RollerCoaster Tycoon: Expansion Set

RollerCoaster Tycoon: Expansion Set Logo

Description

RollerCoaster Tycoon: Expansion Set is a compilation of the two expansion packs for the original RollerCoaster Tycoon game, released in 2002. It includes ‘Corkscrew Follies’ and ‘Loopy Landscapes,’ which introduce new scenarios, rides, and features to enhance the park-building experience without requiring the base game.

RollerCoaster Tycoon: Expansion Set Cracks & Fixes

RollerCoaster Tycoon: Expansion Set Reviews & Reception

gamefaqs.gamespot.com (90/100): A real classic theme park building sim, showing the way they should be made.

mobygames.com (74/100): RollerCoaster Tycoon 2 is the sequel to RollerCoaster Tycoon. The player once again takes the role of a theme park manager, tasked with building a park using various rides and attractions, such as restrooms, food/drink stalls, bumper cars, ferris wheels, go-karts, and, of course, roller coasters.

ign.com (80/100): Build/management sim with a tuned ride creation system, new shops and stores, new park themes, and a scenario editor.

RollerCoaster Tycoon: Expansion Set Cheats & Codes

RollerCoaster Tycoon (PC)

Rename a guest to activate cheat codes.

Code Effect
Andy Hine “Nice ride! But not as nice as the Phoenix…” after leaving a roller coaster
Chris Sawyer Takes pictures frequently while navigating the park
Damon Hill Rides all Go Karts twice as fast
David Ellis Thinks “…and here we are on !” on a roller coaster train that is leaving the station
Emma Garrell Turns the shirt colour of all guests within a tile’s range to purple
Felicity Anderson Causes all guests within a tile’s range to continuously throw up
Jacques Villeneuve Rides all Go Karts three times as fast
John Wardley Thinks “Wow!” often
Katie Brayshaw Waves at guests occasionally
Katie Smith Jumps occasionally
Lisa Stirling Litterbug; continuously drops litter
Melanie Warn Sets the guest’s Happiness and Energy to maximum and reduces their Nausea to zero upon renaming
Michael Schumacher Rides all Go Karts four times as fast
Mr Bean Rides all Go Karts at 3 km/h (1 mph)
Nancy Stillwagon Causes all guests within a tile’s range to have an ice-cream
Simon Foster Often stops to set up an easel and paint
John D Rockefeller $10,000
James Hunt Ride a buggy through the park
Atari All peeps laugh
Shifty Peeps dance
Frontier All rides and coasters to never break down
Jon Roach All rides irresistible to peeps
Sam Denney All coasters irresistible to peeps
David Braben Unlimited launch and chain lift speeds
Andrew Thomas Decrease track friction
Jonny Watts Peep cam
Guido Fawkes Unlock advanced fireworks editor
Andrew Gillett Increase park value
Mouse Guests stand around looking down at the ground
D Lean “Flying Camera” routes editor
ATITech Everyone moves fast for 20 seconds, but game speed is normal
Make Me Sick All guests get sick
Atomic Big explosion
PhotoStory Peeps take photos
Ghost Town New guests not allowed to enter, current guests may leave if desired
FPS Display frame rate
Isambard Kingdom Brunel New staff hired fully trained
A Hitchcock Lots of ducks appear
Big Bucks Unlimited cash
Richard Branson Makes everybody rich
Richard Tan Picks pockets
E=MC2 and E=MC3 Double ride development

RollerCoaster Tycoon: Expansion Set (PC)

Some cheat codes from RCT1 still work. Rename a guest to activate new cheat codes.

Code Effect
Elissa White Thinks “Brilliant…it’s an Intamin Ride.” when riding any ride made by Intamin
Katie Rodger Wants to leave the park
Carol Young Reduces the Happiness of the renamed guest
Donald Macrae Thinks “I’m lost!” often

RollerCoaster Tycoon 3 (PC)

Rename a guest to activate cheat codes. Some cheat codes allow multiple activations.

Code Effect
A Hitchcock Creates many flying ducks
Andrew Gillett Sets track friction to 0, which completely prevents vehicles on most tracked rides from gradually losing speed over time
Andrew Thomas Decreases track friction, which reduces the amount of speed that vehicles on most tracked rides lose over time
Atari Peeps applaud you
ATITech All peeps, staff and animals move very fast for twenty seconds; in-game clock stays at a normal speed
Chris Sawyer Peeps applaud and jump into the air
D Lean Opens the Flying Camera routes editor
David Braben Allows the player to set chain lift and launch speeds on roller coasters, free-fall towers and water slides up to 1000.00 m/s
Elissa White A female adult peep renamed to this will say “I’m so excited – it’s an Intamin ride!” whenever she enters a queue for a Giga Coaster or Impulse Coaster
FPS Displays a counter at the top left corner of the screen showing the frames per second
Frontier Disables ride breakdowns
Ghost Town Stops the creation of peeps entering the park

RollerCoaster Tycoon: Expansion Set: Review

1. Introduction

Released in 2002 by Infogrames Interactive, RollerCoaster Tycoon: Expansion Set is not merely an addendum but a definitive anthology that encapsulates the creative zenith of Chris Sawyer’s masterpiece. This compilation bundles the original game’s two expansion packs—Corkscrew Follies (1999) and Loopy Landscapes (2000)—into a single, essential package, transforming the base game from a park-management simulator into a boundless theme-park sandbox. For enthusiasts and historians alike, this set represents the golden era of tycoon simulations, where meticulous design systems, emergent storytelling, and player ingenuity converged to create a genre-defining experience. This review argues that the Expansion Set is not just content augmentation but a philosophical refinement of the original, elevating it from a hobbyist project to a fully realized, replayable masterpiece that remains unparalleled in its blend of technical precision and creative freedom.

2. Development History & Context

Chris Sawyer, a Scottish developer renowned for his work on Transport Tycoon (1994), conceived RollerCoaster Tycoon after his travels to European and American theme parks sparked a fascination with roller coasters. Initially titled White Knuckle, the project evolved under MicroProse and later Hasbro Interactive, which leveraged the “Tycoon” branding to capitalize on the success of Railroad Tycoon. Sawyer wrote 99% of the game’s code in x86 assembly language, a Herculean feat that enabled unprecedented optimization and control over the game’s isometric engine. The expansions were born from player feedback and Sawyer’s ambition to expand the game’s scope: Corkscrew Follies introduced new rides and scenarios, while Loopy Landscapes expanded with transport rides and real-world park recreations like Alton Towers.

The surrounding gaming landscape was dominated by real-time strategy titles (e.g., Age of Empires II) and early life-simulation games (e.g., The Sims). Yet RollerCoaster Tycoon carved a niche through its unique focus on design-driven management, blending physics-based coaster creation with economic micromanagement. By the time the Expansion Set arrived in 2002, Infogrames (having acquired MicroProse and Hasbro) positioned it as a definitive all-in-one experience, capitalizing on the franchise’s sustained sales—over four million copies by 2002—and cementing its status as a long-term commercial phenomenon.

3. Narrative & Thematic Deep Dive

While devoid of a traditional plot, the game’s scenarios weave rich thematic tapestries through their objectives and contexts. Corkscrew Follies introduces parks like Fiasco Forest, a decaying park with a fatal “Death Slide” ride, forcing players to navigate crisis management and rebuild trust—symbolizing resilience through failure. Loopy Landscapes elevates this with parks like Katie’s Dreamland, modeled after Lightwater Valley’s The Ultimate coaster, emphasizing fidelity to real-world engineering marvels. The scenarios themselves act as vignettes: Evergreen Gardens challenges players to sustain a 1,000-guest park in a vast landscape, underscoring theme park logistics as a metaphor for urban planning.

The game’s narrative emerges from player agency. Guest thoughts (“I feel sick,” “This park is clean!”) become dynamic dialogue, while vandalism and accidents create emergent stories of chaos or redemption. Thematic motifs of capitalism, creativity, and responsibility permeate every decision—whether charging exorbitant ride prices or prioritizing guest comfort. The Expansion Set amplifies this by adding thematic diversity: futuristic parks in Time Twister and cultural parks in Wacky Worlds (though not included here) would later enrich the series, but the original expansions already lay groundwork in balancing whimsy with pragmatism.

4. Gameplay Mechanics & Systems

The Expansion Set refines the original’s core loop—build, manage, iterate—through three interconnected systems:

  • Ride Design & Engineering: The coaster builder remains the heart of the experience. With Corkscrew Follies, players gained access to loops, corkscrews, and vertical drops, while Loopy Landscapes added transport rides like monorails and chairlifts. The tile-based construction system, though gridlocked, rewarded precision: track banking, support structures, and velocity calculations influenced guest excitement, intensity, and nausea. Flaws included the “Super Drowning Skills” of guests who fell into water and the “Exploding Raft” bug, but these became darkly celebrated quirks.
  • Park Management & Economics: Staff management (handymen, mechanics, entertainers) balanced realism with repetition. Guests’ pathfinding AI was notoriously “Artificial Stupidity,” leading to lost peeps and overcrowded paths, but the expansions mitigated this with queue-TV entertainment and improved transport links. Financial depth emerged in pricing strategies—balancing ride tickets, park entry fees, and shop profits—with scenarios like The Money Pit forcing players to turn a decaying park profitable.
  • Scenario Objectives & Progression: The 81 total scenarios (21 base + 30 per expansion) offered varied challenges: Dinky Park demanded compact design in tight spaces, while Rainbow Valley prohibited scenery demolition, forcing resourcefulness. The Expansion Set’s value lay in its cohesion: Corkscrew Follies introduced research trees for ride upgrades, and Loopy Landscapes expanded scenarios with real parks like Blackpool Pleasure Beach, blending education with entertainment.

5. World-Building, Art & Sound

The game’s world-building is rooted in meticulously crafted theme parks that feel alive. Isometric sprites, designed by Simon Foster, conveyed nuanced guest states—green faces for nausea, red for anger—while ride animations (e.g., the gentle spin of a Merry-Go-Round) added charm. The expansions enriched this with new scenery: Gothic facades in Corkscrew Follies and festive stalls in Loopy Landscapes allowed thematic storytelling. Sound design, composed by Allister Brimble, enhanced immersion: the clack of coaster tracks, the splashes of log flumes, and the whimsical carousel melodies created auditory texture.

Weather systems added dynamism; rain forced players to build covered rides, while snow in Icicle World created visual poetry against the park’s lights. Though limited by 1990s graphical constraints, the expansions maximized the engine’s potential, using elevation changes and water features to make every park feel unique. The result was a world where player creativity—whether a serene garden park or a “coaster of doom” like Mr. Bones’ Wild Ride—became the narrative.

6. Reception & Legacy

Critically, the original RollerCoaster Tycoon was lauded for its addictive gameplay, scoring 88% on GameRankings and winning Computer Games Strategy Plus’s 1999 “Strategy Game of the Year.” The Expansion Set consolidated this acclaim, though it was often reviewed in shadow of the base game. Commercially, it sustained the franchise’s dominance: by 2002, the series had sold over four million copies, with the expansions driving long-tail sales. The Xbox port (2003), handled by Frontier Developments, was criticized for its controls but highlighted the game’s enduring appeal.

Legacy-wise, the Expansion Set cemented RollerCoaster Tycoon as a blueprint for simulation games. Its influence is seen in Planet Coaster and RCT Classic (2017), a spiritual successor that revived the original’s mechanics. Fan communities, like the OpenRCT2 project, extended the game’s lifespan with multiplayer and modding. Yet its true legacy lies in its democratization of creativity: the Expansion Set turned players into architects, with coasters like The Universe Coaster (taking 135 years to complete) becoming internet legends. It remains a parable for design-driven gameplay, where limitations sparked ingenuity.

7. Conclusion

RollerCoaster Tycoon: Expansion Set is more than a compilation—it is the distillation of a genre. By bundling Corkscrew Follies and Loopy Landscapes, it transformed a beloved simulation into an expansive, replayable ecosystem where economics, engineering, and creativity collide. Flaws like guest pathfinding glitches or repetitive staff management are overshadowed by its depth: the satisfaction of a perfectly balanced park, the thrill of a custom coaster’s first test run, and the emergent stories born from player decisions.

For modern audiences, the Expansion Set stands as a testament to Chris Sawyer’s vision: a game that respects its players as both managers and artists. Its legacy endures not just in sequels or remakes, but in the enduring passion of its community. In the pantheon of simulation gaming, this set is not just a chapter—it is the foundation stone. Verdict: An indispensable masterpiece that redefined tycoon simulations and remains, two decades later, a pinnacle of design-driven interactivity.

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