- Release Year: 2002
- Platforms: Windows
- Publisher: US – ACTION, s.r.o.
- Genre: Compilation
- Game Mode: Single-player
- Average Score: 78/100

Description
The ‘2in1 Pack – Mat Hoffman’s Pro BMX / Tony Hawk’s Pro Skater 2’ is a compilation of two iconic extreme sports games released in 2002 for Windows. It includes ‘Mat Hoffman’s Pro BMX,’ a BMX-themed game developed by Runecraft and published by Activision, which shares mechanics and the game engine with ‘Tony Hawk’s Pro Skater.’ The pack also features ‘Tony Hawk’s Pro Skater 2,’ the critically acclaimed skateboarding game known for its innovative gameplay, diverse levels, and a soundtrack that blends punk, hip-hop, and rock. Both games offer a mix of high-score challenges, trick-based objectives, and unlockable content, appealing to fans of extreme sports and arcade-style action.
2in1 Pack – Mat Hoffman’s Pro BMX / Tony Hawk’s Pro Skater 2 Reviews & Reception
gamefabrique.com (78/100): It’s all there, the tricks, the combinations, the random button pressing, the excruciating bails (falls) and the accompanying splash of blood.
2in1 Pack – Mat Hoffman’s Pro BMX / Tony Hawk’s Pro Skater 2: A Dual Legacy of Extreme Sports Gaming
Introduction
The 2in1 Pack – Mat Hoffman’s Pro BMX / Tony Hawk’s Pro Skater 2 is a fascinating artifact of early 2000s gaming, a compilation that bundles two of the most influential extreme sports titles of their era. Released in 2002 for Windows, this package offers a unique snapshot of Activision’s dominance in the extreme sports genre, showcasing both the pinnacle of skateboarding simulation and its ambitious foray into BMX. While Tony Hawk’s Pro Skater 2 (2000) stands as a landmark title that redefined skateboarding games, Mat Hoffman’s Pro BMX (2001) is a lesser-celebrated but equally intriguing sibling, built on the same engine yet struggling to carve its own identity. This review explores the historical context, gameplay mechanics, cultural impact, and legacy of this dual release, arguing that while THPS2 remains a timeless classic, MHPBMX is an underappreciated gem that deserves reevaluation.
Development History & Context
The Rise of Extreme Sports Games
The late 1990s and early 2000s marked the golden age of extreme sports in popular culture. The X Games, launched in 1995, had cemented skateboarding, BMX, and other action sports as mainstream spectacles, and video games were quick to capitalize on this trend. Activision, under the leadership of executives like Larry Goldberg and David Stohl, recognized the potential of translating these sports into interactive experiences. The success of Tony Hawk’s Pro Skater (1999), developed by Neversoft, proved that skateboarding games could be both critically acclaimed and commercially viable, selling over 1.3 million copies in its first year.
The Birth of Mat Hoffman’s Pro BMX
Following the success of THPS, Activision sought to expand its extreme sports portfolio. Mat Hoffman’s Pro BMX was developed by Runecraft (with additional work by HotGen for handheld versions and LTI Gray Matter for the PC port) and published under Activision’s short-lived O2 label, which aimed to create a unified brand for its extreme sports titles. The game was built using a modified version of the Tony Hawk’s Pro Skater engine, a decision that ensured familiarity for players but also invited comparisons to its more famous predecessor.
The development process was not without challenges. Originally slated for a fall 2000 release, MHPBMX was delayed until May 2001, partly due to the need to refine its physics to accommodate the differences between skateboarding and BMX. The game’s lead programmers, Michael S. Livesay and Jason L. Maynard, worked closely with Mat Hoffman himself to ensure the tricks and mechanics felt authentic. Hoffman, a ten-time World Vert Champion nicknamed “The Condor,” brought credibility to the project, much like Tony Hawk had for THPS.
Technological Constraints and Innovations
The early 2000s were a transitional period for gaming hardware. The 2in1 Pack was released for Windows, which at the time was still dominated by Pentium III processors and 3D accelerators like the NVIDIA GeForce 2. The PlayStation and Dreamcast versions of MHPBMX had already demonstrated the engine’s versatility, but the PC port faced the challenge of balancing performance across a wide range of hardware configurations.
One of the standout features of MHPBMX was its real-time 3D park editor, a tool that allowed players to design and share custom levels. This feature was a direct response to the popularity of THPS2’s Create-A-Park mode, which had become a fan favorite. The editor in MHPBMX was robust, offering over 100 variations of ramps, rails, and obstacles, and it allowed players to save their creations to memory cards or share them online—a novelty at the time.
The Gaming Landscape of 2002
By 2002, the extreme sports genre was becoming crowded. Tony Hawk’s Pro Skater 3 had already been released, and competitors like Dave Mirra Freestyle BMX (2000) from Acclaim Entertainment were vying for market share. MHPBMX entered this fray as a niche product, appealing primarily to BMX enthusiasts and fans of the THPS series. The 2in1 Pack was likely an attempt to bundle MHPBMX with the more established THPS2 to boost its visibility and sales.
Narrative & Thematic Deep Dive
The Absence of Traditional Narrative
Neither Mat Hoffman’s Pro BMX nor Tony Hawk’s Pro Skater 2 features a traditional narrative in the sense of a linear story with characters and dialogue. Instead, both games rely on the inherent drama of extreme sports—mastery, competition, and self-expression—to drive player engagement. The “story” is told through the progression of the Career Mode, where players unlock new levels, characters, and tricks by completing objectives.
Thematic Focus: Mastery and Rebellion
The themes of MHPBMX and THPS2 are deeply rooted in the countercultural ethos of extreme sports. Both games celebrate individuality, creativity, and the rejection of conventional athleticism. The objectives—collecting letters to spell “T-R-I-C-K,” smashing objects, or achieving high scores—are metaphors for the rebellious spirit of BMX and skateboarding. The inclusion of hidden characters like “Granny” in MHPBMX adds a layer of humor and absurdity, reinforcing the idea that these sports are as much about fun and self-expression as they are about competition.
Character Roster and Representation
Mat Hoffman’s Pro BMX features a roster of eight professional BMX riders, including Mat Hoffman, Mike Escamilla, and Dennis McCoy. Each rider has unique stats and signature moves, adding depth to the gameplay. The inclusion of Tony Hawk as a secret character is a clever nod to the game’s roots and a way to bridge the gap between the two sports. The Game Boy Advance version of MHPBMX2 even introduced more eccentric unlockable characters like “Bigfoot” and “Mime,” further emphasizing the game’s playful tone.
In contrast, THPS2’s character roster is more diverse, featuring skateboarding legends like Tony Hawk, Bob Burnquist, and Rodney Mullen, as well as fictional characters like Officer Dick. The game’s levels, such as the iconic “Hangar” and “School II,” are designed to evoke a sense of nostalgia and adventure, reinforcing the theme of reclaiming urban spaces for creative expression.
The Role of Music
Music plays a crucial role in both games, serving as a thematic backbone that ties the experience together. MHPBMX’s soundtrack is a eclectic mix of punk, hip-hop, and alternative rock, featuring tracks from Outkast, Bad Brains, and The Stone Roses. The inclusion of “Fool’s Gold (Grooverider Mix)” by The Stone Roses is particularly notable, as it reflects the game’s attempt to appeal to a broad audience while staying true to the underground roots of BMX culture.
THPS2’s soundtrack is equally impressive, with tracks from Rage Against the Machine, Papa Roach, and Dead Kennedys. The music in both games is not just background noise; it’s an integral part of the experience, setting the tone for each level and enhancing the sense of speed and adrenaline.
Gameplay Mechanics & Systems
Core Gameplay Loop
Both Mat Hoffman’s Pro BMX and Tony Hawk’s Pro Skater 2 share a similar core gameplay loop: perform tricks to earn points, complete objectives to unlock new levels, and master the physics of your chosen sport. However, the transition from skateboarding to BMX introduces subtle but significant differences in mechanics.
In MHPBMX, the physics are adjusted to account for the weight and momentum of a BMX bike. Tricks are generally harder to pull off than in THPS2, and bails (falls) are more punishing, as remounting a bike takes longer than picking up a skateboard. The game also introduces power-ups, which can be earned by completing levels and provide temporary boosts to speed or trick points.
Trick System and Combos
The trick system in MHPBMX is deeply influenced by THPS but tailored for BMX. Players can perform a variety of tricks, including:
– Quick Tricks: Simple moves like bunny hops and wheelies.
– Big Air Tricks: Complex maneuvers like backflips and tailwhips.
– Grinds: Sliding along rails or ledges, which are more challenging on a bike than a skateboard.
– Signature Moves: Unique tricks specific to each rider, such as Mat Hoffman’s “Condor Flip.”
Combining tricks into combos is essential for high scores, and the game rewards creativity and risk-taking. The “Zone” mechanic, similar to THPS’s “Special Meter,” allows players to perform enhanced tricks once the meter is filled.
Career Mode and Objectives
The Career Mode in MHPBMX is structured around earning magazine covers, which serve as the game’s equivalent of THPS’s video tapes. Each level has five objectives:
1. High Score: Achieve a set point total.
2. Pro Score: Achieve a higher point total.
3. Collect T-R-I-C-K Letters: Scattered throughout the level.
4. Break 5 Items: Smash objects like lights or barriers.
5. Find Hidden Cover: Locate a hidden magazine cover.
The objectives are designed to encourage exploration and mastery of each level’s unique layout. The game’s eight levels range from urban environments like “New York City Park” to industrial settings like “Hoffman Bike Factory,” each with its own challenges and secrets.
Multiplayer and Social Features
MHPBMX includes several multiplayer modes, all of which are played in split-screen:
– Trick Attack: Players take turns performing tricks, with the highest score winning.
– H.O.R.S.E.: A variation of the basketball game, where players must match each other’s tricks.
– Graffiti: Players compete to “tag” objects by performing tricks on them.
While these modes are fun, they are not as polished or engaging as the single-player experience. The lack of online multiplayer, a limitation of the era, also restricts their longevity.
Park Editor: A Standout Feature
The Park Editor in MHPBMX is one of its most innovative features. Players can design custom levels using a wide variety of ramps, rails, and obstacles, all rendered in real-time 3D. The editor is intuitive and allows for a high degree of creativity, enabling players to build everything from realistic street courses to fantastical obstacle courses. The ability to save and share these levels was a major selling point and added significant replay value to the game.
World-Building, Art & Sound
Visual Design and Atmosphere
Mat Hoffman’s Pro BMX and Tony Hawk’s Pro Skater 2 share a similar visual style, characterized by bright colors, detailed environments, and exaggerated physics. However, MHPBMX’s levels are generally more industrial and gritty, reflecting the urban and underground roots of BMX culture. The “Hoffman Bike Factory” level, for example, is a sprawling warehouse filled with ramps and obstacles, while “London Underground” takes place in a dimly lit subway tunnel.
The character models in MHPBMX are well-animated, with each rider having distinct movements and styles. The bikes are also detailed, with customizable components that affect performance. The game’s art direction is consistent with the THPS series, but it lacks some of the polish and variety found in THPS2’s levels.
Sound Design and Music
The sound design in MHPBMX is excellent, with realistic bike sounds, ambient noise, and satisfying trick effects. The music, as mentioned earlier, is a standout feature, with a diverse soundtrack that appeals to fans of punk, hip-hop, and alternative rock. The inclusion of tracks like Outkast’s “B.O.B.” and The Stone Roses’ “Fool’s Gold” gives the game a distinct identity and enhances the overall experience.
THPS2’s sound design is equally impressive, with a soundtrack that has become iconic in its own right. The game’s use of music to set the tone for each level is masterful, and the sound effects—from the clatter of skateboard wheels to the crash of a failed trick—are immersive and satisfying.
Level Design and Exploration
The level design in MHPBMX is one of its strongest aspects. Each level is carefully crafted to encourage exploration and creativity, with hidden areas, secret gaps, and breakable objects scattered throughout. The “La Habra California” level, for example, features a suburban neighborhood with pools, fences, and rooftops to grind on, while the “Treatment Plant” level is a maze of pipes and platforms.
The levels in THPS2 are equally well-designed, with a mix of urban, industrial, and fantastical environments. The “Hangar” level, with its massive half-pipes and hidden areas, is a fan favorite, while the “School II” level is a nostalgic throwback to the original THPS.
Reception & Legacy
Critical and Commercial Reception
Mat Hoffman’s Pro BMX received generally favorable reviews upon release, with critics praising its faithful adaptation of the THPS formula and its robust park editor. The PlayStation and Dreamcast versions scored an average of 78% on Metacritic, while the PC and Game Boy Advance versions received more mixed reviews, averaging around 73%.
Critics noted that MHPBMX was a competent but not groundbreaking entry in the extreme sports genre. GameSpot’s Jeff Gerstmann praised the game’s “solid gameplay and impressive level design,” but also noted that it “doesn’t do enough to differentiate itself from Tony Hawk’s Pro Skater.” IGN’s David Smith called it “a fun and challenging game that BMX fans will enjoy,” but admitted that it “lacks the polish and variety of THPS2.”
Commercially, MHPBMX was overshadowed by the Tony Hawk series, which continued to dominate the market with THPS3 and THPS4. The game’s sales were modest, and it failed to spawn a long-running franchise. A sequel, Mat Hoffman’s Pro BMX 2, was released in 2002, but it too struggled to gain traction.
Evolution of the Genre
The 2in1 Pack is a fascinating time capsule of the early 2000s extreme sports gaming boom. Tony Hawk’s Pro Skater 2 remains one of the most influential games of its era, setting the standard for skateboarding simulations and inspiring countless imitators. Its success paved the way for future installments in the THPS series, as well as spin-offs like Tony Hawk’s Underground and Tony Hawk’s American Wasteland.
Mat Hoffman’s Pro BMX, while less successful, is an important footnote in the history of extreme sports games. It demonstrated that the THPS formula could be adapted to other sports, and its park editor was a precursor to the user-generated content features that would become standard in later games. The game’s legacy is also evident in its appearances in later Tony Hawk titles, such as the inclusion of Mat Hoffman as a playable character in Tony Hawk’s American Wasteland.
Cultural Impact and Nostalgia
For many players, the 2in1 Pack is a nostalgic reminder of a time when extreme sports games were at the height of their popularity. THPS2 in particular is remembered fondly for its tight controls, memorable levels, and iconic soundtrack. MHPBMX, while less celebrated, has developed a cult following among BMX enthusiasts and fans of the THPS series.
The game’s soundtrack, featuring tracks from Outkast and The Stone Roses, has also contributed to its enduring appeal. The inclusion of these songs, along with the game’s rebellious themes, resonated with players who saw BMX and skateboarding as forms of self-expression.
Conclusion
The 2in1 Pack – Mat Hoffman’s Pro BMX / Tony Hawk’s Pro Skater 2 is a compelling snapshot of the early 2000s extreme sports gaming scene. Tony Hawk’s Pro Skater 2 stands as a timeless classic, a game that redefined the skateboarding genre and set a new standard for sports simulations. Its tight controls, memorable levels, and iconic soundtrack have ensured its place in gaming history.
Mat Hoffman’s Pro BMX, while overshadowed by its more famous sibling, is an underappreciated gem that deserves recognition for its faithful adaptation of the THPS formula and its innovative park editor. The game’s attempt to carve out its own identity within the extreme sports genre is commendable, even if it ultimately fell short of the heights achieved by THPS2.
For modern players, the 2in1 Pack offers a fascinating glimpse into the evolution of extreme sports games. While THPS2 remains the more polished and influential title, MHPBMX is a worthy companion that adds depth and variety to the package. Together, these two games represent a pivotal moment in gaming history, when extreme sports were at the forefront of popular culture, and video games were just beginning to explore the possibilities of interactive athleticism.
Final Verdict: The 2in1 Pack is a must-play for fans of extreme sports games and a valuable piece of gaming history. Tony Hawk’s Pro Skater 2 is a masterpiece that holds up remarkably well, while Mat Hoffman’s Pro BMX is a flawed but ambitious title that offers a unique take on the genre. Together, they form a compelling package that captures the spirit of early 2000s gaming. 8.5/10.