- Release Year: 1997
- Platforms: 2, OS, Windows
- Publisher: Stardock Systems, Inc.
- Developer: Stardock Systems, Inc.
- Genre: Simulation, Strategy, Tactics
- Perspective: Top-down
- Game Mode: LAN, Single-player
- Gameplay: Business simulation, Manufacturing, Marketing, Research, Strategic planning
- Setting: World

Description
Entrepreneur is a business simulation game where players start their own computer company and strive for global domination through corporate warfare in single or multiplayer modes. Research, manufacture, market, and sell products while expanding across a world map divided into regions, building facilities like headquarters and factories, and managing staff to outperform rivals. Players can leverage underworld favors, action cards for tactical advantages, and aggressive marketing strategies—including spreading rumors—to achieve a monopoly position.
Entrepreneur: World Domination Through Corporate Warfare Guides & Walkthroughs
Entrepreneur: World Domination Through Corporate Warfare Cheats & Codes
PC
Start a game in single player mode. Press [Tab] and enter one of the following messages/codes, and then press ENTER to activate the desired cheat. A new message will confirm correct code entry. This only works in single player mode.
| Code | Effect |
|---|---|
| hitmeagain | Add 1 action card |
| canyouspareadime | Add $100,000,000 dollars |
| nomoneydown | Add $100,000,000 dollars |
| idkfa | Add 99 of each resource/All resources increase to 99/Max resources |
| upmysleeve | Add a full hand of cards/Full set of Direct Action Cards/Free hand of cards |
| feelthatmojorising | Add ten of each resource/10 of each type of resource/Increase resources |
| iseelondoniseefrance | All regions researched/Immediately research all regions/Research world |
| impressme | Complete current research project/Finish research |
| zeropercentinterest | $10,000,000 |
OS/2
The following cheats only work in dingle-player mode. Press Tab, then any of the following cheats below, and then press enter to activate the desired cheat.
| Code | Effect |
|---|---|
| hitmeagain | Add 1 action card. |
| canyouspareadime | Add 100,000,000 dollars. |
| idkfa | Add 99 of each resource. |
| upmysleeve | Add a full hand of cards. |
| feelthatmojorising | Add ten of each resource. |
| iseelondoniseefrance | All regions researched. |
| impressme | Complete current research project. |
Entrepreneur: World Domination Through Corporate Warfare: Review
Introduction
In the pantheon of business simulation games, Entrepreneur: World Domination Through Corporate Warfare stands as a unique and ambitious title that dared to blend the cutthroat world of corporate strategy with the thrill of real-time competition. Released in 1997 by Stardock Systems, this game offered players the chance to build, expand, and dominate a global market through a mix of managerial acumen and ruthless tactics. At its core, Entrepreneur is a testament to the late ’90s gaming landscape, where innovation often clashed with the limitations of the era. This review will dissect the game’s development, narrative, mechanics, and legacy, ultimately arguing that while it may not have achieved mainstream success, it remains a fascinating artifact of a time when games dared to explore unconventional themes.
Development History & Context
The Studio and Its Vision
Entrepreneur was developed by Stardock Systems, a company founded in 1991 by Bradley Wardell, who also served as the game’s lead designer. Stardock was known for its experimental approach to game design, often pushing the boundaries of what was expected in genres like strategy and simulation. Entrepreneur was a bold departure from traditional business simulators like Capitalism or SimTower, as it emphasized competitive multiplayer and corporate warfare over pure economic management.
The game’s development was influenced by the burgeoning tech industry of the late ’90s, a time when companies like Microsoft and IBM were household names and corporate rivalries were as intense as military conflicts. Stardock sought to capture this atmosphere, blending the dry mechanics of business management with the adrenaline of competitive strategy games.
Technological Constraints and the Gaming Landscape
Released in 1997, Entrepreneur was a product of its time, constrained by the hardware limitations of the era. The game ran on Windows and OS/2, utilizing a top-down perspective and relatively simple 2D graphics. The interface, while functional, was often criticized for being clunky and unintuitive, a common complaint among reviewers. Despite these limitations, the game’s multiplayer capabilities were ahead of their time, supporting up to 100 players on a single server—a feature that was rare for business simulations of the era.
The gaming landscape in 1997 was dominated by real-time strategy (RTS) games like Command & Conquer and StarCraft, as well as more traditional business simulators. Entrepreneur attempted to bridge these genres, offering a unique hybrid that appealed to both strategy enthusiasts and business simulation fans. However, this hybrid nature may have contributed to its mixed reception, as it struggled to fully satisfy either audience.
Narrative & Thematic Deep Dive
Plot and Characters
Entrepreneur lacks a traditional narrative, instead presenting players with an open-ended sandbox where they can build and expand their corporate empire. The game’s “story” is one of ambition, competition, and survival in a cutthroat market. Players start with a modest company and must navigate the challenges of research, production, marketing, and competition to achieve world domination.
The game’s characters are largely faceless, represented by generic corporate avatars and AI-driven opponents. However, the dialogue and in-game events often reflect the themes of corporate rivalry, with players engaging in sabotage, espionage, and even underworld dealings to gain an edge. The absence of a strong narrative is compensated by the emergent storytelling that arises from player interactions, particularly in multiplayer matches.
Themes and Dialogue
The game’s central theme is the ruthless nature of capitalism, where success is measured not just by profit but by the elimination of competitors. The dialogue, while sparse, often touches on the moral ambiguities of corporate warfare, with players being encouraged to use underhanded tactics to achieve their goals. This theme was particularly resonant in the late ’90s, a time when corporate scandals and antitrust lawsuits were making headlines.
The game’s action cards, which allow players to sabotage opponents or gain temporary advantages, further emphasize this theme. These cards can be used to spread rumors, bribe officials, or even hire hitmen—a nod to the darker side of business that was rarely explored in games at the time.
Gameplay Mechanics & Systems
Core Gameplay Loop
At its heart, Entrepreneur is a managerial simulation where players must balance research, production, marketing, and expansion. The game’s world map is divided into regions, each with its own economic and demographic characteristics. Players start in one region and can expand to others by building headquarters, offices, and factories.
Research is a crucial aspect of the game, allowing players to develop products that cater to consumer demands in areas like reliability, aesthetics, ease of use, performance, and prestige. Marketing is equally important, with players able to place advertisements in various media outlets to promote their products or undermine their competitors.
Combat and Character Progression
Unlike traditional RTS games, Entrepreneur does not feature direct combat. Instead, competition is waged through economic warfare, with players using their resources to outmaneuver and bankrupt their opponents. The game’s action cards add a layer of unpredictability, allowing players to disrupt their opponents’ operations or gain temporary advantages.
Character progression is tied to the growth of the player’s company. As the company expands, players can hire more staff, build more facilities, and invest in research. The game’s UI, while functional, was often criticized for being overly complex and unintuitive, which could deter new players.
Innovative and Flawed Systems
One of Entrepreneur‘s most innovative features was its multiplayer support, which allowed up to 100 players to compete on a single server. This was a groundbreaking feature for a business simulation game and set the stage for future multiplayer experiences in the genre.
However, the game was not without its flaws. The economics system was often criticized for being nebulous and difficult to understand, with reviewers noting that the game’s financial mechanics could be confusing and unintuitive. Additionally, the game’s AI opponents were often criticized for being either too easy or too difficult, depending on the skill level selected.
World-Building, Art & Sound
Setting and Atmosphere
Entrepreneur presents a world that is both familiar and fantastical, blending real-world corporate rivalries with exaggerated elements of espionage and sabotage. The game’s world map is a simplified representation of the globe, with each region offering unique economic opportunities and challenges. The atmosphere is one of high-stakes competition, with players constantly vying for dominance in a cutthroat market.
Visual Direction
The game’s visuals are a product of their time, featuring simple 2D graphics and a top-down perspective. The interface is functional but often cluttered, with numerous menus and icons that can be overwhelming for new players. The art style is utilitarian, focusing on clarity and functionality over aesthetic appeal.
Sound Design
The sound design is similarly utilitarian, with a mix of ambient music and sound effects that serve to enhance the game’s atmosphere without distracting from the gameplay. The music, while functional, was often criticized for being repetitive and annoying, a common complaint among reviewers.
Reception & Legacy
Critical and Commercial Reception
Entrepreneur received mixed reviews upon its release, with critics praising its innovative gameplay and multiplayer features but criticizing its complex interface and nebulous economics. The game’s average critic score was 73%, with reviews ranging from 63% (GameSpot) to 81% (NUKE Computer Gaming). Many reviewers noted that the game was well-thought-out and balanced but suffered from a steep learning curve and a lack of polish.
Commercially, the game was not a major success, likely due to its niche appeal and the challenges of marketing a business simulation to a broader audience. However, it developed a cult following among strategy enthusiasts and business simulation fans, who appreciated its unique blend of genres and competitive multiplayer.
Influence on Subsequent Games and the Industry
Despite its modest success, Entrepreneur left a lasting impact on the gaming industry. Its emphasis on competitive multiplayer and corporate warfare influenced later games like The Corporate Machine and Capitalism II, which expanded on the genre’s themes of economic competition and strategy. The game’s multiplayer features also set the stage for future online business simulations, demonstrating the potential for competitive gameplay in a genre traditionally dominated by single-player experiences.
Conclusion
Entrepreneur: World Domination Through Corporate Warfare is a fascinating artifact of late ’90s gaming, blending the dry mechanics of business simulation with the thrill of competitive strategy. While it may not have achieved mainstream success, its innovative multiplayer features and unique themes of corporate warfare make it a noteworthy title in the history of business simulation games. Its legacy can be seen in later titles that expanded on its ideas, and its cult following attests to its enduring appeal. In the pantheon of business simulations, Entrepreneur may not be a titan, but it is a unique and ambitious experiment that dared to explore the darker side of capitalism in a way that few games have since.