- Release Year: 2020
- Platforms: Android, iPad, iPhone, Nintendo Switch, PlayStation 4, Windows, Xbox One, Xbox Series
- Publisher: IzanagiGames, Inc.
- Developer: Esquadra, Inc., Too Kyo Games, LLC
- Genre: Adventure
- Perspective: Cinematic camera
- Game Mode: Single-player
- Gameplay: 360 degree view, Interactive movie, Multiple choices, Quick Time Events (QTEs)
- Setting: Asia, Futuristic, Sci-fi
- Average Score: 76/100

Description
Death Come True is an interactive live-action Full Motion Video (FMV) adventure set in a futuristic Asian landscape, where players awaken as an amnesiac hotel guest accused of being a serial killer. The game blends detective mystery gameplay with 360-degree exploration during critical choices, featuring time-loop mechanics that reset the day upon death while preserving the protagonist’s memories across attempts to uncover the truth.
Where to Buy Death Come True
PC
Death Come True Cracks & Fixes
Death Come True Guides & Walkthroughs
Death Come True Reviews & Reception
opencritic.com (77/100): The short but sweet live-action story of Death Come True gets you wound up in its mystery–but it’s over far too soon.
metacritic.com (75/100): Death Come True is a great FMV game from a creative mind. The characters and choices you make are really interesting, and everything is wrapped up quite nicely. I don’t think players will have anything to return to in the long term, but the experience is enjoyable while it lasts.
Death Come True: Review
Introduction
Death Come True, the debut project from Too Kyo Games (founded by Danganronpa creator Kazutaka Kodaka), arrives as a bold, genre-defying fusion of interactive cinema and psychological thriller. Set in a sealed hotel room where the protagonist awakens with amnesia and a television news report branding him a serial killer, the game promises a narrative labyrinth where death is not an endpoint but a reset. Kodaka’s legacy, built on intricate mysteries and existential despair (Danganronpa, World’s End Club), imbues this Full Motion Video (FMV) experiment with a unique ambition: to blur the lines between film and game. Yet, Death Come True’s brilliance lies not in redefining gameplay, but in crafting a haunting, self-aware exploration of memory, love, and virtuality—a testament to Kodaka’s singular narrative voice.
Development History & Context
Emerging from Too Kyo Games’ independent ethos—formed after Kodaka and colleagues departed Spike Chunsoft in 2017—Death Come True was conceived as a passion project. Kodaka, a film studies major who began his career crafting FMV cutscenes for Clock Tower 3, aimed to create “neither a game nor a movie” but a new hybrid medium. Esquadra handled primary development, leveraging Unity and Firebase to deliver cross-platform releases (Switch, PS4, iOS, etc.) by mid-2020.
The era’s gaming landscape saw FMV games gaining traction (Black Mirror: Bandersnatch’s success), yet Kodaka’s vision diverged: he priced the game at ¥1,960 (~$20) to compete with Blu-ray releases, explicitly targeting non-gamers. Casting choices reflect this ambition: Kanata Hongō (Attack on Titan live-action) stars as Makoto, alongside genre icons like Chiaki Kuriyama (Kill Bill, Battle Royale) and Yuki Kaji (Attack on Titan’s Levi). Kodaka’s self-deprecating humor extended to predicting “only 35 sales worldwide,” yet the game’s production—131 credits, live-action sets, and Masafumi Takada’s (Danganronpa, The Evil Within) evocative score—exceeded expectations. Technologically, Unity enabled seamless 360° exploration scenes, while the “time leap” mechanic required intricate branching narratives to maintain player immersion across death loops.
Narrative & Thematic Deep Dive
The plot unravels through Makoto’s cyclical investigation of a hotel where deaths trigger temporal resets. Initially, he navigates suspicion from detectives Akane Sachimura (Kuriyama) and Nozomu Kuji (Morisaki), discovering a tied-up Akane and cryptic clues. The narrative’s genius lies in its mise en abyme: the hotel is revealed as a virtual reality system, “Come True,” designed to reconstruct memories of the deceased. Makoto is not the killer he appears to be, but an investigator exploring the deaths of the real Makoto Karaki and Sachimura—lovers entangled in Kuji’s corruption. Sachimura, once a by-the-book cop, uncovered Kuji’s underworld ties and struck a deal with Karaki to fake her death, only to be betrayed.
Thematic depth permeates every scene. Memory vs. Reality is the core conflict: the unstable hotel glitches, and characters exhibit continuity lapses, questioning whether truth resides in reconstructed recollections. Romanticism vs. Pragmatism defines the climax: Kuji offers the protagonist a choice—stay in a virtual paradise with Sachimura’s memory construct or return to the real world to expose his crimes. The former is a bittersweet escape; the latter, a hollow victory. Kodaka’s Danganronpa influences surface in the masked “Unknown” (Kuji’s virtual avatar) and the hotel’s claustrophobic symbolism, but here, the stakes are intimate. Dialogue crackles with noir tension: “You don’t look like a liar” (Akane’s gut feeling) or Kuji’s rationalization of his corruption as “necessary sacrifices for justice.” The narrative’s emotional crescendo—choosing between digital immortality and terrestrial justice—cements Kodaka’s skill in weaving existential dread with human vulnerability.
Gameplay Mechanics & Systems
Death Come True’s gameplay is minimalistic yet innovative. Players navigate primarily through Quick Time Events (QTEs) and 360° exploration scenes, where choices range from mundane (“Open the door”) to life-or-death (“Shoot”). Dying is central: each “time leap” resets events, but Makoto retains knowledge from previous loops, creating a trial-and-error puzzle. This loop structure is both a strength and a flaw. On one hand, it mirrors Groundhog Day logic, rewarding persistence with incremental revelations. On the other, it can feel repetitive, with deaths often stemming from arbitrary choices (e.g., answering a phone triggers a masked killer’s ambush).
The Visual Mode mechanic—previewing choice outcomes—softens frustration, while multiple endings (two canonical paths, 16+ death scenes) incentivizes replayability. However, the branching is shallow: most deaths unlock “Death Medals” and bonus clips (via the “DeathTube” extras menu) but rarely alter the core plot. The UI, streamlined with pause/rewind options, prioritizes accessibility but lacks depth. Character progression is nonexistent; progression relies on narrative discovery, not skill. Ultimately, the gameplay serves the story, not vice versa—a conscious trade-off that alienates gamers seeking mechanics but suits Kodaka’s cinematic vision.
World-Building, Art & Sound
The hotel is a masterclass in atmospheric design. Initially a sterile, labyrinthine prison, its virtual nature manifests through glitches—flickering lights, phantom TV static, and the sudden appearance of the masked Unknown. These visual cues subvert expectations, transforming a mundane setting into a digital purgatory. Art direction balances realism (Kuriyama’s trench-coated detective) with surrealism (the Unknown’s gas mask and black mist), while Takada’s score—haunting piano motifs and thematic leitmotifs—heightens tension. The theme song by “Kami-sama, I have noticed” underscores the romantic melancholy of the virtual romance.
Sound design is equally meticulous: the thwack of a pipe during a “death by blunt object,” the concierge’s calm voice amid chaos, or Sachimura’s breathless gasps during a chase—all immerse players in the hotel’s oppressive aura. The live-action footage, shot by Director of Photography Akiyoshi Yoshida, boasts cinematic quality, though budget constraints occasionally limit set variety. Together, these elements create a world where beauty and horror coexist, making the virtual hotel feel as visceral as a physical space.
Reception & Legacy
Death Come True’s 2020 release garnered critical acclaim (81% on MobyGames, 75% Metacritic for Switch), with praise for its performances, narrative twists, and production value. Digitally Downloaded lauded its “haunting quality,” while Noisy Pixel called it a “bridge between visual novels, games, and film.” However, criticism focused on its brevity (2–3 hours) and mechanical simplicity; Pocket Gamer dismissed it as “dull and unambitious,” and TheGamer noted its “fun little” nature but limited replayability. Commercially, the game performed modestly, with multiplatform ports (PS5, Xbox) sustaining interest through 2024.
Its legacy is twofold. As a pioneering FMV title, it proved the genre’s potential for mature storytelling, influencing interactive media like Immortality. For Kodaka, it reinforced his reputation as a “genuine thinker” in game narrative (Digitally Downloaded), even as Too Kyo Games pivoted to larger projects like Master Detective Archives: Rain Code. Culturally, it sparked debate about games as art vs. entertainment, with Kodaka’s plea against spoilers reflecting auteurist intent. Yet, its true impact lies in its thematic ambition: a meditation on love transcending digital boundaries that resonates in an era of virtual escapism.
Conclusion
Death Come True is a flawed masterpiece—a compact, daring experiment that prioritizes narrative innovation over gameplay depth. Kodaka’s script, elevated by stellar performances and technical polish, transforms a simple hotel mystery into a profound meditation on memory and loss. While its repetitive loops and short runtime may frustrate traditional gamers, its emotional weight and cinematic ingenuity ensure it lingers. As an interactive film, it stands alongside Her Story or Late Shift as a benchmark for the FMV genre; as a statement, it affirms that games can be as intimate and haunting as any medium. In the pantheon of interactive storytelling, Death Come True is not just a footnote—it’s a vital chapter, proving that sometimes, the most profound experiences come from embracing imperfection. For fans of Kodaka or mystery enthusiasts, it’s not just recommended; it’s essential.