- Release Year: 2018
- Platforms: Windows
- Publisher: Ultimate Games S.A.
- Developer: Mogila Games
- Genre: Puzzle
- Perspective: 1st-person
- Game Mode: Single-player
- Average Score: 74/100
Description
Clinically Dead is a first-person puzzle game where players navigate a surreal, psychedelic reality representing the final moments of life and the state of clinical death. Developed by Mogila Games over four years, the game centers around manipulating space-time, where movement directly affects time and colors indicate the amount of time remaining—blue for low time and red for more time. Players must solve unconventional and challenging puzzles while moving through three standard dimensions plus the fourth dimension of time, offering about 4-6 hours of unique, mind-bending gameplay.
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Reviews & Reception
steambase.io (80/100): Clinically Dead has earned a Player Score of 80 / 100. This score is calculated from 81 total reviews which give it a rating of Very Positive.
metacritic.com (76/100): Quite interesting game walled behind painful intro. If you are fun of games like Portal it is worth checking out.
indiegamereviewer.com (60/100): Clinically Dead is about melting your mind mechanically, not tripping out over the colors.
store.steampowered.com (82/100): FPP puzzle game where the TIME is the COLOR. The colors you see are not just the art style, they represent the time in specific point on the level.
Clinically Dead: A Psychedelic Descent into the Fourth Dimension
In the vast and often predictable landscape of indie puzzle games, few titles dare to conceptualize the moment of death itself as a core mechanic. Clinically Dead, a four-year solo passion project from Polish developer Paweł Mogiła, is one such daring experiment. It is a game that asks players not just to solve puzzles, but to fundamentally reorient their perception of reality, space, and time, all from the perspective of a man in his final, infinitely stretched seconds of life. This is a review of a flawed, fascinating, and utterly unique artifact of indie ambition.
Introduction: The Last Thirty Seconds
What if the final moment of your life lasted an eternity? This is the profound, unsettling premise upon which Clinically Dead is built. Released in December 2018 to a quiet but intrigued audience, the game positions itself as a first-person puzzle adventure set within the collapsing mind of its protagonist, Mr. Samson. It is a game that, like the near-death experience it depicts, is by turns confusing, beautiful, frustrating, and transcendent. Its legacy is not one of blockbuster sales or universal acclaim, but of a singular, unflinching vision that dared to visualize the invisible fourth dimension—time—as a vibrant, navigable spectrum of color. This review will argue that while Clinically Dead is often hampered by its indie production values and occasionally opaque design, it remains a vital and innovative entry in the puzzle genre, a title whose high-concept mechanics and psychedelic artistry deserve a closer examination.
Development History & Context: A Solo Vision in a Crowded Room
Clinically Dead is the product of Mogila Games, a studio essentially comprising one man: Paweł Mogiła. A veteran of the Polish indie scene, Mogiła had previously created the logical platformer Grimind, and this new project represented a significant leap in ambition. Developed over four years, the game was built using the Urho3D engine, an open-source cross-platform 3D engine chosen perhaps for its flexibility and accessibility to a solo developer.
The late 2010s were a golden age for cerebral, first-person puzzle games. Titles like The Talos Principle, The Witness, and Antichamber had raised the bar for environmental storytelling and non-Euclidean geometry. Into this crowded field stepped Clinically Dead, differentiating itself not with pristine visuals or a famous name, but with a core mechanic so abstract it required its own lengthy in-game exposition. This was not a game designed by committee; it was a personal, philosophical statement coded into existence, reflecting a developer deeply interested in the metaphysics of consciousness and the physics of spacetime.
The technological constraints are evident. The Urho3D engine, while capable, does not produce the AAA-level polish of Unreal or Unity. The game’s visuals, as noted by critics, have a certain “amateurish” or “crude” quality. Yet, this limitation may have inadvertently served the game’s theme. The psychedelic, sometimes low-poly aesthetic feels less like a technical shortcoming and more like a deliberate representation of a mind unraveling—a world built not from matter, but from memory and sensation.
Narrative & Thematic Deep Dive: A Conversation with the Self
The narrative of Clinically Dead is minimalist yet deeply existential. You are Mr. Samson, a man dying in a hospital bed. As the oxygen leaves your brain, your perception of time dilates grotesquely. The first second of your death feels like three seconds; the next feels like five minutes. The final second stretches into a literal eternity—the game’s entire playing field.
This eternity is a surreal, non-linear landscape within your own mind, and your only companion is a floating, talking head that represents your subconsciousness. The dialogue, described by reviewers as “poorly translated” and “seemingly endless,” is a series of metaphysical musings on life, death, and the nature of reality. You are not saving the world; you are collecting “time crystals”—the scattered seconds of your own life—in order to achieve a peaceful death.
Thematically, the game is a rich tapestry. It explores:
* The Subjectivity of Time: The core mechanic is a direct metaphor for the psychological experience of time, especially in moments of extreme trauma or transcendence.
* Self-Reflection: The entire journey is an internal dialogue, a literalized “life flashing before your eyes.” The puzzles are the process of reconciling with one’s own past.
* The Mind as a Landscape: The neon caves and impossible geometry represent the architecture of consciousness itself, a concept reminiscent of psychological horror but used here for contemplative puzzle-solving.
* The Inevitability of Death: The goal is not to escape death, but to accept it. This is a profoundly rare narrative conclusion in a medium often obsessed with victory and survival.
While the execution of the story through text can be clunky, the underlying concept is powerful and mature, treating death not as a failure state but as the final puzzle to be understood and completed.
Gameplay Mechanics & Systems: Navigating the Chromatic Flow
At its heart, Clinically Dead is a game about manipulating a fourth dimension. The developer’s description is apt: “The TIME is the COLOR.” The game’s most innovative and defining mechanic is the visualization of time as a color field painted across the environment.
- The Color-Time Spectrum: Blue areas represent a “low time value” (the past), red areas represent a “high time value” (the future), and gradients in between cover the spectrum. As you move through the environment, you are literally moving through time. This isn’t just a visual effect; it directly affects the game world. Platforms may rise or fall, obstacles may appear or disappear, and enemy patrol routes may change based on your temporal location.
- The “Triple Connection”: This system connects time to space and space to the player’s “health.” Entering areas of “negative time” (represented by dark gray) causes the player to respawn, framing time itself as a lethal and navigable hazard.
- Puzzle Variety: The puzzles built upon this foundation are diverse. Some require simply navigating from a blue state to a red state to progress. Others involve collecting time crystals to manually shift the entire environment’s temporal state. Later puzzles incorporate pressure plates, marble runs, and even stealth elements. The stealth sections are a particular highlight, requiring players to use the shifting time states to hide in the shadows from creepy, gray-alien-like creatures that stalk the mindscape.
- Frustration and Reward: The primary criticism of the mechanics is a lack of clear tutorialization. As the Indie Game Reviewer noted, “Some puzzle mechanics don’t get quite explained until after you’ve used them.” This leads to moments of frustration where the solution is obfuscated not by difficulty but by ambiguity. However, for players willing to endure this initial confusion, the payoff is significant. The “aha!” moments of understanding how to warp time to your will are genuinely satisfying and intellectually stimulating.
The UI is minimal, the controls are standard first-person fare, and the character progression is non-traditional—your progression is measured purely by your understanding of the game’s unique logic.
World-Building, Art & Sound: A Psychedelic Mindscape
The world of Clinically Dead is its strongest asset. This is not a realistic hospital or a gritty afterlife; it is a pure, unadulterated trip through a dying brain.
- Visual Direction: The aesthetic is a barrage of neon colors, crystalline structures, and vast, abstract caverns. It owes more to the psychedelic theories of Timothy Leary than to any religious depiction of an afterlife. The visuals are intentionally overwhelming, a purposeful representation of synaptic chaos. For players sensitive to this, the developers included a thoughtful “anti-psychedelic filter” to reduce the color intensity.
- Atmosphere: The atmosphere is simultaneously eerie and contemplative. It’s “not a horror game but has some creepy moments,” as the store page warns. The silence of the landscapes is punctuated by the unsettling chatter of the alien creatures and the cryptic advice of your subconscious. It creates a feeling of profound isolation, perfectly fitting the theme of facing death alone.
- Sound Design: The soundscape is built from a library of sourced sounds (with special thanks to freesound.org and contributors like dobroide) and is effective in its minimalism. The use of sound is often a guide—the noise of a moving platform or the footsteps of an enemy are crucial audio cues within the puzzle logic. The soundtrack is ambient and subtle, allowing the player’s own confusion and wonder to take center stage.
While the art assets themselves may lack technical polish, their application is masterful in building a cohesive and unforgettable mood. This is a world that feels truly other, a genuine achievement in video game abstraction.
Reception & Legacy: A Cult Classic in the Making
Upon release, Clinically Dead garnered a modest but positive response. It holds a “Very Positive” rating on Steam (82% of 41 reviews) and a aggregate critic score of 65% from the two reviews logged on MobyGames.
- Critical Reception: Hey Poor Player (70%) praised its “new and memorable ideas” and called it a “delightful and occasionally touching game,” while noting its “amateurish” presentation. The Indie Game Reviewer (60%) appreciated the challenging puzzles but felt the high concept was not fully integrated with the gameplay, concluding it was “about melting your mind mechanically, not tripping out over the colors.”
- Commercial Reception: As a niche indie title from a small publisher (Ultimate Games S.A.), it was never destined for the top of the charts. However, its frequent deep discounts on Steam (often down to $0.89 from $14.99) have allowed it to find an audience among curious puzzle enthusiasts.
- Legacy and Influence: Clinically Dead‘s legacy is one of cult admiration. It is a game discussed in small circles for its audacious mechanics. While it hasn’t directly spawned a wave of imitators, it stands as a bold example of how to use game mechanics as a direct metaphor for a philosophical concept. It shares DNA with the non-Euclidean puzzles of Antichamber and the existential ponderings of The Talos Principle, but its specific focus on a color-based temporal mechanic remains uniquely its own. It is a testament to the creative potential of a single developer with a compelling vision.
Conclusion: A Flawed Gem of Existential Game Design
Clinically Dead is not a perfect game. Its visuals are rough, its translations are awkward, and its learning curve is punishingly steep. It is a game that often feels like it’s working against the player, obscuring its brilliant core with layers of unintuitive design.
Yet, to dismiss it for these flaws is to miss the point entirely. Clinically Dead is a rare work of pure artistic intention. It is a game that successfully visualizes the abstract, that makes the fourth dimension not just a plot point but a playground. It is a deeply contemplative, challenging, and ultimately rewarding experience for those willing to meet it on its own terms.
Paweł Mogiła did not set out to create a polished blockbuster; he set out to simulate the final, infinite moment of a life. In that, he succeeded spectacularly. Clinically Dead is a fascinating, flawed, and unforgettable journey to the border of perception itself. It earns its place in video game history not as a titan of industry, but as a brilliant, flickering star in the indie firmament—a proof-of-concept for the medium’s ability to explore the deepest and most universal human experiences.