- Release Year: 2006
- Platforms: GameCube, PlayStation 2, Windows, Xbox
- Publisher: ak tronic Software & Services GmbH, SEGA Corporation, SEGA Europe Ltd., SEGA of America, Inc.
- Developer: Now Production Co., Ltd., Sonic Team
- Genre: Driving, Racing
- Perspective: Behind view
- Game Mode: Hotseat, Single-player
- Gameplay: Arcade, Boarding, Racing, Tricks, Turbulence
- Setting: Anime, Manga, Sci-fi
- Average Score: 63/100

Description
Sonic Riders is a high-speed racing game where Sonic the Hedgehog and his friends compete in a Worldwide Grand Prix on air boards, using special moves and tricks to outmaneuver opponents. The game features a variety of tracks and characters, with air as a key resource that players must manage by performing stunts and utilizing turbulence from other racers.
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Sonic Riders Reviews & Reception
metacritic.com (46/100): The consistently poor controls of Sonic’s 3D outings make it seem like Sonic Team has convinced itself that this is how this aspect of the franchise should rightly be, and everyone else should just learn to deal with it.
theodysseyonline.com (80/100): Sonic Riders has its moments and I think that some diehard fans of Sonic will be able to appreciate these instances more than anybody else.
gamesreviews2010.com : Sonic Riders (2006) is a thrilling high-speed adventure that combines the classic Sonic gameplay with innovative hoverboard mechanics.
gamefaqs.gamespot.com (65/100): It’s not a Mario Kart game, or Midnight Club, but it does okay for a racing title.
Sonic Riders Cheats & Codes
Sonic Riders GameCube Action Replay
Enter the following codes in the Action Replay menu on the GameCube.
| Code | Effect |
|---|---|
| N71A-GZWE-3MN9Y | Master Code |
| Y5U0-HER0-8TFPK | Master Code |
| KVP6-JCA5-TBXZ4 | Maximum rings in store |
| 6J58-29NQ-8NMZ0 | Maximum rings in store |
| 25UZ-C6RQ-9MNV6 | Super Speed (Hold Z to go extremely fast) |
| 14PQ-B49X-2CPXT | Super Speed (Hold Z to go extremely fast) |
| VBVY-A8E4-YNXHT | Super Speed (Hold Z to go extremely fast) |
| 92KX-R2KX-P46E7 | Unlock everything |
| 7WR9-TYYU-XHMCX | Unlock everything |
| BDAJ-CQ9P-353GF | Unlock everything |
| XAB6-Z4P3-MV2A1 | Unlock everything |
| MEZG-04AP-5UZTJ | Start on third lap (instant win) |
| FJU9-02T2-RBDA3 | Start on third lap (instant win) |
| 80VV-11AH-DKCZY | Start on third lap (instant win) |
| RG5G-6AYC-ATXXP | Beat all missions |
| ENHG-R9CQ-R2NAN | Beat all missions |
| GY0W-QMAF-AKFA4 | Beat all missions |
| 7D90-25WW-6A2Y9 | Beat all missions |
| CHHB-1YMR-3VTEH | Beat all missions |
| TX9F-0524-AMXKC | Beat all missions |
Sonic Riders PS2 Codebreaker (NTSC-U)
Enable these codes with a CodeBreaker/GameShark disc on the PlayStation 2.
| Code | Effect |
|---|---|
| B4336FA9 4DFEFB79 | Enable Code (Must Be On) |
| 617200B8 44BBC500 | Enable Code (Must Be On) |
| EC5E987F 724E1416 | Enable Code (Must Be On) |
| 24AC6ED4 F84C2E2B | Enable Code (Must Be On) |
| F5C575B8 74110C27 | Always Low Time |
| 2F510565 ECA0A407 | Max Air Tank |
| 34DC037D FFCD0AE1 | Max Rings |
| 78055F72 6ACF08AA | Max Gear Shop Rings |
| D5579488 4B5AA54A | Start On Lap 2 |
| CF44E5F6 AC17F325 | Start On Lap 2 |
| D5579488 4B5AA54A | Start On Lap 3 |
| E8805E46 6C1E185A | Start On Lap 3 |
Sonic Riders Action Replay (All Platforms)
Enter these codes in the Action Replay menu.
| Code | Effect |
|---|---|
| N71A-GZWE-3MN9Y | Master Code |
| Y5U0-HER0-8TFPK | Master Code |
| JYF4-YPNX-KMJT4 | Infinite Rings |
| P0HD-KE3K-0440N | Infinite Rings |
| KVP6-JCA5-TBXZ4 | Max Rings in Bank |
| 6J58-29NQ-8NMZ0 | Max Rings in Bank |
| N9DM-34TD-6EXUG | Max Points in Grand Prix |
| V8CC-20ZR-W0ZY8 | Max Points in Grand Prix |
| DUNF-5WD0-0NCCH | Infinite Air |
| Z7P5-F0VZ-CCR1T | Infinite Air |
| 92KX-R2KX-P46E7 | Unlock Everything but Mission Mode |
| 7WR9-TYYU-XHMCX | Unlock Everything but Mission Mode |
| BDAJ-CQ9P-353GF | Unlock Everything but Mission Mode |
| XAB6-Z4P3-MV2A1 | Unlock Everything but Mission Mode |
| MEZG-04AP-5UZTJ | Start on 3rd Lap (Instant Win) |
| FJU9-02T2-RBDA3 | Start on 3rd Lap (Instant Win) |
| 80VV-11AH-DKCZY | Start on 3rd Lap (Instant Win) |
| 3AKB-1JUT-BNDZW | Infinite First Lap |
| 0343-1TTF-788U9 | Infinite First Lap |
| 25UZ-C6RQ-9MNV6 | High Speed (Press or Hold Trigger Button) |
| 14PQ-B49X-2CPXT | High Speed (Press or Hold Trigger Button) |
| VBVY-A8E4-YNXHT | High Speed (Press or Hold Trigger Button) |
Sonic Riders: Review
Introduction
Sonic Riders marks a pivotal moment in Sonic’s history as it celebrated the franchise’s 15th anniversary with a bold new direction. Shifting from traditional platforming to high-speed racing on hoverboards, this game aimed to inject fresh excitement into the Sonic universe. However, its reception was mixed, solidifying its place as a curious sidestep rather than a groundbreaking success.
Development History & Context
Developed by Sonic Team and Now Production, Sonic Riders was helmed by director Kenjiro Morimoto and producer Takashi Yuda. Yuji Naka, Sonic’s co-creator, served as executive producer before his departure. The game was designed without referencing prior Sonic titles, aiming to create a standalone extreme sports experience. The team chose hoverboards over vehicles to emphasize agility and freedom, reflecting Sonic’s speedy essence. State-of-the-art CG animations by Production I.G and Marza Animation Planet brought the story to life, while a driving techno soundtrack energized the racing experience.
Narrative & Thematic Deep Dive
The plot revolves around Dr. Eggman challenging Sonic and friends to a Worldwide Grand Prix, with Chaos Emeralds as the prize. The heroes face the Babylon Rogues, a new set of rivals, in a race for treasure and glory. The narrative explores themes of heritage, rivalry, and the allure of ancient artifacts. The story is split into Heroes and Babylon campaigns, each with their own climactic moments. While some praised the dynamic cutscenes, others found the dialogue juvenile and the plot formulaic.
Gameplay Mechanics & Systems
At the core, Sonic Riders introduces an innovative fuel system where players must manage air levels by performing tricks and capitalizing on opponent turbulence. Characters are categorized into Speed, Flight, and Power types, each with unique abilities that open different routes. The game features a rich progression system with unlockable Extreme Gear and missions. However, critics called out the controls as floaty and unforgiving, leading to frequent crashes; the pit stop mechanic was particularly decried for breaking immersion and flow.
World-Building, Art & Sound
The game’s worlds span diverse environments from urban jungles to desert ruins, each with detailed visual flourishes. Character designs remain iconic, with Sonic and crew joined by guest stars like NiGHTS and Ulala. The anime-style opening animation pops with vibrancy, while the in-game visuals, though occasionally inconsistent, generally impress. The soundtrack’s techno beats pulsate with energy, creating an auditory backdrop that complements the high-speed action, even if some tracks feel repetitive.
Reception & Legacy
Upon release, Sonic Riders divided critics. Praise came for its visuals, sense of speed, and multiplayer modes, while detractors focused on gameplay complexity, level design issues, and shallow replay value. Commercially, it found success, helping to usher in sequels Sonic Riders: Zero Gravity and Sonic Free Riders. The Babylon Rogues have since become fan favorites, appearing in various media. The game’s influence is felt in subsequent Sonic racers but remains a unique entry in the franchise.
Conclusion
Sonic Riders is a game of tempered ambition. While it introduced fresh mechanics and memorable characters, its execution couldn’t fully capitalize on its potential. For those who appreciate its quirks and invest time into mastering its systems, it’s a hidden gem. For others, it serves as a cautionary tale of a beloved franchise pushing boundaries. Its place in Sonic history is secure as both a celebration of the series’ legacy and a daring step into uncharted territory.