- Release Year: 1999
- Platforms: PlayStation, Windows
- Publisher: Dice Multi Media Europe B.V., Electronic Arts, Inc.
- Developer: Image Space Inc.
- Genre: Driving, Racing
- Perspective: 1st-person
- Game Mode: Hotseat, LAN, Single-player
- Gameplay: Automobile, Customization, Realism, Track racing, Tuning, Vehicular
- Average Score: 72/100

Description
Sports Car GT is a high-octane racing simulation game released in 1999, offering players the chance to compete in realistic sports car races on global tracks. With over 50 real-world vehicles, including iconic models like the Porsche 911 and McLaren F1 GTR, the game emphasizes customization and realism, allowing players to push their driving skills to the limit. Its mod-friendly engine enabled extensive community-driven enhancements, making it a standout title in the racing genre.
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Sports Car GT Reviews & Reception
mobygames.com (68/100): One of the most customizable and realistic racing games of its time.
gamespot.com (82/100): When you slam the pedal to the floor and kick one of these high-priced monsters into first gear, you will feel like you’re out on the track bumping and scraping with the …
mobygames.com (68/100): Overall, SCGT was a masterpiece. It set the benchmark for many sim-racing games to follow, both in terms of realism and customization, and it outlasted similar offerings in popularity.
Sports Car GT Cheats & Codes
PlayStation (PSX)
On the ‘Press Start’ screen, enter the button sequence shown for each cheat.
| Code | Effect |
|---|---|
| Down(2), Left, Right, Up, Left, Circle, R2 | Unlocks all tracks |
| Up, Right, Left, Right, Down, Up | Unlocks all cars |
| Up, Left(2), Right, Down, Right, L1, Square | Grants extra money |
PC
At the game menu, type ‘isi-cheeseman’ to enable cheat mode. Then enter any of the following codes to activate the corresponding cheat.
| Code | Effect |
|---|---|
| isi-cheeseman | Enables cheat mode |
| isi tbone | Unlocks all tracks and cars |
| isi-corsica | Maximizes all car parts |
| isi-plague | Enables GT3 league |
| isi-aardvark | Awards credits |
| isi-delicate | Activates KittyCat Mode |
Sports Car GT: Review
Introduction
In the golden age of late-90s racing games, Sports Car GT (1999) emerged as a bold experiment in simulating the visceral thrill of professional sports car racing. Released amidst titans like Gran Turismo 2 and Need for Speed: High Stakes, this title developed by Image Space Incorporated (ISI) for Windows and Point of View for PlayStation offered a unique blend of accessible gameplay and hardcore simulation. Yet, its true legacy lies not in its initial reception but in its enduring modding community and influence on the sim-racing genre. Sports Car GT was a flawed masterpiece—a technical marvel on PC that pushed boundaries while stumbling on PlayStation, ultimately setting a benchmark for realism and customization that would echo in future classics like rFactor.
Development History & Context
Sports Car GT’s journey was as turbulent as its circuits. Conceived in 1997 as a licensed tie-in to the IMSA GT Championship under Virgin Interactive’s Supreme GT Series, the project was rebranded Professional Sports Car Racing for PC and Sports Car Supreme GT for PlayStation. However, Electronic Arts’ acquisition of Virgin’s North American division in 1998 forced a drastic overhaul. Westwood Studios co-developed the title, but EA’s intervention stripped the game of its official IMSA branding and delayed its release to 1999, renaming it Sports Car GT.
The split-platform development created stark contrasts: ISI leveraged its proprietary gMotor1 engine for PC, enabling advanced physics and mod support, while Point of View’s PlayStation port suffered from technical compromises. This dichotomy reflected the era’s constraints—PC gaming embraced cutting-edge simulation, whereas consoles prioritized arcade accessibility. Despite these hurdles, ISI’s vision remained clear: a racing game that captured the meticulous detail of GT racing while remaining mod-friendly, a philosophy that would define its cult status.
Narrative & Thematic Deep Dive
Sports Car GT eschews traditional storytelling, instead weaving its narrative through the career mode’s progression through GT classes. Players begin in the entry-level GTQ (GT Qualifying) class with a mere $50,000 (PlayStation) or 100,000 credits (PC), rising through GT3, GT2, and finally GT1—the pinnacle of sports car racing. Each class victory unlocks new tracks, tougher opponents, and bonus cars, creating a sense of ascendant achievement. The PlayStation version’s Paris GT1 bonus class and PC’s World GT expansion reinforced this thematic thread: mastery of the sport unlocks global challenges.
The game’s core themes—precision, progression, and passion for machinery—are communicated through its garage-centric economy. Earnings from podium finishes fund meticulous upgrades (brakes, suspension, aerodynamics), turning every race into an investment in automotive excellence. Though devoid of characters or dialogue, the game’s “story” is one of mechanical obsession, where tuning a BMW M3 or Porsche 911 becomes a personal journey toward racing immortality.
Gameplay Mechanics & Systems
Sports Car GT’s brilliance lies in its dual-loop design:
– Career/Season Mode: A class-based progression system demanding strategic car management. Players could purchase budget machines for immediate upgrades or splurge on high-end rides like the Mercedes-Benz CLK GTR, balancing risk and reward. Race length and difficulty were adjustable on PC, allowing tailored experiences.
– Arcade/Quick Race: Standalone events for instant racing, with customizable opponents, tracks, and race durations.
Innovative Systems:
– Tuning & Upgrades: A deep, component-based upgrade system (engine, tires, gearboxes) paired with real-time adjustments (ride height, downforce) for optimization.
– Modding: The game’s open engine became its defining feature, enabling community-driven overhauls. Hundreds of mods added cars (from F1 machines to Winnebagos), tracks, and even entire game conversions.
– Multiplayer: PC supported 16-player LAN races; PlayStation featured “Pink Slip” duels where losers forfeited cars—a high-stakes risk/reward dynamic.
Flaws:
– Visual Damage: Disabled at launch, later patched but with crude implementation.
– AI Limitations: Competitors struggled on banked turns, and no caution flags disrupted race flow.
– Instability: Modding crashes and technical quirks (e.g., tires sinking into the ground on PC) plagued the experience.
World-Building, Art & Sound
Sports Car GT recreated the world of professional GT racing with obsessive detail. Tracks like Sebring International Raceway and Laguna Seca mirrored their real-world counterparts, complete with elevation changes and surface nuances. Car authenticity was paramount: licensed vehicles from Porsche, McLaren, and BMW featured IMSA-specific liveries, with ISI meticulously capturing weight distribution and engine tones.
Art Direction:
– PC: Polygon counts were low (thousands), but weather effects (rain, fog) and dynamic lighting (especially at night) elevated immersion. Modders later enhanced textures and models, pushing visuals into the 2000s.
– PlayStation: A downgrade—muddy textures, pop-in, and a generic cockpit view marred the experience.
Sound Design:
– PC: Engine roars and tire squeals were sampled from real cars, with the Miles Sound System creating immersive audio landscapes.
– PlayStation: Flat audio and repetitive tracks dulled the atmosphere.
The game’s atmosphere thrived on tension: drafting opponents at 200 mph, the dread of a high-speed spin, and the triumph of tuning a car to perfection. Despite technical hiccups, it evoked the raw emotion of motorsport like few of its peers.
Reception & Legacy
Sports Car GT’s reception was a tale of two platforms:
– PC: Acclaimed as a “classic” (Engadget), scoring 80% on GameRankings. PC Gamer (83%) praised its “balance of playability and realism,” while GameSpot (8.2/10) lauded its physics and depth. Critics noted flaws but celebrated its mod potential.
– PlayStation: Panned as “unpolished” (GameSpot, 3.8/10). Critics cited outdated graphics, bland tracks, and AI issues, with Official UK PlayStation Magazine infamously awarding it 2/10.
Legacy:
The game’s enduring impact stems from its modding community. Hundreds of mods transformed Sports Car GT into a platform for endless experimentation—racing a Ferrari on a fictional figure-8 track or a Winnebago at the Nürburgring became possible. This spirit of openness directly inspired ISI’s rFactor (2005), the spiritual successor that refined the gMotor1 engine. Though commercial data is scarce, its cult status endured for over two decades, with modern players still running it on systems like Windows 10 via dgVoodoo wrappers. Sports Car GT proved that simulation’s future wasn’t in graphical fidelity alone but in empowering players to build their own racing dreams.
Conclusion
Sports Car GT remains a paradox: a game that stumbled upon greatness by accident. On PC, it was a groundbreaking sim-racing landmark, blending challenging physics with unprecedented customization. On PlayStation, it was a cautionary tale of rushed ports and unmet potential. Yet its true brilliance lies in its community-driven evolution—a testament to the power of modding to extend a game’s life beyond its flaws.
Final Verdict: Sports Car GT is an essential piece of racing history. It set the template for modern simulators, proving that passion and flexibility could out polish corporate polish. For all its technical quirks and platform disparities, it captured the soul of GT racing—a symphony of speed, strategy, and mechanical love that still resonates today.