- Release Year: 2021
- Platforms: iPhone, Nintendo Switch, PlayStation 3, PlayStation 4, PlayStation 5, PS Vita, Windows Apps, Windows, Xbox One, Xbox Series
- Publisher: Brewsterland Studios
- Developer: Brewsterland Studios
- Genre: Role-playing (RPG)
- Perspective: Diagonal-down
- Game Mode: Single-player
- Gameplay: Japanese-style RPG (JRPG), Turn-based
- Setting: Futuristic, Sci-fi

Description
Googass is a sci-fi, turn-based Japanese RPG (JRPG) developed by Brewsterland Studios, set in a futuristic world where a corporation’s greed threatens to destroy the planet by seizing control of magical crystals meant to sustain its health. Featuring an anime-inspired art style and a party of seven playable characters, the game spans over fifty maps and offers approximately four hours of gameplay, with numerous boss battles demanding unique strategies to overcome.
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Googass: Review
Introduction
In the vast, often overcrowded landscape of independent game development, few titles manage to carve out a distinct identity while operating within the constraints of established templates. Googass, released in August 2021 by Brewsterland Studios, stands as a fascinating microcosm of this challenge. As a self-proclaimed sequel to Defenders of Tetsoidea, this sci-fi Japanese RPG (JRPG) leverages the familiar framework of RPG Maker to deliver a compact, thematically resonant experience. Its ambition—to blend the narrative scope of Final Fantasy with the gritty corporate dystopia of Die Hard—creates a compelling paradox: a game simultaneously bound by its engine’s limitations and elevated by its focused vision. This review will dissect Googass as a product of its creator’s ingenuity, a product of its era, and a testament to the enduring appeal of bite-sized JRPGs.
Development History & Context
Brewsterland Studios, the sole developer and publisher of Googass, operates as a quintessential indie entity—a small team with a singular vision constrained by resources and technological realities. The choice of RPG Maker as the game engine is both a declaration of homage and a pragmatic decision. RPG Maker, while offering accessible tooling for narrative and turn-based gameplay, imposes well-known graphical and mechanical constraints. For Googass, this meant prioritizing storytelling and strategic depth over graphical fidelity or complex systems. The developers’ vision, articulated through the game’s Steam description, was unapologetically nostalgic: to recapture the essence of 16-bit-era JRPGs while injecting a sci-fi narrative about corporate exploitation and planetary survival.
Released on August 26, 2021, Googass emerged into a gaming landscape dominated by AAA blockbusters and a burgeoning indie scene. The year saw a resurgence of interest in retro-styled RPGs, with titles like Chained Echoes proving that the genre’s appeal remained potent. However, the market was also saturated, and with a price point of just $0.99, Googass positioned itself as a low-risk, high-reward proposition for genre enthusiasts. Its status as a sequel to Defenders of Tetsoidea further situated it within a niche continuity, suggesting a dedicated if small audience for the developer’s expanding “Tetsoidea” universe.
Narrative & Thematic Deep Dive
At its core, Googass tells a starkly allegorical tale of ecological collapse and rebellion. The narrative revolves around a faceless corporation’s ruthless exploitation of “magical crystals”—planetary life-forces essential for the planet’s health. This premise, while familiar, is executed with commendable directness. The corporation’s motives are unambiguous: greed, control, and the subjugation of nature for profit. This framing transforms the crystals from a JRPG trope into a potent metaphor for finite resources, directly engaging with contemporary concerns about environmental exploitation and corporate overreach.
The game’s seven playable characters remain largely enigmatic in the provided sources, with their individual backstories and development left undescribed. However, the presence of a “Female Protagonist” tag and the game’s designation as a “party-based RPG” imply a diverse ensemble likely driven by shared ideological opposition to the corporation. Dialogue, hinted at by the “Comedy” tag, may inject levity into the grim setting, though specifics are absent. The narrative’s brevity—clocking in at approximately four hours—prevents deep character arcs but ensures laser focus on the central conflict. Thematically, Googass excels in its simplicity, contrasting the sterile, mechanistic world of corporate greed with the organic, life-affirming power of the crystals. The lack of moral ambiguity in the antagonists underscores a black-and-white struggle, aligning with the game’s accessible JRPG roots while delivering a clear, if unsubtle, message about stewardship.
Gameplay Mechanics & Systems
Googass adheres strictly to the turn-based combat conventions of its JRPG inspirations, but it distinguishes itself through deliberate design choices. The core gameplay loop involves navigating over fifty maps—predominantly linear, as indicated by the “Linear” tag—while engaging in strategic battles. The emphasis on “unique strategies” for boss fights suggests a deliberate move away from mindless grinding, requiring players to analyze enemy patterns and exploit weaknesses. This tactical approach is reinforced by the game’s classification under “Tactical RPG” and “Turn-Based Tactics,” signaling that positioning, party composition, and elemental synergies are paramount.
Character progression likely follows standard RPG Maker tropes: experience points, level-ups, and equipment upgrades. However, the game’s short runtime limits the depth of this progression. The seven-character roster, while offering flexibility, might feel underutilized within a four-hour span. The user interface, built atop RPG Maker’s foundation, is functional but unremarkable—clear and serviceable without attempting innovation. A potential flaw is the game’s linearity; while it ensures a paced, focused experience, it may disappoint players seeking emergent gameplay or meaningful exploration rewards. Nevertheless, Googass succeeds in delivering a cohesive mechanical loop where each battle feels purposeful, a rarity in budget-conscious JRPGs.
World-Building, Art & Sound
The setting of Googass is a masterclass in constrained world-building. The “Sci-fi / futuristic” backdrop is rendered through RPG Maker’s tile-based graphics, which, despite technical limitations, effectively evoke a corporate dystopia. The use of “Anime / Manga” art style, combined with “Colorful” visuals, suggests a visually distinct aesthetic—perhaps blending neon-lit cityscapes with crystalline landscapes. The fifty-plus maps likely vary from sterile corporate headquarters to decaying natural zones, reinforcing the central conflict between technology and ecology. The absence of voice acting (as per Steam’s language options) places the burden of atmosphere on visual design and sound, though specifics of the latter are undocumented.
Sound design remains a mystery in the sources, but the “Comedy” tag implies a lighthearted musical score or sound effects to contrast the dark narrative. The “Dark Fantasy” tag, meanwhile, hints at moments of tonal dissonance, perhaps introducing horror or melancholy in specific locales. The game’s visual direction, while simple, likely achieves clarity and purpose, using RPG Maker’s assets to create a coherent world where the contrast between the corporation’s cold efficiency and the crystals’ vibrant life is palpable. This synthesis of art and theme elevates the experience beyond its engine’s constraints.
Reception & Legacy
At launch, Googass garnered minimal critical attention. Metacritic lists no critic reviews, and Steam shows only a single user review—a negative one, though its content is unspecified. This lack of fanfare is typical for micro-budget indie titles, which often rely on niche communities or bundling for visibility. Indeed, Googass’s inclusion in the “Brewsterland Big Bundle” (priced at $11.53 for 17 games) positioned it as a small part of a larger, value-driven offering rather than a standalone experience. Commercial success is difficult to quantify, but the $0.99 price point suggests modest sales driven by curiosity or bundle acquisitions.
In retrospect, Googass occupies a curious space in the indie JRPG ecosystem. It lacks the polish of titles like Omori or Cult of the Lamb, but it shares their commitment to focused storytelling. Its legacy lies in its representation of accessibility: a four-hour, $0.99 JRPG that doesn’t overstay its welcome. While it hasn’t spawned a genre or influenced major developers, it resonates with players seeking a brief, thematic distraction. Its place as a sequel in the “Tetsoidea” universe suggests a dedicated, if small, audience for Brewsterland Studios’ world, potentially laying groundwork for future entries in the series.
Conclusion
Googass is a testament to the adage that “less is more.” As a four-hour, $0.99 JRPG built on RPG Maker, it transcends its technical limitations with a clear thematic vision and focused gameplay. The narrative’s ecological allegory, though straightforward, is potent and timely, while the combat’s strategic depth ensures that every moment matters. Its linearity and brevity may be drawbacks for those seeking expansive worlds or deep character arcs, but for the target audience—fans of classic JRPGs looking for a concise, affordable experience—it delivers admirably.
In the grand tapestry of video game history, Googass is a minor but meaningful thread. It won’t be remembered as a landmark title, but as a well-executed example of indie resilience. It honors its inspirations (Final Fantasy’s scope, Die Hard’s corporate antagonism) while carving out a unique, albeit modest, identity. For the discerning player, Googass is not just a game; it’s a compact, heartfelt argument for the enduring power of JRPGs in an era of ever-escalating production costs. In a world saturated with $70 experiences, Googass reminds us that sometimes, the most valuable stories come in the smallest packages.