- Release Year: 2006
- Platforms: Windows
- Publisher: THQ Inc.
- Developer: Relic Entertainment
- Genre: Compilation
- Perspective: Isometric
- Game Mode: LAN, Online PVP, Single-player
- Setting: World War II
- Average Score: 86/100

Description
Company of Heroes (Limited Edition) is a real-time strategy game set during World War II, developed by Relic Entertainment and published by THQ. This special edition includes the base game, Warhammer 40,000: Dawn of War – Game of the Year, exclusive camouflage guides, collectible flash cards, and a double-sided poster. Players command Allied forces in the Battle of Normandy and the liberation of France, capturing resources to build bases and defeat enemies in both single-player and multiplayer modes.
Gameplay Videos
Company of Heroes (Limited Edition) Cracks & Fixes
Company of Heroes (Limited Edition) Patches & Updates
Company of Heroes (Limited Edition) Mods
Company of Heroes (Limited Edition) Guides & Walkthroughs
Company of Heroes (Limited Edition) Reviews & Reception
ign.com : Company of Heroes is an excellent RTS.
andrewdupont.net (86/100): It’s so engrossing I’ll forgive it for indulging in the boilerplate ‘noun of noun’ naming convention for World War II video games.
worthplaying.com : Graphically the game is an amazing experience.
Company of Heroes (Limited Edition) Cheats & Codes
PC
Start the game with the -dev command line parameter. During gameplay, press [Ctrl]+[Shift]+~ or [Ctrl]+[Shift]+@ to open the console. Enter a code and press [Ctrl]+[Shift]+~ to close the console.
| Code | Effect |
|---|---|
| ee_bigheadmode(1) | Big Head Mode ON. |
| ee_bigheadmode(0) | Big Head Mode OFF. |
| statgraph_channel(“fps”) | Display frames per second. |
| statgraph() | Enable “statgraph_channel” codes. |
| taskbar_hide | Hide taskbar. |
| taskbar_show | Show taskbar. |
| abortgame | Quit game. |
| restart | Restart game. |
| setsimrate | Set game speed. Default is 8. |
| Cheat_M10 | Spawn M10 Tank Destroyer in Mouse Point (no.of unit). |
| FOW_Toggle | Toggles Fog of War on/off. |
| FOW_RevealAll | Remove Fog. |
| Player_SetResource(Game_GetLocalPlayer(), RT_Manpower, 9999) | Adds 9999 manpower. |
| Player_SetResource(Game_GetLocalPlayer(), RT_Munition, 9999) | Adds 9999 munition. |
| Player_SetResource(Game_GetLocalPlayer(), RT_Fuel, 9999) | Adds 9999 fuel. |
| Player_SetPopCapOverride(Game_GetLocalPlayer(), 1000) | Increases popcap limit to 1000. |
| Player_SetResource(Game_GetLocalPlayer(), RT_Command, 5) | Add 5 command points. |
Company of Heroes (Limited Edition): Review
Introduction
In the annals of real-time strategy games, few titles have left as indelible a mark as Company of Heroes. Released in 2006 by Relic Entertainment and published by THQ, this World War II-set RTS redefined the genre with its emphasis on tactics, historically accurate warfare, and cinematic storytelling. The Limited Edition package enhances this classic by offering the base game alongside bonus materials, cementing its status as an essential entry in any RTS enthusiast’s collection.
Development History & Context
The genesis of Company of Heroes was rooted in Relic Entertainment’s desire to create a real-time strategy game that transcended the genre’s traditional focus on macroeconomic management. Inspired by the success of their previous hit Warhammer 40,000: Dawn of War, Relic turned their sights to WWII, leveraging their proprietary Essence Engine to deliver unprecedented graphical fidelity and physics simulation. This engine allowed for fully destructible environments, realistic squad-based animations, and dynamic lighting that brought the battlefields of Normandy to life.
With a development cycle spanning over three years and a peak team size exceeding 100 members, Relic’s commitment to quality was evident. They collaborated with military historians to ensure authenticity in their depiction of the conflict, from the individual weapons and uniforms to the strategic importance of key objectives. The result was a game that not only enthralled players but educated them on the realities of WWII combat.
Narrative & Thematic Deep Dive
The single-player campaign of Company of Heroes follows two U.S. military units, Able Company and Fox Company, through the harrowing days of Operation Overlord and beyond. The narrative is anchored by the struggles of fictionalized characters like Captain MacKay and Sgt. Conti, whose personal journeys blend seamlessly with historical events. This narrative approach humanizes the conflict, making the player emotionally invested in the outcome of each mission.
Thematic elements such as sacrifice, brotherhood, and the chaos of war permeate the campaign. The game doesn’t shy away from depicting the horrors of combat, with scenes of urban destruction, civilian casualties, and the psychological toll on soldiers. However, it also celebrates heroism and resilience, aligning with the title’s namesake.
Gameplay Mechanics & Systems
At its core, Company of Heroes revolutionized RTS gameplay by deemphasizing resource gathering in favor of territory control. The three primary resources—manpower, munitions, and fuel—are gained by capturing and maintaining control points spread across the map. This system forces players to engage in constant expansion and defense, creating a dynamic battlefield where control of key areas is paramount.
Units are organized into squads, each with distinct capabilities and an autonomy that requires less micromanagement. The cover system is another innovation, with units able to take shelter behind various environmental elements, reducing their vulnerability but also restricting movement and firing angles. This interplay between cover and movement necessitates tactical decision-making, encouraging flanking maneuvers and careful positioning.
Destructible environments add another layer of strategy. Buildings can be destroyed, creating new paths or blocking existing ones. Artillery strikes leave lasting craters, and vehicles can be used to demolition obstacles. This fluidity forces players to adapt their strategies on the fly, preventing stalemates and predictable tactics.
The game’s doctrine system allows players to specialize their faction’s capabilities. For the Allies, choices between the Infantry, Airborne, and Armor Companies unlock unique units and abilities, tailoring the playstyle to the player’s preferences. The Axis faction similarly offers distinct doctrine paths, each with their own strengths and tactical implications.
World-Building, Art & Sound
The visual design of Company of Heroes is nothing short of stunning for its time. The Essence Engine’s high dynamic range lighting and normal mapping give the game a cinematic quality, with detailed character models, realistic textures, and lush environments that accurately depict the Normandy countryside and urban areas. The Havok physics engineadds an extra layer of realism to destruction sequences, ensuring that battles feel weighty and impactful.
The sound design plays an equally important role. A powerful orchestral score by Jeremy Soule accompanies the action, enhancing the emotional intensity of key moments.illery booms, gunfire crackles, and unit voice commands create an immersive audio landscape that transports the player into the heart of the battle.
Reception & Legacy
Upon release, Company of Heroes received universal acclaim from critics and players alike. It was showered with awards including IGN’s PC Game of the Year, GameSpy’s PC Game of the Year, and the Satellite Award for Puzzle/Strategy Game. The game’s Metacritic score of 93 solidified its status as one of the best PC games of 2006.
Its legacy extends beyond initial reception; the game has inspired numerous successful expansions (Opposing Fronts and Tales of Valor) and a critically acclaimed sequel (Company of Heroes 2). It has also left an indelible mark on the RTS genre, with elements like cover systems and destructible environments being adopted by later titles. The modding community’s support further extended the game’s lifespan, with popular mods like “Europe in Ruins” introducing new content and keeping the game fresh for years.
Conclusion
Company of Heroes (Limited Edition) stands as a towering achievement in the real-time strategy genre and a benchmark for cinematic war games. Its fusion of tactical depth, emotional storytelling, and technical innovation has ensured its place in video game history. Whether you’re a seasoned RTS veteran or a newcomer captivated by the allure of WWII tactics, this Limited Edition package offers an unmissable journey through one of the medium’s crowning achievements.