- Release Year: 2018
- Platforms: Nintendo Switch, PlayStation 4, Windows
- Publisher: Adventure’s Planet Srl, Footprints Games, MixedBag Srl
- Developer: Footprints Games
- Genre: Adventure
- Perspective: 3rd-person
- Game Mode: Single-player
- Gameplay: Graphic adventure, Puzzle elements
- Setting: Fantasy
- Average Score: 68/100

Description
Detective Gallo is a classic point-and-click adventure game set in a whimsical fantasy world, where players control a hard-boiled rooster private investigator named Gallo, who reluctantly accepts a case from an eccentric millionaire to solve the bizarre murder of all the plants in his mansion. Accompanied by his silent cactus partner Thorn, Gallo explores around 10 scrollable locations, engages in color-coded dialogues, combines contextual items, and uses his phone informant for subtle hints, ultimately uncovering a dangerous conspiracy and shocking culprit.
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Detective Gallo Reviews & Reception
metacritic.com (61/100): Overall, Detective Gallo is a great point and click game with little to dislike.
switchplayer.net : Detective Gallo is a charming and beautifully drawn comic point and click, but it’s the controls which stop it from scoring higher.
imdb.com (80/100): If you like point and click adventures, you will find a lot to like here. Strange, confusing yet super funny dialogue!
opencritic.com (68/100): Detective Gallo has most of the telltale signs that this would be a great point-and-click adventure—on paper, anyway.
Detective Gallo: Review
Introduction
In a gaming landscape dominated by sprawling open worlds and hyper-realistic blockbusters, Detective Gallo struts in like a feathered Sam Spade from a forgotten cartoon reel—a hard-boiled rooster private eye cracking wise in a world of murdered houseplants and anthropomorphic avian suspects. Released in 2018 by Italian indie studio Footprints Games, this point-and-click adventure revives the spirit of LucasArts classics like Monkey Island and Sam & Max, blending noir detective tropes with whimsical absurdity. As a game historian, I’ve seen countless homages to the genre’s golden age, but Detective Gallo stands out for its unapologetic charm, hand-crafted artistry, and a protagonist whose endless “rules” of detection are as quotable as they are ridiculous. My thesis: While constrained by its modest scope and occasional puzzle hiccups, Detective Gallo is a delightful love letter to point-and-click adventures, proving that small teams can still deliver big personality in an era of indie excess.
Development History & Context
Footprints Games, a tiny Italian outfit led by brothers Francesco and Maurizio De Angelis, burst onto the scene with Detective Gallo as their debut title, successfully crowdfunded a couple of years prior to capitalize on nostalgia for 1990s graphic adventures. Francesco handled story, game design, programming, and GUI, while Maurizio tackled art and animation— a true sibling synergy that echoes the scrappy ethos of early indie devs like Revolution Software (Broken Sword). The game runs on the venerable Adventure Game Studio (AGS) engine, a free tool popularized by classics like Monkey Island 2, allowing for smooth 2D scrolling and intricate interactions without blockbuster budgets.
Launched on May 30, 2018, for Windows via Steam and GOG ($4.49-$14.99), it quickly ported to PlayStation 4 and Nintendo Switch later that year by MixedBag Srl (known for Futuridium), with publishers like Adventure’s Planet Srl handling localization. This timing slotted into a point-and-click renaissance—post-Thimbleweed Park (2017) and amid Return to Monkey Island hype—where indies filled the void left by AAA neglect. Technological constraints were minimal on PC (Dual Core 2.0 GHz, 2GB RAM), but console ports grappled with touch controls and cursor drag mechanics, highlighting AGS’s PC roots.
The 2018 gaming landscape was saturated with battle royales (Fortnite) and soulslikes, making Detective Gallo’s 5-6 hour runtime a bold counterpoint: a focused, puzzle-driven experience unburdened by live-service bloat. Credits boast 215 names (60 developers, 155 thanks), including ties to Broken Sword reforged editions and English editing by Adventure Gamers’ Jack Allin, underscoring community passion. A 2019 Big Box Limited Edition and later DLCs (Rules, Artbook, Story comic prequel) extended its life, cementing Footprints’ niche in fantasy detective tales.
Narrative & Thematic Deep Dive
Detective Gallo‘s plot is a masterclass in pulp noir subverted by cartoon lunacy: Gallo, a broke, rule-obsessed rooster P.I. (“Rule #1: Be competent, critical, and careful—the three Cs”), gets hired by stuttering millionaire Phil Cloro (those glasses! That belly!) to probe the “murder” of his exotic plants oozing sap in a mansion. What starts as a low-stakes gig spirals into a conspiracy involving bizarre avian locals—scheming shopkeepers, punk babies, undercover cacti, and a taxi driver moonlighting in absurdity.
Gallo’s companion, the silent cactus Thorn, adds silent-film pathos; he consults her like a Watson with spines. Dialogue trees are color-coded (new options glow), repeatable for humor, and laced with Gallo’s sardonic monologues—”I’ll come with the speed of the law: slow and unrelenting”—often breaking the fourth wall to gripe at the player. Supporting cast shines: Candy Bop’s obsessive flirtations contrast Gallo’s gruffness, while Baby-Punk’s pacifier-sucking gangster schtick grates deliciously (or annoyingly, per critics).
Thematically, it skewers detective archetypes: Gallo’s 1,000 rules (e.g., “Rule 288: The most disgusting things are always the ones you need”) parody noir fatalism, while plant murders symbolize environmental whimsy amid urban decay. Quirk peaks in mind-extracting cocktails and cult infiltrations, evolving from petty crime to shocking twists (no spoilers: the culprit feathers expectations). At ~6 hours across 10-15 scrollable locations, it’s taut, ending naturally without sequel bait—though reviewers crave more Gallo cases. Additional writing by Cristiano Caliendo and Carlo De Rensis polishes Italian flair into English wit, though some translations feel awkward, like lost-in-localization gags.
Gameplay Mechanics & Systems
Core loop is pure point-and-click gospel: left-click to interact/pick up, right-click to inspect, Spacebar highlights hotspots. Inventory hugs the screen top; items combine contextually (no “try everything”—solutions unlock narratively, e.g., only mix when needed). Puzzles ramp logically: force a blackout, graffiti odes, dodge high-tech dump guards, crack safes. Variety spans inventory ops, dialogue branches, and environmental riddles, with subtle progression gating (talk first, then smash).
No direct hints, but Gallo’s phone informant nudges broadly (“focus on the task”), and Thorn offers mute wisdom. Notebook tracks objectives. Backtracking plagues mid-game (revisiting tight neighborhood spots), eased by double-click fast-travel, but consoles suffer clunky cursor drag—Switch touch shines unevenly, TV mode cursor speed flips from sluggish to frantic. No L/R item cycling wastes buttons. Runtime curbs frustration, though illogical blocks (e.g., refused obvious tools) irk, per Adventure Gamers’ Joe: “small quibbles in well-crafted conundrums.”
UI is clean, AGS-polished; no death loops, just patient deduction. Difficulty suits veterans—nostalgic without Maniac Mansion cruelty—rewarding observation over pixel hunts.
World-Building, Art & Sound
Nighttime fantasy-noir permeates: teal skies, twinkly stars, grimy streets abut terracotta dumps and garish shops. ~10 locations (office, mansion, dump, “Everything for Everybody” store) feel lived-in via ambient flies, flashing signs, custom animations—Gallo saunters stockily, hat brim low. Hand-painted 2D evokes Disney cartoons (off-kilter architecture, vibrant palettes defy noir gloom), fully animated for Saturday-morning pop. Black bars waste widescreen, a nitpick.
Sound elevates: Gennaro Nocerino’s jazz sax/strings mood-set, trumpets/guitars amp tension, percussion mellows. Blackbird SFX pops crisply. Voice acting aces Gallo (deep, sparky), Cloro (nervous wreck), storekeep (devilish); duds like Baby-Punk grate, backer cameos jar. Italian dubbing/localization (Daring Touch) ensures global quirk, mastered by Andrea Cutillo.
Atmosphere? Immersive poultry pandemonium: plants matter (Gallo-Thorn bond), blending whimsy with menace for cozy menace.
Reception & Legacy
MobyGames pegs 6.9/10 (#15,853/27K), critics 66% (IGN Italia/Adventure Gamers/PSX Extreme 80%; Digitally Downloaded 30%). Steam: Very Positive (84%, 168 reviews)—art/humor/puzzles praised, protagonist/pacing bugs nitpicked. Switch/Metacritic: 61/100 (controls/backtracking drag). Player sole 5/5; forums hail creativity.
Launch sales modest (12-13 collectors), but ports/DLC sustained buzz. Influenced? Niche AGS revivals (The Wardrobe shares credits); Footprints’ chicken-group tag inspires poultry protags. Legacy: Proof indies thrive on personality, not polish—echoes Sam & Max cult status. Evolved rep: Genre fans adore (Aggie Awards: Best Comedy Writing nominee), casuals meh on brevity. 2022 prequel comic DLC cements Gallo lore.
Conclusion
Detective Gallo pecks at point-and-click perfection: stellar art, soundtrack, and a rooster whose rules rival Guybrush Threepwood’s insults. Flaws—tight world, puzzle snags, console clunk—stem from indie ambition, never malice. In history’s canon, it’s a gem for AGS faithful, bridging 90s nostalgia to modern indies like Unavowed. Verdict: Essential for genre diehards (8/10); casuals, dip via sale. Gallo earns his beak: competent, critical, careful—and endlessly rewatchable. Crack that magnifying glass; the case awaits.