2 in 1 Pack: Davis Cup Complete Tennis / Tie Break

2 in 1 Pack: Davis Cup Complete Tennis / Tie Break Logo

Description

2 in 1 Pack: Davis Cup Complete Tennis / Tie Break is a 1998 compilation for Windows that bundles two tennis games: Davis Cup Complete Tennis (1996), a realistic simulation of the prestigious Davis Cup tournament, and Tie Break (1990), a classic tennis game known for its fast-paced arcade-style gameplay. This collection offers players a mix of competitive tournament action and retro tennis fun, catering to both simulation enthusiasts and fans of simpler, more accessible sports games.

2 in 1 Pack: Davis Cup Complete Tennis / Tie Break Cheats & Codes

PlayStation (PAL-E)

Enter codes using a CodeBreaker, GameShark, or similar cheat device.

Code Effect
800C2000 0000 P1 Always Score 0
800C2002 0000 P2 Always Score 0
D00C2000 0000
800C2000 000F
P1 Start With 15
D00C2000 0000
800C2000 001E
P1 Start With 30
D00C2000 0000
800C2000 0028
P1 Start With 40
D00C2002 0000
800C2002 000F
P2 Start With 15
D00C2002 0000
800C2002 001E
P2 Start With 30
D00C2002 0000
800C2002 0028
P2 Start With 40
D00A C260 ???? Joker Command P1
D00A C268 ???? Joker Command P2
D00C 2000 0000
800C 2000 0028
P1 40 points advantage
800C 2002 0000 P2 can’t win

2 in 1 Pack: Davis Cup Complete Tennis / Tie Break: A Comprehensive Retrospective

Introduction: The Forgotten Gem of Tennis Simulations

The 2 in 1 Pack: Davis Cup Complete Tennis / Tie Break (1998) is a fascinating artifact of late-1990s gaming—a budget compilation that bundled two distinct tennis simulations into a single CD-ROM. While neither game achieved mainstream acclaim, their inclusion in this package offers a unique snapshot of the evolution of sports gaming, particularly in the niche of tennis simulations. This review will dissect the historical context, gameplay mechanics, and lasting legacy of both Davis Cup Complete Tennis (1996) and Tie Break (1990), exploring how they reflect the technological and design philosophies of their respective eras.


Development History & Context

The Studio Behind the Games: The Dome and Starbyte Software

  • Dome Software Developments (responsible for Davis Cup Complete Tennis) was a British studio known for sports simulations, including Tennis Cup (1990) and Tennis Cup 2 (1992). Their work was characterized by a focus on licensed properties and realistic gameplay mechanics.
  • Starbyte Software (developers of Tie Break) was a German studio that specialized in sports games, particularly tennis and soccer. Their Tie Break series was notable for its top-down perspective and multiplayer focus.

Technological Constraints & the Gaming Landscape

  • 1990 (Tie Break): Released during the 16-bit era, Tie Break was designed for platforms like the Amiga, Atari ST, and Commodore 64. Its top-down perspective and simplified controls were optimized for the hardware limitations of the time.
  • 1996 (Davis Cup Complete Tennis): Developed for DOS and PlayStation, this game benefited from CD-ROM technology, allowing for higher-quality audio, more detailed sprites, and a broader roster of players and courts.
  • 1998 (Compilation Release): By the time UCON Interactive GmbH bundled these games, the gaming industry was transitioning to 3D graphics. This compilation was likely a budget-friendly way to repurpose older titles for a new audience.

Narrative & Thematic Deep Dive

Davis Cup Complete Tennis: The Prestige of International Competition

  • Plot & Setting: The game is a direct simulation of the Davis Cup, the premier international team event in men’s tennis. Players select from 48 real-world athletes representing 16 nations, each with unique stats.
  • Themes: National pride, competition, and strategic adaptation (due to varying court surfaces) are central. The game emphasizes realism, with different ball physics on grass, clay, and hard courts.
  • Characters & Dialogue: While there is no traditional narrative, the inclusion of real players (e.g., Pete Sampras, Boris Becker) adds authenticity. The lack of voice acting or deep storytelling reflects the era’s focus on gameplay over cinematic presentation.

Tie Break: Arcade-Style Tennis with a Competitive Edge

  • Plot & Setting: Tie Break is more arcade-like, featuring a top-down view and a focus on quick, accessible matches. It includes major tournaments like Wimbledon and the Davis Cup.
  • Themes: Speed, reflexes, and multiplayer chaos dominate. The game’s design prioritizes fun over realism, making it more approachable for casual players.
  • Characters & Dialogue: Generic tennis players with no real-world licenses. The absence of a narrative reinforces its arcade roots.

Gameplay Mechanics & Systems

Davis Cup Complete Tennis: A Simulationist’s Dream

  • Core Gameplay Loop:
    • Practice Mode: Allows players to refine serves, volleys, and smashes.
    • Tournament Modes: Singles, doubles, and full Davis Cup campaigns.
    • Multiplayer: Supports up to 4 players via multitap (a rare feature for the time).
  • Combat (Tennis Mechanics):
    • Shot Variety: Players can execute lobs, smashes, and precision volleys.
    • Court Physics: Ball behavior changes based on surface (e.g., faster bounces on grass).
  • UI & Progression:
    • Menu Navigation: Clunky by modern standards but functional.
    • Player Stats: Each athlete has distinct strengths (e.g., speed vs. power).

Tie Break: Fast-Paced, Top-Down Tennis

  • Core Gameplay Loop:
    • Simplified Controls: Players only control shot direction and timing, not movement.
    • Multiplayer Focus: Supports up to 16 players in singles matches (a technical feat for 1990).
    • Tournament Structure: Includes all Grand Slam events.
  • Combat (Tennis Mechanics):
    • Shot Types: Topspin, lobs, and stop volleys are executed via joystick inputs.
    • Arcade Feel: Less emphasis on realism, more on quick reflexes.
  • UI & Progression:
    • Minimalist Design: Reflects the limitations of 16-bit hardware.
    • No Deep Stats: Players are interchangeable, lacking unique attributes.

World-Building, Art & Sound

Davis Cup Complete Tennis: A Step Toward Realism

  • Visuals:
    • Sprite-Based Graphics: Detailed for DOS but primitive by PlayStation standards.
    • Court Variety: Grass, clay, and hard courts are visually distinct.
  • Sound Design:
    • Commentary & Crowd Noise: Adds immersion but is repetitive.
    • Racket Sounds: Satisfying but limited in variety.

Tie Break: Retro Charm with Limitations

  • Visuals:
    • Top-Down Perspective: Functional but lacks depth.
    • Pixel Art: Simple yet effective for the era.
  • Sound Design:
    • Basic SFX: Racket hits and crowd cheers are rudimentary.
    • No Voice Acting: Relies on text prompts.

Reception & Legacy

Critical & Commercial Reception

  • Davis Cup Complete Tennis:
    • MobyGames Score: 5.6/10 (critics), 2.6/5 (players).
    • Legacy: Overshadowed by Virtua Tennis (1999) but remembered for its depth.
  • Tie Break:
    • MobyGames Score: 7.4/10 (critics), 4.0/5 (players).
    • Legacy: A cult favorite among Amiga/ST enthusiasts.

Influence on Later Games

  • Davis Cup Complete Tennis paved the way for more realistic tennis sims, though its clunky controls dated quickly.
  • Tie Break’s multiplayer focus influenced later arcade-style sports games.

Conclusion: A Nostalgic but Flawed Compilation

The 2 in 1 Pack: Davis Cup Complete Tennis / Tie Break is a time capsule of 1990s sports gaming. While neither game is a masterpiece, they offer a fascinating contrast between simulation and arcade design. Davis Cup Complete Tennis is the more ambitious title, with its licensed players and varied courts, but its stiff controls hold it back. Tie Break, meanwhile, is a fun, fast-paced throwback that still holds up in multiplayer.

Final Verdict: A niche but worthwhile experience for retro sports fans. 6.5/10 – A historical curiosity rather than a must-play classic.


Key Takeaways

  • For History Buffs: A rare look at pre-3D tennis simulations.
  • For Multiplayer Fans: Tie Break’s chaotic matches are still enjoyable.
  • For Completionists: The compilation’s obscurity makes it a collector’s item.

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