- Release Year: 2022
- Platforms: PlayStation 4, Windows
- Publisher: AppleBomb Games, Midnight Works S.r.l.
- Developer: AppleBomb Games
- Genre: Action
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Shooter
- Setting: Fantasy
- Average Score: 90/100
Description
Animalistic is a fast-paced first-person shooter set in a bizarre post-apocalyptic Earth where anthropomorphic animal creatures, known as ‘furries’, have taken over. You play as the last human, fighting for survival after a daring jailbreak from captivity. Armed with an array of distinct weapons and even your own fists, you must blast your way through a series of surreal and dilapidated environments, from modern apartments to medieval castles, all set to a thumping soundtrack with high-stakes, low time-to-kill combat.
Where to Buy Animalistic
PC
Crack, Patches & Mods
Guides & Walkthroughs
Reviews & Reception
stmstat.com : I experienced less bugs and crashes in this game than high on life
steambase.io (90/100): Animalistic has earned a Player Score of 90 / 100. This score is calculated from 68 total reviews which give it a rating of Very Positive.
indie-hive.com : This shooter has a really original setting, and despite some significant issues, it still manages to be fun and enjoyable most of the time.
Animalistic: A Brutal, Flawed Gem in the Indie FPS Landscape
In the vast, often derivative wilderness of the indie first-person shooter, a game emerges not with a whisper, but with a guttural roar. Animalistic, the passion project of solo developer Keaton Applebaum, is a title that demands to be seen, heard, and felt—a chaotic, psychedelic, and ultraviolent sprint through a post-apocalyptic nightmare that is as compelling as it is confounding. It is a game built on a foundation of stark contradictions: a premise both absurd and grim, gameplay that encourages speed but rewards caution, and a hidden narrative depth obscured by frustrating design choices. To play Animalistic is to engage with a raw, unfiltered vision—a vision that, for all its rough edges, carves out a unique and memorable space in the genre.
Development History & Context: A Solo Vision Forged in Fire
Animalistic is a testament to the modern indie development paradigm. It was not birthed in a sterile corporate studio but forged by a single visionary, Keaton Applebaum, who served as the game’s lead developer, creative director, and producer. Through AppleBomb Games, his own imprint, Applebaum orchestrated a symphony of freelance talent, bringing onboard artists, a dedicated composer, and additional developers to realize his singular, brutalist vision.
The game’s development was a masterclass in resourceful indie production. Applebaum’s role extended far beyond coding; he directed the game’s distinct acid-trip visual tone, worked intimately with the composer to craft a dynamic and atmospheric soundtrack, and even secured a premium talent for its narrative component: Robert Craighead, a voice actor known for his work in God of War. This was a significant coup for a small project, lending a layer of professional gravitas to the otherwise surreal experience. Guiding the game through the arduous process of console certification, culminating in a PlayStation 4 release, stands as a notable achievement for a solo developer.
Technologically, Animalistic is built on Unreal Engine 4, leveraging its capabilities for first-person gameplay and environmental destruction, with the PhysX engine handling its physics-based interactions. It launched into a crowded market in August 2022 via Steam Early Access, a proving ground where its mechanics were honed based on community feedback before its full release on Windows in February 2023 and on PlayStation 4 shortly thereafter. This placed it amidst a resurgence of fast-paced, retro-inspired shooters, yet its bizarre anthropomorphic animal premise immediately set it apart from peers like ULTRAKILL or DUSK.
Narrative & Thematic Deep Dive: Unraveling a World Gone Mad
On its surface, Animalistic presents a ludicrously simple and provocative premise: in an alternate timeline, anthropomorphic animals—referred to by players and the developer alike as “furries”—have apparently seized global dominion. Humanity is on the brink of extinction, hunted, killed, or imprisoned for unspecified “later uses.” You are the unnamed protagonist, “Mr. NoName,” who initiates the carnage with a surprisingly straightforward jailbreak.
However, to dismiss the narrative as a mere excuse for violence is to overlook its hidden layers. The game employs a sophisticated, if flawed, system of environmental storytelling and optional lore collectibles. Scattered throughout the 20 handcrafted story levels are cryptic messages and data logs that, when pieced together in sequential order, suggest a far more complex origin for the catastrophe than a simple uprising. Hints point toward a catastrophic genetic experiment gone horribly awry, potentially explaining the monstrous, cartoonish yet terrifying forms of your foes. This hidden plot, voiced by Craighead’s haunting delivery, introduces themes of scientific hubris, loss of humanity, and the blurred line between man and beast—a stark contrast to the game’s over-the-top violence.
The writing itself is functional and adequate for the genre, serving the atmosphere more than crafting deep character arcs. The true narrative weight is carried by the world itself: a hauntingly empty landscape of ravaged apartments, dilapidated junktowns, and inexplicably juxtaposed settings like medieval castles that follow modern blocks. This inconsistency, while jarring, contributes to the game’s pervasive sense of a broken, illogical reality—a true acid trip through the end of the world. The elusive character leaving messages becomes a ghostly guide, a lone voice in a silent, furry-infested void.
Gameplay Mechanics & Systems: High-Stakes, Unforgiving Carnage
Animalistic’s core gameplay loop is a tense, high-risk dance of death built on a foundation of lethal simplicity. This is a shooter where the time-to-kill (TTK) is brutally low for both you and your enemies. A few bullets or two melee hits are all it takes to end a life, and with no checkpoints within its linear levels, death means starting from the very beginning. This design creates a palpable sense of tension and stakes reminiscent of classic arcade games or the Hotline Miami series translated into a 3D space.
Combat is a blend of melee and ranged mayhem. Your bare fist is a surprisingly versatile tool, capable of instant kills on standard foes, throwing explosive barrels, and breaking down obstacles. The arsenal of weapons—including pistols, SMGs, assault rifles, and shotguns—each feels distinct and impactful. A key and clever constraint is that each weapon found in the world contains only one magazine; you cannot reload, only scavenge for a fresh gun from fallen enemies or the environment. This constantly forces players to adapt their tactics and manage resources on the fly.
The game ostensibly promotes a fast-paced, aggressive style. A timer on the HUD and a special ability called “Animalistic Mode” support this. This mode, activated by building a meter through rapid successive kills, grants increased speed, damage resistance, and heightened power, aiming to incentivize rushing into the fray. However, a significant flaw emerges here: the mode is not powerful enough to make reckless play truly viable. As noted in critiques, a cautious, methodical approach—clearing rooms like a SWAT operative—is often a far more effective and survivable strategy. This creates a dissonance between the game’s stated design goals and its practical optimal playstyle.
Boss fights are a point of contention. The three main bosses are largely melee-focused bullet sponges that require players to kite them while unloading ammunition. The final boss, however, abandons this formula for a frustrating exercise in enemy spam, where damage can only be dealt by using explosive barrels while endless waves of lesser foes swarm the player. It’s a difficulty spike that feels unpolished and reliant on overwhelming numbers rather than clever mechanics.
Beyond the story mode, an Endless Wave mode offers a pure test of survival against infinite enemies, providing a outlet for score-chasers but little substantial additional content. With a main story runtime of roughly 3-4 hours for most players, the value proposition hinges entirely on one’s appetite for repetition, speed-running, and achievement hunting.
World-Building, Art & Sound: A Psychedelic Descent into Hell
The audiovisual presentation of Animalistic is arguably its greatest strength and the source of its most compelling identity. The game boasts a truly intriguing and original visual style. It juxtaposes bleak, dilapidated, and sparsely furnished environments—concrete corridors of abandoned apartment blocks and industrial junkyards—with the brightly colored, cartoonish, and utterly bizarre designs of its anthropomorphic animal enemies. This contrast is deliberate and deeply effective, creating an unsettling “acid trip vibe” where the grotesque and the absurd collide.
This surreal atmosphere is amplified masterfully by the custom soundtrack. The music is a pulsating, rhythmic beat that perfectly complements the high-stakes action, enhancing immersion and driving the player forward. The sound design is equally crisp, with the report of each gun, the thud of a fist meeting flesh, and the explosion of a barrel all having satisfying weight and impact.
The use of the Unreal Engine 4 allows for stylish environmental destruction, with doors splintering under force and objects reacting physically to the chaos. However, technical limitations occasionally surface. Players reported issues with enemy pathfinding breaking, foes becoming unresponsive at a distance, and a lack of options to disable motion blur—a common point of contention for FPS purists. The visual inconsistency between levels, while contributing to the surreal tone, can also feel disjointed and lacking a coherent geographical logic.
Reception & Legacy: A Cult Following in the Making
Upon its full release, Animalistic garnered a “Very Positive” rating on Steam, with 89% of user reviews (from a total of 49 at the time of sourcing) being positive. This reception highlights a clear success in reaching its target audience. Players praised its unique setting, satisfying gunplay, gritty atmosphere, and original style, often forgiving its shortcomings based on its indie spirit and aggressive pricing (frequently on sale for around $4.50).
Critically, it flew under the radar of major publications but received thoughtful analysis from indie-focused outlets like Indie Hive, which praised its strengths while meticulously documenting its flaws—from the frustrating lore collection system to the flawed final boss. Its legacy is still being written. While it may not have achieved mainstream breakout success, it has cemented a reputation as a bold, flawed, and memorable experiment in the indie FPS scene. Its influence is likely to be seen not in widespread imitation, but in its demonstration of how a strong, singular artistic vision and a compelling central mechanic can carve out a dedicated niche, even when packaged with significant imperfections. It stands as a lesson for aspiring developers in what can be achieved with focus, passion, and clever resource management.
Conclusion: The Pain and Pleasure of Being a Beast
Animalistic is not a game of polished perfection. It is a game of raw, visceral id. It is frustrating, inconsistent, and occasionally janky. Its narrative is hidden behind a baffling progression gate, its final boss is a chore, and its core gameplay loop sometimes contradicts its own design philosophy.
Yet, it is also fiercely original, intensely atmospheric, and undeniably fun. The thrill of a perfectly executed room clearance, the satisfaction of a one-punch kill, the pulse of its stellar soundtrack, and the sheer weirdness of its world are potent ingredients. Keaton Applebaum has crafted something that feels genuinely unique—a shooter that is as much about surviving its own bizarre reality as it is about shooting its inhabitants.
For fans of high-stakes, indie FPS games who value originality and style over polish and length, Animalistic is an easy recommendation, especially at its frequent sale price. It is a brutal, short, and chaotic burst of energy that leaves a lasting impression. It may not be a timeless classic, but it is a compelling and worthy curio—a bloody and beautiful testament to what a single determined vision can achieve. In the annals of video game history, Animalistic will be remembered not as a flawless masterpiece, but as a fiercely passionate and unforgettable scratch on the surface of the genre.