- Release Year: 2012
- Platforms: Windows
- Publisher: S.A.D. Software Vertriebs- und Produktions GmbH
- Developer: Gestalt games
- Genre: Adventure
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Board game, Hidden object
- Average Score: 70/100

Description
In Simajo: The Travel Mystery Game, a young man is trapped inside a mysterious box and needs help to escape the Simajo world by solving puzzles and completing a board game. The game is an adventure with hidden object gameplay, set in a strange world where the protagonist must explore and uncover clues with the assistance of a guide named Mr. Guide.
Gameplay Videos
Reviews & Reception
metacritic.com : There are no critic reviews for this game yet.
games-msn.com (60/100): A young man has been trapped inside of a strange box, and needs your help to solve the perplexing puzzles and escape the Simajo world!
gamersgate.com (80/100): Once, coming back home, the young man has decided to investigate the old house.
Simajo: The Travel Mystery Game
Introduction
Simajo: The Travel Mystery Game (2012) is a hidden object adventure that blends puzzle-solving with a surreal narrative, transporting players into a mysterious world where logic and curiosity are the keys to escape. Developed by Gestalt Games and published by S.A.D. Software Vertriebs- und Produktions GmbH, this title stands out in the crowded casual gaming market for its immersive atmosphere and unique premise. At its core, Simajo is a testament to the enduring appeal of escape-themed games, offering a blend of exploration, puzzle-solving, and a touch of the uncanny. This review will dissect its development, narrative, gameplay, and legacy to determine whether it deserves a place among the classics of the genre.
Development History & Context
Simajo was released in 2012, a period when hidden object games were flourishing, particularly on platforms like Big Fish Games. The title was developed by Gestalt Games, a studio known for its niche puzzle and adventure titles. The game’s release coincided with the rise of digital distribution, allowing indie developers to reach a global audience without the constraints of physical retail.
Technologically, Simajo was designed for modest hardware, requiring only a 800 MHz CPU, 512 MB of RAM, and a 128 MB graphics card, making it accessible to a broad audience. Its fixed/flip-screen perspective and point-and-select interface were standard for the genre, but its narrative and world-building set it apart from contemporaries like Mystery Case Files or Hidden Expedition.
The gaming landscape in 2012 was dominated by casual titles, with hidden object games being particularly popular among casual and mid-core audiences. Simajo arrived at a time when players were hungry for fresh takes on familiar mechanics, and its blend of board game aesthetics with hidden object gameplay was a novel approach.
Narrative & Thematic Deep Dive
The game’s premise is simple yet intriguing: a young man discovers a mysterious board game in an abandoned house and is sucked into its world. Trapped inside, he meets Mr. Guide, a enigmatic figure who offers to help him escape—on the condition that he completes the game’s puzzles. This Faustian bargain sets the tone for a narrative that explores themes of curiosity, entrapment, and the blurred line between reality and fiction.
The protagonist’s journey is framed as a series of challenges, each tied to a different location within the Simajo world. The narrative unfolds through environmental storytelling and sparse dialogue, allowing players to piece together the lore at their own pace. Mr. Guide serves as both guide and antagonist, his true motives left ambiguous until the game’s climax.
Thematically, Simajo touches on the idea of games as liminal spaces—places where rules and reality are malleable. The protagonist’s struggle to escape mirrors the player’s own engagement with the game, creating a meta-commentary on the nature of interactive storytelling.
Gameplay Mechanics & Systems
Simajo combines hidden object gameplay with puzzle-solving and light exploration. Players navigate a series of fixed-screen environments, searching for items to progress. The game’s puzzles range from straightforward object-finding to more complex logic challenges, requiring players to think laterally and pay attention to environmental clues.
The UI is clean and intuitive, with a point-and-select system that feels responsive. One notable feature is the “hint” system, which provides subtle guidance without outright solving puzzles—a design choice that respects the player’s intelligence.
However, the game’s pacing can feel uneven. Some puzzles are satisfyingly intricate, while others rely on trial-and-error or obscure logic. The lack of a save system (or at least an autosave feature) is a notable omission, as players may find themselves retracing steps after accidental exits or crashes.
World-Building, Art & Sound
Visually, Simajo adopts a stylized, almost dreamlike aesthetic. The environments are richly detailed, with a color palette that shifts between warm and eerie tones. The fixed/flip-screen perspective lends a board game-like feel, reinforcing the game’s central premise.
The sound design is equally atmospheric, with ambient tracks that enhance the sense of isolation and mystery. Mr. Guide’s voice acting is minimal but effective, adding to his enigmatic presence.
The game’s world feels alive despite its static nature, with subtle animations and environmental storytelling that reward close observation. The art direction strikes a balance between whimsy and unease, making the Simajo world feel both inviting and unsettling.
Reception & Legacy
Upon release, Simajo received mixed reviews. Critics praised its atmosphere and unique premise but criticized its pacing and occasional frustrating puzzles. The lack of critical consensus reflects the game’s strengths and weaknesses—it’s a title that demands patience but rewards those who stick with it.
Commercially, Simajo was a modest success, benefiting from Big Fish Games’ distribution network. Its legacy lies in its influence on subsequent hidden object titles, particularly those that experiment with narrative depth and meta-commentary.
The game’s reputation has evolved over time, with some retro enthusiasts rediscovering it as a cult classic. Its themes of escapism and the nature of games continue to resonate, making it a fascinating artifact of early 2010s casual gaming.
Conclusion
Simajo: The Travel Mystery Game is a flawed but fascinating title that pushes the boundaries of the hidden object genre. Its narrative ambition and atmospheric design elevate it above many contemporaries, while its pacing and puzzle design hold it back from greatness. Ultimately, it’s a game that rewards curiosity and patience, offering a unique experience for those willing to engage with its mysteries.
In the grand tapestry of video game history, Simajo may not be a masterpiece, but it’s a memorable and thought-provoking entry in the hidden object canon. Its legacy lies in its willingness to experiment, proving that even within familiar genres, there’s room for innovation.