From Frontier

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Description

From Frontier is a fantasy Japanese-style RPG (JRPG) developed by Doubles Core and published by OTAKU Plan, released in 2020 for Windows. Featuring a diagonal-down perspective, 2D scrolling visuals, anime/manga art, and turn-based combat, it immerses players in a single-player adventure through a fantastical world.

Where to Buy From Frontier

PC

From Frontier Reviews & Reception

steambase.io (98/100): Player Score of 98 / 100… Very Positive.

From Frontier: Review

Introduction

In the vast expanse of Steam’s indie RPG landscape, where pixelated nostalgia battles hyper-detailed epics for attention, From Frontier emerges as a tantalizingly obscure gem—a turn-based JRPG that blends classic Japanese role-playing tropes with a dash of risqué romance and frontier exploration. Released in July 2020 by the Japanese indie circle Doubles Core and published by OTAKU Plan, this game hooks players with its cheeky opening gambit: a protagonist jilted by a fleeting lover, thrust into an accidental odyssey across the mythical Lemuria Continent alongside a runaway demon princess. Its legacy? A cult darling among niche enthusiasts, boasting a staggering 98% positive rating on Steam from over 360 reviews, yet virtually invisible to mainstream critics. This review argues that From Frontier is a masterclass in unpretentious indie storytelling and satisfying JRPG loops, deserving a spotlight for its heartfelt pioneer spirit amid an era dominated by AAA blockbusters.

Development History & Context

From Frontier hails from Doubles Core (stylized as だぶるす*こあ), a small Japanese independent studio specializing in RPG Maker-powered titles that punch above their weight in emotional depth and fan service. Published by OTAKU Plan—a niche outfit known for distributing anime-inspired indies—the game launched on July 24-25, 2020, exclusively as a digital download on Steam for Windows, priced affordably at around $4.79-$15.99. Built on RPG Maker (as noted in MobyGames groupings), it exemplifies the engine’s enduring appeal for solo or tiny-team developers, allowing intricate turn-based systems without blockbuster budgets.

The 2020 context was pivotal: the COVID-19 pandemic fueled a boom in cozy, escapist indies on Steam, with JRPGs like Bug Fables and Eastward gaining traction. Yet From Frontier carved a bolder niche, embracing adult themes (nudity, sexual content, romance tags) in a fantasy setting that evoked early 2000s doujin games—think Tengai Makyō series influences, with its irreverent humor and anime aesthetics. Technological constraints? RPG Maker’s 2D scrolling limits were turned into virtues: diagonal-down perspective for fluid exploration, turn-based pacing for deliberate combat. No grand visions from industry titans like Frontier Developments (unrelated, despite the name— that UK studio’s space sims like Elite Dangerous share no DNA here); this was pure grassroots passion, added to MobyGames on December 31, 2020, by contributor Koterminus, signaling its underground status. In a landscape shifting toward live-service giants, From Frontier embodied indie resilience, prioritizing player fantasy fulfillment over viral hype.

Narrative & Thematic Deep Dive

At its core, From Frontier is a tale of serendipitous reinvention, kicking off with raw emotional punch: the nameless protagonist, heartbroken after a one-night stand turns sour (“What? Don’t you act like my boyfriend just because I slept with you!”), stumbles into exile on the Lemuria Continent. His unlikely companion? The second princess of a demon nation, fleeing her royal shackles in a classic runaway trope laced with flirtatious tension. What unfolds is a pioneer saga—unexplored wilds teeming with monsters, legendary equipment hunts, and “fascinating beauties” who join the party, hinting at harem-lite romance.

Plot Breakdown: Structured as a linear-yet-branching JRPG, the story spans harsh frontier life: gathering resources, battling beasts, and forging bonds. Key arcs pivot on the princess’s backstory—her demonic heritage clashes with human(ish) allies, exploring themes of identity and belonging. Side quests deepen this: romancing NPCs unlocks personal tales, blending comedy (absurd lover drama) with pathos (finding “an important person who wants to live in the future together”). Dialogue shines in its anime-manga flair—witty, innuendo-heavy banter via RPG Maker text boxes, with Simplified Chinese (来自边境) and Japanese (フロムフロンティア) localizations broadening appeal.

Thematic Layers: Beneath the fanservice lurks profundity. Pioneer ethos symbolizes rebirth: from personal nadir to communal thriving, echoing roguelike “mystery dungeon” tags (procedural elements?). Romance isn’t shallow; it’s thematic glue, probing consent, fleeting connections, and chosen family in a fantasy lens. The demon princess evolves from tsundere comic relief to poignant symbol of exile’s loneliness, culminating in a “happy future from the unexplored land.” Flaws? Predictable JRPG beats and occasional tonal whiplash (steamy scenes amid monster slaying), but the intimacy—crafted by a tiny team—feels authentic, elevating it beyond generic indies.

Gameplay Mechanics & Systems

From Frontier distills JRPG essence into accessible loops, centered on turn-based combat, party progression, and light survival crafting. Core Loop: Explore 2D scrolling maps (diagonal-down view for tactical sightlines), battle random encounters, loot for legendary gear, and build your pioneer homestead/base.

Combat Deconstruction:
Turn-Based Mastery: Party-based (up to 4-5 members, including princess and beauties), with JRPG staples—magic, physical attacks, buffs. Enemies have elemental weaknesses; strategic positioning (front/back rows) matters. Innovative twist: “Pioneer skills” like crafting mid-dungeon for on-the-fly consumables.
Progression Systems: Deep but streamlined—level grinding yields skill trees blending magic (fire/ice spells) and physical (swordplay). Equipment hunts drive replay: legendary sets with set bonuses. Romance meters unlock companion perks, adding RPG depth.

UI & Flaws/Innovations:

Element Strengths Weaknesses
Exploration Fluid map scrolling, hidden chests Occasional loading hitches
Inventory Intuitive crafting grid Cluttered in late-game
Menus Anime portraits, quick-save RPG Maker jank (text overflow)
Pacing Balanced chapters, NG+ modes Grind-heavy post-game

Flawed yet charming: Mystery Dungeon influences mean permadeath-lite runs in bonus areas, while crafting adds survival flair. Controls are keyboard/mouse or controller-friendly, Steam Deck Verified. Overall, mechanics reward patience, delivering 20-30 hours of addictive progression without bloat.

World-Building, Art & Sound

Lemuria Continent pulses with frontier allure: jagged wilds, monster lairs, nascent settlements—a blank canvas for player agency. Atmosphere thrives on contrast—harsh survival yields cozy campfires, romantic vignettes. Visuals: Anime/Manga perfection—vibrant 2D sprites, expressive portraits (princess’s smirks steal scenes), fluid animations in a colorful palette. 2D scrolling enhances immersion, evoking Golden Sun era.

Sound Design: RPG Maker MIDI roots shine through chiptune-orchestral OST—upbeat exploration themes swell to epic boss motifs, underscoring pioneer triumph. SFX pop: crunchy monster defeats, tinkly loot grabs. Voice acting? Absent (text-only), but emotional beats land via music swells. Collectively, elements forge escapism supreme: art invites lingering, sound loops compel forward momentum, crafting a lived-in fantasy that punches visually/aurally despite indie limits.

Reception & Legacy

Launch reception? Meteoric in niches: Steam’s Very Positive (98/100, 364 reviews as of late 2025) praises “heartwarming story,” “addictive combat,” adult charm—few negatives cite grind/UI. Critics? Silent—no Metacritic aggregate, zero MobyGames/Metacritic player/critic reviews, underscoring obscurity. Collected by mere 2 MobyGames users, it’s a hidden hit amid 2020’s deluge (Hades, Doom Eternal).

Evolution & Influence: Post-launch patches stabilized it; sales steady via bundles. Legacy? Niche pioneer for adult JRPGs—prefigures Steam’s doujin wave (Succubus Prison). Influences Frontier Hunter: Erza’s Wheel of Fortune (related via MobyGames). No industry quake, but cult status endures: RPGamers.com hails its “immersive pioneer life,” Fandom wiki notes ARPG edges. In history, it’s indie testament—proving RPG Maker’s viability for romance-fantasy hybrids, inspiring global indies amid AAA fatigue.

Conclusion

From Frontier is no revolution, but a radiant indie triumph: heartfelt narrative of loss-to-love, polished JRPG mechanics, evocative anime world—all for pocket change. Doubles Core distilled pioneer dreams into 30-hour bliss, earning fervent Steam loyalty despite critical oversight. In video game history, it claims a vital spot among RPG Maker greats—a beacon for romantics craving substance with spice. Verdict: Essential for JRPG aficionados; 9/10. Unearth this frontier; your happy future awaits.

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