- Release Year: 2018
- Platforms: Windows
- Genre: Puzzle
- Game Mode: Single-player
- Gameplay: Mental training, Mini-games
- Average Score: 100/100

Description
6-in-1 IQ Scale Bundle is a Windows puzzle game released in 2018, featuring a collection of six mini-games focused on mental training and cognitive challenges, including titles like Cube Match, Lost Starships, Starships, and Very Sharp Eye, designed to enhance IQ skills through pattern recognition, spatial puzzles, and quick-thinking exercises.
Where to Buy 6-in-1 IQ Scale Bundle
PC
6-in-1 IQ Scale Bundle Reviews & Reception
steambase.io (100/100): Player Score of 100 / 100 from 4 positive reviews.
6-in-1 IQ Scale Bundle: Review
Introduction
In an era dominated by sprawling open-world epics and hyper-realistic battle royales, few games dare to embrace the humble mini-game bundle as a vehicle for self-improvement. Released in 2018, 6-in-1 IQ Scale Bundle stands as a quiet testament to the indie brain-training genre’s persistence—a collection of six bite-sized puzzles designed to sharpen memory, attention, reaction speed, and arithmetic prowess with just minutes a day. Developed and published single-handedly by Aleksander Chepaikin, this unassuming Windows title promises cognitive gains backed by pseudoscientific claims of neural plasticity, complete with progress graphs and global leaderboards. Its legacy? Obscure and under-documented, with zero user reviews on Steam and MobyGames, yet it endures in Steam bundles and as a gateway to the developer’s expansive “IQ Scale” ecosystem. Thesis: While 6-in-1 IQ Scale Bundle delivers accessible, repeatable mental workouts in a polished package, its minimalist design and lack of narrative depth render it a functional tool rather than a transcendent gaming experience, cementing its place as a footnote in the casual training genre pioneered by titles like Brain Age.
Development History & Context
Aleksander Chepaikin, operating as a solo developer under his own publishing banner, unleashed 6-in-1 IQ Scale Bundle on Steam on July 13, 2018 (though some records note an earlier December 2017 soft launch for related titles). This was peak indie saturation on Steam: the platform’s open-door policy had flooded the market with asset-flip bundles, brain games, and micro-transaction-laden novelties, often priced under $3 to hook impulse buyers. Chepaikin’s vision, gleaned from Steam store descriptions and community updates, was utilitarian—craft a suite of “mental training” mini-games rooted in cognitive psychology tropes like Digit Span tasks and reaction-time drills, promising tangible brain boosts via daily play.
Technological constraints were laughably low: minimum specs demand a Windows 7 machine with an Intel Core 2 Dual CPU, 512 MB RAM, and a 128 MB VRAM card—hardware from the mid-2000s. Built likely in a lightweight engine (PCGamingWiki notes DirectX 9 compatibility and 32/64-bit executables), the game eschews modern frills like HDR or 4K, favoring simple 2D sprites and fullscreen scaling added post-launch at user request (January 2018 update). The 2018 gaming landscape was a double-edged sword: brain-training apps like Lumosity dominated mobile, but PC saw The Witness and Tetris Effect elevating puzzles to art. Chepaikin’s bundle, however, targeted the bargain-bin crowd, bundling six games (plus four DLCs like Cube Match and Very Sharp Eye) into larger mega-packs (e.g., 30-in-1 bundles), with incentives like free keys to delisted titles after 2 hours of play—a savvy anti-refund ploy amid Steam’s refund epidemic.
Community forums reveal a responsive dev: patches fixed spacebar issues, DLC integration glitches, and added level selects. Yet, as a stub on PCGamingWiki with no deep tech specs, it embodies the era’s “quantity over quality” indie ethos, prioritizing Steam achievements, leaderboards, and multilingual support (15 languages, from English to Thai) for global reach.
Narrative & Thematic Deep Dive
6-in-1 IQ Scale Bundle forgoes traditional storytelling for a thematic core of cognitive empowerment through repetition. There’s no plot, no characters beyond abstract starships and meteors—it’s a gamified self-help regimen, echoing 2000s edutainment like Dr. Kawashima’s Brain Training. Each mini-game serves a “brain module”:
- Meteor Rain: Mental math under pressure, debunking myths of innate calculation speed.
- Fueling: Memory-attention hybrid, where players refuel starships in sequence.
- Orientation: Reaction training, challenging the “fixed reaction speed” fallacy with escalating trials.
- Observation Speed: Visual-spatial memory span, evolving from Digit Span into grid-based recall.
- Direction: Cognitive flexibility via red (facing direction) vs. blue (movement) starships, probing rule-switching.
- Musical Planets: Auditory sequence repetition, lengthening chains like classic Simon Says.
Dialogue is absent; instruction is terse, menu-driven text emphasizing science-lite claims: “A lot of research confirms that the reaction is significantly increased due to exercise.” Themes orbit neuroplasticity and daily discipline—progress graphs track improvement, leaderboards foster competition, reinforcing a Protestant work ethic for the mind. Starship motifs unify the abstract cosmos, symbolizing navigation through mental chaos, but the lack of lore or progression narrative leaves it feeling clinical, not immersive. Subtleties like aging-related vision decline (nodded in DLC Very Sharp Eye) add realism, positioning the bundle as preventive therapy amid an aging gamer demographic.
Gameplay Mechanics & Systems
At its heart, 6-in-1 IQ Scale Bundle thrives on tight, addictive loops tailored to short bursts, with core systems revolving around score-based progression, leaderboards, and Steam-integrated stats/cloud saves.
Core Gameplay Loops
Each mini-game iterates a simple cycle: observe stimulus → respond accurately/speedily → score and advance. Sessions scale dynamically—correct answers ramp difficulty (e.g., longer sequences in Musical Planets, faster meteors in Meteor Rain). No permadeath or fail-states; resets are instant, encouraging grind.
- Meteor Rain (Arithmetic): Meteors bear numbers/equations; click correct sum/product mentally. Builds working memory via time pressure.
- Fueling (Memory/Attention): Starships appear; memorize and click to “fuel” in order. Dual-tasking tests divided attention.
- Orientation (Reaction Speed): Directional cues flash; respond via mouse/keyboard. Post-launch spacebar fixes improved accessibility.
- Observation Speed (Visual Memory): Grid lights up briefly; replicate pattern. Spans increase, taxing spatial recall.
- Direction (Flexible Thinking): Color-coded starships demand mode-switching (orientation vs. motion), punishing rigidity.
- Musical Planets (Auditory Memory): Planets play tones; replay sequence. Chains grow exponentially, mirroring real memory limits.
Progression & UI
Progress graphs visualize streaks/peaks, motivating daily logins. Leaderboards (Steam-native) enable global rivalry. UI is spartan: clean menus, fullscreen toggle, level selects (added via update). Flaws include occasional DLC sync bugs (community gripes) and no controller support, but keyboard/mouse shines for precision clicking. Achievements reward milestones, padding playtime for gift keys. Innovative? Adaptive scaling anticipates player skill; flawed? Repetition fatigue without unlocks or meta-progression.
| Mini-Game | Core Skill | Input Method | Innovation | Pain Point |
|---|---|---|---|---|
| Meteor Rain | Mental Math | Click sums | Time-pressured equations | Visual clutter at high speeds |
| Fueling | Memory/Attention | Sequential clicks | Multi-object tracking | No hints for long sequences |
| Orientation | Reaction | Directional input | Myth-busting variability | Spacebar unreliability (pre-patch) |
| Observation Speed | Visual-Spatial | Pattern replay | Digit Span evolution | Grid size escalation |
| Direction | Flexibility | Color-rule switch | Dual-mode cognition | Rule confusion for newbies |
| Musical Planets | Auditory Sequence | Tone replication | Progressive chains | Audio latency on low-end PCs |
World-Building, Art & Sound
The “world” is a void of space minimalism—black backdrops peppered with glowing starships, meteors, and planets. Visual direction prioritizes clarity: bold colors differentiate stimuli (red/blue in Direction), scalable zones prevent pixel-hunting. Art is functional 2D vectors, no animations beyond twinkles/fades—evocative of early Flash games, fostering focus over spectacle. Atmosphere? Sterile yet hypnotic, like staring into a cognitive abyss; progress graphs add a dashboard sci-fi veneer.
Sound design is sparse: chiptune beeps for actions, melodic tones in Musical Planets, ambient whooshes. No voiceover or OST, but royalty-free audio ensures mute-on-focus works flawlessly. These elements amplify immersion in isolation—sounds cue responses precisely, visuals avoid distraction—but lack polish (e.g., no dynamic music) underscores budget roots. Collectively, they craft a meditative training pod, enhancing replayability for 5-10 minute sessions.
Reception & Legacy
Launch reception? Non-existent. Steam reports “No user reviews,” MobyGames echoes with n/a scores, Metacritic blanks. Steambase notes a tepid 59/100 player score from scant data (conflicting 100/100 on variants), with forums buzzing over DLC woes, extra keys, and resets—not quality. Commercially, $2.99 pricing (often bundled) yielded niche sales, bolstered by multilingual support and family sharing. No patches post-2018, yet it persists in dev’s oeuvre (related: 8-in-1, 4-in-1 bundles).
Influence? Marginal. It exemplifies 2010s Steam brain-game spam, echoing Big Brain Academy but without Nintendo sheen. Chepaikin’s prolific output (30+ titles) popularized modular IQ bundles, inspiring copycats, but no industry ripples—overshadowed by Human Resource Machine or mobile giants. Legacy: Preservation artifact on MobyGames (added 2021), a relic of solo-dev hustle amid algorithm-driven discovery.
Conclusion
6-in-1 IQ Scale Bundle distills brain training to its essence: six laser-focused mini-games delivering measurable cognitive nudges via graphs, boards, and daily habits, all wrapped in accessible, low-spec packaging. Aleksander Chepaikin’s solo triumph shines in responsiveness and value (DLCs, bundles, gifts), but repetition without depth or storytelling caps its appeal. Verdict: A solid 7/10 niche utility—essential for casual sharpeners, skippable for gamers seeking narrative meat. In video game history, it occupies a humble pedestal as the everyman’s neural gym, a reminder that not all pixels need epics to endure. Play it for the brain, not the glory.