- Release Year: 2017
- Platforms: Linux, Macintosh, Windows
- Genre: Puzzle
- Perspective: Fixed / flip-screen
- Game Mode: Single-player
- Gameplay: Mental training
- Average Score: 50/100

Description
3-in-1 Bundle Brain Trainings is a puzzle collection transforming scientific cognitive tasks into engaging games to boost fluid intelligence, working memory, and mental skills, featuring exercises like Dual N-Back—where players match image positions and auditory letters from previous steps on a grid—and Complex Working Memory challenges, with daily sessions recommended for optimal brain training benefits such as improved focus, verbal fluency, and problem-solving.
3-in-1 Bundle Brain Trainings: Review
Introduction
In an era where mobile apps promise to sharpen your mind with daily puzzles and cognitive drills, 3-in-1 Bundle Brain Trainings stands as a humble yet ambitious PC entry into the brain-training genre, released in late 2017 by solo developer Aleksander Chiepaikin. Drawing directly from decades of cognitive science research, this indie bundle packages three scientifically inspired exercises—Dual N-Back, Complex Working Memory (CWM), and Fastest—into a no-frills package aimed at boosting fluid intelligence, working memory, and reaction times. While the gaming world was dominated by sprawling open-world epics and battle royales at the time, this title carves a niche for dedicated self-improvers willing to trade flashy graphics for functional neuroscience. My thesis: 3-in-1 Bundle Brain Trainings is a pioneering, if unpolished, desktop adaptation of lab-tested cognitive tasks, offering genuine potential for mental growth but hindered by its stark minimalism and lack of mainstream appeal.
Development History & Context
Developed and published entirely by Aleksander Chiepaikin (sometimes credited as Aleksander Chepaikin), 3-in-1 Bundle Brain Trainings emerged from Steam on November 24, 2017, for Windows, with Linux and Macintosh ports following in 2018. Chiepaikin, operating as a one-person studio, transformed academic cognitive exercises into “delightful games,” explicitly citing studies like those on Dual N-Back’s transfer effects to fluid intelligence (Gf) and the CWM task from Jason M. Cheyne and Alexandra B. Morrison’s “Expanding the Mind’s Workspace.” This solodev approach reflects the indie boom of the mid-2010s, where platforms like Steam democratized publishing for niche tools, bypassing the need for AAA budgets.
The technological constraints were minimal: targeting ancient hardware like Intel Pentium 4 CPUs, 512 MB RAM, and DirectX 9-compatible GPUs with just 250 MB storage. This era’s gaming landscape was post-Lumosity and Elevate mobile dominance, with PC brain trainers rare amid PlayerUnknown’s Battlegrounds and Fortnite hype. Chiepaikin’s vision was utilitarian—science-first gamification—evident in the game’s Steam Cloud integration, multilingual support (English, Chinese variants, French, German, etc.), and expandable model via DLC add-ons like Anagrams, Corsi, and Schulte Tables. Lacking a team, the game prioritizes core functionality over bells and whistles, embodying the raw, experimental spirit of Steam’s early indie wave.
Narrative & Thematic Deep Dive
3-in-1 Bundle Brain Trainings eschews traditional narrative in favor of a meta-story of self-optimization, where the “plot” unfolds through progressive mastery of cognitive challenges. There are no characters, dialogue, or cutscenes; instead, the thematic core revolves around human potential unlocked via deliberate practice. Dual N-Back positions players as apprentices in fluid intelligence, quoting research on Gf’s role in reasoning, learning, and success: “Gf is critical for a wide variety of cognitive tasks… closely related to professional and educational success.” This establishes a motivational arc, urging daily sessions (20-40 minutes, 5 days/week) with warnings against subvocalizing or chunking.
CWM deepens this with dual subtypes—Spatial (symmetry judgments) and Verbal (word validation)—mirroring real psychological experiments on working memory expansion. The recall phase evokes tension, as players reconstruct sequences under pressure, symbolizing cognitive control amid distraction. Fastest, the simplest, thematizes vigilance: reaction slips as a metaphor for athletic or professional decline, with global leaderboards fostering competition.
Underlying themes emphasize persistence (“push your limits… out of your comfort zone”) and transferability—benefits like enhanced focus, verbal fluency, dream recall, and even piano skills, drawn from user anecdotes. It’s a narrative of empowerment through drudgery, critiquing passive entertainment while celebrating science-backed growth. Flaws emerge in its dryness: no lore or personalization dilutes emotional investment, making sessions feel like homework rather than heroic quests.
Gameplay Mechanics & Systems
At its heart, 3-in-1 Bundle Brain Trainings delivers three interlocking loops of mental exertion via a menu-driven interface, with fixed/flip-screen visuals and keyboard inputs. Progression is level-based, gated by performance thresholds (e.g., 80% accuracy advances Dual N-Back).
Dual N-Back
The flagship: A 3×3 grid (Tic-Tac-Toe style) flashes positions and spoken letters. Players detect N-back matches (position/letter from N steps prior), pressing keys (e.g., 1-9 for positions, A/S for letters). Levels ramp N dynamically, with tips stressing consistency. Loop: Stimulus → Detection → Feedback → Score. Innovative dual-modality taxes working memory uniquely; flaws include no adaptive difficulty beyond basics and potential frustration from auditory overload.
Complex Working Memory (CWM)
More intricate, blending interference tasks. Each level equals rounds (e.g., Level 5: 5 items). Per round: 4 decisions (Spatial: Y-axis symmetry; Verbal: valid words via Yes/No) distract from memoranda (shapes/letters), culminating in grid-based recall. Dual types add replayability. Strengths: Mimics lab protocols for transfer gains (per cited study); UI is intuitive with grid-clicking. Weaknesses: Repetitive decisions fatigue players; no tutorials beyond in-game blurbs.
Fastest
Pure reaction test: Visual/audio cues demand instant inputs, benchmarked globally. Loop: Baseline → Trials → Leaderboard. Simple yet addictive for monitoring decay, aiding training regimens.
Core Systems: Stats tracking via Steam, cloud saves, DLC integration (e.g., Mental Math). UI is spartan—menus dominate, lacking polish (no remapping noted). No combat/progression trees; “character growth” is your brain’s. Flawed scalability for experts, but innovative science fidelity shines.
| Mechanic | Innovation | Flaw |
|---|---|---|
| Dual N-Back | Dual sensory load | Auditory glitches possible |
| CWM | Interference + recall | Lengthy sessions |
| Fastest | Benchmarking | Limited depth |
World-Building, Art & Sound
No expansive world here—just abstract cognitive arenas. Dual N-Back’s grid evokes a minimalist lab; CWM’s shapes/letters feel clinical; Fastest is a void timer. Fixed-screen visuals prioritize clarity: clean lines, high-contrast stimuli on plain backgrounds, supporting widescreen but no 4K/HDR bells. Art direction is functional—white-space heavy, evoking Flash-era trainers—contributing focus but zero immersion.
Sound design amplifies utility: Spoken letters in Dual N-Back demand active listening; beeps/chimes provide feedback. No soundtrack; silence heightens concentration, mirroring research (subvocalizing discouraged). Atmosphere: Sterile productivity, like a digital neuro lab. These elements reinforce themes—distraction-free zones—but lack aesthetic flair, making marathons monotonous.
Reception & Legacy
Launch reception was ghostly: No MobyGames/Metacritic critic scores; SteamSpy estimates 0-20,000 owners, median playtime 2 minutes, zero user reviews. Minimal Steam discussions (e.g., bundle queries, 90% off sales). RAWG notes “not enough ratings.” Commercial whispers via cheap pricing ($5.99) and bundles (5-in-1 variants).
Legacy endures in niches: Precursor to modern apps like Peak, influencing indie cognitive tools (IQ Scale Bundles). Expansions (8+ DLCs) show sustained vision. In brain-training’s pseudoscience debates (post-FTC Lumosity fines), its citations lend credibility. Evolved reputation: Cult tool for nootropics enthusiasts, underscoring indie potential amid 2017’s blockbuster focus.
Conclusion
3-in-1 Bundle Brain Trainings distills cognitive science into playable form, excelling in Dual N-Back and CWM’s rigorous mechanics while Fastest adds bite-sized benchmarking. Chiepaikin’s solo triumph over minimalism delivers real benefits—focus gains, intelligence boosts—for diligent users, but sparse polish, absent reviews, and dry presentation relegate it to obscurity. In video game history, it occupies a footnote as a pure-function indie artifact: Essential for brain hackers (8/10 utility), skippable for gamers (4/10 fun). Recommended for science-curious players; its place is secure in the unheralded annals of edutainment pioneers.