- Release Year: 2012
- Platforms: Windows
- Publisher: Electronic Arts, Inc.
- Developer: Criterion Games
- Genre: Racing
- Perspective: Third-person
- Game Mode: Single-player
- Gameplay: Car customization, Racing
- Average Score: 82/100

Description
The Limited Edition of Need for Speed: Most Wanted (2012) is a special version of Criterion Games’ open-world racing reimagining, set in the sprawling city of Fairhaven. It offers exclusive bonuses including four hours of double Speed Points, custom liveries, pre-customized rollouts, and two bonus vehicles—the Porsche 911 Carrera S and Maserati GranTurismo MC Stradale—while players compete to become the Most Wanted racer through high-speed pursuits, stunts, and Autolog 2.0 social challenges.
Need for Speed: Most Wanted (Limited Edition) Cracks & Fixes
Need for Speed: Most Wanted (Limited Edition) Patches & Updates
Need for Speed: Most Wanted (Limited Edition) Mods
Need for Speed: Most Wanted (Limited Edition) Guides & Walkthroughs
Need for Speed: Most Wanted (Limited Edition) Reviews & Reception
metacritic.com (82/100): I’m having an absolutely fabulous time playing Need For Speed Most Wanted.
vgtimes.com : Need For Speed has become synonymous with how not to make racing games.
ign.com : The first thing that impresses you about Most Wanted is the sheer quality and craftsmanship of the game.
Need for Speed: Most Wanted (Limited Edition) Cheats & Codes
PC
Enter codes at the main menu.
| Code | Effect |
|---|---|
| castrol | Unlocks the Castrol Ford GT. |
| givemethegto | Unlocks the GTO. |
| iammostwanted | Unlocks all cars. |
| burgerking | Unlocks the Burger King Challenge. |
PC
Enter codes at the starting screen, before hitting the button to go to the main menu.
| Code | Effect |
|---|---|
| burgerking | Burger King challenge |
| castrol | Castrol Ford GT |
| givemethegto | Pontiac GTO |
| toysrus | Toys R Us big wheel bike |
| iammostwanted | Unlocked cars |
PC
Enter codes at the main menu.
| Code | Effect |
|---|---|
| iammostwanted | Unlocks all cars |
| givemethegto | Releases the GTO |
| iammostwanted | Unlocks all cars |
| burgerking | Unlocks Burgerking Challenge in the Challenge series |
| castrol | Unlocks a Ford GT with Castrol decals |
| lets play | you get infinite money |
PC
Type the following codes at the intro screen. This is the screen that says “CLICK to Continue” right after the intro movies and BEFORE the main menu.
| Code | Effect |
|---|---|
| castrol | Unlock Castrol SYNTEC Ford GT in Bonus Cars |
| burgerking | Unlock Burger King Special Event in Challenge Series |
| vanquish | Unconfirmed / Unknown Effect |
PC
Enter the following codes without spaces at the at the title screen.
| Code | Effect |
|---|---|
| givemethegto | Releases the GTO |
| iammostwanted | Unlocks all cars |
| burgerking | Unlocks Burger King Challenge |
| castrol | Unlocks Castrol Ford GT |
PC
Enter the following codes without spaces at the at the Most Wanted title screen.
| Code | Effect |
|---|---|
| givemethegto | Releases the GTO |
| iammostwanted | Unlocks all cars |
| burgerking | Unlocks Burger King Challenge |
| castrol | Unlocks Castrol Ford GT |
PC
Enter one of these codes at the Main Menu.
| Code | Effect |
|---|---|
| Iammostwanted | unlocks all cars |
| Givemethegto | releases the GTO |
| Castrol | unlocks a Ford GT with Castrol decals |
| Burgerking | unlocks Burgerking Challenge in the challenge series |
PlayStation 2
Enter the following codes at the press start screen.
| Code | Effect |
|---|---|
| Up, Down, Up, Down, Left, Rright, Left, Right | Unlocks Burger King Challenge |
| Left, Left, Right, Right, Up, Down, Up, Down | Unlocks Castrol Ford GT |
| Pp, Up, Down, Down, Left, Right, Up, Down | Unlocks an extra marker in shops |
Xbox
Enter the following codes at the press start screen.
| Code | Effect |
|---|---|
| Up, Down, Up, Down, Left, Right, Left, Right | Unlocks Burger King Challenge |
| Left, Right, Left, Right, Up, Down, Up, Down | Unlocks Castrol Ford GT |
| Up, Up, Down, Down, Left, Right, Up, Down | Unlocks an extra marker in shops |
Xbox 360
Enter the following codes at the press start screen.
| Code | Effect |
|---|---|
| Up, Down, Up, Down, Left, Right, Left | Unlocks Burger King Challenge |
| Left, Right, Left, Right, Up, Down, Up, Down | Unlocks Castrol Ford GT |
| Up, Up, Down, Down, Left, Right, Up, Down | Free upgrades |
GameCube
Enter the following codes at the main menu (not all work in career mode).
| Code | Effect |
|---|---|
| Up, Down, Up, Down,Left, Right, Left, Right | Unlocks Burger King Challenge |
| Left, Right, Left, Right, Up, Down, Up, Down | Unlocks Castrol Ford GT |
Need for Speed: Most Wanted (Limited Edition): Review
Introduction
In the pantheon of arcade racing, few names evoke the same electric charge as Need for Speed: Most Wanted. Criterion Games’ 2012 reimagining wasn’t merely a revival; it was a transmutation—melding the outlaw spirit of the 2005 classic with the studio’s signature Burnout DNA into a seamless, socially charged experience. The Limited Edition, a pre-order bonus package, promised a head start with exclusive vehicles and perks, but the core triumph lay in its design philosophy: an open world where every corner, every jump, and every police chase was a canvas for competitive chaos. This review deconstructs how Criterion distilled racing’s purest adrenaline into a game that remains a benchmark for open-world driving, despite its narrative simplicity. The thesis is clear: Most Wanted (2012) transcends its “remake” label by prioritizing player freedom and communal rivalry, creating a playground where speed is currency and chaos is the currency of fame.
Development History & Context
Criterion Games, fresh off the acclaimed Need for Speed: Hot Pursuit (2010), approached Most Wanted not as a sequel but as a spiritual reawakening. Their vision, articulated by creative director Craig Sullivan, was to “get Need for Speed back on its feet” after the lukewarm reception of The Run (2011). This wasn’t nostalgia; it was a fusion of Burnout Paradise’s open-world freedom with the original Most Wanted’s pursuit-driven tension.
Technologically, the game ran on a modified Chameleon engine—a workhorse refined through Burnout iterations. For PC, this pushed boundaries with DirectX 11 support, tessellated surfaces, and dynamic lighting, though minimum requirements (DirectX 10.1-capable GPUs like the Radeon HD 3870) reflected era constraints. The Wii U version, titled Most Wanted U, became the “Enhanced Version” by leveraging the GamePad for Off-TV Play and a co-op Co-Driver mode—a revolutionary feature letting a second player manage navigation, traffic, and police distractions in real time.
The gaming landscape in 2012 was pivotal. Open-world games dominated, and social integration was the next frontier. Criterion’s Autolog 2.0 system—where challenges and leaderboards bled into the game world—was a direct response to this shift. As producer Matt Webster stated, the goal was to “build multiplayer first,” prioritizing seamless online competition over traditional campaigns. This ethos defined Most Wanted’s identity: a game built for speed, spectacle, and social rivalry.
Narrative & Thematic Deep Dive
Most Wanted (2012) deliberately eschews the 2005 game’s cinematic storytelling. Instead, it offers an excuse plot—a minimalist framework to justify its open-world chaos. A disembodied female voice guides players through Fairhaven, explaining mechanics like Jack Spots, Speed Points, and the Most Wanted List. There’s no protagonist backstory, no nemesis, no grand heist. The narrative is a pure distillation of street-racing ethos: freedom, rebellion, and the pursuit of infamy.
The Most Wanted List—renamed from the Blacklist—serves as the game’s “story.” Ten rivals, each with a signature car, represent escalating challenges. Defeating them isn’t about narrative catharsis but acquisition: their cars become yours, trophies of your ascent. This mirrors the 2005 game’s structure but strips away character depth, focusing purely on mechanical progression. The themes are equally stark: individualism (you versus the world), anarchy (smashing billboards, evading cops), and community (Autolog’s social competition). Fairhaven itself is a character—a lawless playground where the only rule is to be the fastest. It’s a world where authority (police) exists solely to be overcome, and status is measured not by wealth, but by Speed Points.
Gameplay Mechanics & Systems
Most Wanted (2012) thrives on triangulated loops: exploration, competition, and evasion. Its genius lies in making these systems interdependent, creating a perpetual cycle of risk and reward.
Core Racing Loop:
– Event Types: Sprint (point-to-point), Circuit (lap-based), Speed Run (highest average speed), and Ambush (escape from a police trap).
– Progression: Climbing the Most Wanted List requires Speed Points (SP), earned by winning races, smashing billboards, beating speed cameras, or outperforming friends via Autolog. Unlike the 2005 game, cars aren’t unlocked sequentially; instead, nearly 40 vehicles—from the Aston Martin V12 Vantage to the SRT Viper—are hidden in “Jack Spots” across Fairhaven, encouraging exploration.
– Modifications: Via the EasyDrive menu, players tweak nitro (Burn, Powershot, or Jump variants), tires, suspension, and bodywork mid-race. Pro-tuned versions add visual flair (colored smoke) and stat boosts.
Pursuit System:
– Heat Levels: Police escalate from patrol cars (Level 1) to Corvettes (Level 5), SUVs (Level 6), and SWAT trucks (Level 7). Tactics include roadblocks, spike strips, and EMPs.
– Evasion: Cooldown zones (marked on the minimap) let players “lose” cops, but re-engaging resets the heat. Arresting costs SP but has no permanent penalty—perfect for high-risk, high-reward play.
Multiplayer & Social Integration:
– Autolog 2.0: Challenges now appear as billboards or map markers. Beating a friend’s time triggers a direct challenge, blurring single-player and multiplayer.
– CloudCompete: A revolutionary cross-platform system letting players sync SP and progress across PS3, Xbox 360, PC, and Vita.
– Playlists: Multiplayer uses randomized 5-event playlists, with mods like “Reinforced Chassis” or “Track Tyres” offering strategic depth.
Limited Edition Perks:
– Early access to the Porsche 911 Carrera S and Maserati GranTurismo MC Stradale.
– 4 hours of Double Speed Points for accelerated progression.
– Exclusive multiplayer modifications and a satin-black livery.
World-Building, Art & Sound
Fairhaven, Criterion’s fictional city, is a masterclass in environmental storytelling. Inspired by Boston and Pittsburgh, it blends beachfront vistas, industrial decay, and downtown canyons. The world is a dynamic puzzle: highways (I-92) connect districts like Callahan Industrial (a nod to 2005’s Razor) and McClane (a Die Hard reference), while hidden shortcuts reward exploration.
Art Direction:
– Aesthetic Fusion: Borrowing from Burnout Paradise, Fairhaven explodes with color—neon billboards, matte-black liveries, and particle effects from collisions. HDR lighting elevates sunsets and chrome reflections.
– Destruction: Billboards crumble, fences splinter, and cars deform with visceral physics. Even the mundane—traffic cones, light poles—becomes a ramp for absurdity.
– Car Porn: Vehicles are rendered with obsessive detail. The BMW M3 GTR’s carbon-fiber weave or the Bugatti Veyron’s curves feel tactile, a testament to Criterion’s reverence for automotive design.
Sound Design:
– Soundtrack: A high-octane mix of dubstep (Skrillex’s “Benny Benassi”), electronica (Deadmau5), and rock (The Who remixes). Menu music, composed by Vanesa Lorena Tate, pulses with tension.
– Audio Effects: Engine roars shift from guttural muscle-car growls to exotic supercar shrieks. Police sirens escalate dynamically, while takedowns trigger metallic crunches.
– Ambience: City hums with distant traffic, seagulls near the coast, and radio chatter during pursuits—immersive without being overwhelming.
Reception & Legacy
Most Wanted (2012) was a critical darling, aggregating scores of 84 (PS3/Xbox 360) and 86 (Wii U) on Metacritic. Reviewers lauded its “perfectly pitched” handling (Edge), “seamless” open world, and Autolog’s social brilliance. IGN hailed it as “one of the year’s most exhilarating experiences,” while The Guardian deemed it “a new standard for arcade-style racing.” Criticisms, however, centered on its thin single-player—GameSpot noted the campaign felt like a “multiplayer appetizer.”
Commercially, it sold 509,000 copies in the U.S. during November 2012, outperforming The Run. Its legacy, though, extends beyond sales:
– Awards: Won Best Driving Game at the Spike VGAs and was nominated for BAFTA’s Best Online Multiplayer.
– Innovation: CloudCompete and Autolog 2.0 set precedents for cross-play and social integration. The Wii U’s Co-Driver mode remains a co-op standout.
– Franchise Impact: It revitalized Need for Speed and became Criterion’s final NFS entry until 2022’s Unbound. Its “no police-play” decision also influenced future titles, shifting focus to racer vs. cop dynamics.
– Cultural Footprint: The game’s “find it, drive it” philosophy—locating cars in the world—defined the open-world racer subgenre. Even its Easter eggs (e.g., license plates referencing Burnout or Underground release dates) became community touchstones.
Conclusion
Need for Speed: Most Wanted (Limited Edition) is less a game and more a symphony of speed—a meticulously crafted playground where every drift, jump, and police evasion is a note in a larger competitive overture. Criterion’s decision to prioritize freedom over narrative yielded a game with unparalleled replay value: a world where the journey to the Most Wanted List is as thrilling as the destination. Its flaws—a paper-thin story, repetitive events—are eclipsed by its strengths: Autolog’s genius, Fairhaven’s vibrant chaos, and the sheer joy of driving.
The Limited Edition’s bonuses are mere seasoning; the main course is the game’s core philosophy. In the annals of racing, Most Wanted (2012) stands not as a remake, but as a redefinition—a testament to how innovation can honor legacy while blazing new trails. Aspiring racers would do well to heed its lesson: the most wanted aren’t just fast; they’re fearless, and in Fairhaven, freedom is the ultimate prize.