- Release Year: 2000
- Platforms: Windows
- Publisher: 1C Company, Zeta Multimedia S.A.
- Developer: Alcachofa Soft S.L.
- Genre: Adventure
- Perspective: 3rd-person (Other)
- Game Mode: Online Co-op, Single-player
- Gameplay: Graphic adventure, Puzzle elements
- Setting: Western

Description
Mortadelo y Filemón: Dos Vaqueros Chapuceros is a graphic adventure game where the clumsy secret agents Mortadelo and Filemón are transported into a Wild West movie world by Professor Bacterio’s invention, the Telefrusky. Players must help them solve puzzles, battle Billy the Kid’s gang, find a hatchet, tease John Wayne, and navigate the cinematic frontier to return home, with support for online multiplayer where a second player controls the other character.
Gameplay Videos
Mortadelo y Filemón: Dos Vaqueros Chapuceros: Review
Introduction
Imagine tumbling through a cinematic portal straight into a dusty Western saloon, where bumbling secret agents in trench coats dodge bullets from Billy the Kid’s gang while desperately hunting for a stolen diamond— all rendered in gloriously hand-drawn 2D glory. Mortadelo y Filemón: Dos Vaqueros Chapuceros (2000, with a 2024 Steam re-release) is the quintessential Spanish graphic adventure that transplants the iconic comic duo Mortadelo and Filemón (known internationally as Mort & Phil) from their madcap TIA agency into a Wild West parody. Rooted in Francisco Ibáñez’s beloved Mortadelo y Filemón comics—Spain’s answer to Tintin meets Looney Tunes—this game exemplifies the golden age of point-and-click adventures, blending puzzle-solving with anarchic humor. As a historian of Iberian gaming, I argue that Dos Vaqueros Chapuceros stands as a pivotal entry in the franchise’s digital legacy, innovating dual-character control and modular storytelling while encapsulating the chaotic charm of its source material, even if its obscurity outside Spain limits its global footprint.
Development History & Context
Alcachofa Soft S.L., a modest Toledo-based studio, helmed development in 2000, building on prior Mortadelo y Filemón titles like El Sulfato Atómico (1997) and La Máquina Meteoroloca (1999). Publisher Zeta Multimedia S.A. (with 1C Company handling Russian localization as Агенты 008. Кинопрерии) targeted Spain’s vibrant comics-to-games pipeline, where Ibáñez’s creations had already spawned ZX Spectrum classics like Mortadelo y Filemón II: Safari Callejero (1989). The creators’ vision was ambitious: craft a standalone adventure that modularly linked with simultaneous release Terror, Espanto y Pavor, unlocking a “Jurassic Park”-inspired epilogue when played sequentially. This “Una Aventura de Cine” superstructure reflected Professor Bacterio’s “Telefrusky” device, meta-narrating the duo’s cinematic mishaps.
Technological constraints of 2000-era Windows PCs—128 MB RAM minimum, pre-Unity engines—dictated a 2D point-and-select interface, leveraging sprite-based animation for fluid slapstick. The gaming landscape was dominated by LucasArts/Sierra epics (Grim Fandango, 1998), but Spain’s scene thrived on localized humor: Alcachofa emphasized comic fidelity over Hollywood polish, incorporating online multiplayer (one player per agent) rare for adventures. The 2024 Steam port by Erbe Software modernizes controls for shared/split-screen co-op and Remote Play Together, preserving the original’s low-spec charm amid a resurgence of retro point-and-clicks like Return to Monkey Island. This re-release underscores the game’s endurance, bridging Y2K obscurity to Steam’s indie adventure boom.
Narrative & Thematic Deep Dive
The plot kicks off with Professor Bacterio’s latest folly: the “Telefrusky,” a cinema-travel device meant to fetch Jurassic Park dinosaur DNA to reverse-shrink Ofelia (the duo’s hapless boss). Instead, Mortadelo and Filemón materialize in Western City—a caricature-laden Old West burg boasting a sheriff, saloon, gallows, and Native American stereotypes played for farce. Billy the Kid’s gang promptly swipes the Telefrusky’s vital diamond, stranding the agents amid showdowns, hatchet hunts, and a John Wayne parody. MobyGames’ succinct logline—”face Billy the Kid’s gang, find a hatchet and tease John Wayne”—belies deeper layers: modular play with Terror, Espanto y Pavor culminates in a dino-charged finale, parodying Jurassic Park.
Characters shine through Ibáñez’s archetypes: Mortadelo, the elastic-limbed master of disguises, embodies chaotic improvisation; Filemón, the straight-man superintendent, grounds the absurdity. Dialogue crackles with Spanish wordplay—puns on “chapuceros” (botched cowboys) and Bacterio’s elixirs—translating the comics’ rapid-fire gags. Supporting cast, from saloon wenches to Native chiefs, amplifies satire.
Themes probe failure’s hilarity: the duo’s incompetence mirrors real-world bureaucracy (TIA as Spain’s Keystone Kops), with cinema as escapist folly. Meta-elements critique genre tropes—Western bravado crumbles under slapstick—while Bacterio’s inventions underscore mad science’s perils. Choices matter subtly (character-switching affects interactions), fostering replayability. The narrative’s brevity (hours-long) prioritizes puzzle-gated comedy over epic scope, a deliberate nod to comic-strip pacing, making it a thematic triumph in micro-adventure design.
Gameplay Mechanics & Systems
At its core, Dos Vaqueros Chapuceros is a classic graphic adventure: point-and-select interface for exploration, inventory puzzles, and dialogue trees in a 3rd-person view. Innovation lies in dual-character control: seamlessly switch between Mortadelo (disguise expert, stretchy antics) and Filemón (logical solver, inventory manager), with actions context-sensitive (e.g., Mortadelo teases NPCs, Filemón examines clues). This duo dynamic prevents single-character dead-ends, echoing Day of the Tentacle but tailored to comic synergy.
Core Loops:
– Exploration: Roam Western City (saloon, jail, plains), clicking hotspots for items (hatchet, disguises).
– Puzzles: Logic-lateral hybrids—combine elixir with saloon piano for chaos; use Mortadelo’s elasticity to snag high ledges. Flaws emerge in pixel-hunting (era-typical) and occasional obtuseness, mitigated by intuitive switching.
– Combat/Progression: Non-lethal; “fights” are gag-fests (dodge gang bullets via pratfalls). No leveling, but inventory evolves modularly.
Multiplayer/Co-op: Original online mode lets a second player helm the alternate agent—pioneering for 2000 adventures, now enhanced via Steam’s local co-op/split-screen. UI is clean: bottom-screen inventory, top-right character swap, minimal HUD preserving immersion. Flaws include no hints (brutal for newcomers) and Spanish-only dialogue (Steam retains this), but innovations like co-op elevate it beyond static LucasArts clones.
| Mechanic | Strengths | Weaknesses |
|---|---|---|
| Character Switching | Fluid, puzzle-enabling | Rare sync issues in co-op |
| Puzzles | Comic-tied creativity | Obscure solutions |
| Multiplayer | Collaborative hilarity | Dated online (original) |
| Inventory | Intuitive drag-drop | Clutter in late-game |
World-Building, Art & Sound
Western City pulses with parody: sun-baked streets evoke High Noon via comic panels, with gallows creaking ominously and saloon pianos fueling brawls. Atmosphere blends dusty tension with cartoon anarchy—Native camps and gang hideouts layer cultural satire atop Ibáñez’s whimsy. Modular unlocks expand to horror/dino realms, creating a “cinematic universe.”
Visuals: Hand-drawn 2D art—cartoony, vibrant—mirrors comics: exaggerated proportions (Mortadelo’s noodle limbs), fluid animations (gang chases). Backgrounds pop with detail (tumbleweeds, wanted posters), contributing immersive parody without bloat.
Sound: Full Spanish audio/subtitles deliver manic voice acting—Mortadelo’s yelps, Filemón’s sighs—synced to slapstick. Twangy Western OST (banjos, harmonicas) swells for comedy, punctuated by Bacterio’s gadget whirs. No English support limits accessibility, but era-authentic MIDI-esque tunes enhance nostalgia.
These elements forge a cohesive, humorous bubble: visuals/sound amplify themes, making every pixel a gag payoff.
Reception & Legacy
Launch reception is ghostly: No MobyScore, zero critic/player reviews on MobyGames (despite 5 collectors), one negative Steam user review (2024). Commercially niche—Spanish market darling, Russian port flopped amid piracy. Critics likely praised fidelity (echoing series’ cult status), but obscurity stemmed from language barriers and adventure genre’s decline post-2000 (rise of 3D action).
Reputation evolved via re-releases: 2004’s Una Aventura de Cine bundled it; 2024 Steam port (bundled in Colección) taps retro wave, tagging it alongside Monkey Island peers. Influence: Pioneered co-op adventures (pre-It Takes Two), inspired Spanish indies (Mortadelo y Filemón: La Banda de Corvino, 2019). Franchise endures (J2ME ports, 2023 Steam sequels like Balones y Patadones), cementing Alcachofa’s role in comics gaming. Globally, it symbolizes Spain’s untapped adventure heritage, akin to France’s Benoît Sokal works.
Conclusion
Mortadelo y Filemón: Dos Vaqueros Chapuceros is a slapstick gem: faithful comic adaptation with clever dual-control, meta-Western parody, and modular depth, hampered only by linguistic isolation and puzzle opacity. In video game history, it claims a niche as Spain’s co-op adventure trailblazer, preserving Ibáñez’s legacy amid 2000s obscurity. Verdict: Essential for point-and-click aficionados (8.5/10)—a botched cowboy ride worth saddling up for, especially in co-op. Play the Colección bundle; its chaotic joy endures.