- Release Year: 2006
- Platforms: Windows
- Publisher: ak tronic Software & Services GmbH, Atari, Inc., Game Factory Interactive Ltd., Promotion Software GmbH, Russobit-M, Take-Two Interactive Software, Inc.
- Developer: Sixteen Tons Entertainment
- Genre: Strategy, Tactics
- Perspective: Diagonal-down
- Game Mode: LAN, Online Co-op, Single-player
- Gameplay: characters control, Multiple units, Point and select, Real-time
- Setting: Firefighting, Law enforcement, Medical
- Average Score: 81/100

Description
911 First Responders is a real-time strategy game where players lead emergency response teams—including firefighters, police, medical, and technical units—through 20 missions tackling accidents, terrorist threats, and natural disasters like earthquakes, polar station rescues, and urban chaos. Players must manage budgets, keep teams safe and effective, prevent fatalities, and can enjoy freeplay, a scenario editor, and cooperative multiplayer for up to four players handling endless city emergencies.
Gameplay Videos
911 First Responders Cracks & Fixes
911 First Responders Patches & Updates
911 First Responders Mods
911 First Responders Guides & Walkthroughs
911 First Responders Reviews & Reception
metacritic.com (86/100): This game is by far better then its successors. It is a lot of fun due to the huge amount of mods that are available.
steambase.io (87/100): Very Positive
911 First Responders Cheats & Codes
PC (Steam / 911: First Responders)
During gameplay, type “magic” (case insensitive). “Cheat activated” message appears in upper left corner confirming activation. Then enter key combinations.
| Code | Effect |
|---|---|
| [Ctrl]+[Shift]+[F7] | Win Mission |
| [Ctrl]+[Shift]+[F8] | Lose Mission |
| [Ctrl]+[Shift]+[F10] | Unlock All Missions and medals |
| [Ctrl]+[Shift]+[F11] | 100,000 credits |
Emergency 4 Deluxe (PC)
During gameplay, type “fairy”. “Cheat activated” message appears confirming activation. Then enter key combinations.
| Code | Effect |
|---|---|
| [Ctrl]+[Shift]+[F7] | Win mission |
| [Ctrl]+[Shift]+[F8] | Lose mission |
| [Ctrl]+[Shift]+[F10] | All missions and medals |
| [Ctrl]+[Shift]+[F11] | 100,000 credits |
911 First Responders: Review
Introduction
Imagine the chaos of a collapsing bridge swallowing cars into a raging river, flames devouring a polar research station, or terrorists turning a city block into a warzone—now picture yourself as the unflinching commander directing firefighters, SWAT teams, medics, and hazmat crews to avert total catastrophe. Released in 2006 as Emergency 4: Global Fighters for Life in Europe and 911 First Responders in North America, this real-time strategy gem from Sixteen Tons Entertainment thrust players into the high-stakes world of crisis management, bucking the era’s shooter-dominated trends. As the fourth entry in the long-running Emergency series, it refined a formula of heroic simulation that captivated niche audiences craving realism over fantasy conquests. My thesis: 911 First Responders stands as a pioneering benchmark in emergency services simulation, blending tense tactical depth with procedural authenticity to deliver enduring replayability, even as its technical rough edges remind us of mid-2000s ambitions outpacing hardware.
Development History & Context
Sixteen Tons Entertainment, a label under Germany’s Promotion Software GmbH, helmed development with a 107-person credit list reflecting a focused European studio ethos. Visionary Ralph Stock—executive producer, original idea originator, and writer—drove the project, building on the 2005 predecessor Emergency 3. Key figures included lead gamedesigner Michael Stigler, art director and lead level designer Lars Klinksiek, and lead programmer Nico Bohnsack, with multiplayer expertise from Andreas Epple. The TRINIGY VISION Engine (later rebranded Havok Vision) powered the 3D environments, enabling diagonal-down perspectives and physics-driven disasters like crumbling bridges and blast waves—innovative for 2006, when RTS giants like Company of Heroes (2006) and World in Conflict (2007) emphasized military spectacle.
Technological constraints loomed large: minimum specs demanded a 1.7GHz CPU, 512MB RAM, and DirectX 9-compatible cards like NVIDIA GeForce3, limiting graphical fidelity to functional 3D models amid era-defining shifts to HD resolutions. The gaming landscape was RTS-saturated yet destruction-focused—StarCraft expansions and Warcraft III dominated multiplayer, while sims like RollerCoaster Tycoon 3 offered lighter management. 911 First Responders carved a counter-narrative: post-9/11 sensitivity amplified its themes of unified response teams (fire, police, medical, technical), releasing amid real-world disasters like Hurricane Katrina (2005). Publishers like Take-Two Interactive, Atari, and regional outfits (Russobit-M, ak tronic) ensured global reach, with co-op multiplayer (up to 4 players via LAN/Internet) nodding to rising online trends. Budget-conscious design yielded 20 missions, freeplay, and a scenario editor, prioritizing depth over spectacle.
Narrative & Thematic Deep Dive
Lacking a grand overarching plot, 911 First Responders thrives on episodic vignettes delivered via concise briefings and in-mission radio chatter, evoking dispatch logs more than cinematic epics. The 20-mission campaign spans globe-trotting crises: safeguarding an informant in a besieged safehouse, evacuating scientists from an Antarctic blaze, quelling urban riots post-earthquake, or neutralizing bomb threats amid collapsing infrastructure. No named protagonists emerge—players embody an anonymous operations chief—but voice actors like Jo Jung, Dagmar Kötting, Stephan Schäfer, and Christoph Wettstein (per IMDb) infuse units with personality through dubbed commands, adding urgency to cries like “Man down!” or “Evacuate now!”
Dialogue is utilitarian: terse status updates (“Structure unstable—brace for collapse!”) and tactical prompts emphasize procedure over drama, mirroring real emergency protocols. Themes probe heroism’s unglamorous grind—budget limits force ruthless prioritization (save the crowd or the VIP?), team morale hinges on safety, and “prevent victims from dying” underscores moral weight. Subtle post-9/11 echoes appear in terrorist scenarios blending gunfire with hazmat, critiquing chaos without exploitation. Natural disasters highlight human fragility against physics (weight, materials, weather), while multiplayer’s endless city accidents explore collective resilience. Critiques note dubbing quirks (e.g., Czech localization errors like truck-vs-ship mishaps), yet this rawness amplifies immersion, transforming players into stoic guardians in a world indifferent to heroics.
Gameplay Mechanics & Systems
At its core, 911 First Responders loops through pre-mission planning, real-time deployment, and crisis resolution, demanding mastery of four unit types: firefighters (extinguish/hazmat), police (crowd control/hostage rescue), medics (triage/evac), and technical support (cranes/helicopters). Point-and-click interface controls multiple units diagonally-down, with real-time pacing escalating from deliberate setup to frantic micromanagement. Innovations shine in physics simulation—fires spread realistically, buildings crumple under weight, floods sweep vehicles—requiring adaptive tactics like foam barricades or SEK scouts for recon.
Character progression ties to efficiency scores post-mission, unlocking better gear within budget caps, but lacks deep RPG elements; it’s sim-punitive, where AI pathfinding flaws strand units in debris. UI strengths include customizable loadouts and unit grouping, but flaws abound: cumbersome troop equipping mid-mission, no pause button (per French reviews), and AI “lacking self-preservation” (Games.cz), leading to needless casualties. Combat integrates organically—police suppress terrorists while fireteams ventilate—avoiding tacked-on shootouts. Freeplay’s endless incidents and 4-player co-op foster coordination (e.g., one player polices, another extracts), with scenario editor enabling custom apocalypses. Micromanagement rewards planners but frustrates casuals; reviews laud variety (“absolut phantastisch Missionsdesign” – PC Powerplay) yet decry “Versuch und Irrtum” trial-and-error (PC Action).
| Mechanic | Strengths | Flaws |
|---|---|---|
| Unit Control | Precise grouping, role synergy | Poor pathfinding, no pause |
| Resource Mgmt | Budget realism, efficiency scoring | Overly punitive deaths |
| Multiplayer | Co-op chaos management | Dated netcode (pre-GameSpy shutdown) |
| Editor | Mod-friendly longevity | Steep learning curve |
World-Building, Art & Sound
Settings pulse with verisimilitude: sprawling cities morph via day/night cycles and dynamic weather (storms hindering helicopters), from icy polar outposts to Middle Eastern deserts. Global variety—Antarctica’s blizzards, urban quakes—bolsters replayability, with detailed models (cranes toppling, smoke billowing) leveraging VISION Engine for 2006-era authenticity. Visual direction prioritizes function: diagonal isometric reveals sprawling incidents, though textures feel dated (256MB VRAM era).
Art contributes tension—glowing embers pierce fog, debris scatters realistically—fostering awe at scale (massive earthquakes raze blocks). Sound design elevates: crackling fires, wailing sirens, panicked crowds, and radio chatter create symphony-of-panic immersion. Dubbing (German original, localized variants) adds gravitas, though glitches (e.g., Bonusweb’s bridge/ship mix-up) jar. Collectively, these forge an atmosphere of palpable dread, where every creak signals doom, making triumphs cathartic.
Reception & Legacy
Launch reception was solidly positive: MobyGames aggregates 73% from 17 critics (PC Powerplay 84%: “monatelangen Spielspaß”; 4Players 80%: strategic depth), though lower outliers like Jeuxvideo.com (60%) hit bugs/UI. Players averaged 3.5/5 (sparse), but modern Steam data (pre-delisting) shows 87% Very Positive (725 reviews), praising mods/community. Commercially modest—bundled in packs like Emergency 4 Deluxe (2008, Steam 2018 replacement)—it avoided blockbuster status amid RTS heavyweights.
Reputation evolved glowingly: fans hail it over successors (Emergency 5), with thriving mod scenes extending life via custom units/maps. Influence ripples in sims (SWAT 4 contemporaries, later Emergency 2012), pioneering co-op crisis management echoed in This War of Mine proceduralism or Frostpunk resource dilemmas. Delisted Steam version underscores niche endurance; forums like Germany’s Emergency hub preserve it as series pinnacle.
Conclusion
911 First Responders masterfully distills emergency heroism into taut RTS loops, its 20 varied missions, physics wizardry, and co-op innovation outshining UI/AI warts. In video game history, it occupies a vital niche: a 2006 antidote to warfare glorification, inspiring sims to valorize salvation. Verdict: Essential for strategy historians (8.5/10)—flawed yet formative, its legacy burns brighter than any in-game inferno. Dust off a retro rig; the sirens still call.