- Release Year: 2018
- Platforms: PlayStation 4, Windows, Xbox One
- Publisher: Activision Publishing, Inc., Sony Interactive Entertainment America LLC
- Developer: Treyarch Corporation
- Genre: Action
- Perspective: 1st-person
- Game Mode: Online PVP
- Gameplay: Gambling, Shooter
- Average Score: 80/100

Description
Call of Duty: Black Ops IIII is a first-person shooter set in a near-future, post-Cold War era. The game breaks from series tradition by omitting a traditional single-player campaign, instead focusing entirely on its robust multiplayer suite. This includes the standard competitive multiplayer modes, a signature Zombies co-operative survival experience, and the new ‘Blackout’ mode, a large-scale battle royale featuring the largest map in Call of Duty history.
Gameplay Videos
Guides & Walkthroughs
Reviews & Reception
gamepressure.com (84/100): Another entry in the Call of Duty series and the fourth entry in the Black Ops sub-series.
mobygames.com (76/100): Moby Score 7.6
forbes.com : It’s going to be fascinating to see how one of the biggest titans in the console gaming space is able to hold its own against a scrappy new titan like Fortnite: Battle Royale
Call of Duty: Black Ops IIII: A Bold Gambit in a Battle Royale World
In the storied, often predictable history of the Call of Duty franchise, few entries have dared to redefine its core identity as radically as 2018’s Call of Duty: Black Ops IIII. For the first time in the series’ history, a traditional single-player campaign was conspicuously absent, replaced by a triumvirate of robust, exclusively multiplayer-focused modes. It was a seismic shift, a high-stakes gamble by developer Treyarch that sought to meet the evolving demands of the online shooter landscape head-on. This is not just a review; it is a deep-dive historical analysis into a game that represents a pivotal, contentious, and ultimately influential moment for one of gaming’s biggest titans.
Development History & Context: The Year COD Went All-In
By 2018, Treyarch had established itself as the premier studio within the Call of Duty rotation, renowned for the critically acclaimed Black Ops sub-series. However, the gaming landscape was shifting beneath their feet. The meteoric rise of the battle royale genre, spearheaded by PlayerUnknown’s Battlegrounds and Fortnite, was consuming the multiplayer market. Concurrently, analytics across the industry showed a declining engagement with the lavish but short single-player campaigns that had long been a Call of Duty staple.
According to co-studio head Dan Bunting, the vision for Black Ops IIII was forged from this data. “We never had set out to make a traditional campaign,” Bunting stated. “We always started from the place of, we’re going to make something different… inspired by how our community was interacting with Black Ops III.” This was a pragmatic, if controversial, decision. Resources traditionally allocated to a linear narrative were instead funneled into tripling down on what players were actually spending time on: Multiplayer, Zombies, and the new battle royale experience, Blackout.
The development was reportedly turbulent, with the game being rebooted multiple times. Initially, a narrative-focused mode titled “Career”—a 2v2 experience set after Black Ops III—was planned but ultimately scrapped. Raven Software then began work on a new narrative centered on the Specialist characters, which too was abandoned. The final narrative compromise was the “Specialist HQ,” a series of tutorial missions that served as a loose vessel for the game’s lore, set in the 2040s between Black Ops II and III.
The addition of Blackout was a late, reactionary decision. As Bunting admitted, “Our team is a team of intense gamers… It was clearly a phenomenon that was going to change the game industry. Our thinking started to formulate around that time.” This last-minute pivot to embrace the battle royale craze defined the game’s entire marketing and reception, positioning Black Ops IIII as Activision’s direct challenger to Fortnite‘s throne.
Narrative & Thematic Deep Dive: The Ghost of Campaigns Past
The absence of a traditional campaign is the single most defining—and most criticized—aspect of Black Ops IIII‘s narrative offering. In its place, Treyarch offered the “Specialist HQ.” This mode features solo missions for each of the game’s multiplayer Specialists (Ruin, Prophet, Battery, etc.), framed as training simulations supervised by veteran characters like Frank Woods.
While these missions provide backstory and context for each Specialist’s unique abilities, they are a poor substitute for a cohesive narrative. The storytelling is minimalist, delivered through brief cinematics and mission briefings. The overarching plot, involving a shadowy conflict between the CIA’s Black Ops and a rogue military unit, is thin and serves primarily as a backdrop for the multiplayer arenas. The depth and cinematic flair of previous Black Ops narratives, with their convoluted conspiracies and memorable characters like Mason and Menendez, are sorely missed.
The narrative weight of the package is instead carried by the Zombies mode, which features two distinct storylines. The new “Chaos” story (Voyage of Despair and IX) introduces a fresh cast on a globetrotting adventure involving ancient gods and mystical artifacts. The returning “Aether” story (Blood of the Dead and Classified) continues the saga of Primis and Ultimis Richtofen, Dempsey, Nikolai, and Takeo, offering fans a deeper, more complex lore to unravel through its signature easter eggs. For players invested in the Zombies mythos, this was a content-rich offering, but for those seeking a traditional military sci-fi narrative, it was a narrative desert.
Gameplay Mechanics & Systems: A Foundation Refined
Black Ops IIII’s gameplay represents a deliberate and calculated evolution of the Call of Duty formula, refining its mechanics to emphasize tactical decision-making and team play.
- The Healing Revolution: The most significant change is the removal of automatic health regeneration. Players must now manually activate a stim shot to heal, controlled by a cooldown. This adds a new layer of strategic timing to engagements, making moments of escape and recovery as critical as aim and positioning.
- Specialists Reinforced: Building on Black Ops III, the Specialist system is more integral than ever. Each character has a unique ability and a more powerful “Ultimate” weapon or tool. This introduces a rock-paper-scissors dynamic and promotes team composition synergy, borrowing clear inspiration from hero shooters like Overwatch.
- Grounded Movement: The advanced movement system (wall-running, thrust jumps) from Black Ops III has been excised. The movement is returned to a grounded, boots-on-the-ground style, a move widely praised by fans of the classic Modern Warfare and Black Ops games.
- The Pick-10 System: The beloved Create-a-Class “Pick-10” system returns, offering immense flexibility. A new “Gear” slot adds another tactical dimension, allowing players to choose between items like a Stim Shot for faster healing or a Body Armor plate for increased durability.
These changes collectively slowed the game’s pace and raised the skill ceiling, making gunfights less about twitch reflexes and more about resource management, ability usage, and positioning.
The game is built on three core pillars:
- Multiplayer: Featuring 14 maps at launch (including beloved remakes like Firing Range and Jungle), it offers standard modes like Team Deathmatch and new additions like Control (a hybrid of Domination and Search & Destroy). The refined mechanics made this one of the most tactically satisfying multiplayer suites in the series’ history.
- Zombies: Launching with three full experiences (IX, Voyage of Despair, and Blood of the Dead), it was the most robust Zombies offering at launch ever. It included new modes like Rush and extensive customization options, allowing players to tailor the difficulty and rules of their undead survival.
- Blackout: The flagship new mode. Treyarch’s take on battle royale drops up to 100 players onto a massive map (1,500 times larger than Nuketown) stitched together from iconic locations across the Black Ops universe. It incorporated Call of Duty‘s tight gunplay, along with vehicles, zombies as environmental hazards, and playable characters from the series’ history. Critics almost universally praised it for its polish and performance, especially compared to other BR titles at the time.
However, the game was not without its flaws. Technical issues at launch, including server instability and a controversial 20Hz tick rate, drew criticism. The monetization system, featuring the “Black Market” with loot boxes and a battle pass, was seen as aggressive, locking new weapons behind a grind or paywall.
World-Building, Art & Sound: A Polished, If Familiar, Package
Visually, Black Ops IIII runs on a enhanced version of the IW engine, and it is a technical showcase. The game maintains a rock-solid high frame rate, and the visual fidelity is top-tier for 2018. As noted by Marooners’ Rock, “This is by far the best looking Call of Duty game yet. Water is clear and looks crisp and refreshing. Snow is bright and almost blinding… The rendered cut-scenes look amazing.”
The art direction, however, leans heavily on the established Black Ops aesthetic. The multiplayer maps are visually distinct and well-designed but cover familiar ground: military installations, gritty urban environments, and sunny resort towns. The true visual variety comes from the Zombies maps, which range from a gladiatorial arena in ancient Rome to the opulent, sinking decks of the Titanic.
The sound design is quintessential Call of Duty: exceptional. Weapon reports are powerful and distinct, explosions are visceral, and the positional audio in Blackout is critical for survival. The voice acting for the Specialists is full of personality, and the Zombies mode continues its tradition of stellar original music, including the Avenged Sevenfold track “Mad Hatter” for the IX map. Jack Wall’s soundtrack provides a suitably epic and tense backdrop, though it lacks the iconic, memorable themes of earlier titles.
Reception & Legacy: A Critical Success with a Complicated Legacy
Upon release, Black Ops IIII was a commercial juggernaut, becoming the best-selling game of 2018 in the US. Critically, it was well-received, earning a MobyScore of 7.6 based on an aggregate critic score of 82%. Publications like PCGamesN (90%) hailed it as “the best [Call of Duty] since Modern Warfare 2,” praising the depth of content and the polished execution of Blackout. IGN (85%) stated it “makes for a enjoyable shooter experience that feel distinct and personalized.”
The praise was consistently tempered by the caveat of the missing campaign. As Jeuxvideo.com (80%) put it, “L’absence d’une campagne digne de ce nom pèse dans l’équation” (“The absence of a worthy campaign weighs in the equation”). The player score on MobyGames, a stark 2.9/5, reflects this divide; the core audience was deeply split on the new direction.
Its legacy is profound and twofold:
- The Validation of Live Service: Black Ops IIII proved that a Call of Duty game could succeed commercially and critically without a single-player campaign. It paved the way for the industry’s continued shift towards games-as-a-service models, showing that resources could be effectively redirected to modes with higher player engagement and longer tails.
- The Birth of a Behemoth: While Blackout was a critical success, its legacy was ultimately overshadowed. Its existence demonstrated the immense potential of a free-to-play, Call of Duty-branded battle royale. Just two years later, Activision released Call of Duty: Warzone, which incorporated many of Blackout’s ideas but on a larger, free-to-play scale, effectively cementing Blackout’s role as a successful prototype for a genre-defining phenomenon.
Conclusion: A Revolutionary, Flawed Masterpiece
Call of Duty: Black Ops IIII is a fascinating artifact in the series’ history. It is a game of confident, bold swings: it removed a franchise staple, refined its core gameplay to a razor’s edge, and delivered a battle royale mode that was, at the time of release, arguably the most polished in the genre. Its multiplayer is a tactical, rewarding experience, and its Zombies mode is a content-rich love letter to fans.
Yet, its revolutionary spirit is also its greatest weakness. The absence of a campaign leaves a narrative void that the Specialist HQ fails to fill, making the package feel inherently incomplete for a segment of the audience. Its aggressive monetization and technical stumbles at launch cannot be ignored.
Ultimately, Black Ops IIII‘s place in history is secured not just by its own considerable merits, but by what it enabled. It was the necessary, risky experiment that proved Call of Duty could evolve beyond its traditional format. It broke the mold, allowing for the birth of Warzone and validating a live-service future for the franchise. It is a flawed, ambitious, and incredibly important chapter in the Call of Duty saga—a game that dared to forget what we knew, for better and for worse.