- Release Year: 2022
- Platforms: Linux, Macintosh, Windows
- Publisher: Fiendish Fiction
- Developer: Fiendish Fiction
- Genre: Adventure
- Perspective: Third-person
- Game Mode: Single-player
- Gameplay: Visual novel
- Setting: Fantasy
- Average Score: 95/100

Description
Nameless: The Departed Cycle is a dark fantasy/horror visual novel set in the eerie Umbral Forest, where hunter Israh Almasi seeks to slay a mysterious beast to save his dying son. The narrative unfolds with a prominent male/male romance, choices that shape the fate of Israh and the enigmatic Nameless, and a haunting atmosphere filled with over 20,000 words of lore-rich storytelling. Players navigate through five unique endings, each revealing deeper layers of the forest’s sinister secrets.
Gameplay Videos
Where to Buy Nameless: The Departed Cycle
PC
Nameless: The Departed Cycle Cracks & Fixes
Nameless: The Departed Cycle Guides & Walkthroughs
Nameless: The Departed Cycle Cheats & Codes
The Nameless Mod
Enable cheats by entering: set human bcheatsenabled true
| Code | Effect |
|---|---|
| Bang | Spawns an explosion effect |
| Give | Gives the player an item |
| GiveNPC | Gives the NPC being looked at an item |
| Screenshots | Makes the equipped item bob with movement |
| FrobA | Uses the actor with the specified name |
| Kill | Kills the actor with the specified name |
| HateMe | Makes every NPC in the level hate you |
| LoveMe | Makes every NPC in the level like you |
| Teleport | Teleports you to the given location |
| SetBool | Sets a flag to the desired value |
| ChemMan | Sets the player on fire and displays a message |
| MSCallback | Makes the mission script run a given function |
| TheVoicesAreTellingMeThings | Kills the player with insane damage |
| BruceLee | Makes fists instantly kill enemies |
| LagMonster | Slows game time while altering sound |
| InstallWindows | Makes LCD monitors show a blue‑screen |
| BurnBabyBurn | Sets the looked‑at actor on fire |
| RearViewMirror | Adds a mirror at the top of the screen to see behind you |
| ISeeIn2D | Opens a menu to play all the computer games |
| Phasrox | Opens a menu to spawn almost all objects in the game |
| AustralianOutback | Flips the view upside down |
| MiniatureWorld | Shrinks everything to 10% size |
| IAmDespot | Makes the player invisible to NPCs |
| IAmGwog | Enables god mode |
| IAmSpyGuy | Enables noclip mode |
| Fonkey | Spawns Ghandaiah that runs around at high speed and sets fire to everything he touches |
| IAmScarab | Gives the player 100,000 credits |
| IAmJonas | Turns everyone into a cat |
| IAmTrestkon | Tells you that you’re a purple radish |
| MassBan | Kills everyone in the level |
| IAmBogie | Turns everyone into Bogie |
| EquipMe | Gives many items for debugging |
| ShowHoverbot | Shows a box around any hoverbots in view |
| TrestWoke | Allows all NPCs to die from EMP damage |
| LookAtThisDood | Replaces sounds with “bruh” |
| ResetATMs | Adds money back to ATM accounts |
| TantalusAll | Kills all of the given class |
| TantabusAll | Knocks out all of the given class |
| AllKeys | Gives all passwords for the level |
Nameless: The Departed Cycle: Review
Introduction
In the ever-expanding landscape of indie visual novels, few titles manage to carve out a niche as distinct as Nameless: The Departed Cycle. Released in 2022 by the one-person studio Fiendish Fiction, this dark fantasy/horror visual novel transcends its humble origins to deliver a haunting, emotionally resonant narrative steeped in LGBTQ+ themes and Lovecraftian dread. At its core, the game explores the desperate choices of a father, Israh Almasi, who ventures into a sentient forest to save his dying son, only to confront a monster far more insidious than he anticipated. Coupled with a enigmatic, nameless stranger who emerges from the shadows, Nameless: The Departed Cycle weaves a tale of grief, manipulation, and queer desire that lingers long after the final screen fades. This review posits that despite its modest scale and technical constraints, the game’s potent thematic depth and atmospheric mastery solidify it as a cult classic in the queer horror genre—a testament to the power of personal storytelling in an era of blockbuster saturation.
Development History & Context
Fiendish Fiction, essentially the creative vehicle of solo developer [Fiendish Fiction], crafted Nameless: The Departed Cycle as a passion project rooted in personal and genre influences. Built on the Unity engine, the game emerged from a confluence of two major creative impulses: the developer’s queer identity and a lifelong fascination with cosmic horror. The studio’s prior work, including the 2018 visual novel Nameless and its 2020 sequel Nameless Record, established a thematic foundation centered on identity and ambiguity, which The Departed Cycle expands upon with greater ambition.
Technologically, the game operates within the constraints of a solo developer’s resources. Unity’s flexibility allowed for the creation of custom sprite animations and atmospheric lighting effects, while the narrative’s 20,000-word length was meticulously penned over months, blending existential dread with intimate character moments. Released on November 2, 2022, the game arrived during a pivotal moment for the indie visual novel scene, where platforms like Steam and itch.io provided unprecedented visibility for queer narratives. Its initial $9.99 price point reflected the developer’s desire to compensate for labor, but a landmark decision in June 2024—making it permanently free—cemented its accessibility and aligns with Fiendish Fiction’s ethos of queer visibility. The gaming landscape at the time saw rising demand for LGBTQ+ content, with The Departed Cycle positioning itself as a dark, introspective alternative to the more saccharine romance visual novels dominating the market.
Narrative & Thematic Deep Dive
The narrative of Nameless: The Departed Cycle is a masterclass in slow-burn tension, structured around Israh’s pilgrimage into the Umbral Forest—a sentient, malevolent entity that reshapes itself to prey on hope. Israh’s motivation is visceral: his son lies dying, and a local prophecy suggests the forest’s “beast” holds the cure. This setup immediately frames the story as a tragedy of paternal love, but the game subverts expectations by revealing the “monster” to be a metaphor for grief itself, embodied by Nameless—a seductive, amnesiac entity who materializes only at night and feeds on emotional vulnerability.
Character development hinges on the dynamic between Israh and Nameless. Israh is rendered with weary pragmatism; his choices—whether to trust Nameless, abandon his quest, or succumb to the forest’s whispers—reflect a man unraveling under the weight of paternal sacrifice. Nameless, by contrast, is a cipher: he offers companionship and cryptic wisdom but manipulates Israh’s grief to survive. His “namelessness” symbolizes both his lack of identity and the existential void that lures others into despair. The dialogue excels in its subtlety, with Nameless’s lines dripping with predatory ambiguity (“I only come at night”) and Israh’s internal monologues exposing raw panic and doubt.
Thematically, the game interrogates the cost of love. Israh’s hunt is not just for a cure but for control over his own powerlessness, while Nameless represents the seductive promise of escape through surrender. The Umbral Forest functions as a psychological landscape, its “wicked tendrils” echoing the isolation and moral compromise inherent in queer survival narratives. Bad endings underscore the consequences of unchecked despair: Israh becomes a permanent part of the forest, his son’s death unavenged, and Nameless moves on to his next victim. Only the “true ending”—achieved through empathy and defiance—offers a fragile redemption, as Israh rejects the forest’s influence and carves a path forward, albeit scarred. The game’s mature content rating (for gore, violence, and suggestive content) underscores its refusal to sanitize its themes; instead, it embraces the darkness inherent in queer love stories that defy societal expectations.
Gameplay Mechanics & Systems
As a visual novel, Nameless: The Departed Cycle prioritizes narrative interactivity over complex mechanics, but its systems are deftly tailored to its themes. The core loop involves navigating dialogue choices and environmental decisions that influence the story’s branching paths. Choices are rarely binary; instead, they demand nuanced judgment, such as whether to share food with Nameless (building trust but risking exploitation) or confront the forest’s illusions head-on. These decisions are not mere checkpoints but psychological tests, with consequences manifesting in subtle shifts in dialogue and art.
Combat is abstracted into tense “skill checks” during scripted encounters, requiring players to select responses under pressure—failure often leading to a bad ending. Character progression is minimal but thematic: Israh’s “resolve” meter depletes with each failed choice, mirroring his mental state. The UI, clean and minimalist, uses a muted color palette to reflect the game’s somber tone, with key choices highlighted in red to evoke the titular “red star” guiding Israh’s quest.
Innovations include the “Nameless Meter,” which tracks the player’s relationship with the eponymous character. High trust unlocks intimate scenes and hints at his true nature, while suspicion triggers manipulative dialogue. The game’s five endings are tightly woven into this system, with the “true” path requiring a delicate balance of skepticism and compassion. Though technically limited (e.g., static sprites, no traditional combat), these constraints heighten the narrative tension, transforming resource management into a metaphor for emotional survival.
World-Building, Art & Sound
The Umbral Forest is the game’s true protagonist, rendered through six meticulously crafted backgrounds that shift with the story’s progression. Initial scenes depict a hauntingly beautiful twilight woodland, with gnarled trees and bioluminescent fungi evoking Studio Ghibli’s whimsy filtered through H.P. Lovecraft’s dread. As the narrative darkens, the environment mutates: roots constrict like serpents, shadows coalesce into faces, and the forest’s boundaries dissolve into impossible geometry. This fluidity underscores the setting’s sentience, blurring the line between location and antagonist.
Character art emphasizes expressiveness over complexity. Israh’s sprite, with its weary eyes and tattered cloak, communicates exhaustion through subtle details like hunched shoulders and trembling hands. Nameless, by contrast, is rendered in ethereal hues—pale skin, silver hair—his androgynous form challenging traditional masculinity. The three unlockable illustrations further deepen lore, depicting forgotten rituals and the forest’s cyclical nature. Animation is sparse but purposeful: flickering candlelight, swaying branches, and occasional sprite shifts (e.g., Israh reaching for a weapon) punctuate key moments.
Sound design is the game’s crowning achievement. The original soundtrack, composed by the developer, blends minimalist piano with dissonant synth layers, creating a soundscape that oscillates between melancholy and terror. Tracks like “Starlight Path” use harp arpeggios to evoke false hope, while “Roots of Despair” distorts into industrial clangs during climactic scares. Voice acting is partial but impactful, with key lines delivered by Israh and Nameless adding visceral weight to their exchanges. The absence of full audio, while a limitation, amplifies the game’s reliance on environmental storytelling—the rustle of leaves or distant whispers become as significant as any spoken line. Together, art and sound forge an oppressive yet seductive atmosphere, making the Umbral Forest a character in its own right.
Reception & Legacy
Upon its November 2022 release, Nameless: The Departed Cycle garnered a cult following rather than mainstream attention. On Steam, it maintained a 95% positive rating from 22 reviews at the time of this writing, with players praising its “unflinching queer horror” and “haunting atmosphere.” Critics noted its emotional authenticity, with one Steam user calling it “a gut-punch of love and loss,” while lamenting its brevity (average playtime: 2–3 hours). Commercially, the game’s shift to free-to-play in June 2024—a move celebrated during Pride Month—significantly boosted its reach, aligning with Fiendish Fiction’s commitment to accessibility.
Legacy-wise, Nameless: The Departed Cycle has become a touchstone for queer horror in indie games. Its influence is evident in titles like Occult Mingle (the developer’s 2024 follow-up), which adopts its blend of romance and cosmic dread. Thematically, it expanded the visual novel genre beyond traditional romance, proving that intimate, character-driven narratives could explore taboo subjects like grief and queer desire without exploitation. While lacking the commercial impact of larger titles, its devoted community celebrates it as a vital example of authentic LGBTQ+ storytelling, with forums dissecting its symbolism and endings years after release. The game’s permanent free status ensures its longevity, introducing new generations to its singular vision of darkness and redemption.
Conclusion
Nameless: The Departed Cycle is a triumph of constrained ambition. As a solo-developed visual novel, it leverages its limitations—be it visual scope or narrative length—into strengths, using atmospheric art and psychological tension to craft an unforgettable experience. Its exploration of queer love as both sanctuary and trap resonates with universal pathos, while its branching endings reward replayability without sacrificing emotional cohesion. Technically modest, the game compensates with thematic depth, proving that the most profound horror often emerges from the human heart.
In the annals of video game history, Nameless: The Departed Cycle stands as a testament to the power of personal vision. It may not redefine the medium, but it carves out a unique space—a dark, thorny garden where love and monstrosity intertwine. For players seeking a narrative that lingers, a world that breathes, and a story that refuses easy answers, this game is not just played; it is endured, remembered, and cherished. Ultimately, it is a perfect, flawed jewel—a cycle of departure and return that affirms the necessity of hope, even in the deepest shadows.