LEGO Batman 3: Beyond Gotham – Premium Edition

Description

LEGO Batman 3: Beyond Gotham – Premium Edition is a compilation that includes the base game and Season Pass, featuring a Lego-themed action-adventure where Batman, Robin, and a vast roster of DC Universe heroes and villains form an unlikely alliance with the Legion of Doom to thwart Brainiac’s plan to shrink Earth and add it to his cosmic collection, exploring semi-open worlds from Gotham to distant planets.

Where to Buy LEGO Batman 3: Beyond Gotham – Premium Edition

PC

LEGO Batman 3: Beyond Gotham – Premium Edition Cracks & Fixes

LEGO Batman 3: Beyond Gotham – Premium Edition Mods

LEGO Batman 3: Beyond Gotham – Premium Edition Guides & Walkthroughs

LEGO Batman 3: Beyond Gotham – Premium Edition Reviews & Reception

ign.com : Lego Batman 3 feels far more restrictive in scope, and its inconsistent tone sometimes seems to mock the great DC Comics source material it should be celebrating.

trustedreviews.com : Lego Batman 3 is fantastic fun, it’s also slightly less satisfying than its predecessors.

LEGO Batman 3: Beyond Gotham – Premium Edition Cheats & Codes

Multi-platform (PS3, PS4, Xbox 360, PC, Wii U, etc.)

Pause the game, select the ‘Extras’ option, and choose the ‘Enter Code’ selection. Then, enter the code using the on-screen arrows.

Code Effect
V3GTHB Unlocks Aquaman
ZGCEAJ Unlocks Atrocitus
XZKLKQ Unlocks Bane
4LS32K Unlocks Batgirl
ZWQPJD Unlocks Batman (Planet X, Zur-En-Arrh)
YC3KZZ Unlocks Beast Boy
APEKBV Unlocks Blue Beetle
5SW59X Unlocks Deathstroke
4HRERD Unlocks Doctor Fate
NQ46RC Unlocks The Fierce Flame
FQ4ESE Unlocks Frankenstein
95U7BM Unlocks Giganta
9WYGLP Unlocks The Joker
J6ANCT Unlocks Kevin Smith
B5ABPQ Unlocks Lobo
S7GSDE Unlocks Music Meister
N9CZ7S Unlocks Nightwing
H2VB8Z Unlocks Plastic Man
TRQTPS Unlocks Red Hood
QDQ3YL Unlocks Superboy
PHHGPH Unlocks Festive Hats
EWTPKA Unlocks Fight Captions
JYJAFX Unlocks Minikit Detector
KNJBD8 Unlocks Quest Detector
5MZ73E Unlocks Studs x2

LEGO Batman 3: Beyond Gotham – Premium Edition: Review

Introduction

Imagine the Caped Crusader, not brooding in Gotham’s shadows, but rocketing through cosmic voids alongside Superman, Wonder Woman, and a ragtag alliance of villains to thwart a planet-shrinking madman—that’s the audacious hook of LEGO Batman 3: Beyond Gotham. As the third chapter in Traveller’s Tales’ beloved LEGO Batman trilogy, this 2014 action-adventure platformer builds on the series’ legacy of irreverent, brick-smashing superhero romps, evolving from Gotham-centric tales to a sprawling DC Universe epic infused with Lantern Corps lore. The Premium Edition elevates this further, bundling the base game with the Season Pass for over 40 extra characters, vehicles, and themed levels like Man of Steel and The Squad. Yet, for all its galactic ambition and exhaustive content, LEGO Batman 3 stumbles into formulaic repetition, marking it as a solid but uneven pinnacle of the trilogy—charming for families and DC diehards, but a step back from the open-world freedom of its predecessors.

Development History & Context

Traveller’s Tales, the UK-based studio behind the LEGO video game phenomenon since LEGO Star Wars in 2005, helmed LEGO Batman 3 under director Arthur Parsons, designer Jon Burton, and programmers Steve Harding and Ben Klages. Announced in May 2014 shortly after LEGO Batman 2‘s success, the game was crafted for a new console generation (PS4, Xbox One, Wii U) amid the 2013-2015 shift from PS3/Xbox 360 eras. Technological constraints like last-gen hardware limitations shaped handheld ports (TT Fusion for 3DS/Vita/iOS/Android, released later in 2015), which featured scaled-down worlds and mechanics to fit portable specs.

The 2014 gaming landscape was superhero-saturated: Batman: Arkham Knight loomed, Lego Marvel Super Heroes had just dazzled with open-world Manhattan, and DC’s cinematic universe was ramping up post-Man of Steel. Warner Bros. Interactive Entertainment positioned LEGO Batman 3 as family-friendly counterprogramming, emphasizing co-op and collectathons. Visionary elements included voice acting (a series staple since LEGO Batman 2), celebrity cameos (Conan O’Brien as guide, Adam West playable), and a Season Pass announced pre-launch—six DLC packs (e.g., Dark Knight Trilogy, Batman Beyond, Suicide Squad) bundled in the Premium Edition for $34.99 (now ~$5-7 on GOG). Feral Interactive ported it to OS X. This era’s “live service” trend influenced the DLC model, first for LEGO console games, adding replayability but fragmenting the experience. Constraints like no full open world (unlike Lego Marvel) stemmed from Lantern Planets’ spherical gravity tech, echoing Super Mario Galaxy‘s physics on limited engines.

Narrative & Thematic Deep Dive

LEGO Batman 3‘s plot is a whirlwind DC crossover, picking up a year post-LEGO Batman 2. Brainiac, the ultimate collector, captures six Lantern Corps leaders (Star Sapphire, Sinestro, Atrocitus, Larfleeze, Saint Walker, Indigo-1) to power his shrink ray, targeting Earth for Hal Jordan (Green Lantern). In Gotham, Batman and Robin chase Killer Croc, who joins Joker, Cheetah, Firefly, and Solomon Grundy under Lex Luthor’s (disguised as Hawkman) plot to seize the Justice League Watchtower.

Cyborg’s “Slideways Teleporter” links Hall of Justice to Watchtower, but villains infiltrate. Batman succumbs to Brainiac’s mind-control (snapped out by Robin’s speech, misattributed to Batmobile shocks—a recurring motif). Heroes and Legion of Doom ally uneasily: Superman punches the shrink ray, Robin (via Doctor Fate’s helmet) frees captives. Brainiac shrinks Paris, London, Pisa, and Gotham; heroes recruit Lanterns from Zamaron, Odym, Nok, Ysmault, Okaara, Qward. At Fortress of Solitude, ring energies restore Earth, but Brainiac mind-controls giant Superman—freed again by Batin’s Robin-inspired pep talk. Villains are jailed with mini-Brainiac, who enlarges post-credits.

Themes weave DC lore with LEGO whimsy: unlikely alliances mirror Justice League comics; emotional spectrum corrupts (Flash greedy, Joker loving); speeches emphasize brotherhood over gadgets. Dialogue sparkles—characters parody 1960s Batman theme (“Na na na na… Flash!”), with meta nods (Cyborg’s washing-machine stealth). Subplots tease expansions: Hawkman caged, Sinestro vs. Invisible Jet, new heroes teleporting. Premium DLC extends canon (Arrow TV tie-in, Batman Beyond), but core narrative feels scattered—Brainiac’s threat grand, yet resolved via collectibles, diluting tension. Humor undercuts drama (e.g., spherical Moon Base antics), celebrating DC’s absurdity while critiquing heroism’s emotional core.

Gameplay Mechanics & Systems

Core loops echo LEGO staples: third-person combat (combo studs multipliers), puzzle-solving (build from bricks), exploration (Free Play unlocks 150+ characters’ abilities). Co-op shines—drop-in local multiplayer, no split-screen hassles. Fifteen story levels (e.g., “Pursuers in the Sewers,” “Aw-Qward Situation”) plus bonus/VR missions (spaceship shooters, mazes) demand suit swaps via innovative Suit Wheel (Batman/Robin/Cyborg/Joker/Lex get 7 slots: Sonar breaks glass, Demolition bombs silver, Hazard vacuums toxins, Magnet climbs, etc.).

Innovations:
Character Abilities: 200+ DC icons (Superman heat-vision melts gold, Flash speed-builds, Brainiac shrinks/grows, Martian Manhunter mind-controls). Custom characters from unlocked parts.
Hubs & Exploration: Batcave, Watchtower, Hall of Justice/Doom, Moon Base, six Lantern Planets (open-ish, gravity-spheres like Mario Galaxy). Gold Bricks, Minikits, Character Tokens, Adam West in Peril quests.
Vehicles & Space: Batmobile, Javelin; asteroid dogfights add variety.
Premium Extras: Season Pass DLC levels (e.g., Squad Suicide mission), 40+ chars (Stephen Amell Arrow, Bizarro).

Flaws: Repetitive combat/AI (dumb enemies), clunky controls/camera (worse late-game), tedious backtracking. UI crisp (checkpoint reloads aid Free Play), but no seamless open world—hubs feel linear vs. Lego Batman 2‘s Gotham. VR missions diversify (racing, stealth), Red Bricks (x10 studs, festive hats) boost completionism. Exhaustive (30+ hours 100%), but familiarity breeds fatigue.

World-Building, Art & Sound

DC locales burst with LEGO charm: Batcave’s gadget glory, Watchtower’s orbital menace, Lantern Planets’ vibrant spheres (Zamaron pink love-realm, Qward shadowy fear-scape). Atmosphere thrives on color-coded emotions, spherical gravity innovating traversal (Moon bounces). Visuals pop—crisp PS4/Xbox One bricks, destructible environs, fluid animations (Wonder Woman’s twirl). Handhelds compromise with flatter hubs.

Sound design elevates: Rob Westwood’s orchestral score remixes Danny Elfman Batman (1989), John Williams Superman (1978), Neal Hefti Batman ’66 theme (characters sing it idly). Voice cast stellar (Troy Baker Batman, Travis Willingham Superman, celebs like Kevin Smith). SFX punchy (brick crunches, laser zaps), humor via quips (“Na na na… Na na?”—Superman). Immersive, nostalgic—’66 theme evokes joy, orchestral swells epic battles. Premium DLC integrates seamlessly, enhancing cohesion.

Reception & Legacy

Launched November 11, 2014 (multiplatform, Premium ~$35-50), it earned mixed-positive reviews: Metacritic 73/100 (PS4), 74/100 (Xbox One); GameRankings 74-75%. Praise: Content deluge (IGN 7.4: “charming DC versions”), humor (GamesRadar: “zany”), suits (Game Informer 7.5: “rewarding”). Criticism: Repetition (VideoGamer 8: “similar to Lego Star Wars 10 years ago”), controls/AI/camera (Destructoid 7: “frustrating”), cameos (Conan/Daffy “bizarre”—IGN), hubs over open world (GameSpot 7). GameRevolution 3/5: “no innovation.” Nominated D.I.C.E. Family Game, NAVGTR winner.

Commercially solid (bundled cheaply now), legacy mixed: trilogy capstone influenced Lego DC Super-Villains (2018 spin-off), but critiqued as series nadir (Fandom: “worst LEGO DC”). Premium Edition preserves value via DLC (e.g., Rainbow Batman freebie). Enduring for co-op families, completionists; shaped TT’s hub-heavy formula pre-Skywalker Saga.

Conclusion

LEGO Batman 3: Beyond Gotham – Premium Edition is a brick-built behemoth of DC fan service—cosmic scope, 200+ characters, Suit Wheel genius—delivering 40+ hours of gleeful chaos. Yet, restrictive hubs, repetitive loops, and tonal whiplash (bizarre cameos amid lore love) prevent greatness, feeling like a content-stuffed encore rather than evolution. In video game history, it’s a worthy trilogy finale: essential for LEGO/DC enthusiasts (8/10), skippable for innovation-seekers. Play for the laughs, alliances, and “Na na na”s—then pray for a remaster. Final Verdict: Good (7.5/10)—a galactic romp that shines brightest in co-op, forever cementing Batman’s LEGO legacy beyond Gotham.

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