- Release Year: 2013
- Platforms: PlayStation 3, Windows
- Publisher: Gaijin Entertainment Corporation, Targem Games
- Developer: Targem Games
- Genre: Action
- Perspective: Diagonal-down
- Game Mode: Single-player
- Gameplay: Music, rhythm
- Average Score: 65/100
Description
Dance Magic is a music rhythm game where players must use their dance moves to save the world. The premise revolves around scientists inventing a new form of biological energy that converts dance moves into real power, putting the fate of humanity in the hands of the most skilled dancers. Players join a battle to prevent this energy from being used for destruction, participating in a crucial dance-off across various thrilling locations. The game features 7 diverse dance styles, over 30 musical tracks, a rich character customization system, and multiple gameplay modes including campaign, free dance, and multiplayer options for both offline and online play.
Gameplay Videos
Where to Buy Dance Magic
PC
Guides & Walkthroughs
Reviews & Reception
metacritic.com (70/100): Winning seems like an impossibility, but the actual core gameplay – the taking part – is so fun, that I cannot help but to play on.
gamepressure.com (60/100): Dance Magic has some really unique and interesting things going for it, and it’s easy to come back to the battle system over and over just for how addictive it is to string together musical combos.
honestgamers.com : This unique game mode is a very refreshing twist to the generic match-the-notes-to-the-rhythm/SHMUP-rhythm games.
parentingpatch.com : Dance Magic offers a unique blend of rhythm and action that keeps teens engaged for hours.
Dance Magic: A Forgotten Rhythm of Revolution
In the annals of video game history, nestled between the titans of the rhythm genre and the countless indie experiments, lies a curious artifact: Dance Magic. It is a game that dared to ask a question no one else had—what if the fate of humanity rested not on the edge of a sword, but on the precision of a pirouette? Developed by Targem Games and published by Gaijin Entertainment, this 2013 PlayStation Network exclusive (later ported to PC in 2016) represents a fascinating, flawed, and ultimately forgotten attempt to hybridize the dance battle with strategic combat. This is the story of a game that aimed for the stars but found its rhythm slightly out of sync.
Development History & Context
The Studio and The Vision
Dance Magic was born from Targem Games, a Russian developer better known for its work on vehicular combat games like Crossout and Steel Reign. This foray into the rhythm genre was a significant departure, suggesting a studio eager to experiment. The vision, as articulated by the developers, was to create a game where dance was not just performance but power—a literal weapon. This concept hearkened back to cult classics like Bust a Groove, but Targem sought to modernize it for the motion-control era of the early 2010s.
The Technological and Industry Landscape
The game launched on January 8, 2013, for the PlayStation 3. This was a specific moment in time: the height of the PlayStation Move’s push for relevance, competing against Microsoft’s Kinect and the enduring popularity of Harmonix’s Dance Central and Ubisoft’s Just Dance series. The gaming public was accustomed to dance games as either straightforward simulators or fitness tools. Targem’s ambition was to inject a layer of RPG-like strategy and combat into this formula, leveraging the Move controller to create a more involved experience. The technological constraint was clear: the Move’s precision was often questioned, and building a complex input system on top of it was a risky gambit. The PC port three years later, stripping out the motion controls for a traditional keyboard/controller setup, further highlighted the challenges of its original design.
Narrative & Thematic Deep Dive
A Plot of Pure, Unadulterated Camp
The narrative of Dance Magic is its most brilliantly absurd element. The premise, as detailed in the official description, is that scientists have discovered a new form of biological energy that converts dance moves into tangible power. This “Dance Magic” has become the world’s primary conflict-resolution tool, replacing warfare with dance-offs. Peace is shattered when a powerful, malevolent dancer seeks to harness this energy for destruction. The player, as a skilled prodigy, must rise to stop them.
This is high camp, a knowingly silly premise that the game fully embraces. It’s a narrative framework that recalls the glory days of arcade fighters, where backstories were excuses for combat. Thematically, it explores ideas of energy, expression, and conflict. It posits dance as the ultimate form of human expression—so potent it can literally fuel or destroy civilization. The ESRB rating notes “Mild Fantasy Violence” and “Suggestive Themes,” the latter primarily due to one character, the “Succubus,” who wears a revealing outfit and performs provocative moves. This adds a layer of cheeky, adult-oriented flair that was uncommon in the more family-friendly Just Dance but right at home in the genre’s edgier history.
Gameplay Mechanics & Systems
The Core Loop: Strategy Meets Rhythm
Dance Magic is built on three core modes, each catering to a different playstyle:
* Tournament Mode: The single-player campaign. Players choose one of three initial characters and face a line of five AI opponents. Victory earns currency used to unlock new characters, equipment, and songs—a light but effective progression system.
* Battle Mode: The game’s innovative heart. This is not merely matching notes; it’s a tactical duel. Each character has a health bar and access to five strategic moves executed by inputting specific four-button sequences in time with the music:
* Attack: A basic strike that drains the opponent’s health.
* Rage: A powerful double-damage attack, negated if the opponent uses a Shield.
* Shield: Blocks incoming Attack damage and completely nullifies a Rage move. Limited to three active uses.
* Dispel: Destroys one of the opponent’s active Shields.
* Interrupt: Halts the opponent’s current combo chain.
Successfully chaining these moves together could unleash special “stun” attacks (e.g., Attack + Shield + Dispel). This system added a rock-paper-scissors layer of strategy, forcing players to read their opponent’s rhythm and react accordingly. However, critics noted that the “free nature of attack execution” could lead to repetitive strategies, and the Move controls could feel imprecise, undermining the tactical depth.
- Dance Mode: The pure rhythm experience. Here, a static note chart is traversed by a moving bar. The goal is to press the correct button as the bar crosses its note. Unlike games like Guitar Hero, you cannot fail a song; the focus is purely on score and performance. Difficulty levels from Beginner to Hard adjust the complexity of the note patterns.
The Masterstroke: Custom Song Support
The PC version’s most lauded feature was its support for custom songs. Players could import any MP3, manually calibrate its BPM (beats per minute), and the game would generate a note chart for it. While this system was primitive compared to the advanced beat-mapping of a game like Audiosurf—leading to some awkward de-synchronization—its mere inclusion was a huge boon for rhythm game enthusiasts starving for limitless content. This feature transformed the game from a brief novelty into a potentially endless time sink.
World-Building, Art & Sound
Aesthetic Ambition Within Constraints
Visually, Dance Magic aimed for a colorful, arcade-friendly style. The character designs were diverse, ranging from breakdancers to disco kings, each with unique animations and special effects. The stages, or “thrilling locations,” were designed to be vibrant backdrops for the dance battles. However, contemporary reviews pointed out a key shortcoming: the environments lacked dynamism. While functional and bright, they didn’t evolve or interact with the gameplay in significant ways, feeling static compared to the flashy, reactive stages of its inspiration, Bust a Groove.
The soundtrack was a selling point, with the base game including “more than 30 free musical tracks” spanning genres like Hip Hop, Disco, Latin, and Breakdance. Hundreds more were available for purchase on the PlayStation Store, a monetization strategy that received mixed reactions. The music was serviceable and energetic but failed to feature the iconic, licensed hits that drove its competitors. The sound design was functional, with satisfying audio cues for successful moves and hits, but it did little to elevate the experience beyond the ordinary.
Reception & Legacy
A Muted Critical Response
Dance Magic launched to a quiet, middling critical reception. It garnered very few professional reviews, with its MetaCritic and OpenCritic scores remaining “tbd” due to insufficient data. The reviews that did surface painted a picture of a flawed but interesting experiment.
- bemanistyle (60%) called it a “solid title” that was “satisfying in bursts” but ultimately did “nothing it does excels over similar rhythm game titles.” They concluded it was best for players looking to “sink 3-5 hours into a reasonably-priced music title.”
- Worth Playing (60%) criticized its execution, stating it “lacks the sort of magic that makes rhythm games so mesmerizing” and found the economy grindy.
- JGGH Games (7.6/10) offered a more positive take, praising its “interesting yet absurd concept” and calling it a title that brought back the “charm” of Bust a Groove, though they noted the need for more dynamic environments and dance variety.
Player reception was equally sparse, with an average user score of 3.0/5 based on a single rating on MobyGames. It was a game that failed to capture a significant audience.
A Fading Legacy
The legacy of Dance Magic is one of a curious footnote. It did not shake the industry or spawn a franchise. Its attempts to blend strategic combat with rhythm mechanics were admirable but ultimately hamstrung by control imprecision and a lack of content depth. However, its spirit of innovation and its robust custom song support on PC have granted it a minor cult status among rhythm game aficionados who seek out obscure gems. It stands as a testament to a time when mid-tier developers were still willing to take big swings on bizarre concepts, even if they didn’t quite connect with the mainstream.
Conclusion
Dance Magic is a fascinating artifact of a specific time and place in gaming history. It is a game of grand ambitions and palpable limitations. Its narrative is gloriously campy, its core battle mechanic genuinely innovative, and its custom song support on PC a feature far ahead of its curve in terms of player freedom. Yet, it is ultimately undermined by repetitive gameplay loops, a lack of visual dynamism, and its failure to fully leverage its motion-control premise.
It is not a lost masterpiece, but it is far more than a mere failure. It is a bold, flawed experiment that deserves recognition for its attempt to evolve the rhythm genre beyond simple mimicry. For historians and genre enthusiasts, Dance Magic offers a compelling case study in ambitious design meeting commercial and technical reality. Its final verdict is that of a noble, foot-noted rhythm—a few beats out of sync, but dancing with a heart full of magic.