Heroes Chronicles: Warlords of the Wasteland

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Description

Heroes Chronicles: Warlords of the Wasteland is the first entry in a story-driven strategy series using the Heroes of Might and Magic III engine. Set in a fantasy world, it follows Tarnum, an immortal barbarian hero, as he leads his people against the oppressive wizards of Bracaduun. The prequel campaign spans eight scenarios where Tarnum’s actions to become king ultimately doom him to immortal exile. Players engage in turn-based strategy with RPG elements, managing towns like Strongholds and Fortresses while carrying forward experience between missions. The game features scenario-specific cinematics, adjustable difficulty, and a tutorial for newcomers.

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PC

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Heroes Chronicles: Warlords of the Wasteland Reviews & Reception

metacritic.com (67/100): The game sounds better than it looks.

Heroes Chronicles: Warlords of the Wasteland Cheats & Codes

PC

Press [TAB] while playing, then type the code.

Code Effect
nwcagents Fill empty slots w/10 black knights
nwclotsofguns Gain all war machines
nwcneo Gain a level
nwctrinity Fill empty slots w/5 archangels
nwcfollowthewhiterabbit Maximize Luck
nwcnebuchadnezzar Unlimited movement
nwcmorpheus Maximize Morale
nwcoracle Reveal puzzle map
nwcwhatisthematrix Reveal world map
nwcignoranceisbliss Hides world map
nwctheconstruct Gain 100,000 gold and 100 of each resource
nwcbluepill Lose game
nwcredpill Win game
nwcthereisnospoon Gain 999 Mana and all spells
nwczion Gain all buildings
nwcphisherprice Change games colors to a wierd color scheme

Heroes Chronicles: Warlords of the Wasteland: Review

Introduction

In the pantheon of turn-based strategy games, few franchises command the reverence of Heroes of Might and Magic. Released in September 2000, Heroes Chronicles: Warlords of the Wasteland marked the beginning of a narrative-focused spinoff series, weaving a tale of rebellion, tyranny, and moral decay through the lens of its barbarian protagonist, Tarnum. Leveraging the beloved Heroes of Might and Magic III engine, New World Computing delivered a streamlined, story-driven experience—but one that divided critics and fans alike. This review explores whether Warlords of the Wasteland stands as a poignant prequel or a cynical cash grab, dissecting its place in the storied franchise’s legacy.


Development History & Context

Studio & Vision
Developed by New World Computing and published by The 3DO Company, Warlords of the Wasteland emerged during a turbulent era for the studio. By 2000, the Heroes series was a critical darling, but 3DO’s financial struggles pressured the team to monetize its success. The result was the Heroes Chronicles line—eight episodic campaigns sold separately, each repurposing the Heroes III engine with minimal mechanical innovation.

Technological Constraints
Built on the aging Heroes III: Shadow of Death framework, Warlords faced limitations typical of late-’90s strategy games: static 2D isometric visuals, turn-based movement, and a reliance on text-heavy storytelling. Despite these constraints, the team prioritized accessibility, adding scenario-specific difficulty settings and a tutorial to attract newcomers.

Gaming Landscape
The game arrived amid a golden age for PC strategy titles (Age of Empires II, StarCraft), but its episodic model sparked controversy. Critics accused 3DO of exploiting fans by selling fragmented content at near-full price—a stark contrast to Heroes III’s robust campaign and multiplayer suite.


Narrative & Thematic Deep Dive

Plot & Characters
Warlords chronicles Tarnum’s rise from oppressed barbarian to tyrannical king. A prequel to the broader Chronicles saga, it reveals how his quest to overthrow the wizard-ruled Bracaduun empire corrupts his soul. Key figures include:
Tarnum: A reluctant leader whose noble intentions devolve into cruelty, epitomized by his poisoning of advisors like Hardac.
Kurl: The ruthless wizard antagonist whose execution threats galvanize Tarnum’s rebellion.
Yalla: Tarnum’s love interest, whose death fuels his vendetta.

Themes
The story interrogates revenge, power, and redemption. Tarnum’s descent—from liberator to despot—mirrors classic tragedies, while the Ancestors’ curse (denying him entry to paradise) underscores the cyclical nature of violence.

Storytelling Mechanics
Narrative unfolds via text pop-ups and pre-scenario cinematics, a departure from Heroes III’s sparse cutscenes. While praised for its depth, the pacing suffers in later missions, where repetitive objectives dilute the emotional impact.


Gameplay Mechanics & Systems

Core Loop
Familiar to Heroes III veterans, gameplay revolves around turn-based empire-building: capturing towns, recruiting units, and leveling heroes. Tarnum retains experience and artifacts across eight scenarios, fostering a rewarding progression curve.

Innovations & Flaws
Combination Artifacts: Three scenarios feature gear synergies, rewarding exploration.
Dynamic Difficulty: Adjustable per mission, accommodating newcomers and experts.
Limited Scope: No multiplayer or map editor—a glaring omission for series loyalists.

UI & Accessibility
The interface mirrors Heroes III’s clarity, but sluggish pathfinding and oversimplified late-game battles (due to overpowered hero stats) frustrate veterans.


World-Building, Art & Sound

Setting & Atmosphere
The arid Wasteland and muggy Mudlands evoke a primal, hostile world. Early missions restrict players to Stronghold (barbarian) and Fortress (lizardfolk) towns, later introducing Castle and Tower factions—a clever reflection of Tarnum’s expanding influence.

Visuals
While reliant on Heroes III’s 2D sprites and isometric maps, the art direction shines in hand-drawn cutscenes and detailed unit animations (e.g., Behemoths crushing foes).

Sound Design
The score blends tribal drums with melancholy motifs, heightening the narrative’s tragic tone. However, recycled sound effects from Heroes III underscore the game’s lack of audiovisual innovation.


Reception & Legacy

Critical Response
Warlords earned a lukewarm 64% average on MobyGames (based on 16 reviews). Praise centered on its story and accessibility, while critiques targeted its price-to-content ratio and recycled mechanics.
GameSpot (6.5/10): “Best for avid fans craving more Heroes lore.”
IGN (6/10): “Too light on gameplay for veterans.”
German Press: Outcry over €50 pricing for “glorified DLC.”

Legacy
Though overshadowed by Heroes III, Warlords laid groundwork for narrative-driven strategy expansions. Its episodic model foreshadowed modern DLC practices, albeit controversially. The game remains a cult curiosity—a flawed but poignant chapter in Tarnum’s saga.


Conclusion

Heroes Chronicles: Warlords of the Wasteland is a paradoxical gem. Its gripping tale of moral decay and polished Heroes III mechanics cater to franchise devotees, yet its lack of innovation and aggressive monetization alienated critics. Today, it stands as a relic of early-2000s gaming capitalism—a compelling, if cynical, footnote in strategy history. For newcomers, the complete Chronicles bundle offers value; for purists, it’s a bittersweet homage to a bygone era.

Final Verdict: A poignant but profit-driven prequel, best appreciated as part of Tarnum’s broader odyssey.

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