- Release Year: 2019
- Platforms: Luna, PlayStation 4, Stadia, Windows, Xbox One
- Publisher: Koch Media GmbH, The Codemasters Software Company Limited
- Developer: The Codemasters Software Company Limited
- Genre: Driving, Racing, Simulation
- Perspective: First-person/Behind view
- Game Mode: Online Co-op, Online PVP, Single-player
- Gameplay: Multiplayer, Time Attack, Track racing
- Setting: Real-world
- Average Score: 74/100

Description
GRID is a high-octane track racing game and the fourth installment in the GRID subseries, serving as a reboot of the franchise. It features a Career mode with over 100 global events, culminating in a showdown with Ravenwest motorsport. The game supports multiplayer with up to 16 players, offering modes like Quick Matches, Private Matches, Race, and Time Attack. The Stadia version includes the exclusive Endurance mode, allowing up to 40 players across four car classes, with the goal of finishing first in your class.
Gameplay Videos
Where to Buy GRID
PC
GRID Free Download
GRID Cracks & Fixes
GRID Patches & Updates
GRID Mods
GRID Guides & Walkthroughs
GRID Reviews & Reception
metacritic.com (74/100): GRID replicates the feeling of motorsport without sacrificing any of the excitement, and it’s the most racing fun I’ve had in ages.
opencritic.com (75/100): Invigorating arcade racing let down by lightweight multiplayer and campaign modes.
topgear.com.ph : At its best this game is spectacular, hard‑fought competition.
GRID Cheats & Codes
PC
Insert the password given into the in-game cheats menu.
| Code | Effect |
|---|---|
| F93857372 | Buchbinder 320si |
| G29782655 | Gamestation BMW 320si |
| M38572343 | Micromania Pagani Zonda R |
| P47203845 | Play.com Aston Martin DBR9 |
| MUS59279 | All Muscle Cars |
| TUN58396 | All Drift Cars |
PC, PS3, Xbox 360
Enter the codes to unlock different bonus cars and liveries.
| Code | Effect |
|---|---|
| 58396 | All drift cars |
| MUS59279 | All muscle cars |
| F93857372 | Buchbinder 320si Livery |
| M38572343 | Free Pagani Zonda R |
| P47203845 | Play.com Livery |
| G29782655 | Unlock a BMW 320si for Use in Grid World and Raceday. |
PS3
Enter the codes to unlock different bonus cars and liveries.
| Code | Effect |
|---|---|
| P47203845 | Aston Martin DBR9 play.com Livery |
| F93857372 | BMW 320si Buchbinder Livery |
| M38572343 | Pagani Zonda Micromania Livery |
| G29782655 | WTCC Spec BMW 320si Gamestation Livery |
PC
Enter the codes to unlock different bonus cars.
| Code | Effect |
|---|---|
| P47203845 | Aston Martin DBR9 Play.com |
| G29782655 | BMW 320si Gamestation |
| M38572343 | PAGANI ZONDA Micromania |
DS
Enter the codes in Options > Cheats.
| Code | Effect |
|---|---|
| 789520 | Drift Master |
| 233558 | Everything Unlocked |
| 657346 | Ghost Car |
| 401134 | High Roller |
| 161650 | Invulnerability |
| 800813 | MM Mode |
| 831782 | Perfect Grip |
| 592014 | Toy Cars |
GRID: Review
Introduction
The GRID franchise, a cornerstone of Codemasters’ racing legacy, returns with a 2019 reboot that attempts to recapture the magic of the beloved 2008 original while forging a new identity. As the tenth title in the TOCA series and the fourth GRID installment, this reboot arrives amid a competitive racing genre landscape dominated by sim-cabs like Forza Horizon 4 and Gran Turismo Sport. GRID (2019) stakes its claim not as a hardcore simulator, but as a “motorsport experience” that balances accessibility with thrilling, high-stakes drama. This review dissects Codemasters’ ambitious endeavor, arguing that while it delivers exhilarating, Hollywood-style racing marred by content limitations, it stands as a compelling, if imperfect, renaissance for a series long overdue for revitalization.
Development History & Context
Codemasters, the venerated British studio synonymous with motorsport gaming, approached GRID (2019) as both a soft reboot and a course correction. The franchise’s history reveals a stylistic pendulum swing: the BAFTA-winning Race Driver: Grid (2008) offered an accessible-yet-authentic experience, its successor GRID 2 leaned heavily into arcade accessibility, and GRID Autosport (2014) pivoted toward simulation purism. This left the series identity fractured. According to developer interviews cited by sources like GamingBolt and Wikipedia, Codemasters intentionally abandoned a direct sequel to reposition GRID as a “bridge” between these extremes, aiming for the “best of both worlds” ethos that made the original so revered.
Announced in May 2019 with an initial September launch, the game’s delay to October 11 was framed as a strategic move for “added exposure” (Wikipedia, MobyGames). This timing placed it alongside heavyweights like Need for Speed: Heat and F1 2019, demanding standout features. Technologically, it leveraged Codemasters’ proprietary Ego Game Technology Engine, refined over decades but now tasked with rendering modern vehicles (69 at launch) and dynamic weather across global locales. A notable collaboration with two-time Formula 1 World Champion Fernando Alonso as “Racing Consultant” lent authenticity, with Alonso appearing as a final boss and spotter (Wikipedia, Fandom Wiki). The Stadia version, released later in November 2019, even experimented with a 40-player Endurance mode, showcasing ambition beyond traditional platforms.
Narrative & Thematic Deep Dive
GRID (2019) eschews complex storytelling in favor of a career mode framed as a hero’s journey through the “Grid World Series.” The narrative is minimalist—a player-created rookie driver ascends through six racing disciplines (Touring, Stock, Tuner, GT, FA Racing, and Invitational) to challenge the villainous Ravenwest Motorsport in a climactic showdown. This simplicity is a deliberate choice, focusing on thematic resonance over plot depth. The central theme is rivalry and consequence, embodied by the Nemesis System. As noted by TopGear and Wikipedia, AI drivers remember collisions; one aggressive overtake can spawn a persistent nemesis who prioritizes blocking over racing, transforming rivalries into personal vendettas. This mirrors motorsport’s real-world drama—where on-track feuds define careers.
Teammates like Jamie Chadwick (Alonso’s real-life protégé) add camaraderie, with loyalty mechanics allowing players to cooperate or ignore strategic calls. The lack of traditional RPG elements (no deep team management or livery customization) keeps the narrative focused on the visceral thrill of competition. While the plot is thin, the structure of the World Series—threaded by region-specific events and escalating difficulty—creates a satisfying arc from underdog to champion. The final showdown against Alonso, complete with his spotter guidance, serves as both a gameplay crescendo and a meta-commentary on esports authenticity.
Gameplay Mechanics & Systems
GRID’s core gameplay loop revolves around accessible yet nuanced racing. The handling model, as described by TopGear and IGN, prioritizes “caricatured” fun over simulation, allowing players to “heroically hustle” cars through drifts and contact moments without punishing realism. Yet, Ego Engine subtlety emerges with wheel support, revealing nuanced physics for dedicated players. Six distinct disciplines dictate car behavior: Touring’s TCR and Supercars offer precision, while Stock’s muscle cars demand brute force, and Tuner’s JDM machines emphasize agility.
The Nemesis System is the standout innovation. With 400 unique AI profiles (Wikipedia), drivers develop persistent grudges. A clipped corner or too many collisions transform a rival into a nemesis, who will actively hunt the player, elevating races from mere competitions to personal duels. This interactivity breeds emergent drama, though some critics (PlayStation Universe) noted it felt “pointless” without realistic damage to back up aggression.
Career mode streamlines progression: players need only complete 7 of 13 events per thread, abandoning GRID Autosport’s strict “must-win” ethos for accessibility. XP and currency unlock cars and liveries, while the “Racecraft” HUD rewards clean driving with bonuses. Multiplayer supports 16-player online lobbies with custom rules, though Stadia’s exclusive Endurance mode (40 cars across four classes) remains a niche highlight. Regrettably, drift and demolition derby modes—series staples—were cut at launch (Fandom Wiki), a controversial omission that limited variety. The penalty system (lap invalidation for cutting corners) and lack of local multiplayer further hindered longevity.
World-Building, Art & Sound
GRID’s world is a global motorsport tapestry, blending real-world authenticity with cinematic flair. Tracks range from iconic circuits (Brands Hatch, Silverstone, Indianapolis) to fictionalized street races in San Francisco, Shanghai, Barcelona, and Havana (Wikipedia). The art direction leans into vibrancy, with high-contrast lighting and particle effects amplifying the “Hollywood-style” action IGN praised. Car models showcase meticulous detail—from scuffs on muscle cars to GT machinery’s aerodynamic complexity—while environments pulse with life: crowds react dynamically, and trackside objects crumble realistically. The Ego Engine’s prowess shines in weather effects, with wet surfaces altering grip and spray effects enhancing immersion.
Sound design is another triumph. The team recorded exhaust notes, intake growls, and cabin noises for all 69 cars (Wikipedia), resulting in audio that defines each vehicle’s character. In-game commentary by play-by-play announcer Alex and analyst Kristen (a real-world driver) adds broadcast authenticity, calling out overtakes and incidents in real-time. This auditory richness, combined with dynamic orchestral scores during races, transforms each event into a “spectacle” that resonates long after the checkered flag.
Reception & Legacy
GRID (2019) garnered a mixed-to-positive reception, with critics lauding its racing feel but lamenting its thin content. Metacritic scores hovered between 73–79% (Wikipedia, OpenCritic), with highlights including God is a Geek’s 95% praise for its “unrivalled moment-to-moment racing” and IGN’s 8/10 commendation for “Hollywood-style circuit and street racing.” However, common criticisms centered on a sparse track list (just 12 core locations reconfigured extensively) and a career mode that “rinses” layouts (TopGear). PC Gamer’s 68% score called the multiplayer “lightweight,” while Game Informer deemed it “competent, but nothing more.”
Commercially, the game performed adequately enough to warrant a sequel, Grid Legends (2022), though it was delisted from storefronts in November 2023 (Wikipedia). Its legacy is twofold: technological and thematic. The Nemesis system influenced AI behavior in later Codemasters titles, proving that dynamic rivalries could elevate racing narratives. Yet, the reboot also highlighted the franchise’s struggle with content depth—a contrast to rivals like Forza Horizon. As the Fandom Wiki notes, it remains a “solid foundation” but a “last night’s takeaway re-heated” in a genre hungry for innovation. Still, its accessibility and drama ensured it became a beloved entry for returning fans, proving GRID’s core appeal—pure, unadulterated racing excitement—remained potent.
Conclusion
GRID (2019) is a paradox: a flawed yet exhilarating reboot that succeeds in recapturing the series’ soul while underscoring its modern limitations. Codemasters masterfully balances arcade accessibility with racing depth, delivering the drama and visceral thrills that define motorsport. The Nemesis system, vibrant art direction, and authentic sound design create an atmosphere few racers match. Yet, its reliance on recycled tracks, cut game modes, and a shallow career structure prevent it from being a landmark title. Ultimately, GRID (2019) stands as a testament to the series’ enduring appeal—a high-octane love letter to racing’s chaos and camaraderie. It is not the definitive racing game of its generation, but for those seeking a pure adrenaline rush, it remains essential. As TopGear aptly summarized, “Grid brings the drama, we just wish it didn’t take the old performer’s maxim ‘leave them wanting more’ quite so literally.” For GRID, the finish line was in sight, but the race felt all too short.