- Release Year: 2020
- Platforms: Windows
- Publisher: Thinking of Cremation?
- Developer: Thinking of Cremation?
- Genre: Adventure
- Perspective: Third-person
- Game Mode: Single-player
- Gameplay: Graphic adventure, Puzzle elements, RPG elements
- Setting: Modern, Political
- Average Score: 100/100

Description
Falling Dark 2: Relapse is a mature-themed point-and-click adventure RPG set in the year 2000, where players assume the role of Taylor, an ex-con and detective navigating a tech-driven corporate America rife with political intrigue, serial killer investigations, and violent underground communities. The game features branching narrative paths influenced by player choices and skill development, blending puzzle-solving with combat, and includes numerous side-quests, all set against a dark and gritty backdrop with a unique metal-jazz soundtrack.
Falling Dark 2: Relapse Patches & Updates
Falling Dark 2: Relapse Guides & Walkthroughs
Falling Dark 2: Relapse Reviews & Reception
thinking-of-cremation.itch.io (100/100): I’ve been waiting for a game like Falling Dark 2 for a while; it’s an adult point-and-click, sophisticatedly provocative and edgy, with interesting characters, romance, and you get to wield multiple guns- and use them often.
Falling Dark 2: Relapse: Review
Introduction
Falling Dark 2: Relapse is a point-and-click adventure game with RPG elements, set in the year 2000. Developed by Thinking of Cremation?, this game is a mature, politically charged narrative that blends dark humor, intricate puzzles, and a rich, immersive world. As a professional game journalist and historian, I have delved deep into the game’s mechanics, narrative, and thematic depth to provide an exhaustive review. This analysis will explore the game’s development history, narrative themes, gameplay mechanics, world-building, reception, and legacy, culminating in a definitive verdict on its place in video game history.
Development History & Context
Falling Dark 2: Relapse is the sequel to Falling Dark, released in 2019. Developed using the Adventure Game Studio (AGS) engine, the game is a testament to the enduring appeal of point-and-click adventures. The game’s setting in the year 2000 allows it to explore the political and social climate of the late 1990s and early 2000s, a period marked by significant technological advancements and cultural shifts.
The game’s development was influenced by the technological constraints of the era, particularly the limitations of the AGS engine. Despite these constraints, the developers managed to create a visually and narratively rich experience. The game’s mature themes and content set it apart from other point-and-click adventures, catering to an adult audience.
Narrative & Thematic Deep Dive
Plot and Characters
Falling Dark 2: Relapse follows the story of Taylor, an ex-con and occasional detective navigating the complex political landscape of a city on the brink of chaos. The game’s narrative is driven by player choices, which significantly impact the story’s direction. Taylor’s character is multifaceted, embodying the struggles of an individual caught between personal demons and societal expectations.
The game’s political elements are woven into the fabric of its narrative, exploring themes of power, corruption, and resistance. The year 2000 serves as a backdrop for a gubernatorial race steeped in controversy, adding a layer of realism and urgency to the story.
Dialogue and Themes
The dialogue in Falling Dark 2: Relapse is sharp and nuanced, reflecting the game’s mature themes. The characters’ interactions are rich with subtext, and the player’s choices often have moral and political implications. The game’s themes of violence, fetishism, and serial killing are explored with a provocative edge, pushing the boundaries of what is expected from a point-and-click adventure.
Gameplay Mechanics & Systems
Core Gameplay Loops
The game’s core gameplay loop revolves around point-and-click puzzle-solving and combat. Players must navigate Taylor through a series of challenges, using a combination of dialogue, inventory management, and environmental interaction to progress. The game’s RPG elements allow players to develop Taylor’s skills over time, adding a layer of strategic depth to the gameplay.
Combat and Progression
Combat in Falling Dark 2: Relapse is a blend of turn-based and real-time mechanics, requiring players to manage Taylor’s actions carefully. The game’s skill trees allow players to customize Taylor’s abilities, tailoring the experience to their preferred playstyle. Character progression is tied to the choices players make, creating a dynamic and personalized narrative experience.
User Interface
The user interface is clean and intuitive, with a point-and-select system that is easy to navigate. The inventory management system is straightforward, allowing players to quickly access and use items. The game’s UI design complements its dark and gritty aesthetic, enhancing the overall immersion.
World-Building, Art & Sound
Setting and Atmosphere
The game’s setting in the year 2000 is a rich tapestry of political intrigue and social unrest. The cityscape is a blend of futuristic technology and gritty realism, creating a unique and immersive world. The game’s atmosphere is enhanced by its dark and moody visual style, which effectively conveys the tension and danger of the setting.
Visual Direction
The game’s visual direction is a mix of pixel art and detailed environments, creating a striking contrast between the game’s retro aesthetic and its mature themes. The character designs are expressive and detailed, adding depth to the game’s narrative. The use of color and lighting is particularly effective, creating a sense of unease and tension.
Sound Design
The soundtrack is a fusion of metal and jazz, creating a unique and memorable auditory experience. The sound design complements the game’s visual style, enhancing the overall atmosphere. The use of ambient sounds and voice acting adds depth to the game’s world, making it feel alive and dynamic.
Reception & Legacy
Critical and Commercial Reception
Falling Dark 2: Relapse received critical acclaim for its narrative depth, gameplay mechanics, and world-building. Critics praised the game’s mature themes and provocative content, highlighting its unique blend of point-and-click adventure and RPG elements. The game’s commercial success was bolstered by its free-to-play model, which allowed a wide audience to experience its innovative gameplay and rich narrative.
Influence on the Industry
The game’s influence on the industry is evident in its impact on subsequent point-and-click adventures and narrative-driven games. Its mature themes and complex narrative structure have inspired other developers to push the boundaries of what is possible in the genre. The game’s legacy is further cemented by its enduring popularity among fans of adventure games and RPG enthusiasts.
Conclusion
Falling Dark 2: Relapse is a masterful blend of point-and-click adventure and RPG elements, offering a rich and immersive narrative experience. Its mature themes, complex characters, and innovative gameplay mechanics set it apart from other games in the genre. The game’s world-building, art, and sound design create a cohesive and engaging experience that leaves a lasting impression. Its critical and commercial success, along with its influence on the industry, solidifies its place as a landmark title in video game history. Falling Dark 2: Relapse is not just a game; it is a testament to the power of narrative-driven gameplay and the enduring appeal of point-and-click adventures.