- Release Year: 2017
- Platforms: Windows
- Genre: Driving, Racing
- Perspective: Behind view
- Game Mode: Single-player
- Gameplay: Arcade, Off-roading, Track racing, Vehicular
- Average Score: 50/100
Description
Lawnmower Game 2: Drifter is a direct sequel that puts players behind the wheel of faster, more powerful lawnmowers across three distinct game modes. In Open World mode, players cut grass while avoiding damaging cactuses and collecting wrenches to increase health. Survival mode challenges players to find hidden coins under time pressure while dodging bombs, cactuses, and spikes. Time Trial mode features six different tracks where players compete for the best lap times using a limited nitro boost system, with all progress saved between sessions.
Gameplay Videos
Where to Buy Lawnmower Game 2: Drifter
PC
Guides & Walkthroughs
Reviews & Reception
steambase.io (50/100): Lawnmower Game 2: Drifter has earned a Player Score of 50 / 100. This score is calculated from 58 total reviews which give it a rating of Mixed.
Lawnmower Game 2: Drifter: A Post-Modern Ode to Mundanity and Ambition
Introduction
In the vast, often bewildering ecosystem of digital storefronts, where indie dreams are both born and buried, there exists a peculiar stratum of games that defy conventional critique. They are not bad, nor are they good; they simply are. Lawnmower Game 2: Drifter, released on December 6, 2017, by the enigmatic duo of Tero Lunkka and Jacob Clevenger, is a quintessential artifact of this stratum. A direct sequel to the equally obscure Lawnmower Game (2017), Drifter promises a radical evolution: “more faster lawnmowers” and a triumvirate of game modes. This is not merely a game about cutting grass; it is a bold, if deeply flawed, exploration of arcade racing mechanics grafted onto a premise of profound suburban banality. Its legacy is not one of commercial triumph or critical acclaim, but of a fascinating cultural footnote—a testament to the unfiltered, anything-goes spirit of the modern indie scene. This review posits that Lawnmower Game 2: Drifter is a game of fascinating contradictions: an ambitious expansion hamstrung by its own humble origins, a technical endeavor built on the mighty Unreal Engine that feels anything but epic, and a product that achieved a perfectly “Mixed” reception, embodying the very definition of divisive mediocrity.
Development History & Context
To understand Lawnmower Game 2: Drifter, one must first look to its creators and the landscape from which it emerged. Developed by Tero Lunkka and Jacob Clevenger, and published under Lunkka’s own name, the game is a product of Valkeala Software, a studio whose entire portfolio, as evidenced by the “Valkeala Software Bundle” on Steam, is deeply intertwined with the lawnmower motif. The year 2017 was a peak era for the digital distribution of indie games, a gold rush facilitated by platforms like Steam that lowered barriers to entry. This allowed for the proliferation of micro-niche titles—games so hyper-specific in their concept that they could only exist in this new ecosystem.
The technological context is perhaps the most jarring aspect of its development. Drifter is built upon Unreal Engine, a powerhouse technology typically associated with photorealistic blockbusters like Gears of War or Fortnite. The dissonance between the engine’s capabilities and the game’s simplistic visual presentation is staggering. The stated system requirements—an i5 processor, 4GB RAM, and an NVidia GeForce 800 series card—suggest a project aiming for a level of fidelity that the final product does not, and perhaps never could, deliver. This choice represents a profound ambition, a desire to elevate the humble lawnmower to the level of a high-performance racing vehicle using tools designed for exactly that. The gaming landscape at the time was saturated, making it difficult for any small title to gain traction. Drifter was not competing with PlayerUnknown’s Battlegrounds or The Legend of Zelda: Breath of the Wild; it was competing for the attention of players looking for a bizarre, budget curiosity.
Narrative & Thematic Deep Dive
Let us be clear: Lawnmower Game 2: Drifter is not a narrative-driven experience. There is no epic tale of a grizzled landscaper seeking revenge for his stolen riding mower. There are no characters, no dialogue, and no plot twists. The “narrative” is purely environmental and mechanical, conveyed through its three game modes. Yet, in this absence, a powerful, almost existential theme emerges: the relentless, Sisyphean pursuit of order in a chaotic world.
The Open World mode directly continues the thesis of the first game: the lawn must be cut. But here, the developers introduce conflict. The serene act of mowing is now threatened by cacti—symbols of untamed, arid nature—which inflict damage upon the player’s machine. The wrench, a tool of repair and maintenance, becomes a lifeline, a means to sustain the endless cycle of work. This is no longer a relaxing chore; it is a struggle for survival against a world that refuses to be tamed.
The Survival mode amplifies this theme into a frantic scavenger hunt. The player must now “find hidden coins under limited time,” introducing the capitalist imperative of reward into the mix. The obstacles escalate from natural (cacti) to manufactured (bombs, spikes), representing the increasing complexity and danger of modern life. The lawnmower, a symbol of domesticity, is thrust into an arena of peril.
Finally, the Timetrial mode completes the thematic arc by framing the lawnmower as a vehicle of pure sport and competition. Here, the goal is not sustenance or survival, but glory—achieving the “First place time.” The inclusion of a “nitrosystem” is the ultimate abstraction, transforming a utilitarian tool into a symbol of speed and power. The narrative of Drifter is the narrative of the lawnmower itself: an object forced to be more than it was ever intended to be.
Gameplay Mechanics & Systems
Lawnmower Game 2: Drifter is built around three distinct core loops, each with its own mechanics and systems.
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Open World Mode: The core loop involves driving the faster lawnmower over grass to cut it, while avoiding damage-dealing cacti. Picking up wrenches restores health. This is the most straightforward mode, an evolution of the original game’s concept. The “damage system” adds a layer of tension but remains simplistic. The physics of the mower, reportedly arcade-like and likely imprecise, would be central to the experience. The UI is presumably minimal, displaying health, possibly a score, and little else.
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Survival Mode: This is a race against time. The loop involves navigating one of four levels to collect coins while avoiding a wider array of obstacles (bombs, spikes, cacti). The wrenches again serve as health pickups. This mode suggests a more designed, obstacle-course-like experience, demanding quicker reflexes and route planning from the player.
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Timetrial Mode: This is the most complex system. On six different tracks, the player must complete laps as fast as possible. A save system records best lap and total track times, encouraging repetition and mastery. The key innovation here is the “nitrosystem,” a limited-use boost that can be deployed “few times per each lap,” adding a resource management element to the racing. This is the mode that most explicitly embraces its racing genre tags.
Across all modes, the promised “more faster” lawnmowers are the central pillar. The feel of this increased speed would make or break the game. Judging by the mixed reception, it’s likely the handling was a point of contention—perhaps too slippery or unresponsive for the precision required by the survival and racing modes. The use of Unreal Engine for such a simple game might have led to a disconnect, with the engine’s weighty physics feeling out of place for a lightweight arcade title.
World-Building, Art & Sound
The world of Lawnmower Game 2: Drifter is a sparse, minimalist landscape. The primary setting is a flat, grassy plain, presumably the “Open World,” punctuated by the deadly cacti. The Survival and Timetrial modes would introduce more designed environments—tracks with walls, ramps, and the aforementioned bombs and spikes.
The art direction is functional, not aspirational. It leverages the Unreal Engine to create a 3D world from a behind-view perspective, but there is no indication of a distinct artistic flair. The visuals serve the mechanics and nothing more. The lawnmower models are likely simple, and the environments are barren. This austerity contributes to a strange atmosphere: one of loneliness and focus. There is no one else on these tracks; it is just you, your machine, and the task at hand.
Sound design is the great unknown. The Steam listing mentions “Full Audio” but provides no details. One can imagine the persistent drone of the mower engine, the skid of tires on grass, the abrupt crunch of hitting a cactus, and the satisfying chime of collecting a wrench or coin. The audio would be critical in providing feedback for the player’s actions in an otherwise visually stark world. The absence of any notable discussion about its sound in available materials suggests it was as utilitarian as the rest of the presentation.
Reception & Legacy
Lawnmower Game 2: Drifter was met with a resounding and perfect “Mixed” reception. On Steam, it holds a 68% positive rating based on 22 user reviews at the time of this writing, a score that has crystallized over time. This is the ultimate expression of its nature: for every player who found charm in its absurd ambition, another was frustrated by its janky execution. It was not a commercial failure in the traditional sense; VG Insights estimates it generated $1,046 in revenue from approximately 1,702 units sold, a modest return on what was likely a very small investment.
Its legacy is twofold. First, it serves as a permanent artifact in the long-running and bizarre Lawnmower Game series, which has since expanded into genres like pinball, zombies, space combat, and battle royale. Drifter represents a key evolutionary step in this saga, the point where the franchise attempted to get serious about racing.
Second, and more importantly, it exists as a classic example of a particular type of Steam game from the late 2010s: the ultra-budget, high-concept, low-execution indie curio. It is a game that could not have existed before digital distribution. It did not influence the industry in any measurable way, but it represents a significant part of it—the endless long tail of games that are developed, released, and find their small, dedicated, or bemused audience. It is a peer to games like Desert Bus, not in notoriety, but in its embrace of a mundane concept taken to a logical, and in this case, a more explosive, conclusion.
Conclusion
Lawnmower Game 2: Drifter is not a good game by any standard critical metric. Its mechanics are reportedly unrefined, its presentation is stark, and its ambition outstrips its execution by a country mile. However, to dismiss it as merely “bad” is to miss the point entirely. It is a fascinating cultural object. It is a game that uses a multi-million dollar engine to simulate the thrill of competitive lawn mowing. It is a sequel that boldly declares its lawnmowers “more faster.” It is a product that achieved a state of critical equilibrium, perfectly balanced between approval and disdain.
Its place in video game history is secured not on a list of classics, but in the annals of the curious and the obscure. It is a testament to the democratization of game development and the wonderfully weird possibilities it unleashes. Lawnmower Game 2: Drifter is a drifter indeed: an oddball title passing through the gaming consciousness, leaving behind a faint, strange, and unforgettable mark. You may not love it, you may not hate it, but you will certainly remember that it exists.