- Release Year: 2021
- Platforms: Linux, Macintosh, Windows
- Publisher: William Cheek
- Developer: William Cheek
- Genre: Action, Simulation
- Perspective: Diagonal-down
- Game Mode: Single-player
- Setting: Fantasy
- Average Score: 78/100

Description
Bounty Below is a fantasy-themed action simulation game released in 2021, featuring 2D scrolling and fixed/flip-screen visuals. Players engage in persistent gameplay with direct controls and menu structures, set in a fantasy world where they can explore, craft items, and achieve various objectives to increase their mining efficiency and rewards.
Gameplay Videos
Where to Buy Bounty Below
PC
Guides & Walkthroughs
Reviews & Reception
steambase.io (80/100): Bounty Below has earned a Player Score of 80 / 100.
stmstat.com (74/100): Bounty Below has garnered a total of 181 reviews, with 145 positive reviews and 36 negative reviews, resulting in a ‘Mostly Positive’ overall score.
games-popularity.com (80/100): Bounty Below has 80.23% positive reviews (142/177).
Bounty Below: A Deep Dive into an Underrated Idle Adventure
Introduction
Bounty Below is a hidden gem in the crowded world of idle games, blending the addictive loop of incremental progression with the thrill of roguelike dungeon crawling. Released in 2021 by developer William Cheek, this free-to-play title offers a unique fusion of genres, allowing players to manage resources, forge equipment, and delve into procedurally generated dungeons. Despite its modest reception, Bounty Below stands out for its depth, replayability, and innovative mechanics. This review will dissect the game’s development, narrative, gameplay, and legacy, ultimately arguing that it deserves more recognition as a standout title in the idle-adventure genre.
Development History & Context
The Studio and Creators
Bounty Below is the brainchild of William Cheek, a solo developer who brought the game to life with the help of a small team. The project was initially shared with the incremental gaming community on Reddit, where it garnered early interest and feedback. The game’s development was iterative, with Cheek actively engaging with players to refine mechanics and balance systems. The final product reflects a labor of love, with contributions from composers like Jacob Greenmount and artists such as Manfred Klein and Vincenzo Vuono.
Technological Constraints and the Gaming Landscape
Released in October 2021, Bounty Below arrived during a boom in idle and incremental games, a genre that had seen titles like Cookie Clicker and AdVenture Capitalist dominate the market. The game was built using the Unity engine, a popular choice for indie developers due to its accessibility and robust toolset. Despite its modest technical requirements, Bounty Below manages to deliver a polished experience, with smooth animations and a charming pixel-art aesthetic.
The gaming landscape at the time was increasingly favorable toward free-to-play models, particularly for indie titles. Bounty Below embraced this trend, offering all its content for free while providing a cosmetic DLC (Bounty Below: Golden Cursor) as an optional way to support the developer. This approach allowed the game to reach a wider audience without paywalls or intrusive monetization.
Narrative & Thematic Deep Dive
Plot and Characters
Bounty Below lacks a traditional narrative, but its world-building is rich in atmosphere and lore. Players assume the role of a miner tasked with extracting resources from an endless dungeon. The game’s setting is a fantastical realm filled with strange creatures, ancient artifacts, and hidden treasures. The absence of a structured story allows players to focus on the game’s core mechanics, but environmental storytelling through item descriptions and dungeon design adds depth to the experience.
Themes and Dialogue
The game’s themes revolve around exploration, progression, and the relentless pursuit of resources. The dialogue is minimal but effective, with humorous and cryptic item descriptions that add personality to the world. For example, the “Cursed Skull” trinket reduces enemy health, hinting at a darker, more sinister undercurrent beneath the game’s cheerful exterior.
Gameplay Mechanics & Systems
Core Gameplay Loops
Bounty Below operates on two primary loops: the idle mining system and the roguelike dungeon crawler. Players start by recruiting units to mine rocks automatically, generating resources that can be used to craft better equipment and unlock upgrades. The dungeon mode offers a more hands-on experience, where players navigate procedurally generated levels, fight enemies, and collect additional resources.
Combat and Character Progression
Combat in the dungeon mode is a twin-stick shooter, with players controlling a character armed with a main weapon, sub-weapon, and trinkets. The game features 21 recruitable units, each with unique abilities and equipment slots. Character progression is tied to a complex upgrade tree with 70 unlocks and 9 upgrades, allowing for deep customization.
UI and Innovative Systems
The user interface is clean and intuitive, with clear menus for managing units, crafting, and exploring the upgrade tree. One of the game’s standout features is its prestige system, which offers 13 upgrades and three storage containers, encouraging players to reset their progress for long-term gains. The game also includes 297 Steam achievements, many of which provide significant bonuses, adding an extra layer of depth to the progression system.
Flawed Systems
Despite its strengths, Bounty Below has some flaws. The crafting quick-time event (QTE) is notoriously finicky, with reports of input lag and unclear bonuses for hitting perfects. Some players have also noted that certain upgrades, like the “Eternal Crystals,” seem to have negligible effects at high tiers, leading to frustration during endgame progression.
World-Building, Art & Sound
Setting and Atmosphere
The game’s setting is a vibrant, pixel-art fantasy world filled with colorful dungeons, eerie caverns, and otherworldly creatures. The art style is reminiscent of classic 16-bit RPGs, with detailed sprites and animations that bring the world to life. The atmosphere is enhanced by the game’s sound design, which features upbeat tunes and satisfying sound effects for mining, crafting, and combat.
Visual Direction and Sound Design
The visual direction is consistent and charming, with each dungeon area offering a distinct aesthetic. The sound design is equally impressive, with music that shifts from upbeat to tense depending on the situation. The game’s audio cues, such as the satisfying clink of a successful mine or the ominous hum of a boss encounter, enhance immersion and feedback.
Reception & Legacy
Critical and Commercial Reception
Bounty Below received a mixed but largely positive reception upon release. Steam user reviews are “Very Positive,” with an 80% positive rating based on 177 reviews. Players praised the game’s depth, replayability, and innovative blend of genres, while critics noted its steep learning curve and occasional balance issues.
Influence on Subsequent Games
Despite its modest success, Bounty Below has influenced other idle-adventure hybrids, demonstrating the potential of combining incremental progression with action-based gameplay. Its legacy lies in its ability to offer a rich, engaging experience without relying on monetization gimmicks, a rarity in the free-to-play space.
Conclusion
Bounty Below is a remarkable achievement in the idle-adventure genre, offering a deep, rewarding experience that rewards patience and strategy. Its blend of idle mechanics, roguelike dungeon crawling, and crafting systems creates a unique and engaging gameplay loop. While it has its flaws, particularly in its crafting QTE and endgame balance, the game’s strengths far outweigh its weaknesses. Bounty Below deserves a place among the greats of the idle genre, and its legacy as a pioneering title in the fusion of incremental and action gameplay is secure. For fans of idle games, roguelikes, or simply well-crafted indie experiences, Bounty Below is a must-play.