- Release Year: 2009
- Platforms: Wii, Windows
- Publisher: Marvelous Entertainment Inc., Marvelous USA, Inc., Rising Star Games Ltd., Xseed Games
- Developer: CING, Inc., Marvelous Inc., townfactory Co.
- Genre: Strategy, Tactics
- Perspective: Diagonal-down
- Game Mode: Single-player
- Gameplay: Base building, Life-simulation, Open World, Puzzle elements, RPG elements, RTS, Turn-based combat
- Setting: Fantasy
- Average Score: 86/100

Description
Little King’s Story is a unique blend of life-simulation, real-time strategy, and RPG elements where you play as a boy who becomes the king of the Alpoko kingdom after finding a magical crown. As the Little King, you must gather followers, expand your kingdom, and unify the world by managing your subjects, sending them on missions, and training them in various job classes to overcome challenges and defeat bosses.
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Little King’s Story Reviews & Reception
metacritic.com (87/100): Little King’s Story is a game of stunning breadth, imagination and slickly implemented design, and filled with an envious degree of heart and soul.
ign.com : I’d still have no problem putting a game like Little King’s Story right up there with the other system-specific greats.
opencritic.com : While the PC port is a little janky, the actual game of Little King’s Story is as instantly likeable as it’s ever been.
gamespot.com (85/100): This deep, challenging, and beautiful RTS-RPG hybrid is cleverly disguised as a child-friendly introduction to the strategy genre.
Little King’s Story Cheats & Codes
Little King’s Story (RO3EXJ) Wii
| Code | Effect |
|---|---|
| 0414D158 3BFF0001 | Infinite health |
| C216CDD8 00000003 3DC0000F 61CE4240 91C30004 80630004 60000000 00000000 |
Maximum money |
| 42000000 90000000 043F6B30 60000000 E0000000 80008000 |
Infinite health (XtatU cheat) |
| 42000000 90000000 0441B350 000F4240 E0000000 80008000 |
Unlimited money (XtatU cheat) |
Little King’s Story: Review
Introduction
In the vast landscape of video games, few titles manage to blend genres as seamlessly as Little King’s Story. This enchanting gem from 2009 combines elements of real-time strategy (RTS), role-playing (RPG), and life simulation games into a single, captivating experience. With its whimsical art style, deep strategic gameplay, and touching narrative, Little King’s Story has earned a dedicated following and critical acclaim, making it a must-play for fans of innovative gameplay and rich storytelling.
Development History & Context
Conceiving a Kingdom
Little King’s Story was executive produced by Yasuhiro Wada, creator of the Harvest Moon series, who sought to branch out from farming simulations. Lead producer Yoshiro Kimura, inspired by the book The Little Prince, aimed to create a game with a European aesthetic and a compelling narrative.
Development began in March 2007, with a team initially led by director Yoichi Kawaguchi. However, unsatisfied with the project’s direction, Kimura assumed both director and producer roles. The game’s trailer, released in 2007 under the working title “Project O”, captivated audiences with its unique art style and gameplay. Despite missing initial release targets, the game launched in April 2009 to critical acclaim.
Technological Constraints & Innovations
The game was developed for the Nintendo Wii, which presented certain technical limitations. However, the team cleverly worked within these constraints to create a smooth experience. The final product featured intuitive controls using the Wii remote and Nunchuk, avoiding motion controls in favor of precise pointer movement for directing citizen units.
Narrative & Thematic Deep Dive
A Story of Kings and Kingship
The narrative follows Corobo Bred, a lonely young boy who dons a magical crown and becomes king of the desolate Alpoko kingdom. With the power to command adults, Corobo embarks on a quest to expand his realm and unify the world. Along the way, he confronts rival kings with distinct personalities, each representing different facets of leadership:
- Onii King: The tyrannical ruler of a demon-infested valley
- King Duvroc: A drunken monarch who turns his kingdom into a beer garden
- King Shiskebaboo: An obese ruler whose kingdom revolves around food
- Omelet King: A worrisome leader hiding in an egg-shaped fort
- TV Dinnah: A TV-addicted king with a broadcasting empire
- Long Sauvage: A mountaineer who worships height
- King Jumbo Champloon: A giant eraser man and the oldest living king
Each king’s defeat is followed by the liberation of their subjects (often a princess) and the integration of their land into Alpoko. However, the story is not just about conquest; it explores themes of power, responsibility, love, and the consequences of one’s actions. Corobo’s decisions, whether ethical or otherwise, shape the fate of his kingdom and its citizens.
The Metanarrative of Creation
The game’s ending reveals a meta-narrative: Corobo’s entire adventure is part of a child’s diary, where the fantasy world is a reflection of real-life people and events. This twist adds depth to the story, encouraging players to reflect on the nature of storytelling and the imaginative power of youth.
Gameplay Mechanics & Systems
A Symphony of Strategy and Adventure
At the core of Little King’s Story is the ability to command citizen units. The gameplay combines RTS elements (managing resources, building structures, training units) with RPG elements (levelling up, equipment), and adventure game components (puzzles, exploration, boss fights). Here’s a breakdown of the key systems:
- Citizen Management: Citizens start as Carefree Adults but can be assigned jobs like Soldier, Farmer, Miner, Carpenters etc. Each job class has unique abilities and stats. The Royal Guard, a group of elite citizens, is essential for combat.
- Building and Expansion: Constructing buildings unlocks new jobs, increases population capacity, and generates income. The kingdom plan allows strategic placement of structures.
- Exploration and Combat: The world is divided into forests and kingdoms. Players must navigate environmental hazards, solve puzzles, and defeat enemies by issuing commands to their Royal Guard.
- Boss Battles: Each rival king presents a unique challenge requiring specific strategies and unit compositions. These battles are highlights of the gameplay.
- Resource Management: Collecting resources like money, wood, stone, and ore is essential for building and training units. Tax collection from citizens and treasure hunting contribute to revenue.
- NPC Interaction: Non-playable characters have lives and relationships. Marrying couples, attending funerals, and befriending citizens add to the game’s charm.
- Save System: Saving is only possible within the kingdom, leading to potential frustration if players lose progress outside.
The game’s difficulty curve is well-balanced, with early stages focusing on tutorials and later stages presenting complex challenges. However, some players may find the controls a bit unwieldy, especially on the Wii platform.
World-Building, Art & Sound
Aesthetic Splendor
The game’s visual style is inspired by Russian oil paintings and European aesthetics. Bright colors, hand-painted textures, and meticulous attention to detail create a visually stunning world. Each kingdom has a distinct design, from the industrial Onii Valley to the whimsical Primetime Kingdom.
Sonic Majesty
Composer Yutaka Minobe arranges classical music pieces, infusing the game with emotional depth. From Mozart and Beethoven to Gershwin and Ravel, these arrangements adapt dynamically to in-game events, enhancing the sense of epic adventure. The main theme, an arrangement of Beethoven’s Symphony No.9, is particularly memorable.
Reception & Legacy
Critical Acclaim
Upon release, Little King’s Story received widespread critical acclaim. Major publications like Edge, Eurogamer, and IGN lauded its gameplay, story, and presentation. The game holds a Metacritic score of 87/100 for Wii, placing it among the top third-party games on the platform.
Commercial Performance & Afterlife
While initial sales were modest, Little King’s Story maintained steady sales over time, thanks to word-of-mouth and positive reviews. The PC port in 2016, though initially buggy, received patches that improved its performance. The game has been featured in lists of best Wii games and best strategy games, and influenced titles like Occupation: King.
Longevity and Community
The game’s dedicated community continues to thrive, supporting fan translations, mods, and discussions. Little King’s Story remains a testament to the power of combining creative vision with technical expertise, delivering an experience that truly stands the test of time.
Conclusion
In the annals of video game history, Little King’s Story shines as a beacon of innovation and charm. While not without its flaws (namely, control imprecision and a restrictive save system), the game’s strengths overwhelmingly outweigh its weaknesses. Through its engrossing narrative, deep gameplay, and unrivaled artistic vision, Little King’s Story solidifies its place as an essential title for fans of策略游戏, 角色扮演, 和 生活模拟 genres. Whether you’re a seasoned gamer or a casual player seeking a unique experience, this game offers hours of captivating gameplay and memorable moments that will linger long after the final credits roll.