- Release Year: 2021
- Platforms: Linux, Macintosh, Windows
- Publisher: PixaelSoft
- Developer: PixaelSoft
- Genre: Adventure
- Perspective: 1st-person
- Game Mode: Single-player
- Gameplay: Dating simulation, Visual novel
- Setting: 2020s
- Average Score: 88/100

Description
Dating Sim! Re:Mastered is a comedic visual novel remake of the 2008 Flash game, where the protagonist awakens after a lonely night to discover it’s May 30, 2020—twelve years later—yet he’s still in college, struggling with grades and romance. With player choices, help him pursue one of three quirky girls—Paulina, Cecilia, or Luna—in this short, silly dating sim set in a modern 2020s college environment, featuring updated anime-style art, voice acting, and Ren’Py engine.
Dating Sim! Re:Mastered Reviews & Reception
thebackup.itch.io (88/100): Can’t lie this was a decent visual novel had a lot of laughs!
thebackup.itch.io : This was a really funny game. You did a good job with the writing and I liked the anime style graphics.
Dating Sim! Re:Mastered: Review
Introduction
Imagine waking up after a 12-year nap, only to find yourself trapped in an eternal college purgatory—still single, grades slipping, and surrounded by archetypal anime waifus who embody every dating sim trope imaginable. This is the absurd premise of Dating Sim! Re:Mastered, a free visual novel that resurrects a forgotten 2008 Flash game from the brink of digital oblivion. As a “requel” (remake + sequel), it not only preserves the chaotic charm of its progenitor but elevates it with modern polish, voice acting, and relentless fourth-wall-breaking humor. In an era where dating sims have evolved from pixelated fantasies to emotionally complex explorations of romance’s darker sides, DSRM proudly wears its lowbrow, self-parodic heart on its sleeve. My thesis: This bite-sized indie gem is a triumphant act of preservation, delivering more laughs per minute than many AAA titles while critiquing the genre it lovingly emulates, cementing its place as a quirky footnote in visual novel history.
Development History & Context
PixælSoft, the solo endeavor of creator Ryne D. (aka “thebackup”), birthed Dating Sim! Re:Mastered as a labor of nostalgic resurrection. The original Dating Sim emerged in 2008 as Ryne’s college final project—a rudimentary Flash visual novel (VN) amid the heyday of browser-based gaming on platforms like Newgrounds and Kongregate. Flash’s impending demise on December 31, 2020, spelled doom for countless such artifacts, prompting this 2021 requel. Ryne’s vision was clear: not just port it, but “renew” it with updated graphics, characters, story tweaks, and Ren’Py engine prowess, courtesy of VN legend Tom “PyTom” Rothamel.
Development was a scrappy indie triumph. Ryne handled concept, story, GUI, and music arrangement, enlisting LegendEx for editing, Arctic Fox for character art/sprites/CGs, and Goya Munoz for backgrounds. Voice acting elevated it: Sayaka Mashiro (Paulina), Kaylyn Newell (Cecilia), and Maria Griffin (Luna) delivered professional performances, rare for free itch.io releases. SFX came from Osabisi, Sound Bible, and Sound Jay. Released October 26, 2021, across Windows, macOS, and Linux (128MB PC build), it arrived in a post-Flash landscape where indies like Doki Doki Literature Club! and Dream Daddy had mainstreamed VNs, but niche comedic dating sims thrived on itch.io.
The era’s gaming landscape was ripe: Dating sims, born from 1992’s Dōkyūsei, had exploded via Tokimeki Memorial into stat-grinding romps, but Flash’s fall forced migrations to HTML5/Ren’Py. DSRM navigated technological constraints—no budget for AAA animation, fixed/flip-screen visuals, menu-driven interfaces—by leaning into parody. Amid COVID-19 isolation (set in 2020), it tapped loneliness themes, echoing broader indie VN surges on itch.io. Ryne’s devlogs tease sequels like Dating Sim! Luna’s Lovely Summer, signaling a budding series in a genre blending humor with adult themes.
Narrative & Thematic Deep Dive
At its core, DSRM is a metafictional farce: Protagonist (nameless university student, voiced implicitly through choices) awakens on May 30, 2020—12 years post-2008 “nap”—still single, grades tanking despite past academic prowess. This time-loop premise satirizes dating sim stagnation: eternal youth, repeatable routes, player agency as divine intervention. Players “help” him woo three heroines via branching dialogues, yielding multiple endings in a ~26-minute playthrough (per VNDB).
Characters are trope distillations, voiced flawlessly:
– Paulina (Sayaka Mashiro): Timid, dark-skinned (Height: 150cm, B77-W56-H78), ponytail violet-eyed introvert distrusting male objectification. Her arc explores vulnerability, with players navigating her startle responses for a wholesome payoff.
– Cecilia (Kaylyn Newell): Arrogant blond twin-tails (160cm, B86-W57-H85, green eyes), college queen scorning “otakus as losers.” VNDB tags nail her high-and-mighty vibe; romancing her demands subverting stereotypes.
– Luna (Maria Griffin): Perverted top-student (167cm, B92-W58-H89, wavy brown ahoge, blue eyes), cybersex-obsessed yet academically elite. Fan favorite (per itch.io comments: “Luna best girl”), she aids grades while teasing lewdness.
Dialogue crackles with crude humor, coarse language (17+ rating), and fourth-wall breaches—”You’re just a player pulling strings!”—mocking player voyeurism. Themes probe loneliness, second chances, and genre clichés: Protagonist’s perpetual singledom critiques male-gaze fantasies; adult themes (implied sex, objectification) are subverted comically, not erotically. No deep emotional dives like modern sims (Boyfriend Dungeon‘s toxicity), but self-aware jabs at Tokimeki Memorial-style routes elevate it. Endings vary: success (girlfriend + grades), failure (lonely loop), or harem teases, blending romance narrative with postmodern irony.
Gameplay Mechanics & Systems
As a Ren’Py VN/dating sim hybrid (1st-person, fixed/flip-screen, menu interface), DSRM eschews RPG stats for streamlined choice loops. Core gameplay: Read narrated text, select dialogue options to build affection/route-lock. No grinding—branches diverge early (e.g., approach Paulina timidly vs. Cecilia boldly)—leading to CG rewards, voice clips, and endings. Innovative: Heavy fourth-wall integration treats choices as “meta-controls,” with protagonist lampshading failures (“Not that option again!”).
Progression ties narrative: Boost grades via Luna, overcome shyness with Paulina, humble Cecilia. UI is clean (Ryne’s GUI work): Anime-style sprites flip expressions; backgrounds transition smoothly (minor bug: black flashes, per reviews). No combat/save-scumming needed, but replays unlock all routes (short length encourages). Flaws: Predictable tropes, limited replayability sans deeper stats. Strengths: Accessibility (keyboard/mouse, minutes-long sessions), parody of complex systems (HuniePop‘s match-3) makes it punchy fun.
| Mechanic | Description | Innovation/Flaw |
|---|---|---|
| Choice Branches | 3 heroine routes via dialogue picks | Self-aware humor elevates simplicity |
| Voice Acting | Full heroine VAs, samples on site | Pro-level for free VN; enhances immersion |
| Endings | Multiple (romance/failure/meta) | Quick, replayable; lacks depth |
| UI/Engine | Ren’Py menus, anime CGs | Polished; occasional BG glitches |
World-Building, Art & Sound
Set in a nondescript 2020s American college (classrooms, dorms, protagonist’s bed), world-building is minimal—trope service over immersion. Atmosphere thrives on comedy: Everyday locales warp via lewd quips, time-skip surrealism.
Art: Arctic Fox’s sprites/CGs shine—expressive anime faces (twin-tails sway, ahoges bob), detailed uniforms/pantyhose. Goya Munoz’s BGs evoke cozy academia. Fixed screens prioritize character focus, ala classic VNs.
Sound: Ryne’s arrangements layer chiptune nostalgia with modern pop; Osabisi SFX punctuate laughs. VAs steal the show—Mashiro’s timid squeaks, Newell’s haughty sneers, Griffin’s sultry purrs—professional amid indie constraints. Music reinforces whimsy, no voice for silent protag heightens player projection.
Collectively, they forge a vibrant, silly vibe: Art’s polish belies free status, sound amplifies parody, creating addictive “one more route” pull.
Reception & Legacy
Launch reception skewed positive but niche: itch.io’s 4.4/5 (14 ratings) hails humor (“funny as hell,” “lots of laughs”), art/VA (“professional”), fourth-wall antics (“killed me”). Fans of original praise refresh (e.g., “nice refresh… pretty funny”); groups love group plays. Critic void—no MobyGames/Steam reviews, unrated elsewhere—mirrors indie VN obscurity. Minor gripes: shortness (“more routes!”), BG bugs.
Commercially: Free, 2 MobyGames collectors; devlogs hint modest traction. Legacy: Preserves Flash-era dating sim (post-Minami Hamazaki, pre-Kaichu), influencing PixælSoft’s oeuvre (Café Memoria, Luna’s Lovely Summer). In genre evolution—from Dōkyūsei‘s fantasies to queer-inclusive indies (Dream Daddy)—DSRM upholds comedic roots, inspiring itch.io parodies amid Ren’Py boom. No industry shaker, but vital artifact for VN historians.
Conclusion
Dating Sim! Re:Mastered distills dating sim essence into a hilarious, voice-acted requel—flawed in depth, flawless in self-aware joy. Ryne D.’s vision triumphs over constraints, blending 2008 nostalgia with 2021 shine. For genre fans, it’s essential: laughs outpace Pizza Game parodies, charm rivals Monster Prom. Verdict: 9/10—a masterful preservation earning eternal replays in video game history’s quirky canon. Download free on itch.io; your inner otaku (and second chances) await.