- Release Year: 2020
- Platforms: Windows
- Publisher: Justin Linton
- Developer: Justin Linton
- Genre: Adventure
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Graphic adventure, Puzzle elements
- Setting: Fantasy
- Average Score: 92/100

Description
36 Apples is a first-person puzzle adventure game where players explore a mysterious, self-contained world to collect 36 apples. Set in beautifully crafted, minimalist landscapes, the game challenges players with creative puzzles that require observation and exploration to solve. With a calming atmosphere and meditative gameplay, players unravel the secrets of the environment while enjoying serene visuals and clever puzzle design.
Where to Buy 36 Apples
PC
36 Apples Patches & Updates
36 Apples Guides & Walkthroughs
36 Apples Reviews & Reception
store.steampowered.com (92/100): Separate from its meditative goal of apple-picking, 36 Apples is beautiful to look at and beautiful to run around in.
36 Apples: Review
In the sprawling landscape of indie gaming, few titles have managed to capture the essence of tranquility and curiosity quite like 36 Apples. Developed by the enigmatic Justin Linton, this first-person puzzle adventure game invites players into a self-contained world where the simple act of collecting apples becomes a journey of discovery and introspection. Released in January 2020, 36 Apples has left an indelible mark on the gaming community, offering a unique blend of minimalist art, relaxing gameplay, and thought-provoking themes. This review delves into the various facets of 36 Apples, exploring its development history, narrative depth, gameplay mechanics, world-building, and enduring legacy.
Development History & Context
The Studio and Creators’ Vision
36 Apples is the brainchild of Justin Linton, operating under the moniker aberrator. Linton’s vision for the game was to create an experience that was both meditative and engaging, a world where players could lose themselves in the simplicity of apple-picking while uncovering deeper layers of meaning. The game’s development was a labor of love, with Linton handling nearly every aspect of the project, from coding and design to art and sound.
Technological Constraints and Gaming Landscape
Developed using the Unity engine and Blender for 3D modeling, 36 Apples benefited from the technological advancements of its time. The game’s minimalist aesthetic was a deliberate choice, leveraging the capabilities of Unity to create a visually striking yet uncluttered world. At the time of its release, the gaming landscape was dominated by high-budget, action-packed titles. 36 Apples stood out as a refreshing alternative, offering a slower, more contemplative experience that resonated with players seeking a break from the frenetic pace of modern gaming.
Narrative & Thematic Deep Dive
Plot and Characters
36 Apples eschews traditional storytelling in favor of a more abstract narrative. Players are tasked with collecting 36 apples scattered across a serene, orchard-like environment. The game’s plot is minimal, allowing players to fill in the blanks with their own interpretations. The absence of traditional characters adds to the game’s ethereal quality, with the player’s avatar serving as a silent observer in a world that seems to exist beyond the confines of time.
Dialogue and Themes
The game’s dialogue is sparse, consisting mainly of environmental storytelling. Themes of mortality, discovery, and the passage of time are woven into the fabric of the game, inviting players to reflect on their own experiences. The ending, in particular, has sparked numerous discussions among players, with many interpreting it as a commentary on the inevitability of death and the cyclical nature of life.
Gameplay Mechanics & Systems
Core Gameplay Loops
The core gameplay loop of 36 Apples is deceptively simple: collect apples. However, the game’s puzzle elements add depth to this seemingly straightforward task. Players must navigate the environment, solving puzzles that range from environmental interactions to more abstract challenges. The game’s point-and-select interface is intuitive, allowing players to focus on the exploration and discovery aspects of the game.
Combat and Character Progression
There is no combat in 36 Apples, which is a deliberate choice that aligns with the game’s peaceful ethos. Character progression is also minimal, with the primary goal being the collection of apples. However, the game does offer a sense of progression through the uncovering of secrets and the gradual revelation of the game’s world.
UI and Innovative Systems
The user interface in 36 Apples is minimalist, with a focus on immersion. The HUD is almost non-existent, allowing players to fully immerse themselves in the game’s world. The game’s innovative use of environmental storytelling and puzzle design sets it apart from other titles in the genre, offering a unique and engaging experience.
World-Building, Art & Sound
Setting and Atmosphere
The setting of 36 Apples is a lush, orchard-like environment that exudes a sense of tranquility. The game’s world is self-contained, with players exploring a series of interconnected areas that each offer their own unique challenges and discoveries. The atmosphere is one of calm and reflection, with the game’s minimalist art style and soothing soundtrack working in harmony to create a sense of serenity.
Visual Direction
The visual direction of 36 Apples is a testament to Linton’s artistic vision. The game’s minimalist aesthetic is achieved through the use of soft, pastel colors and simple geometric shapes. The environment is beautifully crafted, with each area offering its own unique visual style. The game’s use of light and shadow is particularly noteworthy, with the changing of day and night adding a dynamic element to the game’s world.
Sound Design
The sound design in 36 Apples is subtle yet effective. The game’s soundtrack is composed of ambient, instrumental pieces that complement the game’s visuals and themes. Sound effects are used sparingly, with the focus on creating a sense of immersion rather than distraction. The game’s use of environmental sounds, such as the rustling of leaves and the sound of water, adds to the overall atmosphere.
Reception & Legacy
Critical and Commercial Reception
Upon its release, 36 Apples received widespread acclaim from both critics and players. The game’s unique blend of minimalist art, relaxing gameplay, and thought-provoking themes resonated with players, earning it a Very Positive rating on Steam. Critics praised the game’s innovative puzzle design and immersive world-building, with many highlighting it as a standout title in the indie gaming scene.
Influence on Subsequent Games and the Industry
The influence of 36 Apples can be seen in subsequent games that have adopted a similar minimalist aesthetic and focus on environmental storytelling. The game’s success has also paved the way for other indie developers, demonstrating that a small, independent project can achieve critical and commercial success. The game’s enduring legacy is a testament to its unique vision and the skill of its creator.
Conclusion
36 Apples is a masterclass in minimalist game design, offering a unique and engaging experience that stands out in the crowded indie gaming landscape. From its tranquil setting and innovative puzzle design to its thought-provoking themes and immersive world-building, the game is a testament to the power of simplicity. 36 Apples has left an indelible mark on the gaming community, inspiring a new generation of developers and players to seek out experiences that are both relaxing and thought-provoking. In the annals of video game history, 36 Apples will be remembered as a pioneering title that dared to be different, and in doing so, created something truly special.