- Release Year: 2016
- Platforms: PlayStation 4, Windows, Xbox One
- Publisher: Capcom Co., Ltd.
- Developer: Capcom
- Genre: Compilation
- Perspective: Third-person
- Game Mode: Co-op, Single-player
- Gameplay: Crafting, Open World, Zombie combat
- Setting: Post-apocalyptic
- Average Score: 78/100

Description
Dead Rising: Triple Pack is a compilation featuring three zombie-slaying action games: Dead Rising (2006), Dead Rising 2 (2016), and Dead Rising 2: Off the Record (2016). Set in a post-apocalyptic world overrun by the undead, players battle hordes of zombies while uncovering the mysteries behind the outbreaks. The pack includes all DLC costumes but excludes story expansions like Dead Rising 2: Case West and Dead Rising 2: Case Zero, offering a comprehensive experience for fans of the series.
Dead Rising: Triple Pack Reviews & Reception
opencritic.com (72/100): Clocking in at the cost of a full modern game, Dead Rising Triple Pack is still a fantastic value. Yes, each of the games have their own unique quirks, but that “je ne sais quoi,” is what helped endear the series to millions of fans, worldwide.
gaming-age.com : The original holds a special place in my heart.
biogamergirl.com : The Dead Rising Triple Pack contains all of the same beloved gameplay, characters and stories that you originally loved with the only improvements being the enhanced visuals and audio.
vg-reloaded.com (85/100): The Dead Rising Triple Pack is great value for money, with great games that let you lash out against the undead in countless ways.
Dead Rising: Triple Pack Cheats & Codes
Dead Rising 1
Use a memory editor to replace each listed address with its corresponding value while the game is paused.
| Code | Effect |
|---|---|
| 20007D94 7FFFFFFF | Set current health to maximum (infinite) |
| 20000028 7FFFFFFF | Set maximum health to maximum (infinite) |
| 10007E70 00007FFF | Set ammo for equipped weapon to maximum (weapon ammo) |
| 10007E9C 00007FFF | Set ammo for equipped weapon to maximum (weapon ammo) |
| 10007ECC 00007FFF | Set ammo for equipped weapon to maximum (weapon ammo) |
| 10007EF8 00007FFF | Set ammo for equipped weapon to maximum (weapon ammo) |
| 10007F24 00007FFF | Set ammo for equipped weapon to maximum (weapon ammo) |
| 10007F50 00007FFF | Set ammo for equipped weapon to maximum (weapon ammo) |
| 10007F80 00007FFF | Set ammo for equipped weapon to maximum (weapon ammo) |
| 10007FAC 00007FFF | Set ammo for equipped weapon to maximum (weapon ammo) |
| 10007FD8 00007FFF | Set ammo for equipped weapon to maximum (weapon ammo) |
| 10008004 00007FFF | Set ammo for equipped weapon to maximum (weapon ammo) |
| 10008034 00007FFF | Set ammo for equipped weapon to maximum (weapon ammo) |
| 10008060 00007FFF | Set ammo for equipped weapon to maximum (weapon ammo) |
| 1000808C 00007FFF | Set ammo for equipped weapon to maximum (weapon ammo) |
| 100080B8 00007FFF | Set ammo for equipped weapon to maximum (weapon ammo) |
| 100080E8 00007FFF | Set ammo for equipped weapon to maximum (weapon ammo) |
| 10008114 00007FFF | Set ammo for equipped weapon to maximum (weapon ammo) |
| 10008140 00007FFF | Set ammo for equipped weapon to maximum (weapon ammo) |
| 20007E6A 00007FFF | Make currently equipped weapon indestructible |
| 20007E96 00007FFF | Make currently equipped weapon indestructible |
| 20007EC6 00007FFF | Make currently equipped weapon indestructible |
| 20007EF2 00007FFF | Make currently equipped weapon indestructible |
| 20007F1E 00007FFF | Make currently equipped weapon indestructible |
| 20007F4A 00007FFF | Make currently equipped weapon indestructible |
| 20007F7A 00007FFF | Make currently equipped weapon indestructible |
| 20007FA6 00007FFF | Make currently equipped weapon indestructible |
| 20007FD2 00007FFF | Make currently equipped weapon indestructible |
| 20007FFE 00007FFF | Make currently equipped weapon indestructible |
| 2000802E 00007FFF | Make currently equipped weapon indestructible |
| 2000805A 00007FFF | Make currently equipped weapon indestructible |
| 20008086 00007FFF | Make currently equipped weapon indestructible |
| 200080B2 00007FFF | Make currently equipped weapon indestructible |
| 200080E2 00007FFF | Make currently equipped weapon indestructible |
| 2000810E 00007FFF | Make currently equipped weapon indestructible |
| 2000813A 00007FFF | Make currently equipped weapon indestructible |
| 10007E6E 00000000 | Set currently equipped weapon indestructibility to zero |
| 10007E9A 00000000 | Set currently equipped weapon indestructibility to zero |
| 10007ECA 00000000 | Set currently equipped weapon indestructibility to zero |
| 10007EF6 00000000 | Set currently equipped weapon indestructibility to zero |
| 10007F22 00000000 | Set currently equipped weapon indestructibility to zero |
| 10007F4E 00000000 | Set currently equipped weapon indestructibility to zero |
| 10007F7E 00000000 | Set currently equipped weapon indestructibility to zero |
| 10007FAA 00000000 | Set currently equipped weapon indestructibility to zero |
| 10007FD6 00000000 | Set currently equipped weapon indestructibility to zero |
| 10008002 00000000 | Set currently equipped weapon indestructibility to zero |
| 10008032 00000000 | Set currently equipped weapon indestructibility to zero |
| 1000805E 00000000 | Set currently equipped weapon indestructibility to zero |
| 1000808A 00000000 | Set currently equipped weapon indestructibility to zero |
| 100080B6 00000000 | Set currently equipped weapon indestructibility to zero |
| 100080E6 00000000 | Set currently equipped weapon indestructibility to zero |
| 10008112 00000000 | Set currently equipped weapon indestructibility to zero |
| 1000813E 00000000 | Set currently equipped weapon indestructibility to zero |
| 10000030 0000FFFF | Instant one-hit kill |
| 00000034 0000000F | Increase inventory slots to 16 |
| 00000035 000000FF | Extend throw distance |
| 00000036 000000FF | Enable instant fast movement |
| 2007C030 77359400 | Set current player power to 2 billion |
| 2007C044 77359400 | Set current player power to 2 billion |
| 200000B4 77359400 | Set overall power to 2 billion |
| 200000C8 77359400 | Set overall power to 2 billion |
| 20000020 00000032 | Set player level to 50 |
| 20007DBC 77359400 | Set current game kills to 2 billion |
| 20000044 77359400 | Set overall kills to 2 billion |
Dead Rising 2
Use a memory editor while the game is paused to replace each listed address with its corresponding value.
| Code | Effect |
|---|---|
| 20000BCC 0000FFFF | Instant one-hit kill |
| 20000BDC 000000FF | Set throw distance to insane value |
| 42001E3C 000049FF | Set current equipped weapon ammo to maximum |
| 400C0074 00000000 | Reset ammo counter (part of weapon ammo cheat) |
| 42001E36 00000000 | Make currently equipped weapon indestructible |
| 400C0074 00000000 | Reset indestructibility flag (required for weapon swap cheat) |
| 41001E3A 00000000 | Reset indestructibility flag (secondary value) |
| 400C0074 00000000 | Reset indestructibility flag (tertiary value) |
| 20017C32 00000001 | Grant infinite mixed juice buff tier 1 |
| 20017C36 49FF0000 | Set mixed juice buff modifier for tier 1 |
| 20017C3A 00000002 | Grant infinite mixed juice buff tier 2 |
| 20017C3E 49FF0000 | Set mixed juice buff modifier for tier 2 |
| 20017C42 00000003 | Grant infinite mixed juice buff tier 3 |
| 20017C46 49FF0000 | Set mixed juice buff modifier for tier 3 |
| 20017C4A 00000004 | Grant infinite mixed juice buff tier 4 |
| 20017C4E 49FF0000 | Set mixed juice buff modifier for tier 4 |
| 20017C52 00000005 | Grant infinite mixed juice buff tier 5 |
| 20017C56 49FF0000 | Set mixed juice buff modifier for tier 5 |
| 20017C5A 00000006 | Grant infinite mixed juice buff tier 6 |
| 20017C5E 49FF0000 | Set mixed juice buff modifier for tier 6 |
| 20017C62 00000007 | Grant infinite mixed juice buff tier 7 |
| 20017C66 49FF0000 | Set mixed juice buff modifier for tier 7 |
| 20017C6A FFFFFFFF | Set maximum mixed juice buff tier value |
| 20017C6E 00000000 | Reset mixed juice buff modifier |
Dead Rising: Triple Pack: Review
Introduction
In the pantheon of zombie apocalypse gaming, few franchises capture the unique blend of visceral action, dark satire, and emergent chaos quite like Dead Rising. Released to commemorate the series’ 10th anniversary, the Dead Rising: Triple Pack bundles three seminal entries—Dead Rising (2006), Dead Rising 2 (2010), and Dead Rising 2: Off the Record (2011)—into a single, remastered package. This compilation delivers these classics to modern consoles (PS4, Xbox One) and PC with 1080p resolution and 60fps performance, alongside all DLC costumes. While it doesn’t include the narrative expansions Case Zero and Case West, the Triple Pack stands as a definitive tribute to a series that redefined open-world zombie combat. This review examines the bundle’s historical context, narrative depth, mechanical evolution, and enduring legacy, arguing that despite its age, it remains an essential, chaotic masterpiece that deserves a new generation of survivors.
Development History & Context
The Dead Rising series emerged in a pivotal era for gaming. The original Dead Rising (2006), developed by Capcom under Keiji Inafune (creator of Mega Man and Onimusha), launched as an Xbox 360 exclusive. It arrived at a time when console gaming was transitioning from last-gen to high-definition, and open-world design was gaining traction. Technologically constrained by the Xbox 360’s hardware, the game pushed boundaries with its ambitious scale—hundreds of zombies on-screen, a detailed mall environment, and a real-time 72-hour clock. Its development was a risk; Capcom initially pitched it as a “B-movie simulator,” blending survival horror with over-the-top action and dark humor.
Dead Rising 2 (2010) shifted development to Blue Castle Games (later Capcom Vancouver), adapting the formula for multi-platform release. It refined the original’s mechanics, introducing the revolutionary “Combo Weapons” system and co-op play. The game capitalized on the zombie zeitgeist post-Resident Evil 4 and Left 4 Dead, emphasizing spectacle over survival horror. Off the Record (2011), a standalone “what-if” retelling of Dead Rising 2 with Frank West, was developed by the same team.
The 2016 Triple Pack was Capcom Vancouver’s remastering effort, marking the first Dead Rising on PlayStation platforms. While the games received visual upgrades (1080p/60fps) and all DLC costumes, no major gameplay overhauls were implemented. This preservationist approach, noted by critics like Jeuxvideo.com, positioned the bundle as a “hormone-boosted” port—nostalgic for veterans and accessible for newcomers—without fundamentally altering the original designs. The gaming landscape in 2016, however, had evolved; zombies were no longer novel, and the Triple Pack’s limitations (e.g., dated AI, save systems) underscored the series’ era.
Narrative & Thematic Deep Dive
The Triple Pack’s narratives form a dark tapestry of corporate malfeasance, media spectacle, and governmental conspiracy, all anchored by the zombie apocalypse as a metaphor for societal decay.
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Dead Rising (2006): Photojournalist Frank West lands in Willamette, Colorado, to uncover a mall outbreak. The narrative unfolds through Case Files, revealing Carlito Keyes’ revenge plot against the U.S. government for the Santa Cabeza incident—a cover-up involving parasitic wasps turning cattle undead. Themes of media complicity and bureaucratic corruption permeate Frank’s Pulitzer-winning exposé, which is later co-opted by the government to paint Carlito as a terrorist. The 72-hour timer amplifies the tension, forcing players to prioritize truth over survival.
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Dead Rising 2 (2010): Set five years later in the glitzy, artificial oasis of Fortune City, former motocross champ Chuck Greene is framed for starting the outbreak. His primary motivation is protecting his infected daughter, Katey, with daily Zombrex injections. The narrative skewers reality TV through “Terror Is Reality,” a zombie-killing game show orchestrated by TK and Phenotrans—a pharmaceutical company profiteering from outbreaks. The story layers personal tragedy (Chuck’s wife’s death in Las Vegas) with systemic rot, culminating in a showdown that exposes Phenotrans’ role in engineering chaos for profit.
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Dead Rising 2: Off the Record (2011): A non-canonical reimagining where Frank West replaces Chuck as the protagonist. Here, Frank’s fame has waned, reducing him to sensationalist TV work. His investigation into Fortune City’s outbreak becomes a meta-commentary on media saturation and celebrity desperation. The “Uranus Zone” alien-themed park and altered Case Files underscore the unreliability of truth in a spectacle-driven world.
Across all three games, zombies symbolize mindless consumerism—hordes drawn to bright lights and noise, easily manipulated by corporations and media. The government’s ruthless “clean-up” operations (e.g., firebombing Las Vegas and Fortune City) critique state-sanctioned violence, while Zombrex represents Big Pharma’s exploitation of fear. Characters like Rebecca Chang (the truth-seeking reporter) and Stacey Forsythe (activist for infected rights) highlight moral ambiguities, blurring the lines between heroes and villains in a world where survival often demands complicity.
Gameplay Mechanics & Systems
The Triple Pack’s gameplay is defined by its emergent chaos, built on systems that reward improvisation but punish rigidity.
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Core Loop: All games operate within a 72-hour in-game timer, creating relentless pressure. Missions (Case Files) unlock and expire in real-time, forcing players to triage objectives. This timer, while innovative, is divisive—some critics (like VG-Reloaded) praise its tension, while others (e.g., DualShockers) find it outdated.
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Combat: Melee combat is the series’ hallmark, with everything usable as a weapon. Weapons degrade, forcing constant experimentation. Dead Rising 2 introduced Combo Weapons (e.g., a “Defiler” made from a rake and sledgehammer), adding strategic depth. Off the Record expanded this with Combo Vehicles (e.g., a “Slicecycle” motorcycle with chainsaws). However, survivor AI remains a persistent flaw; NPCs often wander into zombies or ignore commands, as noted in Gaming Age’s review.
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Progression: Players earn Prestige Points (PP) by killing zombies, defeating psychopaths, and rescuing survivors. PP unlocks combo moves, health upgrades, and weapon blueprints. This system encourages risk-taking but can feel grindy in later stages.
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Innovations & Flaws: Dead Rising 2‘s co-op mode (two-player online) enhanced replayability, while Off the Record‘s Sandbox Mode allowed timer-free exploration. Conversely, the original Dead Rising‘s save system (limited to restrooms) and clunky controls feel archaic. Critics like Digitally Downloaded acknowledged these flaws but argued they “show their age” without detracting from the fun.
World-Building, Art & Sound
The games’ settings are characters in their own right, meticulously crafted to evoke both claustrophobia and absurdity.
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Environments: Willamette Parkview Mall (Dead Rising) is a consumerist purgatory, with department stores, food courts, and maintenance tunnels doubling as arenas. Fortune City (Dead Rising 2/Off the Record) mirrors Las Vegas’s artificiality, complete with a giant poker chip fountain and “Uranus Zone.” These locales are dense with interactive objects, enabling emergent stories—a zombie horde chasing a player into a toy store, or a psychopath duel in a casino showroom.
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Art Direction: The remastered visuals enhance the games’ B-movie aesthetic. Dead Rising‘s muted, grainy palette contrasts with Dead Rising 2‘s neon-drenched excess. Character designs are intentionally exaggerated (e.g., Chuck’s mullet, TK’s gold teeth), heightening the satirical tone. While not cutting-edge in 2016, the environments still impress with their scale and detail.
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Sound Design: Voice acting leans into camp, with hammy performances that amplify the dark humor. Frank West’s iconic one-liners (“Zombie Genocider!”) and TK’s sleazy game-show host persona define the tone. The music blends industrial beats and eerie synth, punctuating combat and quiet moments. Environmental sounds—moaning zombies, shattering glass, and helicopters—immerse players in the apocalyptic dissonance.
Reception & Legacy
At launch, the original games were lauded for their ambition. Dead Rising (2006) scored 85 on Metacritic, praised for its innovation despite technical hiccups. Dead Rising 2 (2010) earned 79-82, with Combo Weapons and co-op highlighted as triumphs. Off the Record (2011) scored 66-72, seen as a fun but non-essential spin-off.
The Triple Pack (2016) received a more mixed reception. Critics averaged 75% (MobyGames), with praise for value and remastering but criticism for dated mechanics and missing DLC. Saudi Gamer (80%) called it “a distinguished way to explore the universe,” while Jeuxvideo.com (75%) lamented its status as a “paradox”—a tribute to past glories without modernization. IGN (6.5/10) noted it was “best for newcomers,” while DualShockers (6/10) argued zombies were “played out.”
Legacy-wise, the series pioneered sandbox zombie combat, influencing titles like State of Decay and Dying Light. Its blend of horror and comedy predated The Walking Dead‘s cultural saturation. The Triple Pack served as a bridge to Dead Rising 4 (2016), reintroducing Frank West to a new audience. Though Dead Rising 5 was canceled in 2018, the series remains Capcom’s sixth-best-selling IP, with 18 million copies sold as of 2024.
Conclusion
The Dead Rising: Triple Pack is a time capsule of a genre-defining era. Remastered with care, it preserves the series’ chaotic spirit—where a toy sword, a lawnmower, and sheer audacity can turn a mall into a battleground. While the games’ age shows in clunky controls and frustrating AI, their core strengths—emergent storytelling, satirical bite, and inventive combat—remain potent. For newcomers, it’s the perfect entry point into a world where zombies are as much a cultural critique as a threat. For veterans, it’s a poignant revisit. Ultimately, the Triple Pack isn’t just a bundle; it’s a testament to Dead Rising‘s enduring appeal—a bloody, brilliant love letter to the end of the world. Verdict: 8.5/10—a must-play for action and zombie aficionados alike.