- Release Year: 2022
- Platforms: Windows
- Publisher: Agelvik Games AS
- Developer: Agelvik Games AS
- Genre: Action
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Platform, Shooter
- Setting: Fantasy
- Average Score: 96/100
Description
Gun Devil is a fast-paced side-scrolling shooter set in a comedic fantasy hellscape. You play as a demon on a quest to rescue your wife, who has been kidnapped by Satan’s son, the ‘Caramelized Dumbass’. Armed with your loyal hell gun, you blast through the Pimp Legion army across nine explosive stages, acquiring new weapons and powerful skills while performing badass moves. The game features challenging boss fights, pixel graphics with gore, and a homemade soundtrack as you slaughter foes and rescue other abducted demon babes.
Gameplay Videos
Where to Buy Gun Devil
PC
Crack, Patches & Mods
Guides & Walkthroughs
Reviews & Reception
steambase.io (96/100): Gun Devil has earned a Player Score of 96 / 100.
steamcommunity.com : coolest game ive ever seen!!!
Gun Devil: A Devilishly Good Time or a Half-Baked Hellscape?
In the vast and often unforgiving landscape of indie game development, where ambitious projects are frequently scaled down and creative visions compromised, Agelvik’s Gun Devil stands as a fascinating case study. Released for free on Steam in August 2022, this “explosive platformer” about rescuing your “hell wife” from “Satan’s child, the Caramelized Dumbass” achieved a cult-like, overwhelmingly positive reception from players, even as it garnered a more measured, mixed response from professional critics. It is a game born from frustration, distilled into a concentrated burst of pixelated mayhem, and represents a very specific, idiotic, and utterly charming ethos in game design.
Development History & Context
Gun Devil is the brainchild of André Hjelvik, operating under the studio name Agelvik. The development journey, as detailed by Hjelvik himself in Steam forum posts, was a difficult two-year ordeal marked by significant downscoping and publisher rejections. The game that was released is not the game that was originally envisioned; Hjelvik openly admits that the project was “downscoped heavily into a 1-2 hour experience” from a more ambitious initial plan.
The primary hurdle was not technical but bureaucratic. Hjelvik spent considerable effort trying to secure funding and a publishing deal, a process he describes as a “constant stream of declines.” This was largely due to the game’s core identity: its reliance on “really silly / idiotic humor and include tasteful nudity” made it a difficult sell in traditional publishing channels. The gaming landscape of 2022 was rich with indie darlings, but Gun Devil‘s particular brand of abrasive, self-aware comedy set it apart, for better or worse.
Built on the Unity engine, the project was a solo endeavor for Hjelvik, with credits listing 18 others in “Special Thanks” roles, suggesting a community-driven effort supported by feedback from platforms like Discord. The decision to release the game for free was a strategic one, born from a need for “peace of mind” and a desire to build a community organically. It was a passion project that had run its course, and Hjelvik chose to release it into the wild as-is, unburdened by financial expectations.
Narrative & Thematic Deep Dive
The narrative of Gun Devil is a masterclass in purposefully “badass dumb” storytelling. The protagonist’s wife, a teacher at Hell’s School of Magic, is kidnapped by Satan’s son, who goes by the gloriously stupid moniker “The Caramelized Dumbass.” Motivated by a crush he mistakenly believes is reciprocated, the Dumbass unleashes his “Pimp Legion” army to stop you.
The plot exists solely as a vehicle for the action and the game’s central theme: a commitment to unapologetic, low-brow absurdity. This is not a game trying to be clever with its writing; it is a game that finds humor in its own lack of sophistication. Dialogue is laced with swearing and a deliberate, charming awkwardness (“she’s uncool with it”). The characters are one-note jokes—the besotted idiot villain, the stoic hero, the “demon babes” who offer “badass rewards.” There are no deep philosophical underpinnings about the nature of hell or love, only a straightforward, violent quest underpinned by a consistent tone of self-deprecating humor. The theme is comedy through commitment to its own ridiculous premise.
Gameplay Mechanics & Systems
Gun Devil is, at its heart, a classic side-scrolling run-and-gun platformer in the vein of Contra or Metal Slug, but with a modern mobility-focused twist.
- Core Loop: The player battles through nine linear, explosive stages, slaughtering hordes of enemy “idiots” from the Pimp Legion, defeating bosses “filled with personality and stupidity,” and rescuing abducted demons to earn rewards.
- Combat & Progression: The player starts with a standard “hell gun” but can unlock three additional weapons by finding them at “babe statues” throughout the levels. The combat is fast and furious, emphasizing movement and precision. A key mechanic is the suite of “badass moves,” which includes a horizontal dash that damages enemies and a dash-down + jump maneuver for platforming and evasion. Hjelvik patched the game post-launch to make these moves more responsive and to tweak levels that unfairly punished players, indicating a focus on refining the core feel of the movement.
- UI & Systems: The UI is minimal and functional, keeping the focus on the action. The game features 11 Steam Achievements, with 7 added post-launch for its one-year anniversary. A notable post-launch addition was a “fanart section” in the main menu, a testament to the community that formed around the game.
- Flaws & Innovation: The primary criticism, echoed in the lone critic review from Gameluster, is the game’s brevity. At 1-2 hours, it feels like a proof-of-concept or a stellar first act of a larger game. Its innovation lies not in reinventing the genre but in its execution and tone. The mobility options feel good, and the combat is satisfyingly crunchy. The decision to be free-to-play itself is a system-level innovation that directly shaped its reception, removing the barrier to entry and allowing players to judge it purely on its entertainment value per minute.
World-Building, Art & Sound
The game’s world is a “comedic hell world” rendered in vibrant, “nice cool pixel graphics.” The art style is colorful and cartoonish, making the pixelated gore and violence feel more humorous than horrific. The enemy designs are creatively dumb, fitting the Pimp Legion aesthetic, and the environments are varied enough across the nine stages to maintain visual interest.
The sound design is entirely “cool homemade,” as credited to Hjelvik. The soundtrack was released separately on Steam and YouTube, featuring energetic, synth-heavy tracks that perfectly complement the game’s frenetic pace. The sound effects are satisfyingly chunky—guns blast with weight, enemies explode with a cathartic crunch. Everything in the presentation, from the visuals to the audio, serves the unified goal of creating a specific, cohesive atmosphere: dumb, loud, and fun.
Reception & Legacy
The reception of Gun Devil is a tale of two audiences.
- Critical Reception: Professionally, the game was reviewed sparingly. It holds a 60% score on MobyGames based on a single review from Gameluster, which scored it a 6/10. The review praised it as a “fast and furious side-scrolling shooter” but ultimately criticized the lack of content, noting it would “have your guns blazing for the little amount of game there is to it.”
- Player Reception: The player response was radically different. On Steam, the game boasts an “Overwhelmingly Positive” rating from over 1,500 reviews, with a 96% positive rating. Players celebrated its tight controls, hilarious tone, and the sheer value proposition of a free, high-quality arcade experience. It was downloaded over 10,000 times in its first 48 hours and trended on Steam. Comments from players like “It’s a unique energy that’s hard to find anywhere else” and comparisons to “old homebrew games” from the Amiga era highlight its appeal as a pure, unfiltered passion project.
Its legacy is that of a beloved cult classic. It did not redefine its genre but instead became a perfect example of how to execute a small-scale vision with confidence and charm. It proved that a game could achieve significant success and player goodwill without monetization, purely by being fun and honest. Furthermore, it served as a springboard for Hjelvik, who moved on to develop Death In Abyss, a project for which he successfully secured a production grant. Gun Devil’s community success undoubtedly helped pave the way for this next step in his career.
Conclusion
Gun Devil is an enigma. It is simultaneously a compromised vision and a triumphant execution. It is a game that is objectively too short, yet subjectively unforgettable for those who vibe with its specific wavelength. André Hjelvik created a title that is greater than the sum of its parts: a mechanically solid, aesthetically cohesive, and hilariously stupid arcade shooter that knows exactly what it is and who it’s for.
Its place in video game history is secure not as a genre-redefining masterpiece, but as a quintessential example of the indie spirit. It is a reminder that fun is the most valuable currency and that sometimes, the most compelling stories are not those told in the game, but those of the game’s creation—a story of frustration, perseverance, and ultimately, a creator finding peace by sharing his work with the world, for free. Gun Devil is a devilishly good time, a concentrated shot of adrenaline and absurdity that, despite its brevity, leaves a lasting impression.