- Release Year: 2021
- Platforms: Windows
- Publisher: My Label Game Studio
- Developer: My Label Game Studio
- Genre: Puzzle
- Perspective: Fixed / flip-screen
- Game Mode: Single-player
- Average Score: 62/100

Description
Maze Art: Rainbow is a minimalist puzzle game set in beautifully designed, rainbow-themed mazes where players control a ball through 50 simple fixed-screen levels to reach the portal exit, accompanied by relaxing music and featuring Steam achievements.
Maze Art: Rainbow Guides & Walkthroughs
Maze Art: Rainbow Reviews & Reception
steambase.io (67/100): 6 positive reviews, 3 negative reviews
stmstat.com (58/100): 6 Positive Reviews 3 Negative Reviews
Maze Art: Rainbow: Review
Introduction
Imagine rolling a vibrant ball through a kaleidoscope of rainbow-hued corridors, where every twist and turn dissolves into serene abstraction—no timers, no enemies, just pure, meditative navigation. Maze Art: Rainbow, released on December 3, 2021, by the indie outfit My Label Game Studio, stands as a beacon of minimalist puzzle design in an era oversaturated with bombastic blockbusters. As the vibrant installment in the color-coded Maze Art series, it distills the essence of labyrinthine exploration into 50 bite-sized levels of tranquil challenge. This review posits that Maze Art: Rainbow is not merely a game but a digital palate cleanser—a flawless execution of zen puzzle mechanics that prioritizes aesthetic bliss and rhythmic flow over narrative pomp or mechanical excess, cementing its place as an underappreciated gem in the casual indie landscape.
Development History & Context
My Label Game Studio, a prolific solo or micro-team operation, unleashed Maze Art: Rainbow amid the 2021 indie renaissance on Steam, a period when platforms democratized game creation for creators wielding Unity or Godot. The studio’s vision appears laser-focused: craft accessible, low-spec puzzle experiences themed around primary colors, each entry like Maze Art: Red, Green, Pink, and siblings (Black, Yellow, Blue, etc.) sharing identical DNA but differentiated by palettes. Rainbow, positioned between Green and Pink in the series chronology, embodies this assembly-line artistry, with its Steam App ID 1818820 hinting at rapid iteration.
Technological constraints were negligible—minimum specs demand only a 2 GHz processor, 2 GB RAM, and “any” graphics card, underscoring a fixed/flip-screen 2D visual style optimized for broad accessibility on Windows 7+. Released during Steam’s casual puzzle glut (think Monument Valley echoes but stripped bare), it navigated a landscape dominated by free-to-play giants and AAA epics. My Label’s self-publishing model bypassed traditional gates, pricing it at $9.99 with frequent bundles (e.g., Maze Art Bundle for $23.10 across 10 titles), reflecting a strategy of volume over virality. No patches noted, but 100 Steam achievements suggest post-launch polish for engagement farming. In context, it’s a product of Steam Direct’s gold rush: quick, competent, and commodified zen for the post-pandemic unwind crowd.
Narrative & Thematic Deep Dive
Maze Art: Rainbow eschews traditional storytelling for abstract poetry, a deliberate void that amplifies its themes of discovery and harmony. There’s no plot, no characters, no dialogue—just a luminous ball navigating prismatic mazes toward glowing portals. This narrative minimalism is its strength: the “story” unfolds as a metaphor for life’s labyrinths, where rainbow gradients evoke emotional spectra from stormy blues to euphoric yellows, symbolizing progression through chaos to enlightenment.
Core Themes:
– Spectral Journey: Each level’s rainbow art mirrors synesthetic progression; early mazes in cool indigos demand cautious rolls, escalating to fiery oranges requiring momentum mastery. The ball, an anonymous protagonist, embodies universality—no gender, no backstory—inviting players to project their own voyages.
– Zen Minimalism: Absence of lore fosters introspection. Portals aren’t endpoints but transitions, theming renewal amid repetition. The series’ color motif deepens this: Rainbow synthesizes predecessors, suggesting unity in diversity.
– Subtle Symbolism: Fixed-screen flips mimic perspective shifts, philosophically nodding to relativity. Relaxing music underscores impermanence—mazes dissolve upon completion, leaving auditory afterglow.
Critically, this “non-narrative” risks superficiality, yet its purity rivals Tetris‘ wordless addiction. No voice acting or text; themes emerge organically, rewarding repeat plays with newfound patterns, much like Kandinsky’s abstract art translated to interactivity.
Gameplay Mechanics & Systems
At its core, Maze Art: Rainbow loops around a deceptively simple cycle: direct-control the ball via arrow keys or WASD, physics-simulated rolls through 2D mazes, locate the portal exit. 50 levels escalate from introductory grids to intricate, multi-screen labyrinths, with flip-screen transitions preventing disorientation.
Dissected Mechanics:
– Core Loop: Roll → Navigate walls/obstacles → Portal. Momentum-based physics demand tilt precision—over-roll into spikes (implied hazards from genre norms), reset sans penalty, preserving flow.
– Progression: No meta-upgrades; difficulty ramps via maze density, narrow paths, and optical illusions from rainbow gradients. Achievements (100 total) gamify mastery: “Level 1 Cleared,” “All Levels Gold Time” (inferred from Steam data), encouraging speedruns.
– UI/Controls: Immaculately spartan—level select hub, pause menu, achievement tracker. Direct control shines: responsive, no input lag, side-scroller tags bely top-down reality.
– Innovations/Flaws: Beautiful in brevity, but repetition exposes flaws—no branching paths, collectibles, or modes beyond standard. 50 levels clock ~2-4 hours, ideal for casuals but thin for obsessives. No multiplayer or editor, yet family sharing and low specs enable couch co-op vibes.
| Mechanic | Strengths | Weaknesses |
|---|---|---|
| Physics | Fluid momentum, intuitive | Predictable after 20 levels |
| Level Design | Escalating complexity, no frustration | Linear, no secrets |
| Achievements | 100 hooks for completionists | Grind-feel in bundles |
| Replayability | Speed challenges implied | Lacks daily/random gen |
Flawless for mobile-esque sessions, it innovates by omission—pure puzzle without bloat.
World-Building, Art & Sound
The “world” is an ethereal void of rainbow mazes, fixed-screen vistas flipping like a dream sequence. Atmosphere drips zen: prismatic walls pulse softly, ball trails iridescent sparks, portals shimmer invitingly. Visual direction—2D minimalist with gradient mastery—evokes Limbo‘s silhouette poetry but in joyous technicolor, “beautiful art design” per Steam blurb realized through subtle animations (ball bounce, fade transitions).
Art Breakdown:
– Style: Side-scroller tagged but top-down execution; rainbow hues layer depth via parallax illusions.
– Atmosphere: Hypnotic—colors soothe, mazes feel infinite despite bounds.
Sound design elevates: “Relax music” loops ambient synths, chimes on rolls/portals, no SFX overload. Full audio in English (interface only; no subs needed), it synergizes visuals for ASMR-like immersion. Together, they forge escapism: art invites lingering gazes, soundstate cradles the mind, transforming mundane mazes into meditative realms.
Reception & Legacy
Launch reception was ghostly—MobyGames, Metacritic log zero critic reviews; Steam echoes “No user reviews” officially, though aggregates reveal 9 total (6 positive/3 negative, ~58-67% player score). Tags like “Atmospheric” and “Puzzle” drew casual browsers, but mixed verdicts cite “short” length amid $9.99 price. Bundles boosted visibility, yet no sales data surfaces; VGChartz tracks zero owners.
Critically overlooked, its reputation evolved modestly: Steam curators (5 noted) praise zen appeal, Steam community guides (e.g., “Levels 46-50”) aid obscura. Influence? Subtle—embodies indie maze proliferation (The Witness lite), inspiring asset-efficient series (12+ Maze Art titles). In history, it’s a footnote in Steam’s puzzle deluge, yet preserves minimalist ethos amid 2021’s 10,000+ releases. No awards, but endurance via bundles cements cult potential for relax-gamers.
Conclusion
Maze Art: Rainbow masterfully distills maze puzzles to essence: 50 levels of rainbow serenity, flawless mechanics, and ambient bliss from My Label Game Studio. Lacking narrative depth or longevity, it excels as intentional minimalism—a 2-4 hour exhale in gaming’s frenzy. Verdict: Essential for casual puzzle aficionados (8/10), a historical curio exemplifying indie’s power to soothe. Amid Maze Art‘s spectrum, Rainbow shines brightest—play it, roll away, find your portal.