- Release Year: 2016
- Platforms: Windows
- Publisher: 89AM Studio
- Developer: 89AM Studio
- Genre: Sports
- Perspective: 1st-person
- Game Mode: Online PVP, Single-player
- Setting: School
- Average Score: 56/100

Description
‘3 Coins at School’ is a competitive multiplayer game set in a school environment, where players engage in a coin-based challenge against friends. Developed by 89AM Studio, the game emphasizes quick, direct-control gameplay with a first-person perspective, offering a simple yet engaging experience designed primarily for online or local multiplayer matches. While it includes a single-player mode for practice, the core appeal lies in its social, head-to-head competition.
Gameplay Videos
Where to Buy 3 Coins at School
PC
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3 Coins at School Reviews & Reception
steambase.io (48/100): This score is calculated from 160 total reviews which give it a rating of Mixed.
store.steampowered.com (64/100): 64% of the 81 user reviews for this game are positive.
3 Coins at School: A Quirky, Overlooked Gem of Indie Sports Gaming
Introduction: The Unassuming Charm of a Coin-Flicking Simulator
In the vast, often overwhelming landscape of indie games, 3 Coins at School (2016) stands as a peculiar yet fascinating artifact—a digital homage to the timeless childhood pastime of flicking coins across a desk. Developed by the one-person studio 89AM Studio, this turn-based sports game transforms a mundane schoolyard activity into a structured, competitive experience. At first glance, it’s easy to dismiss 3 Coins at School as a novelty, a fleeting distraction in an era dominated by AAA blockbusters and narrative-driven indies. Yet, beneath its simplistic premise lies a game that, while flawed, offers a unique blend of nostalgia, strategy, and multiplayer chaos.
This review aims to dissect 3 Coins at School in its entirety—from its development context to its gameplay mechanics, its eerie aesthetic choices, and its mixed reception. We’ll explore why it resonates with some players while leaving others baffled, and how it fits into the broader tapestry of indie game design. Ultimately, 3 Coins at School is a testament to the creativity of solo developers, the challenges of indie game marketing, and the enduring appeal of games that dare to be different.
Development History & Context: The Birth of a Coin-Flicking Simulator
The Solo Developer’s Vision: Andrea Milano and 89AM Studio
3 Coins at School is the brainchild of Andrea Milano, the sole developer behind 89AM Studio. Like many indie creators, Milano operated with minimal resources, crafting the game using DarkBASIC Professional, a now-defunct game development tool known for its accessibility to solo developers. The choice of engine reflects the game’s modest ambitions—it’s not a technical marvel but a passion project designed to capture the essence of a simple, tactile game.
Milano’s vision was clear: to digitize the classic coin-flicking game, a pastime familiar to students worldwide. The game’s title and setting evoke schoolyard nostalgia, though its execution—particularly its surreal environmental design—would later become a point of contention among players.
Technological Constraints and Design Choices
Released in April 2016, 3 Coins at School arrived during a period when indie games were flourishing, thanks in part to platforms like Steam Direct and Itch.io. However, standing out in an increasingly crowded market was (and remains) a Herculean task. Milano’s game faced several challenges:
- Limited Budget and Scope: As a solo developer, Milano lacked the resources for extensive marketing or polished production values. The game’s $4.99 price point reflected its indie roots, though it would later be discounted to as low as $0.49.
- Engine Limitations: DarkBASIC Professional, while user-friendly, was not known for high-end graphics or complex physics. The game’s mechanics rely on simple collision detection and turn-based logic, which, while functional, lack the fluidity of more advanced engines.
- Multiplayer Focus: Milano designed 3 Coins at School primarily as a local multiplayer experience, a bold choice in an era where online multiplayer dominated. The game’s Steam page emphasizes its social nature, urging players to compete with friends rather than AI opponents.
The Gaming Landscape in 2016: A Crowded Indie Scene
2016 was a banner year for indie games, with titles like Stardew Valley, Inside, and Firewatch redefining what small teams could achieve. However, it was also a year where countless indie games struggled to gain traction. 3 Coins at School entered this competitive space with little fanfare, relying on word-of-mouth and niche appeal.
The game’s Steam release was met with curiosity but limited commercial success. Its Mixed (48/100) Steambase Player Score, based on 160 reviews, highlights its polarizing nature—some players adored its simplicity, while others found it lacking in depth and polish.
Narrative & Thematic Deep Dive: The Absurdity of a School by the Sea
The Plot (or Lack Thereof)
3 Coins at School is not a narrative-driven game. There are no characters, no dialogue, and no overarching story. Instead, it presents a pure gameplay experience, stripping away all but the essential mechanics of coin-flicking. The “school” setting is largely aesthetic, serving as a backdrop rather than a living, breathing environment.
The Eerie, Unpopulated School: A Surreal Atmosphere
One of the game’s most discussed (and criticized) aspects is its bizarre environmental design. The school is situated next to an ocean, a beach, and mountains—a setting that feels more like a post-apocalyptic limbo than a bustling educational institution. As one Steam user, ein, noted:
“I’ll agree there is something eerie about a school being set right next to a big lawn and then the beach, but no one outside or anything happening on the shore. I don’t fault the developer for leaving out details, but the result has an undeniably apocalyptic quality to it.”
This surrealism has drawn comparisons to games like The Talos Principle and Final Fantasy VII’s abandoned playground—a place that feels haunted by absence. Whether this was an intentional artistic choice or a result of limited development resources remains unclear, but it undeniably contributes to the game’s uncanny, dreamlike atmosphere.
Themes: Nostalgia, Competition, and the Simplicity of Play
At its core, 3 Coins at School taps into universal childhood memories—the joy of flicking coins, the thrill of competition, and the camaraderie of playing with friends. The game’s minimalism reinforces these themes, stripping away distractions to focus on the pure, unadulterated fun of a simple mechanic.
However, the lack of narrative or contextual depth means that these themes are implied rather than explored. The game doesn’t delve into the psychology of competition or the social dynamics of schoolyard games; it merely provides a digital sandbox for players to create their own stories.
Gameplay Mechanics & Systems: The Art of Flicking Coins
Core Gameplay Loop: Turn-Based Coin Soccer
3 Coins at School is best described as “soccer with coins.” The gameplay is divided into turn-based attack and defense phases, with each player taking turns to flick coins toward the opponent’s “goal” (a designated box).
Attack Phase: Three Steps to Victory
- Breaking the “20 Cent” Coins:
- The player flicks a Euro coin to strike two 20-cent coins, breaking them apart.
- The player then selects one of the 20-cent coins to proceed.
- Intersecting the Coins (Optional):
- The player can flick the selected 20-cent coin between the remaining coins to position it closer to the opponent’s goal.
- This step is optional but increases the likelihood of scoring.
- Striking the Opponent’s Box:
- The final flick sends the coin toward the opponent’s goal. Success depends on power, angle, and precision.
Defense Phase: The Middle Finger Block
- When defending, the player must move their middle finger (controlled via mouse) to block the incoming coin.
- Timing and positioning are crucial—misjudging the flick can result in an easy goal for the opponent.
Progression and Replayability
3 Coins at School suffers from limited replayability, a common critique among players. The game offers:
– Single-player mode (against AI)
– Local multiplayer (the intended primary experience)
– Difficulty settings (Easy, Normal, Hard)
However, once players master the mechanics, there’s little incentive to return. As Steam user Shadow Cultist lamented:
“After I’d play this game in easy / normal / hard and I’ve got won / lose. There is no point to play this game anymore in a long time.”
The lack of unlockables, customization, or a competitive ladder means that the game’s longevity hinges entirely on social play—a risky proposition in an era where local multiplayer is increasingly rare.
UI and Controls: Functional but Unrefined
The game’s user interface is minimalist, with a power bar indicating flick strength and a simple scoreboard. Controls are mouse-based, relying on:
– Click-and-drag to aim and flick coins.
– Middle-finger movement for defense.
While functional, the controls lack tactile feedback, a critical element in a game that simulates a physical activity. The power bar fills slowly, a frequent complaint among players who felt it limited their strategic options.
Innovations and Flaws
Innovations:
- Unique Concept: Few games have attempted to digitize coin-flicking, making 3 Coins at School a novelty.
- Multiplayer Focus: The emphasis on local competitive play harkens back to classic arcade and party games.
Flaws:
- Lack of Depth: The gameplay loop is shallow, with little variation between matches.
- Slow Pacing: The power bar’s sluggish fill rate frustrates players, limiting the number of meaningful actions per turn.
- No Online Multiplayer: In 2016, the absence of online play was a significant drawback, especially for a game marketed as a social experience.
World-Building, Art & Sound: A School Frozen in Time
Visual Design: The Haunting Beauty of an Empty School
3 Coins at School’s art style is low-poly and simplistic, reflecting its indie roots. The school environment is sparse, with empty hallways, a deserted classroom, and the aforementioned surreal outdoor setting (beach, ocean, and mountains).
The game’s lack of human presence is striking—there are no students, teachers, or even ambient NPCs. This absence creates an eerie, almost dystopian atmosphere, as if the school exists in a vacuum. Some players, like ein, found this unsettlingly compelling, while others saw it as a missed opportunity to enhance immersion.
Sound Design: Retro Futurism Meets Silence
The game’s soundtrack consists of a single track: “RetroFuture Clean” by Kevin MacLeod, a royalty-free composer whose work appears in thousands of indie projects. The music is upbeat and synth-heavy, evoking a retro-futuristic vibe that contrasts with the game’s otherwise mundane setting.
However, the soundtrack is repetitive, and the lack of dynamic audio (e.g., crowd noises, coin clinks, or ambient school sounds) makes the experience feel sterile. The absence of sound effects for coin collisions or goal scoring further detracts from the game’s tactile appeal.
Reception & Legacy: A Mixed Bag of Nostalgia and Frustration
Critical and Commercial Reception
3 Coins at School received little critical attention upon release, with no major reviews from gaming outlets. Its Steam reception has been mixed, with a 48/100 Steambase Player Score based on 160 reviews (76 positive, 84 negative).
Common Praises:
- Unique Concept: Players appreciated the novelty of a coin-flicking simulator.
- Multiplayer Fun: Those who played with friends found it engaging and competitive.
- Nostalgic Appeal: The game resonated with players who remembered flicking coins in school.
Common Criticisms:
- Lack of Depth: Many felt the game was too simplistic and lacked replay value.
- Slow Pacing: The power bar’s sluggishness was a frequent complaint.
- Surreal Setting: Some players were confused or put off by the empty school and beach backdrop.
- No Online Multiplayer: The absence of online play limited its appeal.
Legacy: A Cult Curiosity
3 Coins at School has not left a significant mark on the gaming industry, but it has developed a small, dedicated following. Its legacy lies in its uniqueness—a rare example of a game that digitizes a niche physical activity without overcomplicating it.
The game’s Steam discussions reveal a community that, while small, is passionate and engaged. Players have debated everything from bug fixes to potential sequels, with some even joking about a “School Shooter Mode” (a darkly humorous nod to the game’s eerie setting).
Influence on Subsequent Games
3 Coins at School has not directly inspired many successors, but it exists within a broader tradition of indie sports games that emphasize simplicity and local multiplayer. Titles like:
– Pico Park (2019)
– Overcooked! (2016)
– Crawl (2014)
share its focus on chaotic, competitive local play, though they offer far more depth and polish.
Conclusion: A Flawed but Fascinating Experiment
3 Coins at School is not a great game by conventional standards. It lacks depth, polish, and the kind of narrative or mechanical innovation that defines indie classics. Yet, it is fascinating—a time capsule of indie ambition, a testament to what a solo developer can achieve with limited resources and a clear vision.
Final Verdict: 6/10 – A Niche Delight with Limited Appeal
Pros:
✅ Unique concept that captures childhood nostalgia.
✅ Fun in local multiplayer with friends.
✅ Eerie, memorable atmosphere that sparks discussion.
Cons:
❌ Shallow gameplay with little replayability.
❌ Slow pacing and unrefined controls.
❌ No online multiplayer in an era where local play is declining.
❌ Surreal setting that feels underutilized.
Who Should Play It?
- Fans of quirky indie games who appreciate experimental mechanics.
- Groups looking for a simple, competitive local multiplayer experience.
- Nostalgia seekers who fondly remember flicking coins in school.
Who Should Avoid It?
- Players seeking deep, narrative-driven experiences.
- Those who prefer online multiplayer over local play.
- Gamers who demand polished, high-budget production values.
Final Thoughts: A Game That Deserves to Be Remembered, If Not Revered
3 Coins at School is a flawed gem—rough around the edges but gleaming with charm. It’s the kind of game that could have been great with more resources, a larger team, or a clearer vision for its surreal setting. As it stands, it’s a curiosity, a footnote in indie game history that nonetheless offers a brief but enjoyable diversion.
In a world where games are increasingly complex and narrative-driven, 3 Coins at School reminds us that sometimes, the simplest ideas are the most compelling. It may not be a masterpiece, but it’s unforgettable—and in the vast sea of indie games, that’s no small feat.
Score Breakdown:
– Gameplay: 5/10 (Fun but shallow)
– Visuals & Sound: 4/10 (Eerie but underdeveloped)
– Replayability: 3/10 (Limited without friends)
– Innovation: 7/10 (A rare digital take on coin-flicking)
– Overall: 6/10 (A niche delight worth experiencing, if only briefly)
Final Recommendation: Buy it on sale, play it with friends, and appreciate its weirdness.