- Release Year: 2006
- Platforms: Windows
- Publisher: Wadjet Eye Games LLC
- Developer: Wadjet Eye Games LLC
- Genre: Adventure
- Perspective: 3rd-person (Other)
- Game Mode: Single-player
- Gameplay: Graphic adventure, Puzzle elements
- Setting: North America
- Average Score: 77/100

Description
In The Shivah, players take on the role of Rabbi Russell Stone, a disillusioned Jewish rabbi leading a failing synagogue in New York City, whose dark sermons have dwindled his congregation amid mounting bills. When a former member, Jack Lauder, is murdered and mysteriously bequeaths him a large sum of money—making Stone the prime suspect—he investigates during the traditional seven-day shivah mourning period, navigating point-and-click conversations, clue-linking puzzles, moral choices, and verbal confrontations in a detective mystery blending faith, deduction, and three possible endings.
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The Shivah Reviews & Reception
metacritic.com (75/100): The Shivah fits a compelling moral conscience over a tight decision tree, and compared to sillier interactive fiction like “Phoenix Wright” or “Hotel Dusk,” its rewards are subtler, and more satisfying.
steambase.io (81/100): Very Positive
pekoeblaze.wordpress.com : reasonably good film noir-style detective story
The Shivah: Review
Introduction
Imagine stepping into the threadbare office of a jaded rabbi in a crumbling New York synagogue, where the weight of unpaid bills and empty pews mirrors a deeper spiritual void. This is the unassuming entry point to The Shivah (2006), Dave Gilbert’s seminal point-and-click adventure that transformed a one-month freeware experiment into a cornerstone of indie gaming. Born from the constraints of the Adventure Game Studio (AGS) community’s Monthly Adventure Game Studio (MAGS) competition, the game not only clinched victory but evolved into a commercial deluxe edition, spawning a 2013 Kosher Edition remaster and cementing Wadjet Eye Games’ legacy in narrative-driven adventures. As a professional game journalist and historian, my thesis is clear: The Shivah is a masterclass in economical storytelling and moral ambiguity, proving that brevity can yield profound impact in an era dominated by bloated blockbusters, while pioneering Jewish representation and clue-driven mechanics that echo through modern indies like the Blackwell series.
Development History & Context
The Shivah emerged from the scrappy ethos of early 2000s indie development, spearheaded by Dave Gilbert, a one-man polymath who wrote, coded, and directed the project using the free Adventure Game Studio engine. Conceived in June 2006 for the 5th Anniversary MAGS competition—a monthly challenge limited to AGS tools and a tight deadline—Gilbert crafted the original freeware version in just one month. This rapid prototyping won the contest outright, validating its detective-mystery premise centered on Rabbi Russell Stone. Sensing untapped potential, Gilbert founded Wadjet Eye Games LLC, transforming it into a deluxe commercial release by August 14, 2006, available via CD-ROM and download for around $5 (later $4.99 on Steam).
The vision was audaciously personal: Gilbert infused Jewish themes drawn from his heritage, exploring faith amid moral quandaries in a post-9/11 New York still reeling from cultural introspection. Technological constraints were AGS’s hallmark—pixel art backgrounds by Tom Scary, talking portraits and animations by Shane Stevens, and simple point-and-select interfaces—but Gilbert innovated with voice acting (Abe Goldfarb as Stone, Francisco Gonzalez as Detective Durkin) and a “kibitz” director’s commentary mode, where Gilbert interjects with design insights, a DVD-like flourish rare in indies.
The 2006 gaming landscape was transitional: AAA titles like The Elder Scrolls IV: Oblivion and Gears of War emphasized spectacle, while adventure games languished after LucasArts’ decline. Indie scenes flickered on platforms like Manifesto Games, where The Shivah became a flagship. Gilbert’s collaborators—composers Velislav Ivanov (original score) and Peter Gresser (deluxe), beta testers like Steve McCrea—embodied the communal spirit, with 31 credits reflecting grassroots effort. The 2013 Kosher Edition (iOS/macOS/PC first, then Linux/Android) remastered visuals, music, and voices, adding Blackwell cameos and Steam achievements, bridging eras amid a point-and-click renaissance fueled by Kickstarter successes like Broken Age.
Narrative & Thematic Deep Dive
At its core, The Shivah unfolds during the titular shivah—Judaism’s seven-day mourning rite—blending noir detective tropes with profound theological inquiry. Rabbi Russell Stone, voiced masterfully by Abe Goldfarb as a gravelly cynic teetering on faith’s edge, pastors a dying Manhattan synagogue. His gloomy sermons have hemorrhaged congregants amid mounting debts; he’s on the verge of quitting when Detective Sam Durkin reveals Jack Lauder, a lapsed member Stone excommunicated eight years prior for an interfaith marriage, has bequeathed him $10,000. Thrust into suspicion, Stone investigates, navigating Lauder’s widow Rajshree, accountant Ethan Goldberg (also murdered), loanshark Joe DeMarco, and rival Rabbi Amos Zelig.
The plot masterfully layers revelations: Lauder’s unsent email confesses lingering respect for Stone; Zelig’s opulent synagogue masks mafia ties, funneling desperate Jews to DeMarco’s usury racket. Climaxing in a hostage standoff, player choices yield three endings—from Stone’s vigilante “suicide” inducement of Zelig (preserving his name but deepening cynicism) to mutual survival (faith renewed, debts cleared, Raj’s tentative reconciliation). Moral pivots, like sparing/killing DeMarco, ripple subtly, emphasizing consequence over spectacle.
Thematically, The Shivah dissects morality’s gray zones—Greg Costikyan dubbed it “the nature of morality.” Stone preaches untested ethics, confronting Judaism’s traditional-modern schism: his orthodoxy vs. Zelig’s progressive corruption. Interfaith tensions, dwindling congregations (blamed on Stone’s dourness), and Yiddish glossaries (via Stone’s dictionary item) authenticate cultural depth without preachiness. Dialogue shines—rabbinical responses (question-for-question) yield nuanced branches; aggressive/subtle tones alter rapport. Characters pop: Durkin’s world-weary banter (with Blackwell ties), Rajshree’s grief-tinged defiance, Zelig’s oily charisma. Multiple paths and bloopers post-credits reward replays, elevating a 1-2 hour tale into philosophical heft.
Gameplay Mechanics & Systems
The Shivah subverts adventure norms with a streamlined point-and-click loop: left-click to examine/use, right-click for hotspots (a mercy against pixel-hunting). Inventory is clue-only—no item-combining tedium—accessed via a dedicated menu for linking evidence (e.g., matching emails to environments) or querying suspects. Progression hinges on dialogue trees: raise clues for aggressive, subtle, or rabbinical retorts, demanding note-taking from talks, mails, and a Yiddish dictionary.
Innovation peaks in “rabbinical combat,” a Monkey Island-esque insult duel sans timing—exploit foes’ pride/weaknesses via riposte dialogue (e.g., baiting Zelig’s ego). Deaths (e.g., wrong choices) rewind seamlessly. Moral branches culminate in endings, with UI crisp: portrait-driven chats, Manhattan map for travel. Flaws? Brevity limits depth—sparse clues feel underutilized; finale fistfight strains credulity for elderly rabbis (post-shooting?). Yet logic reigns: puzzles deduction-based, fair via in-game info. Kosher Edition polishes with achievements, enhancing replay. No progression systems, but thematic growth via Stone’s arc suffices.
World-Building, Art & Sound
Manhattan’s underbelly—shabby synagogues, Lauder biz, Zelig’s lavish temple—evokes noir grit, amplifying isolation. Pixel art (Scary/Stevens) nails 90s vibe: moody shadows, expressive portraits conveying micro-emotions. Kosher Edition refines without modernizing, preserving retro charm; NY silhouette map adds flavor, though reused assets (e.g., Lauders’ home) jar.
Sound design immerses: Ivanov/Gresser’s 10-track score swells from somber strings to tense jazz, sold separately. Full voiceovers—Goldfarb’s brooding Stone, Gonzalez’s gruff Durkin—elevate indie fare; Ruth Weber’s Rajshree occasionally accent-slips, but fits raw authenticity. Ambient effects (traffic, prayers) forge atmosphere, underscoring faith’s quiet desperation amid urban decay.
Reception & Legacy
Launch reception glowed: MobyGames 7.7/10 (critics 80% avg, e.g., Abandonia Reloaded 96%, Adventure Gamers 80%), praising story/voices despite shortness (“quality over quantity”). Metacritic iOS 82/100 (favorable), PC Kosher 67/100 (average); A.V. Club B (“subtler rewards than Phoenix Wright”). Coverage fixated on rabbi protagonist—Kotaku: “Talk to People. Punch Them. Be a Rabbi!” AGS Awards: Best Dialogue (Gilbert Lifetime Achievement); Game Tunnel 2nd Sound, 3rd Adventure 2006.
Commercially modest ($5 price), it bootstrapped Wadjet Eye, influencing Blackwell Legacy (2006, shared talent/cameos like Durkin/Rosa). Legacy endures: pioneered indie AGS noir, Jewish narratives (rare pre-Unavowed), clue-linking (echoed in Blackwell, Kathy Rain). Kosher Edition revitalized it on Steam (81% Very Positive, 851 reviews), inspiring Wadjet’s oeuvre (Gemini Rue, Primordia). In adventure history, it exemplifies indie resilience amid genre dormancy.
Conclusion
The Shivah distills adventure gaming’s essence—puzzles as philosophy, pixels as poetry—into a taut morality play that belies its origins. Dave Gilbert’s vision, bolstered by collaborators’ polish, crafts a rabbi detective whose crisis resonates universally, flaws (length, finale quirks) mere shadows to strengths in narrative nuance and cultural boldness. Definitive verdict: An indie landmark, essential for fans of thoughtful point-and-clicks, securing Wadjet Eye’s pantheon and affirming AGS’s enduring power. Play it, reflect, replay—faith tested, verdict eternal. Score: 9/10