- Release Year: 2020
- Platforms: Nintendo Switch, Windows
- Publisher: Ultimate Games S.A.
- Developer: Valkeala Software
- Genre: Driving, Racing
- Perspective: Behind view
- Game Mode: Single-player
- Gameplay: Arcade
- Average Score: 32/100

Description
Lawnmower Game: Racing is an arcade-style racing game where players can choose from four different lawnmowers and compete against AI opponents on 26 themed tracks. The game features a variety of environments, including racetracks, cities, forests, and snowy landscapes. Each level includes checkpoints, shortcuts, and hidden golden oil barrels that unlock Steam achievements. The controls are straightforward, using WASD for movement and space for the handbrake.
Gameplay Videos
Where to Buy Lawnmower Game: Racing
PC
Lawnmower Game: Racing Cracks & Fixes
Lawnmower Game: Racing Guides & Walkthroughs
Lawnmower Game: Racing Reviews & Reception
nintendolife.com : This is not based on real-life lawnmower racing, and therefore it doesn’t look like fun.
opencritic.com (10/100): This is one of the worst games on the Switch.
metacritic.com (10/100): This is one of the worst games on the Switch.
Lawnmower Game: Racing: A Satirical Disaster or the Nadir of Racing Games?
Introduction
In the pantheon of video game oddities, Lawnmower Game: Racing stands out—not for innovation or charm, but as a case study in misguided ambition. Released in 2020 by Valkeala Software and published by Ultimate Games S.A., this title is the eighth entry in a series that began with 2017’s Lawnmower Game. Marketed as a quirky racing experience, the game instead exemplifies the pitfalls of low-effort indie development, earning a 1/10 from Nintendo Life and polarized player reactions. This review dissects Lawnmower Game: Racing as both a technical failure and a cultural artifact of the Switch eShop’s shovelware era.
Development History & Context
Studio Vision & Constraints
Valkeala Software, led by solo developer Tero Lunkka, specializes in minimalist, meme-adjacent titles often built using Unreal Engine 4. The studio’s catalog, including Lawnmower Game: Zombies and Lawnmower Game: Space Fight, suggests a focus on quantity over quality. Lawnmower Game: Racing was developed in this vein, leveraging UE4’s capabilities to create a barebones racing experience. However, the game’s visuals and mechanics betray its budgetary constraints: textures are simplistic, physics are nonexistent, and tracks feel like default engine templates.
The 2020 Gaming Landscape
The game debuted amid a surge of indie releases on digital storefronts, particularly Steam and the Nintendo eShop. While platforms like Steam allowed user reviews to highlight ironic appreciation, the Switch version’s lack of such a system amplified its negative reception. Critics dismissed it as emblematic of the eShop’s “wild west” era, where minimal curation led to an influx of low-effort titles.
Narrative & Thematic Deep Dive
The “Story”: A Satire Without Wit
Lawnmower Game: Racing positions players as a bald, unnamed protagonist aiming to become the “world’s fastest lawnmower driver.” The narrative is a hollow scaffold: 26 tracks (some mere straight lines) pit players against three AI opponents, with hidden golden oil barrels serving as Steam achievements. Dialogue is absent, and characters are limited to the same repeating driver model across all four vehicles (including a non-lawnmower street sweeper).
Themes: Irony vs. Incompetence
The game’s premise—competitive lawnmower racing—could have been a humorous subversion of racing tropes. Instead, its lack of self-awareness renders it tragically earnest. The absence of grass-cutting mechanics (a glaring omission noted by critics) undermines its thematic core, reducing it to a bland vehicular slog.
Gameplay Mechanics & Systems
Core Gameplay: Broken by Design
The racing loop is simplistic: choose a vehicle, complete checkpoints, and finish first. Yet the execution is disastrous:
– Controls: WASD and a handbrake (Space) govern movement, but inputs frequently fail to register. Vehicles slide inexplicably or spin in circles, as noted in Steam bug reports.
– AI Opponents: Competitors oscillate between rubberbanding and getting stuck on scenery, making victories feel arbitrary.
– Progression: No career mode, multiplayer, or unlocks exist. Winning a race logs a time—and nothing else.
UI & Technical Flaws
The game lacks a title screen, instead booting directly into a menu labeled “MENU” in Arial font. Tracks like “Farmtown” display unfinished wireframe assets, while others are mere 20-second sprints. Post-launch patches introduced game-breaking bugs, such as inverted steering, further alienating players.
World-Building, Art & Sound
Visuals: An Unreal Engine 4 Misadventure
The game’s aesthetic is a discordant mix of stock assets and amateur design. Tracks range from barren green plains (labeled “forest”) to empty urban environments. Textures are flat, lighting is static, and the lone driver model animates like a rigid mannequin. The Unreal Engine 4 logo’s inclusion during startup feels like a grim punchline.
Sound Design: Silence Speaks Volumes
Ambient noise is minimal, and vehicle sounds are generic hums devoid of weight. The absence of music or thematic audio compounds the sterile atmosphere, making races feel like unfinished demos.
Reception & Legacy
Critical Lambasting
The Switch version was eviscerated by critics. Nintendo Life’s 1/10 review called it “one of the worst games on the Switch,” citing “ugly” tracks, “unresponsive” vehicles, and a “lack of effort.” OpenCritic averages a 10% based on this sole review. Steam reviews, meanwhile, are 80% positive—though many are ironic endorsements praising its “so bad it’s good” appeal.
Commercial Strategy & Influence
Despite its flaws, the game sold an estimated 4,000 units (per GameRebellion). Its existence highlights a broader trend of meme-driven, low-cost titles flooding digital stores. The Lawnmower Game series—now spanning 15 entries—serves as a cottage industry of shovelware, capitalizing on curiosity and Steam achievement hunters.
Conclusion
Lawnmower Game: Racing is not merely a bad game—it’s a cautionary tale. Its technical incompetence, lack of vision, and cynical design reflect the darker side of indie accessibility. While it may endure as a cult oddity for masochistic players, its legacy is best summarized by Nintendo Life’s advice: “Kick this one into the long grass and forget about it.” In the annals of gaming history, Lawnmower Game: Racing earns its place as a benchmark for how not to make a video game.
Final Verdict: A masterclass in mediocrity, destined to be remembered only as a punchline. Avoid at all costs.