- Release Year: 2020
- Platforms: Windows
- Publisher: Boat Anchor Games
- Developer: Boat Anchor Games
- Genre: Simulation, Sports
- Perspective: Top-down
- Game Mode: Single-player
- Setting: Futuristic, Sci-fi
- Average Score: 95/100

Description
Intergalactic Fishing is a top-down sci-fi fishing simulator set in futuristic waters where players cast lines to catch alien fish species using a tension-based minigame. The core gameplay revolves around researching fish behaviors through NPC interactions and catch dissections, then crafting custom lures by arranging tetromino pieces to match species-specific preferences like shininess, volume, and size, blending tranquil fishing with RPG progression mechanics.
Gameplay Videos
Where to Buy Intergalactic Fishing
PC
Guides & Walkthroughs
Reviews & Reception
jagreview.com : A fishing simulator with some light RPG elements and a ton of depth hiding behind its simplistic appearance.
reddit.com : Intergalactic Fishing (IF) is No Man’s Sky as a Small, Indie fishing game – and while it may not look like much at a first glance, it is simply a wonderful experience.
Intergalactic Fishing: A Masterclass in Niche Simulation and Discovery
Introduction
In an era saturated with sprawling open worlds and hyper-realistic combat, Intergalactic Fishing emerges as a paradox—a deceptively simple top-down fishing simulator that buries profound depth beneath its minimalist veneer. Developed by solo creator Ben Lewis under the Boat Anchor Games banner, this 2020 indie title defies expectations by merging serene relaxation with intricate RPG mechanics, procedural exploration, and a compelling sci-fi narrative. While its premise may evoke chuckles—the act of casting lines across alien lakes—Intergalactic Fishing has cultivated a devoted following as a “hidden gem,” lauded for its meticulous systems and tranquil atmosphere. This review dissects how a game about fishing transcends its genre to offer one of the most uniquely rewarding experiences in recent memory, albeit one tailored to a patient, detail-oriented audience.
Development History & Context
Boat Anchor Games, founded by Ben Lewis in Paducah, Kentucky, represents the epitome of indie ingenuity. As a solo developer with familial support (credited to eight “thanks,” including his father and brother), Lewis crafted Intergalactic Fishing using GameMaker, an engine typically associated with smaller-scale projects. This choice reflected both resource constraints and a deliberate focus on gameplay over graphical fidelity. Lewis’s vision was clear: to create a fishing RPG where procedural generation felt meaningful, where each lake and fish species reacted dynamically to player knowledge. This ambition was partly inspired by space exploration games like Elite: Dangerous, transposing the thrill of discovery to a tranquil aquatic setting.
Released on April 21, 2020, Intergalactic Fishing arrived during a period when Steam’s indie scene was thriving. Titles like Stardew Valley had proven that “cozy” games could achieve critical and commercial success, yet fishing simulators often relied on repetitive mechanics. Lewis aimed to subvert this by embedding RPG depth—lure crafting, data collection, and gear progression—into a relaxing framework. The game’s development was notably transparent, with Lewis releasing a “Developer Rundown” video to manage expectations about its complexity. This transparency paid dividends, fostering a community of dedicated players willing to embrace its steep learning curve.
Narrative & Thematic Deep Dive
Plot and Structure
The narrative unfolds through a lean but effective eco-thriller premise. A corporate entity, ULT Corp, has introduced teleportation technology via the ULT Network, connecting lakes across the galaxy. When fish in your home lake, Ankobo, begin dying en masse, you’re tasked with investigating the cause by traveling to 64 Network lakes. This “fish detective” quest serves as a guided tutorial, gradually unlocking systems like boat modules, fish contracts, and procedurally generated “unknown lakes.” The plot eschews grand sci-fi epics in favor of grounded mystery, emphasizing player agency: you can abandon the main quest to explore, craft, or compete at will.
Characters and Dialogue
NPC interactions are sparse but purposeful. Anglers and scientists at docks dispense fish data (e.g., “X species prefers deep water at dusk”), while quest-givers offer tangential lore about ULT Corp’s environmental impact. Dialogue is functional rather than cinematic, prioritizing utility over character development. The true “characters,” however, are the fish themselves—each species with unique behaviors, habitats, and backstories. Discovering and documenting these creatures (even naming them after gathering full data) imbues the world with a sense of personal discovery.
Thematic Resonance
At its core, Intergalactic Fishing explores knowledge as power. Success hinges not on reflexes, but on observation, experimentation, and patience. Themes of environmental stewardship surface subtly through the dying-fish mystery, while the ULT Network critiques corporate commodification of natural resources. The Intergalactic Fishing Society (IFS), an endgame faction, reframes fishing as a scholarly pursuit, rewarding “masters” for completing species dossiers. This elevates the genre from sport to science, aligning with the game’s ethos: fishing is not about catching, but understanding.
Gameplay Mechanics & Systems
Core Fishing Loop
The act of fishing is deceptively simple: cast your line, wait for a bite, and engage a “tension meter” minigame (reel in before the red bar snaps your line). Yet beneath this lies staggering complexity. Every fish species has lure preferences, activity patterns (time/temperature), and habitat zones (surface, vegetation, deep water). Success requires gathering data via NPCs, dissections (which destroy fish but yield insights), or trial-and-error. This transforms fishing from a passive activity into an investigative puzzle.
Lure Crafting: The Game’s Heart
The lure fabricator is Intergalactic Fishing’s most polarizing yet brilliant system. Using tetromino-shaped pieces on a grid, players create lures with adjustable stats: shininess, volume, size, and brightness. Placement dictates results—e.g., corner pieces boost volume, center pieces increase shininess. While the learning curve is steep (helpful tutorials exist), experimentation is free and encouraged. A well-crafted lure turns a 5% catch rate into 80%, making this system indispensable. As one reviewer noted, “Lure crafting will make or break your enjoyment. Ignore it, and progression grinds to a halt.”
Progression and Economy
Credits fuel upgrades via three paths:
1. Gear: Purchase rods (strength affects tension durability), BOATs (speed/capacity), and modules (auto-sellers, teleporters).
2. Activities: Compete in tournaments (live leaderboards), complete fish contracts (e.g., “Catch 10x Zeta Guppies >5 lbs”), or sell data on unknown lakes.
3. Endgame: The IFS challenges players to break size records or catalog all species, offering cosmetic rewards.
Procedural Generation and Replayability
Beyond Network lakes, unknown lakes offer infinite variety. These procedurally generated water bodies contain unique fish species, with leaderboards tracking record catches. While RNG can frustrate (e.g., unhelpful NPCs), the promise of a “30 lb. space carp” keeps exploration compelling. The game’s sandbox ethos—no mandatory quests, player-driven goals—ensures 40+ hours can melt into 100+ for completionists.
World-Building, Art & Sound
Setting and Atmosphere
The ULT Network spans 64 diverse lakes, from crystalline alien waters to swampy biomes. Each feels distinct, with procedural generation ensuring no two unknown lakes are identical. The sci-fi setting is understated: BOATs hum with futuristic tech, but lakes retain natural serenity. This juxtaposition creates a unique atmosphere—tranquil yet wondrous. As a Reddit fan noted, “It’s No Man’s Sky as a fishing game: procedural generation that matters.”
Art Direction
The top-down 2D visuals prioritize clarity over spectacle. Water ripples, fish silhouettes, and weather effects (rain, mist) are rendered with simple elegance. UI is clean and informative, with color-coded fish data and module slots. The aesthetic aligns with the game’s ethos: substance over style. Even the player’s BOAT—a Buoyant Object for Above-Water Travel—feels like a natural extension of the fishing fantasy.
Sound Design
Diegetic audio immerses players: the thwump of casting, whir of reels, lapping water, and ambient wildlife. Kevin MacLeod’s licensed music (e.g., “Tranquility Base”) ebbs and ethereally, never overstaying its welcome. This soundscape reinforces relaxation—critical for a game where patience is paramount. The absence of intrusive UI or jarring effects makes even long sessions meditative.
Reception & Legacy
Launch and Player Response
Intergalactic Fishing debuted to “Very Positive” Steam reviews (95% of 348+ as of 2024), with PC Gamer hailing it as a “merger of Elite: Dangerous and fishing sims.” Players praised its depth, lure-crafting, and “relaxing yet engaging” loop. However, some criticized tournaments as “too random” (NPCs could surpass even record-breaking catches), while newcomers found the systems overwhelming. Metacritic noted a lack of critic reviews, underscoring its cult status.
Long-Term Legacy
The game’s influence lies in its redefinition of the fishing genre. It proved that simulators could embrace RPG complexity without sacrificing accessibility. Its success inspired a wave of indie games blending niche hobbies with robust systems. The Intergalactic Fishing Wiki and Reddit rabbitholes (e.g., speedrun communities) testify to its enduring appeal. As one player summarized: “40 hours of 2D fishing for someone who hates real-life fishing. A gem.”
Conclusion
Intergalactic Fishing is a triumph of vision and execution. Ben Lewis transformed a niche concept into a masterclass in systems-driven design, where every mechanic—from lure crafting to fish dissection—serves a cohesive philosophy: knowledge is the ultimate reward. Its serene beauty, layered gameplay, and endless replayability ensure it stands as a landmark in indie simulation history.
Yet, its brilliance is also its limitation. The steep learning curve and focus on meticulous data collection will alienate players seeking instant gratification. For the patient, however, Intergalactic Fishing offers unparalleled satisfaction—a universe where the quiet hum of a BOAT and the tug of a line become profound metaphors for discovery. In a gaming landscape obsessed with spectacle, this humble fishing RPG reminds us that the most memorable journeys often begin with a single cast into the unknown.
Final Verdict: A niche masterpiece. ★★★★☆