- Release Year: 2000
- Platforms: Arcade, PlayStation, Windows
- Publisher: Chicago Gaming Company, Inc., Hasbro Interactive, Inc.
- Developer: Software Creations Ltd.
- Genre: Driving, Racing
- Perspective: Behind view
- Game Mode: Single-player
- Gameplay: Arcade, Automobile, Track racing, Vehicle simulator
- Average Score: 71/100

Description
Nicktoons Racing is a kart-style racing game featuring characters from Nickelodeon cartoons like those from Ren & Stimpy, Rugrats, SpongeBob SquarePants, and The Wild Thornberrys, where players compete on tracks packed with ramps, power-ups, and nitro boosts in a Mario Kart-inspired arcade format. Single-player modes include championships requiring top-three finishes, time trials against ghost cars, practice races, and relay events, while multiplayer supports split-screen cups, relays, and versus matches.
Gameplay Videos
Nicktoons Racing Free Download
Nicktoons Racing Guides & Walkthroughs
Nicktoons Racing Reviews & Reception
metacritic.com (78/100): An engaging kart racer, which while not as good as the top of the class Mario Kart, manages to hold its own in the crowded field of racing games.
imdb.com (60/100): NickToons Racing is a hidden gem, but it’s value is down thanks to some rust.
ign.com (80/100): Infogrames proves that you should never judge a kart racer by the license…because this one’s surprisingly good.
Nicktoons Racing Cheats & Codes
Game Boy Color
On the Main Menu, select Password and enter the following.
| Code | Effect |
|---|---|
| XBG-7LB555DB RR8CV11SCGDT | Unlock all race tracks |
| CDBD6BB555GB RR8DV111CGDS | Unlock all Nicktoons |
| FBG-7LB555DB RR8CV11SCGDT | Championship Mode as SpongeBob SquarePants |
Game Boy Advance
Hold R and press Start, Select, L, Select, Start at the main menu. ‘Oh, joy!’ confirms correct code entry.
| Code | Effect |
|---|---|
| Hold R + Start, Select, L, Select, Start | All hidden characters, tracks, cups, and difficulty settings unlocked |
Game Boy Advance (USA, CodeBreaker)
Enter codes via CodeBreaker on emulator (e.g., mGBA, VisualBoy Advance) or physical device. Use Mastercode first.
| Code | Effect |
|---|---|
| 000030CD 000A 100056A4 0007 |
Mastercode |
| 8201DF5A 0F00 | Everything Unlocked |
| 83004810 0000 | Unlimited Shield Time |
| D0000020 0001 83006440 0010 |
Turbo Boost |
| 830064E6 0000 830064E4 0000 |
Always Have Pipe Powerup |
| 830064E6 0000 830064E4 0001 |
Always Have Coconut Powerup |
| 830064E6 0000 830064E4 0002 |
Always Have Blob Powerup |
| 830064E6 0000 830064E4 0003 |
Always Have Shield Powerup |
| 830064E6 0000 830064E4 0004 |
Always Have Squid Powerup |
| 830064E6 0000 830064E4 0005 |
Always Have Bags Powerup |
| 830064E6 0000 830064E4 0006 |
Always Have Trash Can Powerup |
| 830064E6 0000 830064E4 0007 |
Always Have Kitty Litter Powerup |
| 830064E6 0000 830064E4 0008 |
Always Have Green Bug Powerup |
| 830064E6 0000 830064E4 0009 |
Always Have Face Powerup |
| 830064E6 0000 830064E4 000A |
Always Have Camera Powerup |
| 830064E6 0000 830064E4 000B |
Always Have Stump Powerup |
| 830064E6 0000 830064E4 000C |
Always Have Time Powerup |
Game Boy Advance (USA, GameShark/Action Replay/CodeBreaker variants)
Enter codes via compatible cheat device or emulator.
| Code | Effect |
|---|---|
| 3142CBD9 59788336 | Infinite Retries (GameShark Advance/Action Replay) |
| 4765549FAF84 | Infinite Shield Time (Codebreaker/GameShark SP/Xploder) |
| 63BCD01F 7141 | Infinite Shield Time (Codebreaker/GameShark SP/Xploder) |
| 0F954C0E D4745D08 | Start On Last Lap (GameShark Advance/Action Replay) |
| 87421D95ACCD 4F6142949E85 |
Turbo Boost (Codebreaker/GameShark SP/Xploder) |
| CFDED605 3173 73AC4087 B063 |
Turbo Boost (Codebreaker/GameShark SP/Xploder) |
| 4EA262074DA6 | Unlock Everything (Codebreaker/GameShark SP/Xploder) |
| 5BAD41F0 694F | Unlock Everything (Codebreaker/GameShark SP/Xploder) |
Nicktoons Racing: Review
Introduction
Imagine hurtling through a chaotic Bikini Bottom circuit in a go-kart shaped like SpongeBob’s pineapple, dodging electrified jellyfish while flinging baby powder traps at Tommy Pickles—welcome to Nicktoons Racing, the 2000 kart racer that crammed Nickelodeon’s ’90s cartoon roster into a high-octane frenzy. Released amid the golden age of mascot racers like Crash Team Racing and Mario Kart 64, this unassuming title from Software Creations dared to unite icons from Rugrats, SpongeBob SquarePants, Hey Arnold!, and more in a battle for the “Krusty Krab Big Bun Award.” Its legacy endures not as a graphical titan or mechanical marvel, but as a joyful, licensed cash-in that captured the anarchic spirit of Nicktoons crossovers, spawning a lineage of sequels up to Nickelodeon Kart Racers 3: Slime Speedway. My thesis: Nicktoons Racing is a solid, if derivative, time capsule of early-2000s kid gaming—flawed by technical jank and AI quirks, yet redeemed by its vibrant character parade and addictive multiplayer chaos, earning it a modest but affectionate niche in racing history.
Development History & Context
Developed primarily by UK studio Software Creations Ltd.—known for licensed fare like NASCAR Racers and Rugrats spin-offs—Nicktoons Racing emerged from Hasbro Interactive’s push to capitalize on Nickelodeon’s booming cartoon empire. Announced May 11, 2000, the Windows version dropped September 18 that year, with PlayStation following in 2001 (delayed from October 2000), GBC (Pipe Dream) in November 2000, GBA (Crawfish Interactive) in 2002, and arcade (Chicago Gaming) in 2003. Hasbro handled PC/GBC publishing, Infogrames the rest, reflecting the era’s fragmented licensing landscape post-Atari’s influence.
The creators’ vision was straightforward: a Mario Kart clone leveraging Nicktoons’ crossover appeal, announced amid SpongeBob‘s meteoric rise (its first video game appearance). Technological constraints shaped its behind-the-view arcade style—PC/PlayStation versions boasted colorful 3D tracks taxing era hardware (e.g., “sucks a bit of power,” per GameBlitz), while GBC’s top-down view and GBA’s Mode 7 scaling adapted to portables. Credits list 92 contributors for PS1, including Hasbro execs like CEO Thomas Dusenberry and producer Erik Harshman, emphasizing a corporate-driven effort over auteur flair.
The 2000 gaming landscape was kart-racer saturated: Crash Team Racing (1999) set a high bar with tight controls and adventure modes, Mario Kart 64 (1996) defined multiplayer mayhem, and CTR‘s 1999 release loomed large. Nicktoons filled a kid-friendly gap, predating PS2’s dominance, but competed in a market wary of licensed games’ reputation for shallowness. Software Creations’ experience with vehicular sims (e.g., Frogger 2) informed solid basics, yet budget limits yielded reused voice clips and no online play—hallmarks of sixth-gen transitions.
Narrative & Thematic Deep Dive
Nicktoons Racing‘s plot is a minimalist excuse for vehicular anarchy: Nicktoons receive mystery invitations to a Grand Prix hosted by the enigmatic “Mystery Rider” (a sleek black kart with tinted dome), racing for the Krusty Krab Big Bun Award—a trophy hitched to a year’s Krabby Patties supply. Cutscenes show arrivals announced by a booming Race Announcer (voiced by Chris Jojo, an original creation), building to the reveal: winner takes patties, loser watches Plankton (the Rider, unplayable until unlocked) rage over his foiled formula-heist scheme. The victor rides into the sunset, credits roll—pure cartoon caper.
Characters shine via 13 playable icons (12 on GBC), each with bespoke karts: SpongeBob/Patrick (SpongeBob SquarePants), Tommy/Angelica (Rugrats), Arnold/Helga (Hey Arnold!), Norbert/Daggett (The Angry Beavers, fused or separate by port), CatDog (CatDog), Eliza/Darwin (The Wild Thornberrys), Ickis (Aaahh!!! Real Monsters), Stimpy (The Ren & Stimpy Show). Non-playables cameo: Ren Höek, Oblina, Squidward, Rancid Rabbit, Stump (as an item). Dialogue? Sparse, archived clips from shows (e.g., Tom Kenny’s SpongeBob, Billy West’s Stimpy)—Tommy screams via Chuckie audio, Arnold laughs as Harold—evoking authenticity amid budget thrift.
Themes celebrate Nicktoons’ chaotic camaraderie: “go-karting with Bowser” vibes pit rivals like bully Helga vs. crush Arnold, brat Angelica vs. Tommy, villain Plankton vs. heroes. Plankton’s scheme nods SpongeBob‘s formula obsession, blending innocence (babies driving Reptar Wagons) with absurdity (jungle safaris, dumps). It’s thematic fan service—Rugrats forests from The Rugrats Movie, Ren & Stimpy neighborhoods—prioritizing nostalgia over depth, mirroring Nickelodeon’s crossover ethos pre-Nicktoons Unite!.
Gameplay Mechanics & Systems
Core loop mirrors Mario Kart: third-person behind-view races on 12 tracks across three unlockable Cups (e.g., Cup 1: Reptar Raceway, Dam Prix, Rancid Raceway, Bikini Bottom Blowout), demanding top-3 finishes. Collect nitro orbs for boosts, smash gift boxes for weapons: coconuts (projectiles), flash lights (blinding Interface Screw), baby powder/trash cans/goo (slow traps), electric jellyfish (homing stun), bubbles (encase foes), fish eggs (invincibility ramming). Shortcuts abound, AI exploits them more on Hard (unlocked via Cups).
Modes diversify:
– Cups: Story progression, unlocks Mystery Rider/Tracks.
– Time Trial: Ghost replays for speedruns.
– Race for Fun: Single races, trophy shelf collectibles (streak wins).
– Versus/Relay: Split-screen multiplayer (horizontal PS1/PC), relay tags three karts per lap (perfect handoff boosts).
– Bonus: Medium unlocks Hey Arnold!‘s Big City Clean Up (collect 60 presents); Hard unlocks SpongeBob‘s Beach Soccer (2P soccer).
UI is clean: top-screen position/nitro meters, radar minimap. Flaws plague: long weapon stuns (“reels far too long,” NowGamer), stiff controls (no analog on some PS1 pads), identical stats (GBA adds variety: SpongeBob’s Fragile Speedster, Patrick’s Mighty Glacier). AI rubber-bands annoyingly, shortcuts geometry-clip. Innovations? Relay’s tag-boost, collectible shelf. Ports vary: GBA’s Mode 7 shines, arcade drops Stimpy (post-Adult Party Cartoon censorship?). Combat favors offense, progression via unlocks—fun loops, but no depth rivals CTR‘s arenas.
| Mechanic | Strengths | Flaws |
|---|---|---|
| Power-ups | Varied, thematic (e.g., Gritty Kitty Litter) | Random, overpowered stuns |
| Tracks | Shortcuts, themed ramps | Collision-heavy, AI exploits |
| Multiplayer | Split-screen chaos | 2P max, no multi-tap |
| Progression | Cups unlock all | Repetitive, no battle mode |
World-Building, Art & Sound
Settings immerse via Nicktoons homage: Cup 1’s mall (Rancid Raceway, escalator floors), dam (Angry Beavers), Reptar-themed Rugrats track, underwater Bikini Bottom (jellyfish, Mrs. Puff’s school on GBA). Cup 2: Ren & Stimpy suburb (Race Madness), beaver lodge (Fever), Nearburg rally, jungle Safari Speedway. Cup 3: monster dump (Monster Mania, trash compactors), Pickles Parkway woods (Rugrats Movie), Gritty City, Bongo Bangup Congo.
Visuals: PC/PS1’s vibrant 3D pops (“first-class…colour zapping,” GameBlitz), cel-shaded karts, dynamic cams. GBA Mode 7 scales beautifully, GBC top-down functional. Atmosphere? Frenetic cartoon joy—pipes spew goo, ramps launch, garbage litters dumps.
Sound design elevates: Show-accurate voices (reused clips preserve essence), upbeat medleys (Rugrats’ Ice Cream Mountain remix), SFX like “wah-wah-wah” loser horns/crying. PSX Nation praised Stimpy’s “Gritty Litter” vehicle; Meristation lauded “buenas músicas.” No weak links—audio nails Nickelodeon’s slapstick energy, enhancing chaos.
Reception & Legacy
Launch reception mixed: MobyGames 6.7/10 (#17,855/27K), critics 70% (GameBlitz 85% PC: “terrific fun”; PSX Nation 71% PS1: niche appeal; NowGamer 67%: “victory…who ‘just happened’”; Meristation 66%: “adictivo”; All Game Guide 60%: “pure racing fun”). GBA fared best (IGN 8/10, GameRankings 78%), GBC worst (3/10). Commercial? Modest—collected by 22 Moby users, cheap used ($9-80). Players: 2.8/5, no reviews.
Reputation evolved fondly: Nostalgia for ’90s kids, abandonware praise (MyAbandonware: “good fun…pleasing music”). Influence? Pioneered Nicktoons racers—sequels Winners Cup Racing (2006 PC), Nitro (2009 arcade), Kart Racers trilogy (2018-2022, 40+ chars). Pre-Unite!, boosted SpongeBob gaming (first merch). Industry ripple: Validated licensed kart racers, echoing CTR but kid-focused, amid PS2 shift.
Conclusion
Nicktoons Racing synthesizes a derivative blueprint—Mario Kart mechanics, power-up pandemonium, crossover charm—into a 6.5/10 artifact: stiff controls and stun bloat mar loops, but thematic tracks, archived voices, and relay multiplayer deliver chaotic joy. Development constraints birthed ports galore, reception middling yet enduring via sequels cementing its legacy as Nickelodeon’s racing genesis. Not history’s pinnacle (CTR reigns), but a definitive ’00s kid racer—play for the patties, stay for the Plankton twist. Verdict: Worth a nostalgic lap in video game history’s B-tier.