- Release Year: 2014
- Platforms: Nintendo 3DS, Windows, Xbox One, Xbox Series
- Publisher: Inti Creates Co., Ltd.
- Developer: Inti Creates Co., Ltd.
- Genre: Action
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Platform, Shooter
- Setting: Futuristic, Sci-fi
- Average Score: 77/100

Description
Azure Striker Gunvolt is a 2D side-scrolling platform shooter set in a sci-fi future where adepts—humans with superhuman septimal powers—serve the powerful Sumeragi Group, unaware of its mind-control experiments. Protagonist Gunvolt, an adept working for the resistance group QUILL, defies orders by rescuing the young girl Joule, who hosts the entity Lumen, and embarks on a mission to expose and dismantle Sumeragi’s tyranny while protecting her.
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Azure Striker Gunvolt Reviews & Reception
metacritic.com (77/100): great action platformer that introduces awesome new ideas while oozing with style, personality, and fun.
ign.com : certainly fun in its own right, and provides a nostalgic trip for anyone who still finds value in games from an era gone by.
opencritic.com : damn, I was missing out on some good stuff.
operationrainfall.com : successfully immersed me in an entirely new world, and made me give a damn about the characters in it.
gameskinny.com : a competent, completely average video game that simply holds your attention.
Azure Striker Gunvolt: Review
Introduction
In the shadow of Capcom’s dormant Mega Man franchise, Azure Striker Gunvolt bursts onto the scene like a crackling bolt of lightning, reigniting the spirit of high-octane 2D action-platforming with unapologetic precision and flair. Released in 2014 by Inti Creates—the studio behind the beloved Mega Man Zero and ZX series—this digital eShop title for Nintendo 3DS doesn’t merely ape its inspirations; it evolves them into a fresh saga of superhuman rebellion. As Gunvolt, a teenage “adept” wielding electromagnetic fury, players tag foes with non-lethal shots before unleashing devastating Flashfields, blending twitch reflexes with strategic depth. Amid a dystopian world of corporate overlords and psychic uprisings, the game hooks with its blistering pace and emotional stakes. My thesis: Azure Striker Gunvolt stands as a triumphant spiritual successor, masterfully fusing retro rigor with modern innovation, carving an indelible niche in indie action history while birthing a multimedia empire.
Development History & Context
Inti Creates, founded in 1996 and veterans of Capcom’s Mega Man subcontracting, channeled their pedigree into Azure Striker Gunvolt under director Yoshihisa Tsuda, who also authored the script alongside writer Toshiaki Tai. Tsuda’s vision crystallized a “spiritual successor” to Mega Man Zero, emphasizing fluid platforming and boss design amid the 3DS era’s eShop boom—a landscape dominated by bite-sized indies like Shovel Knight and Guacamelee. Technological constraints shaped its DNA: the 3DS’s dual screens enabled touch controls for rapid weapon swaps (added in updates), while its portable form suited short, replayable stages.
Development drew from Keiji Inafune’s involvement (producer on early Mega Man), coinciding with Mighty No. 9‘s hype, leading to the bundled mini-game Mighty Gunvolt. Credits boast 89 contributors, including character designer Yoshitaka Hatakeyama (anime-style adepts) and composers Ippo Yamada et al., whose rock-infused tracks evoke Zero‘s intensity. Launched August 20, 2014, in Japan (NA: August 29; EU: April 2015), it targeted a post-Mega Man 10 void, amid 3DS’s peak (over 75 million units shipped). Ports followed: Steam (2015, with dual-screen emulation), Switch/PS4 (via Striker Pack, 2017/2020), Xbox (2022). Updates fixed glitches, added New 3DS features, and integrated Gunvolt 2 content, reflecting Inti Creates’ iterative ethos in a crowdfunding-skeptical indie scene.
Narrative & Thematic Deep Dive
Azure Striker Gunvolt‘s story pulses with cyberpunk intrigue, set in a near-future Japan where “adepts”—humans manifesting “septimal powers” (7th Lifewave stage)—spark global chaos. Sumeragi Group, a mega-corp masquerading as peacekeepers, enslaves adepts via experiments and mind control, echoing real-world fears of corporate overreach and genetic engineering. Protagonist Gunvolt (codename from Sumeragi’s Azure Striker project) defects from resistance QUILL after sparing Lumen—the angelic “Muse” whose songs enslave adepts—revealed as Joule’s psychic projection. Six months later, he freelances against Sumeragi’s “Seven” (sin-themed adepts: slothful portal-master Merak, prideful light-bender Jota, wrathful pyromaniac Viper, greedy magnet Carrera, envious necromancer Elise, gluttonous insect-lord Stratos, lustful illusionist Zonda), culminating in a satellite showdown.
Plot Layers and Characters: The narrative bifurcates into normal/true endings, hinging on jewel-collecting for Joule’s “Handmade Necklace”—a Memento MacGuffin blocking Asimov’s (Gunvolt’s mentor) betrayal shot, fusing Joule into Gunvolt’s soul for empowerment. Characters shine: Gunvolt’s naive heroism contrasts Copen’s adept-hating vigilantism (driven by his father’s death); Nova’s messianic zeal masks extremism; QUILL’s Moniqa/Zeno provide banter. Dialogue crackles with boss taunts (e.g., Viper’s jealousy-fueled rants), evolving from gritty terrorism critiques to philosophical Adept-human coexistence.
Themes Explored: Grey-and-grey morality dominates—Sumeragi’s “order” births atrocities, QUILL harbors supremacists like Asimov, mirroring Zero‘s Reploid struggles. Adept powers as “soul-given form” probe identity, prejudice, and power’s cost (e.g., Elise’s fractured psyche from experiments). Bittersweet true ending—Joule’s sacrifice, Gunvolt’s isolation—subverts heroism, seeding sequels. Side media (Fleeting Memories novel, audio dramas) deepen lore: Septima’s quantum/soul manipulation, Lifewave evolution, fueling thematic resonance in a post-2010s identity discourse.
Gameplay Mechanics & Systems
At its core, Gunvolt refines Mega Man Zero‘s formula into a tag-Flashfield loop: non-lethal shots “tag” foes (homing up to 8 via serpent-themed guns like Orochi), draining EP for electric spheres that chain-kill. EP governs all—dashes, jumps, Prevasion (intangibility shield)—overheating locks powers, demanding rhythm. Non-linear stages (7 Sumeragi + finale) encourage replays via Kudos scoring: multipliers from air kills/multi-tags reset on hits (configurable post-Striker Pack), rewarding no-damage runs.
Progression and Depth: Leveling (cap 99) boosts HP/SP for Offensive Skills (e.g., healing Dragonsphere, sword Astral Fang). Crafting forges pendants/eyes (e.g., Chargeguard for dodges, Osmotic for heals), vital for true ending. Challenges/rankings (A-S+) yield materials; Speedrun/Endless modes (Steam) test mastery. UI shines: clean HUD, touch swaps, boss health trisecting phases with Limit Breaks. Flaws? Short length (~5 hours casual, 20+ mastery); water disables powers. Innovations like Reincarnation (Anthem revival: infinite EP, score penalty) and jewel hunts elevate replayability, masterfully balancing accessibility with brutality.
World-Building, Art & Sound
Gunvolt’s neon-drenched dystopia—Sinner’s Row slums, Pharma Labs horrors, Firmament satellite—immerses via anime aesthetics: Hatakeyama’s expressive sprites (Gunvolt’s wild hair, bosses’ sin motifs) pop on 3DS’s parallax scrolling. Stages evoke mood: dark Stratacombs’ Blackout Basement, insect-swarmed Pharma Lab. Atmosphere builds tension—corporate facades hide undead abominations, space elevators loom godly.
Visual Direction: 2D anime art thrives in ports; secrets (easter eggs like Ekoro cameos) reward exploration. Fluid animations (dashes, Flashfields) convey power.
Sound Design: Yamada/Kawakami/Yoshino/Hatazoe’s OST fuses metal riffs (“Coma”) with vocal themes (“Beyond the Blue”). Lumen’s anthems override BGM at 1000+ Kudos, powering Theme Music Power-Ups; English “Eternal Blue” in boss rushes chills. SFX crackle satisfyingly; VO (Japanese preferred) adds personality, though 3DS dub’s faux-swears (“jitt”) grate (revised Steam fixes). Sound elevates immersion, syncing mechanics to emotion.
Reception & Legacy
Critics lauded its homage with flair: Metacritic 77/100, GameRankings 81%; IGN (7.8/10) called it “inspired by Mega Man X but its own”; Destructoid/GameSpot/Game Informer 8/10 praised combat/art. MobyGames: 83% critics (Hey Poor Player/Garage Band Gamers 90%), players 3.2/5. Commercial: 90k in 6 months, 250k 3DS by 2017, fueling ports/sequels.
Evolution and Influence: Gunvolt 2 (2016), 3 (2022), iX spin-offs, Trilogy Enhanced (2025); crossovers (Blaster Master Zero, Runbow); OVA anime (2017). Sales hit 900k+ series-wide. It influenced indies (Dead Cells, Hollow Knight) via skill-based scoring, adept lore inspiring soul-power narratives. Inti Creates’ flagship revived 2D platformers, proving eShop viability amid AAA droughts.
Conclusion
Azure Striker Gunvolt electrifies as a genre pinnacle: taut mechanics, poignant narrative, and evocative world coalesce into timeless excellence. Flaws like brevity pale against its highs—mastery yields euphoria, true ending devastates. In video game history, it anchors Inti Creates’ renaissance, a beacon for Mega Man heirs, earning an unassailable 9/10. Essential for platformer faithful; its thunder endures.