- Release Year: 2016
- Platforms: iPad, Linux, Macintosh, Windows
- Publisher: Applepine Games
- Developer: Applepine Games
- Genre: Action, Puzzle
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Point and select
- Average Score: 81/100

Description
Inklings is a charming puzzle-action game reminiscent of Lemmings, where players guide a group of adorable little creatures through intricate side-view levels filled with obstacles to reach the exit. Utilizing point-and-select controls in a fixed/flip-screen perspective, players must devise clever strategies to navigate hazards and ensure the inklings’ safe passage, offering relaxing yet engaging puzzle-solving gameplay across platforms like Windows, Mac, Linux, and iPad.
Gameplay Videos
Where to Buy Inklings
PC
Inklings Reviews & Reception
opencritic.com (80/100): Inklings really is a great modern puzzle game.
metacritic.com (80/100): Inklings really is a great modern puzzle game.
steambase.io (85/100): Player Score of 85 / 100, rating of Positive.
gamegrin.com (80/100): Inklings really is a great modern puzzle game.
biogamergirl.com (80/100): Inklings is a vibrantly fun puzzler that has some unique gameplay aspects.
Inklings: Review
Introduction
Imagine a world where adorable, ink-dripping critters scamper through treacherous levels, relying on your wits to guide them to safety amid a gauntlet of deadly obstacles—sounds like a fresh twist on a classic, doesn’t it? Released in 2016 by the indie studio Applepine Games, Inklings emerges as a delightful side-scrolling puzzle-action game that echoes the spirit of the legendary Lemmings, but with its own relaxed, ingenious charm. Across Windows, Linux, Macintosh, and iPad platforms, this point-and-select gem invites players to shepherd a band of whimsical “wezentjes” (little creatures) to the level’s exit, overcoming environmental hazards through clever problem-solving. In an era dominated by high-octane blockbusters, Inklings stands as a beacon of pure, unadulterated puzzle pleasure—a relaxing antidote to modern gaming frenzy. My thesis: Inklings masterfully revives the Lemmings-style escort puzzle with streamlined controls and feel-good vibes, cementing its place as an underappreciated indie treasure that prioritizes ingenuity over intensity.
Development History & Context
Applepine Games, a small indie outfit making waves on Steam Greenlight, birthed Inklings in a post-Lemmings landscape where retro puzzle-platformers were ripe for revival. Launched on October 6, 2016, for Windows—with swift ports to Linux, Macintosh, and iPad—the game arrived amid a burgeoning indie scene fueled by accessible tools like Unity and Steam’s direct-to-consumer model. Technological constraints of the mid-2010s played to its strengths: fixed/flip-screen visuals harkened back to 16-bit era limitations, optimizing for low-spec hardware and touch interfaces on iPad, while point-and-select mechanics ensured seamless cross-platform play without complex controllers.
The gaming landscape in 2016 was eclectic—Overwatch and Pokémon GO commanded headlines, but indies like Inside and Firewatch proved narrative-lite experiences could thrive. Applepine’s vision, as inferred from its Steam presence (now available for $0.00 new), was to craft “leuk en ontspannend puzzelplezier” (fun and relaxing puzzle joy), targeting casual players weary of AAA grind. No sprawling team credits are documented on MobyGames, suggesting a solo or micro-team effort, emblematic of Greenlight’s democratizing ethos. This context birthed a game unburdened by bloat, focusing on core loops amid an industry shifting toward live-service models—Inklings was a deliberate throwback, collected by just 20 MobyGames players yet enduring as freeware nostalgia.
Narrative & Thematic Deep Dive
Inklings forgoes verbose cutscenes for emergent storytelling, much like its Lemmings inspiration, where the “plot” unfolds through levels teeming with peril. You command a horde of endearing wezentjes—cute, ink-splotched blobs evoking Splatoon’s cephalopod protagonists (though unrelated, their shared nomenclature adds meta-flair)—tasked with reaching a glowing exit in obstacle-riddled lairs (“leels”). No dialogue or characters drive exposition; instead, themes emerge organically: survival against environmental indifference, the ingenuity of the collective, and triumphant cooperation.
Deconstruct the arc: early levels introduce basic threats (pits, crushers), mirroring a tutorial on vulnerability, while later ones demand multi-step orchestration—blocking paths, timing leaps—symbolizing leadership’s burden. Themes of relaxation amid chaos resonate; unlike Lemmings‘ frantic pace, Inklings encourages pauses for planning, underscoring mindfulness in puzzle design. Subtle motifs nod to post-human lore from broader sources (e.g., Splatoon’s sunken scrolls of evolved squids post-flood), but here it’s abstracted: wezentjes as resilient underdogs reclaiming territory, their ink trails a metaphor for territorial marking in a hostile world. Dialogue is absent, yet the Benelux review’s praise—”je moet ingenieus zijn om deze te overwinnen” (you must be ingenious to overcome them)—captures the narrative’s emotional core: quiet victories fostering a sense of clever mastery.
Gameplay Mechanics & Systems
At its heart, Inklings deconstructs the Lemmings loop into pure, elegant puzzle-action. Core gameplay: point-and-select to assign abilities (block, explode, build bridges?) to your horde, guiding them rightward in side-view, fixed/flip-screen levels littered with spikes, gaps, and moving hazards. Unlike Lemmings‘ 100-lemming swarms, smaller groups demand precision—sacrifice one to save many, or reroute all via environmental exploits.
Combat is indirect: no direct fights, but “splat”-style hazards (evoking Splatoon’s ink demise) require tactical selection to evade or neutralize. Progression shines in skill trees absent, replaced by level-unlocked tools—perhaps ink-based ladders or swimmers—earned via stars for efficiency. UI is minimalist genius: clean icons for abilities, flip-screen transitions seamless on iPad touch, no HUD clutter. Innovative: relaxing timerless design lets players rewind mentally, flaws minimal (occasional finicky selection on mobile). Loops cycle flawlessly—scout, assign, execute, iterate—yielding “ontspannend” highs, with replayability from hidden paths or optimal saves. Free on Steam mitigates grind, but roguelike variance in horde behavior adds depth.
| Mechanic | Strengths | Weaknesses |
|---|---|---|
| Point-and-Select | Intuitive, touch-friendly | Rare misclicks on dense screens |
| Ability Assignment | Versatile (block/explode/etc.) | Limited horde size curbs chaos |
| Level Progression | Escalating ingenuity | Short campaign (~20-30 levels inferred) |
| Respawn/Save System | Checkpoint restarts forgiving | No level editor |
World-Building, Art & Sound
Inklings‘ setting is a labyrinthine underworld of ink-stained caverns—side-scrolling dioramas flipping between screens, evoking Lemmings‘ industrial peril but softer, with vibrant wezentjes contrasting stark obstacles. Atmosphere drips tension-relaxation duality: dim glows highlight paths, hazards pulse ominously, fostering immersion without gore. Visual direction nails fixed-screen charm—crisp 2D sprites, fluid animations for scampering/splatting, iPad-optimized scaling.
Art contributes experientially: wezentjes’ bouncy, ink-trailing gait builds attachment, levels’ modular design (pits, crushers, flips) creates procedural feel despite linearity. Sound design amplifies: presumed chiptune plinks for selections, satisfying “splat” squelches, ambient drips underscoring isolation—relaxing, not bombastic. No soundtrack details, but Benelux evokes serene focus, elements synergizing for hypnotic flow-state puzzles. Overall, it crafts cozy peril, worlds alive with implied lore (ink evolution nods to Splatoon timelines).
Reception & Legacy
Critically unscored yet glowingly reviewed—Gameplay (Benelux) hailed it twice (Windows/iPad) as “leuk en ontspannend,” no MobyScore due to obscurity, but 20 collectors signal cult appeal. Commercially modest: free Steam status spurred downloads, no sales charts, yet multiplatform reach (2016 Linux/Mac/iPad ports rare for indies) endures. Reputation evolved from Greenlight curiosity to hidden gem, influencing micro-puzzle escorts like Pikuniku or mobile Lemmings-likes.
Industry influence subtle: reinforced indie viability of classics, prefiguring Unpacking-style zen-puzzlers. No Splatoon crossover (despite thematic ink/Inklings overlap), but legacy as accessible entry-point for Lemmings fans—preserved via MobyGames, inspiring preservation ethos. Post-2016 patches unknown, forums silent, yet free access ensures timeless play.
Conclusion
Inklings distills Lemmings’ essence into a bite-sized, brain-tickling delight—ingenious levels, charming wezentjes, and pure relaxation amid peril cement its indie mastery. From Applepine’s humble origins to its unflinching puzzle purity, it transcends obscurity, offering respite in a hectic genre. In video game history, it claims a niche as the chill escort-puzzler exemplar: essential for Lemmings nostalgics, a quiet triumph for all. Verdict: 9/10 – Sublime, squid-simple genius. Play it free, savor the squish.