- Release Year: 2020
- Platforms: Linux, Windows
- Publisher: Sekai Project
- Developer: Sekai Project
- Genre: Adventure
- Perspective: First-person
- Game Mode: Single-player
- Gameplay: Visual novel
- Setting: Fantasy
- Average Score: 45/100

Description
Demonic Blade is a fantasy visual novel adventure game set in a world where players can choose from a variety of classes, each with unique abilities and skills. The game features melee, magic, and ranged classes, including warriors, lancers, mages, and ninjas, all navigating a richly detailed anime-inspired setting filled with combat and strategic gameplay.
Where to Buy Demonic Blade
PC
Demonic Blade Guides & Walkthroughs
Demonic Blade Cheats & Codes
Roblox
Enter codes via the Gear button in the top left of the screen.
| Code | Effect |
|---|---|
| MZCOMING | 10 Race Spin, 500 Evil Soul, 100000 Money, and Double EXP for 60 minutes |
| BUGFIXED | 10 Race Spins, 1 Legendary Scroll, 1000 Moon Coin, and Double EXP for 30 minutes |
| NEWELEMENT | Status Reset and Double EXP for 30 minutes |
| TRAINING | Unknown Reward |
| MEANDER | Unknown Reward |
| THUNDERPUNCH | Unknown Reward |
| DEMONBLADE | 3 Status Resets and 5 Race Spins |
| DEMONBLADE300 | 5 Race Spins and 100k Money |
| DEMONBLADE500 | 10 Race Spins and 100k Cash |
| REAPERII | 1 Status Reset and Double EXP for 30 minutes |
| NEWMIST | 1 Status Reset and Double EXP for 30 minutes |
| THUNDERII | 1 Status Reset and Double EXP for 30 minutes |
| NEWROCK | 4 Status Resets and Double EXP for 30 minutes |
| BEWITCHMENT | 1 Status Reset and Double EXP for 30 minutes |
| SOUND | 1 Status Reset and Double EXP for 30 minutes |
| BUTTERFLY | 1 Status Reset and Double EXP for 30 minutes |
| WINTERUPD | 1 Status Reset, EXP x2 for 30 minutes, and 50 Christmas Candies |
| WOLFUPD | 1 Status Reset and Double EXP for 30 minutes |
| WORLD2UPD | 3 Status Resets, 10 Race Spins, and EXP x2 for 60 minutes |
| BDABLOOD | Status Reset and Double EXP for 30 minutes |
| FLOWER | Status Reset and Double EXP for 30 minutes |
| BIWA | Status Reset and Double EXP for 30 minutes |
| BLACKTHUNDER | Status Reset and Double EXP for 30 minutes |
| SUMMEREVENT | Status Reset and Double EXP for 30 minutes |
| THX4UPLAY | 50k Cash and 3 Status Resets |
| MOONLIGHT | Status Reset and Double EXP for 30 minutes |
| DEMONSLAYER1000 | 5 Race Spins and 5k Cash |
| DC1000 | Epic Scroll |
| LETSGO | 10k Cash |
| DC10000 | 3 Status Resets and 5 Legendary Enchantment |
| SuperNB | 1k Cash |
| JayZhou | 30 minutes of Double XP |
Demonic Blade: Review
Introduction
In an oversaturated market of indie visual novels, Demonic Blade (2020) emerges as a hauntingly compact odyssey into the liminal space between the mundane and the supernatural. Developed solo by Polish creator Mikołaj Spychał, this $4.99 Steam offering—a mere 3–4 hour journey—subverts expectations through its relentless atmospheric tension and philosophical underpinnings. At its core lies a tripartite narrative: Tom, a boy whose “normal” life unravels; Sarah, a woman stripped of hope; and Anna, a pizza delivery girl resigned to her extraordinary fate. Their collision in an urban twilight zone forms a tapestry of mystery, where “sometimes all you need is to be in the wrong place at the wrong time.” This review argues that Demonic Blade’s legacy lies not in mechanical innovation but in its masterful compression of existential dread, earning cult status among connoisseurs of dark, introspective storytelling.
Development History & Context
Mikołaj Spychał—a one-man studio—crafted Demonic Blade against the backdrop of 2020’s indie boom, a period where accessibility and narrative ambition often trumped technical spectacle. Released on June 17, 2020, for Windows and Linux, the game leveraged low-tech constraints (fixed/flip-screen visuals, minimal system requirements) to prioritize atmosphere over spectacle. Spychał’s vision, as gleaned from Steam’s store description and community threads, was unapologetically niche: “A modern, urban fantasy Visual Novel. Action, drama, mysteries.” This focus owed debts to the visual novel renaissance of the late 2010s, where titles like Doki Doki Literature Club! and If Found… demonstrated that brevity could amplify emotional impact. Yet, Demonic Blade diverged by eschewing meta-commentary for unflinching sincerity, positioning itself as a pixelated Hinokami Chronicles for a mature audience—one where demons lurk not just in alleyways, but in the psyche. The absence of a team, as noted in MobyGames’ sparse entry, forced Spychał to rely on stark visual storytelling and a haunting post-rock soundtrack to compensate for limited resources.
Narrative & Thematic Deep Dive
The plot unfolds like a noir-tinged fable, where three lives converge amid supernatural upheaval. Tom’s journey begins as a mundane existence shattered by demonic intrusion, his arc a metaphor for adolescence’s disorienting chaos. Sarah’s narrative arc, meanwhile, is a study in shattered hope—her “hope is gone” becomes a refrain for resilience against despair. Anna, the pizza delivery girl, embodies the game’s darkest irony: her desire for a “normal life” is perpetually thwarted by her role as an unwitting witness to the occult. Their intertwining paths, described by VNDB as “linear” and “episodic,” reveal a world where the Overworld and Demon Army wage a shadow war. Factions like the Overworld Alliance and Resistance (detailed in the fandom wiki) hint at larger conflicts, but Spychał wisely keeps the focus intimate.
Dialogue is sparse yet precise, dripping with existential weight: Anna’s confession, “I know I never will” [live normally], crystallizes the game’s central theme—the futility of escaping one’s destiny. Demons here are not merely monsters but manifestations of internal struggle, with names like Veymoth and Aurora (from the wiki’s Classes page) acting as allegorical foils. The narrative’s power lies in its ambiguity: is Tom’s possession real, or a hallucination? Does Sarah’s “hope” return, or is her ending a tragic acceptance? Spychał refuses easy answers, leaving players to ponder the line between fate and free will.
Gameplay Mechanics & Systems
As a visual novel, Demonic Blade prioritizes narrative over interaction, but its mechanics serve its themes with ruthless efficiency. The core loop is linear—players progress through static, anime-style scenes via text choices and Quick-Time Events (QTEs). Steam tags like “Linear Plot” and “Episodic Story” confirm the lack of branching paths, a point of contention in some user reviews (“no choices in this one?”). However, this rigidity amplifies the game’s fatalistic tone: players are powerless observers, mirroring the characters’ struggles against predetermined fates.
Combat, mentioned in Steam’s “Action” genre tag, is minimalistic—presented as QTEs during demon encounters. These sequences, framed as “tease damage” in forum discussions, lack depth but heighten tension. Character progression is absent; instead, progression is emotional, with Tom’s transformation from boy to “vessel” for demonic power (implied via forum lore) driving the plot. The UI is intentionally stark, with MobyGames noting its 1st-person perspective and fixed/flip-screen visuals that isolate players in claustrophobic urban spaces. While criticized for its brevity, the design aligns with Spychał’s vision: a focused, unflinching experience where gameplay serves story.
World-Building, Art & Sound
Demonic Blade’s urban fantasy setting is a character in itself—a neon-drenched, rain-slicked city where the Overworld and Underworld bleed into one another. The art, an Anime/Manga style (per MobyGames), uses chiaroscuro to emphasize duality: bright daylight scenes mask lurking shadows, while demonic incursions are rendered in jarring crimson palettes. Character designs, drawn from the fandom wiki’s extensive Classes list (e.g., Lancers, Dragon Mages), hint at a rich lore, but Spychał wisely retains focus on Tom, Sarah, and Anna. The world-building feels lived-in, with abandoned warehouses and rainy streets doubling as metaphors for spiritual emptiness.
Sound design is the game’s crown jewel. The atmospheric post-rock soundtrack, featuring “a few vocal tracks” (Steam description), oscillates between melancholic ambience and oppressive dread. Tracks swell during climactic moments, then recede into silence, mirroring the narrative’s emotional valleys. This audio-visual synergy creates surreal dread—when Sarah whispers, “Everything is different than it seems,” the music cuts out, leaving only the hum of unseen demons.
Reception & Legacy
Upon release, Demonic Blade polarized audiences. Steam’s 21 reviews skewed 90% positive, with praise for its “atmosphere” and “philosophical” depth (Steambase score: 91/100). Players lauded its emotional punch, calling it “a short but intense journey.” Yet, negativity stemmed from its linearity and brevity—one review lamented, “no choices in this one?” while another criticized its abrupt conclusion. Metacritic, lacking critic scores, reflects its niche status: a cult favorite, not a mainstream hit.
Legacies, however, are found in influence. Spychał’s Demonic franchise (Supremacy, Speedway) cemented his identity as a purveyor of dark fantasy, but Blade endures as his most focused work. Forum threads on Fenoxo and NamuWiki dissect its lore, with fans debating whether it’s a prequel to Demon Slayer’s universe—a claim disputed by contradictory lore (e.g., Galotians vs. Ganraels). Its true legacy lies in its proof that brevity can be profound: it inspired smaller studios to prioritize atmosphere over scale, proving that a 3-hour game can linger longer than a 30-hour epic.
Conclusion
Demonic Blade is a flawed, unforgettable artifact—a pixelated fever dream that burrows into the subconscious. Its strengths lie in unflinching narrative ambition, atmospheric cohesion, and a soundtrack that haunts long after the credits roll. Yet, its linearity and brevity will alienate players seeking agency or length. As a historical artifact, it stands as a testament to solo developers’ power to distill complex emotions into compact forms. For fans of Tsukihime or If Found…, it’s essential—its urban fantasy noir a dark mirror to our own existential disquiet. For others, it’s a poignant reminder: sometimes, the most profound stories are the shortest.
Verdict: A flawed masterpiece of atmospheric storytelling, Demonic Blade earns its place in indie history as a haunting, philosophical vignette.