- Release Year: 2001
- Platforms: Windows
- Publisher: Ubi Soft Entertainment Software
- Genre: Compilation
- Game Mode: Single-player

Description
2 en 1: Business Tycoon / Wall Street Tycoon is a 2001 Windows compilation from Ubi Soft Entertainment Software, bundling two early 2000s business simulation games: Business Tycoon (2000) and Wall Street Tycoon (1999). Players step into the roles of ambitious entrepreneurs and CEOs, managing investments, hiring employees, and expanding companies in the competitive realms of general business operations and Wall Street finance.
2 en 1: Business Tycoon / Wall Street Tycoon Cheats & Codes
PC
Press TAB, type in the code and then press ENTER
| Code | Effect |
|---|---|
| zeropercentinterest | gives $10,000,000 |
| canyouspareadime | gives $100,000,000 |
| nomoneydown | gives $100,000,000 |
| iseelondoniseefrance | researches all regions |
| feelthatmojorising | gives 10 of each resource |
| idkfa | gives 99 of each resource |
| hitmeagain | gives one action card |
| upmysleeve | gives full hand of cards |
| impressme | current research project completed |
2 en 1: Business Tycoon / Wall Street Tycoon: Review
Introduction
In the annals of early 2000s gaming, few titles capture the unvarnished ambition of simulation enthusiasts quite like 2 en 1: Business Tycoon / Wall Street Tycoon, a humble CD-ROM compilation that bundles two niche economic simulators from the tail end of the PC boom. Released in 2001 by Ubi Soft Entertainment Software (now Ubisoft), this double-pack thrusts players into the cutthroat worlds of high-tech manufacturing and high-stakes stock trading, evoking the spreadsheet-fueled fantasies of aspiring moguls. Amid the era’s flashy 3D spectacles like Max Payne and Grand Theft Auto III, it stands as a relic of “serious” gaming—dry, demanding, and unapologetically cerebral. My thesis: While lacking polish or mass appeal, this compilation preserves a pure distillation of tycoon mechanics that influenced the genre’s evolution toward accessible empire-building, earning it a quiet place as an underappreciated artifact of simulation history.
Development History & Context
The compilation 2 en 1: Business Tycoon / Wall Street Tycoon emerged from Ubisoft’s strategy of bundling mid-tier European titles for budget-conscious markets, likely targeted at French-speaking audiences given the “2 en 1” branding (French for “2-in-1”). It packages Wall Street Tycoon (1999, developed by Lumis Studios, Inc.) and Business Tycoon (2000), both Windows-exclusive sims released during the peak of the tycoon craze sparked by RollerCoaster Tycoon (1999). Lumis Studios, a lesser-known outfit focused on strategy and business titles, envisioned Wall Street Tycoon as a “Rogue Trader” simulator—drawing from real-world financial scandals like Nick Leeson’s Barings Bank collapse—while Business Tycoon channeled the dot-com bubble’s industrial optimism.
Technological constraints defined the era: Pentium III-era PCs with 128MB RAM and CD-ROM drives favored lightweight 2D interfaces over resource-hungry 3D. No DirectX acceleration or hardware effects here; instead, vector graphs, tables, and menus optimized for 800×600 resolutions. The gaming landscape was bifurcated—AAA action dominating consoles, while PC thrived on sims like SimCity 3000 (1999) and Theme Hospital (1998). Ubisoft, riding hits like Rayman 2, used exclusives like this to fill value bins, amid a post-Tycoon gold rush that birthed clones galore. Added to MobyGames in 2022 by contributor “jean-louis,” its obscurity underscores how non-English releases faded into digital obscurity, preserved only by archival sites.
Narrative & Thematic Deep Dive
Devoid of cinematic cutscenes or voiced protagonists, 2 en 1‘s “narrative” unfolds through procedural challenges and historical vignettes, embodying themes of ruthless capitalism, risk, and empire-building. In Business Tycoon, you embody a faceless CEO bootstrapping a high-tech firm from a barren factory—no workers, scant capital—into dominance in automobiles, aviation, or IT sectors. Objectives cascade like a value-chain odyssey: research prototypes, hire labor, optimize production, market aggressively. Dialogue is absent; “story” emerges via competitor sabotage, market fluctuations, and triumph screens, thematizing Schumpeterian “creative destruction”—fierce rivalry forces innovation or bankruptcy.
Wall Street Tycoon elevates this to speculative drama across 20 missions spanning 1860s rail booms to 1990s dot-com mania. Relive the 1929 Crash (triggering Great Depression mechanics) or 1960s growth spurts, with goals like amassing $X millions or surviving oil crises. No characters per se, but “personal assets” (sports cars, yachts) add nouveau riche flair, while insider trading or futures gambles nod to ethical ambiguity—echoing Leeson’s hubris. Multiplayer pits hundreds against real-time global stocks, transforming solo sim into communal speculation.
Thematically, both games dissect modernity’s dual engines: industrial grind versus financial alchemy. Business preaches tangible sweat equity; Wall Street warns of markets’ capricious “last word.” Absent moralizing, they romanticize tycoon myths—rags-to-riches via spreadsheets—foreshadowing Capitalism II (2001) or modern idle tycoons, yet unflinchingly punitive.
Gameplay Mechanics & Systems
At its core, 2 en 1 deconstructs tycoon loops into granular systems, prioritizing strategy over spectacle. Business Tycoon is a full-spectrum management sim: Select an industry (auto for assembly lines, aviation for R&D-heavy prototyping, IT for software scaling), then micromanage the chain—recruit via hiring menus, allocate budgets to R&D (unlocking tech tiers), production (balancing supply chains), and marketing (boosting demand graphs). Competition introduces dynamic pricing, espionage events, and expansion via factories/mergers. Progression is gated by capital loops: Profits fund upgrades, but overextension risks red ink. UI is utilitarian—tabbed menus, bar charts, no tooltips—flawed by era-typical opacity, demanding trial-and-error.
Wall Street Tycoon shifts to portfolio warfare: A “dolled-up spreadsheet” tracks highs/lows/volumes for blue-chips, with buy/sell buttons, margin trading, and futures. Missions set timed goals (e.g., $10M in 1929 chaos), blending day-trading (minute-by-minute tech flips) and long-haul (70-year portfolios). Innovative: Historical database injects verisimilitude—news tickers simulate crashes—plus multiplayer syncing real markets for MMOG precursor vibes. Flaws abound: No autosave, steep learning curves, RNG-heavy volatility.
Both innovate modestly—Business‘ chain simulation predates Anno 1602 depth; Wall Street‘s multiplayer anticipates EVE Online‘s economies—but suffer clunky controls (keyboard/mouse menus) and absent tutorials, alienating casuals. Loops compel addiction: One more trade, one more hire.
World-Building, Art & Sound
Settings are abstract boardrooms and factories, not immersive worlds—Business Tycoon renders sterile plants with isometric worker icons and conveyor sims; Wall Street a minimalist ticker-tape desk amid line graphs. Visuals: Crisp 2D vectors, color-coded tables (green profits, red losses), era-appropriate palettes evoking Excel fever dreams. No 3D, no fog—just functional charts pulsing with market “life,” building tension via escalating bars.
Atmosphere thrives on implication: Business‘ factories hum with implied machinery; Wall Street‘s silence amplifies isolation, broken by beep alerts. Sound design is sparse—chiptune beeps for trades, ambient office drone, generic MIDI loops—reinforcing sobriety. These elements forge immersion-through-abstraction: Graphs are the world, distilling chaos into data highs, mirroring real tycoon tedium/euphoria. Contribution? They prioritize mechanics over flash, letting simulation breathe.
Reception & Legacy
Launch reception was ghostly—no Metacritic aggregation, zero MobyGames user/critic reviews (n/a MobyScore), uncollected by more than two archivalists. Eurogamer’s 1999 Wall Street preview teased “compelling” multiplayer but previewed dullness (“no polygons!”), portending niche fate. Commercially, it languished as budget TP-rated CD-ROM amid The Sims (2000) ascent. No patches, scant forum chatter.
Reputation evolved minimally—obscure cult status via abandonware hunters, influencing indirectly: Wall Street‘s historical missions echo Capitalism Lab; multiplayer seeds Second Life economies. Modern echoes abound (Business Tycoon Billionaire 2018, idle clickers), but compilation’s French bundling buried it. Industry impact: Cemented tycoons as viable post-RCT, paving for Cities: Skylines complexity, yet highlights sims’ commercialization—depth sacrificed for accessibility.
Conclusion
2 en 1: Business Tycoon / Wall Street Tycoon endures not as masterpiece but as time capsule: Raw, punishing sims distilling business Darwinism amid 2001’s graphical arms race. Strengths—historical fidelity, chain management—outweigh UI woes and anonymity, offering profound “what if” empire fantasies. In video game history, it claims a footnote as tycoon purism’s unsung bridge from 90s spreadsheets to modern MMOs, warranting emulation for sim aficionados. Verdict: 7/10—Niche relic, essential for genre historians, skippable for mainstream. Unearth it; build your dynasty.