- Release Year: 2010
- Platforms: Windows
- Publisher: Ubisoft Entertainment SA
- Genre: Compilation
- Game Mode: Single-player
- Average Score: 68/100

Description
The Settlers 7: Cesta ke koruně – Gift Edice is a compilation that includes the base game ‘The Settlers 7: Paths to a Kingdom’ and its expansions, ‘The Settlers 7: Uncharted Land Map Pack’ and ‘The Settlers 7: Paths to a Kingdom – Conquest: The Empire Expansion – DLC II’. This city-building and real-time strategy game, developed by Blue Byte and published by Ubisoft, follows Princess Zoé of Kuron as she navigates political intrigue and rebellion in the Kingdom of Tandria, emphasizing economic micromanagement, technology trees, and dynamic victory points.
Gameplay Videos
The Settlers 7: Cesta ke koruně – Gift Edice Cracks & Fixes
The Settlers 7: Cesta ke koruně – Gift Edice Patches & Updates
The Settlers 7: Cesta ke koruně – Gift Edice Guides & Walkthroughs
The Settlers 7: Cesta ke koruně – Gift Edice Reviews & Reception
ign.com : Who knew kingdom-building could be so tedious?
boardgamegeek.com (58/100): Average Rating: 5.81/10
metacritic.com (79/100): Generally Favorable – positive 28 (85%), mixed 5 (15%), negative 0 (0%)
The Settlers 7: Cesta ke koruně – Gift Edice Cheats & Codes
PC
Press [Enter] during gameplay to display the cheat entry prompt. Enter one of the following codes and press [Enter] to activate.
| Code | Effect |
|---|---|
| DontWantToLose | Win current mission |
| WhatCanEyeSee | Disable fog of war |
| ItsLikeAJackpot | All goods and soldiers increased by 10 units |
| ThatsANiceView | Toggle free camera |
| WhatTheHell | 20x turbo speed |
The Settlers 7: Cesta ke koruně – Gift Edice: Review
A Renaissance Reborn: Triumphs, Turmoil, and the Crown of a Classic Series
Introduction
In the pantheon of city-building and real-time strategy (RTS) games, few franchises evoke as much nostalgia as The Settlers. Heralded for its intricate economic simulations and charming fairy-tale aesthetics, the series reached its zenith with The Settlers II but stumbled with later entries like Heritage of Kings (over-reliance on combat) and Rise of an Empire (oversimplified economy). Enter The Settlers 7: Cesta ke koruně – Gift Edice, a Czech-language compilation released in December 2010. This package bundles the base game, Paths to a Kingdom, with two early DLC expansions: Uncharted Land Map Pack and Conquest: The Empire Expansion. It represents Blue Byte’s audacious attempt to reclaim the series’ legacy by merging the economic depth of its roots with innovative mechanics, all while navigating the treacherous waters of Ubisoft’s controversial always-online DRM. This review dissects whether Cesta ke koruně (Road to the Crown) successfully crowns a decade of evolution or succumbs to the weight of its own ambitions.
Development History & Context
The Settlers 7 emerged from a crucible of ambition and necessity. Developed by Blue Byte (Ubisoft’s German studio) under producer Benedikt Grindel and lead designer Andreas Nitsche, the project was explicitly reactive. The team sought to rectify the criticisms of Heritage of Kings (2004), which alienated fans with its RTS-heavy focus, and Rise of an Empire (2007), derided for its shallow economic model. As Nitsche stated, they aimed to return to the “classic economy” of The Settlers II while modernizing it for contemporary audiences.
The game utilized Ubisoft’s proprietary Vision engine, a technological showcase boasting dynamic weather, volumetric clouds, advanced lighting (“cascaded shadowmaps”), and “squash and stretch” animations inspired by Pixar. This engine allowed for unprecedented visual fidelity, rendering lush Renaissance landscapes with wind-driven trees and freely paintable water flows. However, the era’s technological constraints were evident in the game’s steep system requirements and reliance on Ubisoft’s newly launched Online Services Platform (OSP)—an always-online DRM scheme requiring persistent internet connectivity.
The 2010 gaming landscape was defined by a rising tide of digital distribution and DRM controversies. Ubisoft’s OSP, deployed alongside Assassin’s Creed II and Silent Hunter 5, was marketed as an “enhanced service” but quickly became a lightning rod for criticism. Players balked at the inability to play offline, a stance that would haunt The Settlers 7 at launch.
Narrative & Thematic Deep Dive
The Settlers 7’s narrative unfolds in the kingdom of Tandria, a Renaissance-era realm where the mythical “People’s Crown” symbolizes benevolent rule. The single-player campaign casts players as Princess Zoé of neighboring Kuron, tasked by her father, King Konradin, to quell a coup led by Lord Wolvering and his knight, Dracorian. What begins as a straightforward rebellion narrative unravels into a web of political intrigue. Zoé’s advisor, Bors, emerges as the exiled King Balderus, revealing Konradin’s manipulative ploy: he orchestrated the coup to test Zoé’s resolve and dangle the crown as bait.
The narrative’s strength lies in its thematic duality. Dracorian and his sister Rovyn initially appear as rebels but frame their struggle as liberation from Balderus’s “tyranny.” Zoé’s journey forces her to confront the corrupting nature of power and the illusion of legitimacy. When Konradin mockingly dismisses her newfound identity—“You are nothing without a crown”—Zoé’s retort—“I am everything I ever dreamed of being”—embodies the game’s core message: true worth lies in self-discovery, not titles.
The DLC expansion Rise of the Rebellion deepens this lore, chronicling Dracorian and Rovyn’s origins as exiles forging a resistance in the hidden “Forgotten Realm.” While the campaign’s dialogue is functional rather than profound, the themes of resistance, loyalty, and the cyclical nature of tyranny resonate, elevating the story beyond a mere conquest framework.
Gameplay Mechanics & Systems
The Settlers 7 redefines the series’ economic core while introducing a flexible, multi-path victory system. At its heart lies the Victory Points (VP) system, a dynamic framework that replaces traditional conquest as the sole win condition. Players earn VPs through diverse actions: minting coins, researching technologies, capturing sectors, or achieving economic milestones. This design democratizes strategy, rewarding creative problem-solving over brute force.
Three Paths to Glory
The game’s signature innovation is the triune expansion system, allowing players to develop their settlement along three distinct axes:
1. Military: Build a Stronghold, train soldiers (pikemen, musketeers, cavalry), and conquer territory by force. Generals command armies autonomously, with combat resolved via AI.
2. Technology: Recruit clerics (Novices, Fathers) to proselytize neutral sectors and research upgrades. Monasteries serve as contested research nodes, where players “steal” technologies by outnumbering rivals’ clerics.
3. Trade: Establish trade routes by bribing guards at outposts. Traders unlock lucrative deals via a “Trade Map,” creating economic dependency between players.
Each path demands unique strategies—military requires resource-intensive production, technology hinges on cleric recruitment, and trade demands meticulous logistics. Crucially, players can pursue hybrid paths, blending economic might with diplomatic finesse.
Economic Symphony
Returning to the series’ roots, Paths to a Kingdom emphasizes micromanagement and daisy-chain production. Settlements expand by attaching “work yards” (e.g., bakeries, sawmills) to five base buildings (residences, farms). Food distribution boosts output—plain food (fish/bread) doubles production, fancy food (sausages) triples it—but must be balanced against settler welfare.
Road networks and storehouses are pivotal. Settlers transport goods along roads, with paved versions unlocking at higher prestige levels. Storehouses act as logistical hubs; upgrading them increases carrier capacity and storage. Misplaced storehouses can cripple an economy, turning a 20-minute build into a two-hour debugging session.
The Shadow of DRM
No discussion of The Settlers 7 is complete without addressing its always-online DRM. The OSP required constant connectivity, even for single-player. In April 2010, server failures rendered the game unplayable during the Easter weekend, sparking global outrage. Ubisoft’s dismissive response—that “server failures are not the order of the day”—did little to assuage fans. While the History Edition (2018) later removed this requirement, the controversy remains a scar on the game’s legacy.
World-Building, Art & Sound
Tandria is a character in its own right, rendered with a storybook aesthetic blending medieval realism with whimsical fantasy. Lead artist Armin Barkawitz’s directive—a “dreamy fairy-tale look”—manifests in pastel-hued buildings, rolling hills dotted with windmills, and settlements that feel like dioramas come to life. The Vision engine’s particle effects simulate smoke from chimneys and reflections in rivers, while dynamic weather (snow, rain) adds atmospheric weight.
Sound design reinforces the idyllic veneer. Composer Kariina Gretere’s score weaves lutes and flutes into Renaissance-inspired melodies, punctuated by the clatter of blacksmiths and the cry of market vendors. Dynamedion’s audio engineering ensures every settler’s task—woodcutting, baking, mining—has a distinct auditory signature, creating a living soundscape.
The DLC expansions expand Tandria’s lore. Uncharted Land introduces icy taigas and fiery chasms, while Conquest: The Empire adds the Tower of Tandria, a new landmark symbolizing technological ambition. These environments, though visually striking, sometimes clash with the base game’s cohesive pastoral charm.
Reception & Legacy
The Settlers 7 received “generally favorable” reviews (Metacritic: 79/100). Critics lauded its return to form, with Game Informer calling it “the best Settlers game since The Settlers II,” praising the VP system and economic depth. PC Games awarded it 84%, noting its “lovingly designed” graphics and “credible” characters, while Eurogamer hailed its “ungodly compelling” gameplay loop.
However, the DRM controversy dominated discourse. IGN criticized the “Everest-like learning curve” and DRM, while GamesRadar conceded the game was “exceptionally clever” but marred by accessibility issues. Awards like the Deutscher Entwicklerpreis’s “Best German Game” and “Best Strategy Game” affirmed its quality, but the DRM’s impact on sales was undeniable.
In the long term, Cesta ke koruně secured a legacy of influence. The VP system became a blueprint for asymmetric victory conditions in strategy games. Its economic micromanagement inspired titles like Banished, though none replicated its blend of depth and accessibility. The 2018 History Edition—stripping DRM and optimizing for Windows 10—allowed new generations to experience the game’s brilliance, cementing its status as a flawed masterpiece.
Conclusion
The Settlers 7: Cesta ke koruně – Gift Edice is a triumphant yet flawed culmination of a storied franchise. It recaptures the soul of The Settlers II with its intricate economy and road networks while boldly innovating through the VP system and triune expansion paths. The gift edition’s inclusion of early DLC enhances value, offering skirmish maps and narrative content that enrich Tandria’s world.
Yet, the game is inextricably linked to its darkest chapter: the DRM catastrophe. Ubisoft’s hubris nearly derailed a product of genuine artistry, highlighting the dangers of prioritizing anti-piracy over player experience.
Final Verdict: Cesta ke koruně stands as a testament to Blue Byte’s vision. It is the series’ most mechanically ambitious entry, a game where the joy of watching a perfectly balanced settlement hum overshadows the frustration of its launch-day failures. Though the crown remains elusive for some, its legacy as a Renaissance revival in strategy gaming is undeniable. For those who remember, and for those who discover it now, The Settlers 7 is not just a game—it’s a kingdom worth building.