Dashing Dinos

Dashing Dinos Logo

Description

Dashing Dinos is a fast-paced, physics-based local multiplayer game set in a fantastical prehistoric world. Players choose from a variety of dinosaurs, each with unique equipment options, to battle against friends on the same couch. The core gameplay involves charging up dash power, aiming at opponents, and releasing to send them flying across hazardous arenas filled with mud, volcanic rock, spikes, thorns, and lava. Players can use various pickups to poison, freeze, confuse, or blow up enemies while securing victory through last-man-standing matches, goal scoring, or egg-stealing objectives.

Gameplay Videos

Dashing Dinos Free Download

Guides & Walkthroughs

Dashing Dinos: A Relic of the Couch Multiplayer Craze Unearthed

In the vast, fossil-rich strata of video game history, some titles are destined to become celebrated Tyrannosaurs, dominating the landscape of memory. Others are the smaller, curious compsognathus—briefly glimpsed, poorly understood, but nonetheless a vital part of the ecosystem. Dashing Dinos, a 2016 local multiplayer curio from the obscure German studio Lost Mountain UG, is unequivocally the latter. It is a game that arrived with a burst of chaotic, couch-centric energy, only to seemingly vanish into the digital tar pits from whence it came, leaving behind a fragmented fossil record for historians like us to piece together.

Introduction

The mid-2010s were a golden age for the revival of local multiplayer mayhem. Inspired by the break-out success of games like Gang Beasts and the Jackbox Party Pack, a slew of indie developers sought to create the next great centerpiece for game nights and house parties. Among this frantic herd was Dashing Dinos, a physics-based brawler that promised dinosaur-on-dinosaur violence, customizable chaos, and the simple joy of sending a friend flying into a pit of lava. Its thesis was one of uncomplicated, friendship-testing fun, built on a foundation of charging, aiming, and dashing. Yet, its journey from release to its current status—delisted, obscure, and known only to a tiny fraction of players—presents a fascinating case study of a game that captured a trend perfectly, yet ultimately failed to escape its temporal niche.

Development History & Context

The Studio: Lost Mountain UG
The developer and publisher, Lost Mountain UG, remains an enigma. The “UG” suffix denotes a German limited partnership company (Unternehmergesellschaft), suggesting a very small, possibly single-developer operation. The studio’s digital footprint is minimal, with no other notable titles to its name beyond the tangentially related Dashing Dinosaurs & Sexy Centaurs (2019). This points to a development environment defined by stringent constraints: a tiny team operating with limited resources, aiming to capitalize on a popular genre trend with a focused, singular vision.

The Technological Landscape: Unreal Power, 2D Scope
The most intriguing technical detail is the use of Unreal Engine 4. In 2016, UE4 was the powerhouse behind visually stunning, often triple-A, 3D experiences. Its deployment for a 2D scrolling, “diagonal-down” perspective party game is an unusual choice. It suggests the developers were either intimately familiar with the engine from other projects or sought its robust physics and networking capabilities, even for a primarily local experience. This technological overkill, however, may have contributed to the game’s obscurity; such a powerful engine requires significant optimization, a daunting task for a small team, potentially leading to the technical hurdles that often plague small-scale UE4 projects.

The Gaming Landscape: The Couch Co-op Renaissance
Dashing Dinos was released into a thriving market. The “couch co-op” genre was experiencing a massive resurgence, driven by a desire for shared-screen social experiences in an increasingly online-dominated world. Nintendo’s later release of the Switch would only cement this trend. Dashing Dinos was perfectly positioned thematically and mechanically to ride this wave, offering the kind of immediate, accessible, and humorous multiplayer that defined the era.

Narrative & Thematic Deep Dive

To analyze the narrative of Dashing Dinos is to analyze the narrative of a playground game of tag. The game forsakes a traditional plot in favor of emergent storytelling fueled by player interaction. The “lore” is conveyed entirely through its aesthetic and gameplay possibilities.

The premise is simple: anthropomorphic dinosaurs exist in a fantastical prehistoric arena. Their motivations are primal and clear: be the last dino standing, score goals, or steal eggs. The deep thematic resonance—and the game’s true genius—lies in its customization. The official description boasts, “There is no reason why your Dino can’t be a crazed, pumpkin-wielding Viking Angel!”

This single sentence unlocks the game’s core theme: Unrestrained, Anarchic Identity. It is a game about rejecting pre-defined roles and creating a avatar of pure, unadulterated silliness. The narrative is not told through cutscenes or dialogue, but through the stories players create and recount after a match: “Remember when my Viking Angel with a pumpkin hat dashed your cowboy T-Rex into the thorns?” The theme is one of joyful absurdity, a celebration of the ridiculousness possible when games prioritize player expression over narrative exposition.

Gameplay Mechanics & Systems

Dashing Dinos is built upon a deceptively simple three-step gameplay loop, as outlined in its own promotional material: CHARGE, AIM, RELEASE.

  • Core Mechanics: The primary action is charging a “dash-power” meter and then unleashing it in a directed burst of speed and force. This is the game’s verb. It’s used for everything: attacking opponents, dodging hazards, and navigating the arena’s terrain. This physics-based approach means every encounter is unpredictable. A well-timed dash could send an opponent careening into another, creating a beautiful chain reaction of chaos or sending them plummeting to an instant defeat in environmental hazards like “burning hot lava” or “deadly spikes.”

  • Game Modes & Progression: The game offered variety through its objectives. It wasn’t just a last-dino-standing brawler. Modes included:

    • Survival: A classic free-for-all.
    • Egg Stealing: A objective-based mode where players must collect and presumably defend eggs.
    • Goal Scoring: Suggesting a soccer-like mode where dinos must dash a ball (or perhaps an egg) into a goal.
      This variety was crucial, allowing players to change the pace and strategy of a session.
  • Systems & Customization: The layer of depth comes from two key systems:

    1. Pickups: A “variety of pickups” could alter player states, applying status effects like poison, freeze, confusion, or invincibility. This adds a strategic layer to the chaotic brawling, forcing players to adapt on the fly.
    2. Customization: The ability to mix-and-match dinosaur types with cosmetic and equipment choices (like the aforementioned pumpkin and Viking helmet) allowed for profound personalization. This was not just cosmetic fluff; it was pitched as a way to suit different play-styles, implying that certain gear might affect stats like speed, power, or defense.
  • The Arena as Antagonist: The game’s description explicitly warns players about the environment. Different terrains like mud, volcanic rock, and ice have different physics properties affecting traction. This transforms the stages from mere backdrops into active participants in the match. Mastery required not just understanding your opponent, but learning the intricacies of the battlefield itself.

World-Building, Art & Sound

While no screenshots are available from the source material, the descriptions allow us to infer its artistic direction.

  • Setting & Atmosphere: The setting is a “Fantasy Prehistoric” world. This isn’t the gritty, realistic Cretaceous period; it’s a vibrant, exaggerated cartoon landscape where dinosaurs don Viking helmets and wield pumpkins. The atmosphere is one of lighthearted, chaotic fun. The arenas are designed not for realism but for gameplay, featuring a variety of interactive and hazardous terrain to facilitate the physics-based comedy.

  • Visual Direction: The “2D scrolling” and “diagonal-down” perspective places it in an isometric or top-down tradition, reminiscent of classic arcade brawlers but with a modern, Unreal Engine 4-powered sheen. We can imagine bright, bold colors, exaggerated dinosaur designs with comical accessories, and flashy particle effects accompanying dashes and explosions. The use of a major 3D engine for a 2D game likely allowed for impressive lighting and texture work, creating a visually polished, if perhaps artistically generic, cartoon style.

  • Sound Design: While details are absent, the sound design would have been critical. The satisfying “thump” of a successful dash, the cacophony of four players shouting and laughing, the cartoonish squeaks and roars of the dinosaurs, and the dramatic sound effects for power-ups and environmental deaths would have been the backbone of the experience. It was undoubtedly designed to be loud, punchy, and humorous.

Reception & Legacy

Critical & Commercial Reception
The data paints a clear picture of a game that failed to make a significant impact. The absence of any critic reviews on MobyGames and Metacritic is telling. It was not a title that garnered media attention. Commercially, PlayTracker’s estimates of ~200,000 total players, with a very low median playtime of 0.3 hours, indicate that while it may have been purchased by a fair number (perhaps in bundles or deep sales), it failed to retain engagement. The Steam user reviews, totaling only four, resulted in a “Positive” rating (75/100), but this is a statistically minuscule sample size. The most telling fact is its current status: delisted from digital storefronts. This is the final verdict of the marketplace; the game was pulled, likely due to low sales or the studio moving on.

Lasting Legacy & Influence
Dashing Dinos has no direct legacy in the sense of inspiring grand imitators. Its influence is more subtle and cautionary. It stands as a perfect artifact of its time—a game that conceptually checked every box of a trending genre but lacked the marketing, polish, or sheer luck needed to stand out in an increasingly crowded field.

Its legacy is one of obscurity. It is a game for completionists and historians, a footnote in the history of indie multiplayer brawlers. It serves as a reminder that for every Fall Guys that becomes a global phenomenon, there are dozens of Dashing Dinoses—well-intentioned, fun-loving games that simply get lost in the herd.

Conclusion

Dashing Dinos is not a lost masterpiece. It is, however, a fascinating and perfectly formed fossil. It encapsulates the ambitions and limitations of the small-scale indie development scene of the mid-2010s. Its gameplay concept was sound, built on the timeless joy of physics-based chaos and local multiplayer rivalry. Its promise of deep customization and varied game modes showed a genuine understanding of what makes the genre tick.

Yet, it was ultimately hamstrung by the anonymity of its creators, the overwhelming competition of the era, and what appears to be a complete absence of promotional effort. It is the video game equivalent of a beautifully preserved but unknown species of dinosaur: incredibly interesting to those who unearth it, but ultimately a minor entry in a much larger history. For the four players who collected it on MobyGames and the few who left positive Steam reviews, it provided a burst of chaotic fun. For the rest of the world, Dashing Dinos remains a curious, dashed-off footnote in the annals of couch co-op history.

Scroll to Top