- Release Year: 2012
- Platforms: PlayStation 3, Windows, Xbox 360
- Publisher: THQ Inc.
- Genre: Compilation
- Game Mode: Single-player

Description
Darksiders II: Limited Edition is an action-adventure hack and slash game developed by Vigil Games in 2012. Set in a vast open world, players control Death, one of the Four Horsemen of the Apocalypse, on a quest to redeem his brother War who was falsely accused of causing the apocalypse. The game features a mix of combat, platforming, and RPG elements with a dual-realm mechanic allowing exploration of both living and dead realms. This limited edition includes the base game along with the Argul’s Tomb DLC.
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Darksiders II (Limited Edition): Review
Introduction
In the pantheon of action-adventure games, few titles managed to so perfectly capture the zeitgeist of the early 2010s as Darksiders II. Released in the shadow of industry titans, it carved out its own formidable legacy by wearing its influences—The Legend of Zelda, God of War, and Dark Souls—not as a crutch, but as a foundation upon which it built a uniquely compelling identity. The game’s journey, however, is inextricably linked to the tragic saga of its publisher, THQ, and the studio that birthed it, Vigil Games. The Darksiders II (Limited Edition), a compilation package exclusive to pre-orders and certain special editions, is more than just a gateway to the main experience; it is a capsule of a specific moment in gaming history, a moment of ambition and creative risk. This review will delve into the very fabric of this limited release, examining its development narrative, the rich tapestry of its world and story, the intricate mechanics of its design, and the enduring legacy of a game that defied the odds to become a modern classic. My thesis is that Darksiders II, as represented by this Limited Edition, is a masterclass in synthesis, a title that transcended its “clone” stigma to deliver a profound, emotionally resonant, and mechanically sound adventure that stands tall among its peers.
Development History & Context
To understand Darksiders II is to understand the crucible in which it was forged. The game was developed by Vigil Games, a studio with a clear passion for epic, mythology-infused action. Their first outing, the original Darksiders, was a revelation—a scrappy, ambitious title that skillfully blended the dungeon-crawling exploration of Zelda with the visceral, combo-driven combat of God of War. It proved that a new player could enter a genre dominated by established franchises and, through sheer force of creative will, deliver a product that felt both familiar and fresh.
The vision for the sequel was not merely to iterate but to expand. Where the first game followed the stoic War, the sequel dared to explore the other members of the Four Horsemen, centering on the mercurial and complex Death. This choice was a deliberate narrative and mechanical gamble. The development team sought to create a scale that dwarfed its predecessor, moving from a more linear structure to a vast, interconnected open world. This technological leap was significant for the era, pushing the boundaries of what was expected of an action-Rogue on consoles and PC. The gaming landscape in 2012 was fiercely competitive. It was the year of Diablo III’s controversial launch, Max Payne 3’s cinematic gunplay, and the looming shadow of the next console generation. In this environment, Darksiders II had to prove its worth, not just as a sequel, but as a AAA contender in a crowded field.
The Limited Edition itself is a product of its time, a direct response to the pre-order culture that was burgeoning in the early 2010s. Offered to those who committed to purchasing the game in advance, and also bundled with the pricier Collector’s and Angel of Death editions, it represented THQ’s attempt to drive initial sales and reward early adopters. Its inclusion of the Darksiders II: Argul’s Tomb DLC was a substantial incentive, promising a significant chunk of additional content that would expand upon the game’s lore and provide further challenges for players. This practice of “locking” content behind pre-orders was a common, and often controversial, strategy, but for Darksiders II, it was a way for a publisher fighting for market share to bolster the perceived value of its ambitious title.
Narrative & Thematic Deep Dive
The narrative of Darksiders II is a sweeping, personal tragedy set against a cosmic backdrop. While the first game dealt with the fallout of a prematurely triggered apocalypse, the sequel shifts the focus to the fallout of that fallout. The story begins with Death learning that his brother, War, has been imprisoned for a crime he did not commit. Convinced of War’s innocence and believing that the true culprit has manipulated the Charred Council, Death makes a desperate, unauthorized decision. He will travel to the realm of the dead, the Land of the Dead, to find the souls of the corrupted who can testify to War’s innocence, thereby clearing his name and preventing the extinction of all Nephilim, their race. This is not a quest for power or glory, but a mission of familial redemption and atonement, a theme that permeates the entire adventure.
The protagonist, Death, is a fascinating study in contrasts. He is not the specter of doom we might expect, but a wise, weary, and ultimately compassionate being. His motivations are driven by love and loyalty to his brother, a noble quest that stands in stark contrast to the grim duty assigned to him by the Charred Council. This makes him a far more relatable and sympathetic character than the often-brutal War. The supporting cast is equally rich, from the enigmatic and corrupted Guardian of the Dead, Ostegoth, to the tormented souls Death encounters on his journey. The dialogue is well-written, laced with dark humor, melancholy, and a sense of ancient wisdom that befits its characters. A key narrative innovation is the introduction of Despair, a physical manifestation of the Horseman’s inner turmoil. This antagonist serves as a constant, psychological nemesis, forcing Death (and the player) to confront the doubts and fears that threaten to derail his quest.
Underpinning the personal story are the series’ core theological and mythological themes. The game masterfully blends Judeo-Christian apocalyptic lore with its own original pantheon of deities and factions. The struggle between the Charred Council (representing a cold, cosmic order) and the forces of Heaven and Hell (representing passionate, dogmatic faiths) creates a complex moral gray area. Death’s journey becomes a question of whether a flawed system can be redeemed from within or if it must be torn down entirely. The narrative explores themes of sacrifice, the nature of sin, the burden of legacy, and the possibility of forgiveness. By the game’s climax, Death’s quest has evolved far beyond simply clearing his brother’s name; it becomes a fight for the very soul of the Nephilim and a challenge to the unjust authority of the universe itself.
Gameplay Mechanics & Systems
Darksiders II’s gameplay is a masterclass in genre fusion, creating a deeply satisfying loop of combat, exploration, and progression. At its heart is the action-Rogue framework, but one enriched with elements from other genres to create something unique.
Combat is fast-paced, weighty, and deeply customizable. As Death, players wield a scythe, his primary weapon, which can be transformed into various forms, from a swift blade for crowd control to a massive polearm for dealing heavy damage. The combat system encourages aggressive play, with a heavy emphasis on combos, dodges, and a well-timed “soul” system that allows for powerful finishing moves on staggered enemies. What elevates it beyond simple hack-and-slash is the robust RPG character progression system. Players earn experience points to level up Death, unlocking new skills and abilities across three distinct skill trees: Chaos (focusing on scythe damage and combat prowess), Undead (focusing on necromancy, summoning minions, and life-stealing), and Harbinger (focusing on crossbow proficiency and shadow magic). This allows for a wide variety of playstyles, from a whirlwind of destruction to a calculated summoner. The loot system is a core component, with a constant stream of new weapons, armor, and accessories dropping from enemies and chests. This gear features randomized stats and affixes, giving players a tangible sense of progression and the thrill of finding a powerful new piece of equipment.
Exploration and Puzzle-Solving are heavily inspired by The Legend of Zelda. The game world is a collection of large, semi-open hub areas connected by central fast-travel points. Within these hubs lie numerous dungeons, labyrinthine environments filled with complex environmental puzzles. These puzzles often involve finding new items to unlock new areas, such as the Crossblade (a boomerang-like weapon for activating distant switches) or the Maw of the Void (a grappling hook for traversing gaps). This structure provides a wonderful sense of discovery and accomplishment, rewarding players for their thoroughness with new abilities and significant loot.
The Dual-Realm Mechanic is perhaps the game’s most innovative feature. At various points, Death can activate a special glyph that shifts the entire environment from the land of the living to the land of the dead. In the “Dead Realm,” the world appears twisted and corrupted, new paths open up, and previously inaccessible areas become reachable. This mechanic is not just a visual trick; it is integral to exploration and puzzle-solving, forcing players to constantly reassess their surroundings and think in two dimensions simultaneously. It adds a profound layer of depth to the world design and is a brilliant example of environmental storytelling.
Finally, the UI is clean and functional, clearly displaying health, soul energy, equipped gear, and active skills. The inclusion of the Argul’s Tomb DLC in the Limited Edition adds a significant new dungeon, complete with its own unique boss, narrative context, and set of powerful loot, directly extending the core gameplay loop and offering a substantial post-launch experience.
World-Building, Art & Sound
The universe of Darksiders II is a character in its own right, a beautifully realized fusion of fantasy, mythology, and post-apocalyptic decay. The game’s art direction is a key pillar of its identity. While the original Darksiders had a more grounded, somewhat muted palette, the sequel embraces a more vibrant and diverse color scheme. The world is a tapestry of distinct biomes, each with its own unique visual identity. From the sun-scorched dunes and crumbling ruins of the Drylands to the gothic, shadow-drenched spires of the Land of the Dead, and the ethereal, floating islands of the Valkyrie Realm, the game constantly surprises with its environmental artistry. The architecture blends ancient, ruined structures with strange, otherworldly flora and fauna, creating a sense of history and mystery around every corner. This rich art style is not just aesthetically pleasing; it is functional, guiding the player’s eye and making the world feel lived-in and expansive.
The sound design works in perfect harmony with the visuals to build the game’s atmosphere. The musical score is sweeping and epic, composed by Jesper Kyd and Cris Velasco, and it rises and falls with the action, swelling during dramatic boss fights and receding into melancholic ambience during moments of exploration. The sound effects are meaty and impactful, from the thwack of the scythe against flesh to the heavy clank of armor. The voice acting is uniformly excellent, with Michael Wincott bringing a gravelly gravitas to Death that makes him both intimidating and sympathetic. The environmental sounds, the howling wind, the distant echoes of ghosts, and the dripping of water in ancient caverns, all contribute to an immersive soundscape that makes the fantastical realms feel tangible.
Reception & Legacy
The reception to Darksiders II at launch was overwhelmingly positive, a critical and commercial victory for Vigil Games. Critics lauded its successful synthesis of gameplay elements, praising the deep combat, the Zelda-esque exploration, and the compelling narrative centered on Death. The game was often described as the spiritual successor that fans of Zelda and God of War had been waiting for, a title that took the best parts of its inspirations and forged them into something greater than the sum of their parts. The Limited Edition, with its included Argul’s Tomb DLC, was also favorably received, seen as a generous offering that enhanced the value of the base package.
However, its legacy is inextricably linked to the financial collapse of THQ in early 2013. The studio that created this ambitious masterpiece, Vigil Games, was shuttered, leaving the future of the Darksiders series in jeopardy. This tragedy cast a long shadow, but it could not diminish the achievement of Darksiders II itself. In the years since its release, the game’s reputation has only grown. It is frequently cited as a high watermark for action-adventure games and a prime example of how to learn from and improve upon established formulas.
Its influence is palpable in the many games that followed, which sought to blend exploration, deep combat, and RPG progression. Furthermore, the Darksiders IP found a new life. Nordic Games (later THQ Nordic) rescued the franchise, remastering the first two games and eventually releasing Darksiders III. The most significant testament to its enduring appeal is the remastered Darksiders II: Deathinitive Edition, which brought the game to a new generation of consoles and PC years later, proving that the core experience remained as compelling as ever. The story of Darksiders II is one of triumph over tragedy—a game born from creative passion that left an indelible mark on the industry, even as its creators were lost to the winds of corporate failure.
Conclusion
Darksiders II (Limited Edition) is far more than just a game with some extra DLC; it is a complete and definitive package that encapsulates one of the finest action-adventure games of its generation. From the poignant narrative of Death’s quest for redemption to the brilliantly crafted gameplay loop that masterfully blends combat, exploration, and character progression, every element is polished and purposeful. The game stands as a testament to the vision of Vigil Games, a studio that dared to dream big and, against the odds, delivered an experience that was both epic in scale and intimate in its emotional core.
While its developer’s untimely demise and its publisher’s bankruptcy are tragic footnotes to its history, they cannot overshadow the game’s intrinsic quality. Darksiders II is a rare beast: a title that wears its influences proudly while forging its own identity. It refined the formula of its predecessor, introduced innovative mechanics like the dual-realm system, and gave us one of gaming’s most compelling anti-heroes. In the grand library of video game history, Darksiders II is not just a memorable entry; it is a towering achievement, a monument to ambition, and a reminder that even in a world of industry giants, a scrappy, passionate vision can carve out an eternal legacy.