Wing Commander 1+2

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Description

Wing Commander 1+2 is a digitally distributed compilation that combines the classic space combat simulation games ‘Wing Commander’ (1990) and ‘Wing Commander II: Vengeance of the Kilrathi’ (1991), along with their respective expansion missions. Players take on the role of a pilot in the Terran Confederation’s fight against the hostile Kilrathi Empire, engaging in thrilling space battles and strategic missions. The collection captures the essence of the original games with updated compatibility for modern systems, offering a nostalgic yet accessible experience for fans of the series.

Where to Buy Wing Commander 1+2

PC

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Wing Commander 1+2 Reviews & Reception

forums.escapistmagazine.com : Wing Commander 1 and 2 are classic space flight sims that are just as fun (and frustrating) now as they were in their heyday.

ozbargain.com.au : If there’s one game franchise that needs a remake, I reckon it’s Wing Commander.

mobygames.com (94/100): Average score: 4.7 out of 5 (based on 3 ratings with 0 reviews)

Wing Commander 1+2 Cheats & Codes

PC (Wing Commander I)

Start the game from DOS with specific command line parameters. Key combinations are entered during flight.

Code Effect
WC Origin -k Enables invincibility (unlimited shields)
WC Origin s# m? Selects specific series (#) and mission (?) to start with
WC Origin s# m? w# -k Selects series, mission, and cinematic sequence while enabling invincibility
WC Origin s# m? w# -k l Selects series, mission, cinematic sequence, enables invincibility, and skips copy-protection question
Alt + Del Destroys the currently targeted ship (friendly or enemy)
Alt + Ins Destroys the targeted wing of enemy ships (except capital ships)
Alt + Keypad Plus Increases frame duration (slows game)
Alt + Keypad Minus Decreases frame duration (speeds up game)
Alt + O Destroys cockpit instruments (graphical effect only)
Alt + M Toggles display of memory usage
Alt + Z Initiates self-destruction
Alt + I Toggles display of current intelligence factor
Ctrl + Alt + S Enables inverse graphics (negative colors)
Ctrl + I Decreases Dynamic Intelligence factor

PC (Wing Commander II)

Start the game from DOS with specific command line parameters. Key combinations are entered during flight.

Code Effect
WC2 Origin -k Enables invincibility (unlimited shields)
WC2 Origin s# m? Selects specific series (#) and mission (?) to start with
WC2 Origin s# m? w# -k Selects series, mission, and cinematic sequence while enabling invincibility
WC2 Origin s# m? w# -k l Selects series, mission, cinematic sequence, enables invincibility, and skips copy-protection question
Alt + Del Destroys the currently targeted ship (friendly or enemy)
Alt + Ins Destroys all enemy fighters currently visible on the radar
Ctrl + W Destroys the currently targeted ship (in debug mode only)

SNES

Enter sequences at the title screen or main menu.

Code Effect
B, A, B, Y, B, Y, L, A, R, A, Start Activates a cheat menu with options for invincibility and sound test.
SPACEACE Used with password option to select specific missions.
1RCCMCBLGW Password for McAuliffe system mission.
1HCWFKVMZH Password for Gimli system mission.
DHDKCCWBRC Password for Dakota system mission.
JHFHTFYMCO Password for Kurasawa system mission.
DGNWP2XCLW Password for Venice system mission.

PlayStation (Wing Commander IV)

Enter sequence at the copyright screen.

Code Effect
Up, Down, Down, Up, R2 Activates level select mode (held after sequence).

Wing Commander 1+2: Review

Introduction

The Wing Commander 1+2 compilation brings together two landmark space simulation games from the formative era of PC gaming. Initially released in 2011, this collection packages the original Wing Commander (1990) and Wing Commander II: Vengeance of the Kilrathi (1991), along with their expansion packs. These games were trailblazers in merging cinematic storytelling with immersive gameplay, setting new standards for interactivity and visual fidelity. This review will dissect the elements that make this compilation a must-play for both retro gaming enthusiasts and modern players seeking a classic space opera experience.

Development History & Context

Wing Commander emerged from Origin Systems, spearheaded by the vision of Chris Roberts. Inspired by World War II aerial combat, Roberts aimed to translate that intensity into a space setting, resulting in a game that blended arcade-style action with realistic simulation. Technological constraints of the DOS era demanded innovative solutions, such as combining pre-rendered graphics with real-time environments to achieve an impressive visual fidelity that rivaled more hardware-intensive experiences of the time.

The gaming landscape in the early 90s was ripe for such an innovation. Space sims were a niche but growing genre lacking a benchmark title. Wing Commander’s arrival filled this void, offering players a richly detailed universe with moral choices, varied mission types, and deep characterization that gave rise to a passionate fanbase and inspired numerous sequels and spin-offs.

Narrative & Thematic Deep Dive

Set in the year 2654, Wing Commander casts players as a fresh-faced pilot aboard the TCS Tiger’s Claw, embroiled in a desperate war against the Kilrathi Empire. The narrative is marked by branching story paths determined by mission success or failure, offering players agency over their campaign trajectory. Characters like Maniac, Angel, and the enigmatic Kilrathi defector Ralgha add depth, exploring themes of duty, honor, and the blurred lines between heroism and sacrifice.

The expansion packs, such as The Secret Missions,深化 the lore with new adversaries like the Sivar dreadnought and further tests of the Confederation’s resolve. The Kilrathi society, inspired by ancient warrior cultures, presents a complex enemy whose religion and politics are interwoven into the campaign. This rich tapestry challenges simplistic good-versus-evil tropes, inviting players to consider the human (and alien) aspects of war.

Gameplay Mechanics & Systems

At its core, Wing Commander’s gameplay revolves around piloting fighters through space battles, Championship bouts, and atmospheric missions. Key mechanics include managing energy allocation between weapons, shields, and thrusters; precise use of afterburners for tight turns; and strategic issuance of wingman commands. The branching campaign structure rewards player performance with better ships and more advantageous story paths, creating a dynamic experience where success or failure has lasting consequences.

Innovations like hit indicators, borderWidth highlighting, and the famed ” lending an assist ” wingman command system added depth to the simulation. However, some elements like the occasional clipping issues in 3D models and the limited range of motion in cockpit views highlight the technical limitations of the era.

World-Building, Art & Sound

The art team at Origin created a visually stunning universe, combining prerendered sprites with real-time rendering to produce detailed ships, explosions, and environments. The Kilrathi aesthetic, with their feline features and hierarchical society, is both menacing and regal. The Confederation’s ships reflect a utilitarian but progressive design sensibility.

The sound design was equally groundbreaking, utilizing digitized speech for briefings and cockpit interactions, complemented by George Alistair Sanger’s dynamic score that shifts with player actions. From the tense combat music to the jazzy bar tunes in the officer’s club, the audio immersion transports players into the vibrant world of the Terran Confederation.

Reception & Legacy

Upon release, Wing Commander received widespread acclaim for its technical achievements, storytelling, and gameplay depth. It was named Game of the Year by Computer Gaming World in 1991 and catapulted Origin Systems to industry prominence. The sequel, Wing Commander II, built upon this success, refining the formula with improved graphics, a more nuanced storyline, and new gameplay features like stealth missions and moral dilemmas.

The legacy of Wing Commander 1+2 extends beyond the series itself, influencing games like X-Wing, Star Wars: Rogue Squadron, and Freelancer. Key industry figures such as Mark Hamill (who played Blair in later installments) and Christopher Roberts (founder of Digital Anvil and later Star Citizen developer) solidified the series’ place in cultural history.

Conclusion

The Wing Commander 1+2 compilation stands as a testament to the ingenuity and passion of its creators, providing players a timeless experience that seamlessly blends compelling narrative, deep gameplay, and technical excellence. Even in today’s era of advanced graphics and complex simulations, the original games’ charm and innovation remain undiminished. For space simulation enthusiasts and gamers with a fondness for classic PC titles, this compilation is an essential addition to any collection, offering a rich and immersive universe that continues to captivate and inspire over three decades after its initial release.

©들을andelier – A passionate Wing Commander devotee since 1990
Last updated: 2024.10.11

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