- Release Year: 2018
- Platforms: Windows
- Publisher: Team Syukino
- Developer: Team Syukino
- Genre: Role-playing (RPG)
- Perspective: 3rd-person (Other)
- Game Mode: Single-player
- Gameplay: Japanese-style RPG (JRPG)
- Setting: Fantasy
- Average Score: 74/100
- VR Support: Yes
Description
Luvocious is a JRPG that presents three distinct adventures across different eras. In the modern-day story, a high school student named Alte balances school, work, and dating while defending his town from thugs. The fantasy narrative follows Princess Yuki, who is branded a traitor after her castle is attacked and must seek revenge and gather power. The futuristic tale centers on Sen, the last survivor of a spaceship crash, who discovers a research facility on an alien planet and must work with its inhabitants to save humanity. Each story features anime-style art, a unique setting, side quests, and a classic JRPG gameplay style.
Gameplay Videos
Where to Buy Luvocious
PC
Guides & Walkthroughs
Reviews & Reception
steambase.io (59/100): Player Score of 59 / 100. This score is calculated from 39 total reviews which give it a rating of Mixed.
store.steampowered.com (90/100): First impressions are very promising. Game with three fantastic adventures. Really enjoyed the unique aspects of the game. The good art direction and the bright, colorful design. A lot of fun.
Luvocious: A Triptych of Ambition in the Indie JRPG Landscape
Introduction
In the vast and often predictable sea of indie JRPGs, a title occasionally surfaces not on the merits of polished execution, but on the sheer, unadulterated audacity of its vision. Luvocious, a 2018 release from the one-person studio Team Syukino, is one such game. It is a project of staggering scope, a triple-tiered adventure that attempts to weave together slice-of-life simulation, high fantasy epic, and futuristic sci-fi mystery into a single, cohesive package. While its reach frequently exceeds its grasp, resulting in a experience often marked by jank and inconsistency, Luvocious stands as a fascinating artifact of indie ambition—a deeply flawed but undeniably passionate love letter to the JRPG genre that demands analysis not for what it achieved, but for what it dared to attempt.
Development History & Context
Luvocious is the brainchild of a developer known as Syu-Syu (or Atsumora Sythe), operating under the banner Team Syukino. Emerging in January 2018, the game was built using a combination of the KMY engine and the accessible, yet often limiting, Smile Game Builder—a toolset known for enabling rapid 3D JRPG development but often resulting in games with a familiar, blocky aesthetic and mechanical clunkiness.
This technological context is crucial to understanding Luvocious. The late 2010s were a golden age for indie RPGs, with titles like Undertale and Stardew Valley proving that a single developer’s vision could resonate globally. Syu-Syu’s ambition fit squarely within this movement, aiming to deliver a triple-A concept on a micro-indie budget. The game was released into a market hungry for nostalgic JRPG experiences but increasingly critical of asset-flip projects and hollow imitations. Luvocious defiantly positioned itself as the former: an original, content-rich experience. Furthermore, its inclusion of VR support—a rarity for a Game Builder title—highlighted a desire to be technologically innovative, even if the implementation was likely more of a novelty than a core feature. The game’s pricing strategy, initially set at $12.99 but frequently discounted deeply, reflects its position as a passion project navigating a crowded and competitive marketplace.
Narrative & Thematic Deep Dive
Luvocious is structured as three distinct narratives, ostensibly disconnected but subtly linked through the developer’s broader “Solenars Edge” franchise lore.
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The Modern Tale: “Alte in Shigekatsu”
This segment casts players as Alte, a self-sufficient high school student navigating the complexities of daily life in a Japanese-inspired town. It is a bold attempt at a life-sim JRPG hybrid, evoking elements of Persona‘s social link system but on a far more rudimentary scale. The narrative focuses on mundane yet relatable stresses: attending classes, working a part-time job (with a notoriously critical boss), managing finances, and pursuing romantic interests. The stated goal of fighting “evil thugs” introduces a jarring, almost dissonant conflict against the otherwise peaceful slice-of-life backdrop. Thematically, it explores isolation, the pursuit of connection, and the struggle for maturity while living independently. However, the depth of these themes is ultimately constrained by the game’s limited dialogue and presentation. -
The Fantasy Tale: “Princess Yuki’s Requiem”
This is the narrative heart of Luvocious and its most direct link to Syu-Syu’s established world of Alcornagia. Set 30 years after the events of Balthus’ Requiem (a previous game in the series), it follows Princess Yuki, whose political marriage is shattered by a devastating attack that frames her for treason. Her journey from privileged royalty to a vengeful outcast is a classic JRPG trope, but it’s enlivened by its specific connections to series lore. The promise to answer burning questions—”where Balthus got his eyepatch,” “how the Angekos went extinct”—positions this chapter as essential fan service for the dedicated Solenars Edge audience. Thematically, it grapples with loss, identity, and the morally corrosive nature of revenge, as Yuki must consort with mystical “slime kings” to reclaim her kingdom. -
The Futuristic Tale: “Sen’s Exodus”
The most conceptually intriguing segment follows Sen, the last survivor of a doomed deep-space mission, who crash-lands on a mysterious research facility housing a advanced human civilization. This sci-fi mystery evokes themes of post-apocalyptic survival, first contact, and the ethical responsibilities of scientific advancement. The gun-based combat and research mechanics for “magical bullets” suggest a departure from the traditional JRPG formula of the other stories, aiming for a more action-oriented or tactical experience.
The overarching thematic tenuous thread connecting these tales is a focus on protagonists who are severed from their worlds—be it by tragedy, betrayal, or catastrophe—and must rebuild their understanding of self and society from the ground up.
Gameplay Mechanics & Systems
Luvocious promises a smorgasbord of mechanics, but its greatest flaw lies in the execution of these systems, which often feel underdeveloped and disjointed.
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Core Loop & Combat: The core gameplay is a traditional JRPG loop of exploration, dialogue, and turn-based combat. Descriptions indicate a shift to a more ATB-like “step mode” during battles, reminiscent of Final Fantasy. However, user reviews hint at a high difficulty curve and a potential lack of polish in balancing. The futuristic chapter’s “gun based combat system” and upgradeable weapons suggest a different tactical layer, but it’s unclear how deeply realized this is.
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Life Simulation Systems: The modern chapter is built on systems borrowed from life sims: a day/night cycle, a part-time job for earning currency, a cooking mini-game, and social mechanics like dating and sending messages. The potential for these systems to interact meaningfully—e.g., money earned from work buying better gear for fighting thugs—is present, but the extent to which they form a cohesive whole is questionable given the game’s scope and resources.
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UI & Progression: The user interface, built with Smile Game Builder, is likely functional but generic. A notable criticism from player reviews is the apparent absence of a quest log or journal, a fundamental UI element for managing three complex storylines and their associated side quests. This omission significantly hampers the player’s ability to track objectives and engage with the game’s purported depth.
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Innovation & Flaws: The most innovative feature is the ability to switch between first-person and third-person perspectives on the fly, a rare flexibility for the genre that could enhance immersion, particularly in the horror-tinged futuristic setting. However, the game’s flaws are systemic. The sheer breadth of mechanics—from dating sims to puzzle-solving to galactic exploration—suggests a development philosophy that prioritized quantity over depth, resulting in many systems that feel shallow or incomplete.
World-Building, Art & Sound
The artistic direction of Luvocious is a study in contrasts and constraints. As a Smile Game Builder project, its 3D environments and character models are inherently limited, often resulting in a blocky, simplistic look that can break immersion. The art is described as “Anime / Manga” in style, which likely manifests through 2D character portraits during dialogue sequences, a common technique to add personality to otherwise rudimentary 3D models.
The game’s greatest strength in this department is its commitment to atmospheric diversity. The three eras offer distinctly different settings:
* Modern: A bright, quaint Japanese town (Shigekatsu) meant to feel lived-in and cozy.
* Fantasy: The familiar, yet changed, fantasy landscapes of Alcornagia, including the nostalgic “Town of Eternity,” designed to evoke a sense of history and decay.
* Futuristic: The sterile, mysterious corridors of a lunar research facility, aiming for a sense of isolation and sci-fi wonder.
The soundtrack is repeatedly touted in promotional material as “mesmerizing,” “beautiful,” and “nostalgic.” For a passion project, original music is often a point of pride, and it likely serves as a crucial tool in building the intended atmosphere for each world, helping to elevate the experience beyond its visual limitations.
Reception & Legacy
Luvocious exists in a curious state of obscurity. With only five user reviews on Steam and a “Mixed” aggregate rating from a broader pool of 39 reviews on tracking sites, it failed to make a significant commercial or critical impact upon release. It garnered no professional critic reviews, a common fate for ultra-niche indie RPGs.
Its legacy is twofold. Firstly, it serves as a quintessential example of “ambitious jank” in the indie scene—a game discussed in small circles not for its polish, but for the fascinating gap between its monumental ambitions and its humble execution. Secondly, it is a key piece of the Solenars Edge expanded universe. For the small but dedicated followers of Syu-Syu’s work, it provides vital lore connections and backstory, making it an essential, if flawed, chapter in a larger ongoing narrative. Its influence on the industry is negligible, but its existence enriches the tapestry of indie development, demonstrating the raw, unfiltered creative drive that fuels solo developers to build worlds as vast as their imaginations will allow.
Conclusion
Luvocious is not a “good” game in any conventional sense. It is a fragmented, technically uneven, and often bewildering experience. Yet, to dismiss it on these grounds would be to miss its point entirely. It is a monument to passionate, unfettered creativity. Syu-Syu did not set out to make a polished, market-tested product; they set out to build three games in one, to tell a modern, a fantasy, and a futuristic story because they had the passion to see it through.
For historians and enthusiasts of JRPGs and indie development, Luvocious is a worthy subject of study. It is a time capsule of a specific era and toolset, a testament to what one determined creator can will into existence. It is frustrating, ambitious, broken, and beautiful. While it cannot be recommended to the average player seeking a refined experience, it earns a unique place in video game history as a compelling artifact of ambition—a glorious, fascinating mess that dared to dream as big as any triple-A title. Its ultimate verdict is that of a cult curiosity, a game whose very existence is a greater achievement than the sum of its flawed parts.