- Release Year: 2004
- Platforms: Windows
- Publisher: 1C Company, Global Star Software Inc.
- Developer: Cat Daddy Games, LLC
- Genre: Strategy, Tactics
- Perspective: Diagonal-down
- Game Mode: Single-player
- Gameplay: Base building, Class-based heroes, Equipment system
- Setting: Fantasy
- Average Score: 73/100

Description
Medieval Conquest is a real-time strategy game set in a fantasy kingdom where players must defend against hordes of monsters by constructing buildings and hiring specialized heroes. Players can recruit three types of heroes: fighters for melee combat, hunters for ranged attacks, and mages for spellcasting, each requiring monetary investment that can be earned by defeating enemies. The game features a variety of buildings including sanctuaries for healing heroes, shops for equipment upgrades, and defensive guard towers that can be enhanced for better performance. As a unique blend of real-time strategy, tycoon-building, and role-playing elements, players control their heroes directly, guide them to gain experience and skills, equip them with better gear, and ensure their happiness to prevent them from abandoning their quest to cleanse the kingdom of monstrous threats.
Gameplay Videos
Where to Buy Medieval Conquest
PC
Medieval Conquest Cracks & Fixes
Medieval Conquest Patches & Updates
Medieval Conquest Mods
Medieval Conquest Guides & Walkthroughs
Medieval Conquest Reviews & Reception
gamespot.com (79/100): Medieval Conquest is a charming, lighthearted blend of real-time strategy and fantasy-themed, tycoon-style building.
gamefaqs.gamespot.com : Sigh. Unfortunately there aren’t any other games like this.
gamefaqs.gamespot.com : Good ideas, although execution could be better. Way better.
Medieval Conquest Cheats & Codes
PC
Type “iamacheater” during gameplay to enable cheat mode.
| Code | Effect |
|---|---|
| Shift + Ctrl + N | More units |
| Shift + Ctrl + W | Level skip |
| Shift + Ctrl + M | More monsters |
| Shift + Ctrl + Plus | Increase brightness |
| Shift + Ctrl + Minus | Decrease brightness |
| Ctrl + Alt | Level skip |
| Ctrl + V | Advance to final level |
| Ctrl + L | Instant Level up |
| Ctrl + J | Kill selected units |
| Ctrl + N | New Adventure |
Medieval Conquest: Review
Introduction
Medieval Conquest, released in 2004 by Cat Daddy Games, is a fantasy-themed real-time strategy game that blends kingdom management with hero-based adventuring. Often compared to Majesty, it received mixed reviews but has maintained a cult following due to its charm and unique gameplay. This in-depth review will explore its legacy, development, narrative, gameplay, world-building, reception, and lasting impact.
Development History & Context
Cat Daddy Games, known for titles like School Tycoon and Ski Resort Extreme, developed Medieval Conquest during an era where budget RTS games competed for niche audiences. The game was published by Global Star Software and 1C Company. Technological constraints of 2004 required balancing 3D graphics with performance on mid-range PCs. The gaming landscape at the time featured established RTS franchises like Warcraft and newer hybrids like Majesty, positioning Medieval Conquest as a budget alternative with distinct gameplay elements.
Narrative & Thematic Deep Dive
The narrative follows a hero management simulation where players must construct buildings, hire fighters, rangers, and mages, and direct them to eliminate monsters across four diverse maps. The overarching plot involves saving a kingdom from evil forces, but the storytelling relies primarily on text-based mission briefings rather than cinematic cutscenes.
Characters are heroes who level up, gain experience, and require constant management. Dialogues are minimal but lighthearted, contributing to the game’s humorous tone. Themes revolve around kingdom building, resource management, and the challenges of maintaining a roster of heroes with individual needs and personalities.
Gameplay Mechanics & Systems
At its core, Medieval Conquest combines RTS elements with RPG progression. Players build structures like sanctuaries, shops, guard towers, and more, each with upgrade paths. Heroes are hired from these structures and must be equipped with weapons, armor, and spells purchased from shops.
Gameplay mechanics include:
– Hero Control: Heroes are semi-autonomous, controlled via hunting territory assignments and basic movement commands.
– Experience & Leveling: Heroes gain XP from combat, leveling up to unlock new abilities and equipment slots.
– Economy: Gold is earned by killing monsters, which funds building construction and hero equipment.
– Building Management: Structures provide services (healing, training, equipment) and can be upgraded for better efficiency.
– Combat: Real-time battles between heroes and monsters, with hero AI handling tactics.
Innovative features include hero persistence across missions and a detailed economy. Flaws involve inconsistent hero AI, lack of multiplayer, and a steep learning curve.
World-Building, Art & Sound
The game’s art style is stylized and humorous, featuring oversized heads and exaggerated expressions. Environments range from lush forests to arid deserts, each with unique architecture and monster designs. Visuals, while not cutting-edge, are charming and consistent.
Sound design includes fantasy-themed music, ambient sounds, and voice acting for heroes and monsters. The soundtrack is generally forgettable but fitting for the setting. Voice acting is minimal but adds personality to hero classes.
Atmosphere is light-hearted and whimsical, though some players find the hero AI’s unpredictability frustrating. The combination of visual and audio elements creates an engaging, if sometimes surreal, environment.
Reception & Legacy
Reception was mixed. Positive reviews highlighted the game’s charm, humor, and unique blend of genres:
– GameSpot: “A lighthearted, charming blend… that knows not to take itself too seriously.”
– GameZone: “A simple RTS/RPG hybrid that just oozes charm… imminently playable and fun.”
– Imperium Gier / Gry.wp.pl: “Surprisingly good… fun and engaging.”
Negative reviews criticized AI issues, lack of depth, and technical problems:
– Worth Playing: “Completely unplayable, a confusing mess.”
– Game Over Online: “Repetitive and boring… not worth the price.”
– Computer Games Magazine: “A Johnny-come-lately budgetware version of Majesty.”
Medieval Conquest’s legacy includes inspiring community mods like the Majestic Update Project, which addresses AI and gameplay issues. The game’s cult following continues to support it through patches and updates, demonstrating its enduring appeal despite flaws.
Conclusion
Medieval Conquest occupies a unique niche in video game history as a charming yet flawed fantasy RTS. Its blend of kingdom management, hero progression, and lighthearted humor continues to attract players seeking a fresh take on the genre. While its technical and design limitations prevent it from being a mainstream classic, its cult status and community support ensure its legacy endures as a memorable entry in the RTS canon.