- Release Year: 2023
- Platforms: Windows
- Publisher: Catian Games, NPC Entertainment, Wushi Games
- Developer: Wushi Games
- Genre: Adventure
- Perspective: Side view
- Game Mode: Single-player
- Gameplay: Graphic adventure, Puzzle elements
- Average Score: 91/100

Description
If Only I Could Go Home Early is a pixel-art point-and-click adventure game where players take on the role of an overworked office worker who returns home late one night to find his wife lying dead on the cold floor—but she’s just pretending, as it’s not the first time. Solve puzzles in this side-view, 2D scrolling graphic adventure to find the right way to revive her, exploring themes of love, a man’s pessimism toward life, and an ‘interesting wife’ in a quirky home setting.
Gameplay Videos
Where to Buy If only I could go home early
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If only I could go home early Guides & Walkthroughs
If only I could go home early Reviews & Reception
steambase.io (93/100): Very Positive (93/100 Player Score from 145 reviews)
store.steampowered.com (93/100): Very Positive (93% of the 131 user reviews)
taptap.io (88/100): Masterpiece
niklasnotes.com (93/100): praised for its powerful storytelling and emotional depth
If only I could go home early: Review
Introduction
Imagine stumbling home after another grueling overtime shift, only to find your wife sprawled lifelessly on the floor—sword in back, blood pooling, the cat meowing indifferently nearby. Panic surges, but you know better: she’s pretending, again. This absurd yet heartbreaking premise hooks you instantly in If only I could go home early, a 2023 pixel-art point-and-click puzzle game that transforms a viral Japanese manga gag into a profound meditation on love, regret, and the quiet erosion of domestic bliss. Released amid a surge of indie shorts emphasizing emotional punch over epic scope—like To the Moon or Life is Strange—this title from Chinese developer Wushi Games has quietly carved a niche as a modern graphic adventure gem. Its legacy, though young, lies in distilling the salaryman’s existential dread into bite-sized, tear-jerking vignettes. My thesis: If only I could go home early masterfully blends whimsy and melancholy, proving that short-form indie games can deliver deeper emotional resonance than many sprawling narratives, cementing its place as an essential artifact of 2020s pixel revivalism.
Development History & Context
Wushi Games, a small indie outfit (sometimes credited as 五十游戏), spearheaded this project under lead developer “wushigame,” alongside collaborators Photoreceptor (art via Aseprite) and tzwyf, with music crafted by a close friend on a simple keyboard. Publishers like NPC Entertainment, Catian Games, and self-publishing on itch.io and Steam facilitated its multi-platform journey—from HTML5 browser demo to full Windows release on April 12-13, 2023 (Steam App ID 2115610), with mobile versions on Google Play and App Store.
The spark ignited during a mundane lunch: devouring bento while scrolling a video site, the creator stumbled upon a fan-made clip of the Japanese manga/anime When I Get Home, My Wife Always Pretends to be Dead. “It would be a pity if I didn’t make a game out of this,” they recalled in a TapTap interview, ditching a “very boring” early project mid-development. Friends chipped in love stories for authenticity, yielding subtle insights into relationships “we all know but don’t want to feel.” Built in Unity for side-view 2D scrolling, it leveraged pixel art’s low-fi charm to navigate 2023’s indie landscape—post-COVID explosion of cozy, narrative-driven titles amid economic pressures favoring quick, heartfelt experiences over AAA bloat.
Technological constraints were minimal: 4GB RAM minimum, 500MB storage, targeting casual players on PC, browser, and mobile. The era’s gaming scene brimmed with similar micro-narratives (e.g., Doki Doki Literature Club echoes in its twists), but this stood out for cultural specificity—rooted in East Asian workaholism—while aspiring global via multilingual support (English, Japanese, Simplified/Traditional Chinese). A free itch.io demo (8 of 20-21 levels, including a hidden one) tested waters, evolving into Steam’s full release with 25 achievements, multiple endings, and no post-launch DLC to preserve “story integrity.”
Narrative & Thematic Deep Dive
At its core, If only I could go home early chronicles a thirtysomething white-collar drone’s Sisyphean routine: endless overtime in a glittering metropolis, returning to a cozy apartment where his “lovely wife” stages elaborate fake deaths. “Don’t worry, she’s just pretending… and this isn’t the first time,” the blurb reassures, but escalating vignettes—from bloodied floors to sword impalements, chicken chases, and Valentine’s Day horrors—unravel a love story laced with pessimism.
Plot Breakdown: Level-based structure (20-21 total) confines action to the home, each puzzle a self-contained “revival” ritual prompted by the wife’s “corpse” pose. Early levels lean comedic: rotate a door shift, chase a rogue chicken off her body. Mid-game introduces absurdity (e.g., balcony vistas masking deeper woes), building to emotional crescendos—flashbacks to courtship, career sacrifices, the cat as silent witness. Multiple endings hinge on hidden content, culminating in a “soooo sad” revelation (per player reviews) of regret: the husband’s workaholism starved their bond, her pranks a desperate cry for attention. A hidden level and cultural Easter eggs (Yahoo Answers nods, Japanese film parallels) add replay layers.
Characters: The unnamed protagonist embodies the faceless salaryman—pixelated everyman, his internal monologue (via prompts) voicing quiet despair: dreams deferred, life’s cold floor mirroring his wife’s. She evolves from “annoying” prankster (player quip: “Why is my wife like this?”) to tragic figure, her poses metaphors for emotional neglect. The orange cat purrs through it all, a cozy anchor amid horror tags—rubbing legs for warmth, inspiring the dev’s real roommate pet anecdote.
Themes: Work-life imbalance dominates: “If only I could go home early” indicts corporate grind, echoing Chinese urban malaise (550k domestic sales). Pessimism vs. dreams frames romance as fragile—love’s “subtleties” like fading sparks, regret’s permanence. Death pretense symbolizes relational necrosis; puzzles force confrontation. Dialogue is sparse, visual storytelling paramount—moody moonlight, somber scores evoking Silent Hill (player note). It’s “wholesome yet touching,” per TapTap, blending humor (gag-inducing puzzles) with tears, subtler than overt drama.
Gameplay Mechanics & Systems
A pure graphic adventure, If only I could go home early thrives on point-and-click simplicity: mouse (or touch) interacts with 2D scrolling environments, solving corpse-prompted puzzles. Core loop: enter home → assess “death” scene → click objects for clues → execute multi-step solutions → revive wife → next level.
Core Loops: 20+ levels escalate from intuitive (pick up sword) to brain-teasing (obscure rotations, chases). Prompts like limb positions or item placements guide without hand-holding—innovative “corpse as puzzle map.” Progression is linear but branched via secrets/achievements (e.g., replay for Valentine’s level). Average session: 2.8 hours (Niklas Notes), most in 1.9-3.9h.
Combat/Progression: No combat; “progression” via puzzle mastery unlocks backstory. UI is minimalist—clean inventory, scene hotspots glow subtly. Achievements (25) reward creativity, replays.
Innovations/Flaws: Strengths: clever, thematic integration (puzzles reflect regrets). Players rave: “Made me think heavily bout the wife,” “perfect balance.” Flaws: obtuse hints (e.g., level 3 door shift stumps many), bugs/glitches (9% Steam gripes: navigation fails, unresponsive controls), uneven difficulty (obscure knowledge). Mobile/HTML5 instability noted. Still, short length mitigates frustration—replayable for 93% positive Steam score.
World-Building, Art & Sound
Confined to one apartment, world-building shines through intimate details: cluttered living room, moonlit balcony (“never seen such beautiful scenery in a pixel game”), cat napping amid chaos. Pixel art (Aseprite-crafted) evokes coziness—vibrant yet stylized, horror-tinged (blood pools, eerie poses) without gore. Atmosphere builds dread-to-tenderness: early whimsy yields melancholic vibes, reinforcing themes.
Visual direction: Side-view scrolling emphasizes isolation—endless city skyline taunts work-life chasm. Tags like “Stylized,” “Pixel Graphics” fit; balcony vistas, cat animations add charm.
Sound design elevates: Friend-composed keyboard tracks vary per level—playful early, “sombria” (somber) later, Silent Hill-esque swells for emotion. No voiceover; subtle SFX (purrs, thuds) immerse. Players note: “Music passes a vibe sombria do nada,” enhancing tears. Overall, elements forge a hypnotic, memory-haunting experience.
Reception & Legacy
Launch reception exploded in China (550k sales, per dev), spilling globally: Steam “Very Positive” (93% of 131-146 reviews), itch.io 4.3/5 (49 ratings), TapTap 8.8/10 (79+). Critics absent (MobyGames: none), but players adore: “Powerful story” (13%), “emotional impact” (8%, tears common), “clever puzzles” (8%). Art, shortness praised; gripes minor (bugs 9%, difficulty 4%).
Commercially modest ($1.99-$3.99 Steam), viral via streams (VTubers, YouTubers). Reputation evolved from “silly concept” to “masterpiece”—TapTap: “Finding True Love Among Faked Deaths”; itch: “cute!! Perfect balance.”
Influence nascent but potent: Echoes in cat-inclusive indies (Go Home Annie), short puzzles (Early-blooming black lily). Revives graphic adventures amid pixel boom, inspiring work-life tales. Wikidata/IGDB catalog it as casual staple; Steam curators (14) endorse. In history: Exemplar of 2020s “emotional short-form” wave, bridging East-West indies.
Conclusion
If only I could go home early distills love’s absurd fragility into pixel-perfect puzzles, its 2-3 hour runtime belying profound impact—whimsical pranks masking regret’s sting, pixel home a microcosm of modern malaise. Wushi Games’ indie triumph overcomes minor tech hiccups with stellar narrative, art, and sound, earning 93% acclaim. Verdict: 9.5/10—a definitive modern classic, etching salaryman sorrow into gaming canon alongside Gris or What Remains of Edith Finch. Play it, hug your loved ones, and clock out early. Its place: Indie hall-of-famer for emotional efficiency.